pub struct TextEngine {
pub font_system: FontSystem,
pub swash_cache: SwashCache,
pub atlas: TextAtlas,
pub viewport: Viewport,
pub renderer: TextRenderer,
/* private fields */
}Expand description
GPU text renderer backed by glyphon.
Fields§
§font_system: FontSystem§swash_cache: SwashCache§atlas: TextAtlas§viewport: Viewport§renderer: TextRendererImplementations§
Source§impl TextEngine
impl TextEngine
Sourcepub fn new(gpu: &GpuContext, format: TextureFormat) -> Self
pub fn new(gpu: &GpuContext, format: TextureFormat) -> Self
Create a new text engine for the given GPU context and surface format.
Sourcepub fn with_msaa(
gpu: &GpuContext,
format: TextureFormat,
msaa_samples: u32,
) -> Self
pub fn with_msaa( gpu: &GpuContext, format: TextureFormat, msaa_samples: u32, ) -> Self
Create a text engine with the given MSAA sample count.
Sourcepub fn draw(
&mut self,
pos: Position,
text: &str,
style: &TextStyle,
clip: Option<Rect>,
)
pub fn draw( &mut self, pos: Position, text: &str, style: &TextStyle, clip: Option<Rect>, )
Queue text to be drawn at the given position.
Sourcepub fn flush(
&mut self,
gpu: &GpuContext,
pass: &mut RenderPass<'_>,
width: u32,
height: u32,
)
pub fn flush( &mut self, gpu: &GpuContext, pass: &mut RenderPass<'_>, width: u32, height: u32, )
Flush all pending text draws into the render pass.
Auto Trait Implementations§
impl Freeze for TextEngine
impl !RefUnwindSafe for TextEngine
impl Send for TextEngine
impl Sync for TextEngine
impl Unpin for TextEngine
impl UnsafeUnpin for TextEngine
impl !UnwindSafe for TextEngine
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