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DecodeTarget

Struct DecodeTarget 

Source
pub struct DecodeTarget {
    pub width: usize,
    pub height: usize,
    pub data: Vec<u8>,
    pub channels: usize,
}
Expand description

Pixel storage backing a PixelData during decode, tracking bit depth so the channel codecs can write at the correct stride.

Upstream uses Uint8ClampedArray / Uint16Array / Float32Array views. Here we keep a Vec<u8> of RGBA8 always (PixelData is RGBA8 in this port); 16/32-bit source samples are down-converted to 8-bit on store so the public PixelData stays RGBA8 (matching how this crate models pixels).

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§width: usize§height: usize§data: Vec<u8>

RGBA8 (or channels-wide) byte buffer.

§channels: usize

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impl DecodeTarget

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pub fn rgba(width: usize, height: usize) -> DecodeTarget

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pub fn wide(width: usize, height: usize, channels: usize) -> DecodeTarget

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pub fn into_pixel_data(self) -> PixelData

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