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use crate::*;
use crate::aegp::*;
use ae_sys::{ AEGP_CompH, AEGP_ItemH };
define_suite!(
/// Provide information about the compositions in a project, and create cameras, lights, and solids.
CompSuite,
AEGP_CompSuite11,
kAEGPCompSuite,
kAEGPCompSuiteVersion11
);
impl CompSuite {
/// Acquire this suite from the host. Returns error if the suite is not available.
/// Suite is released on drop.
pub fn new() -> Result<Self, Error> {
crate::Suite::new()
}
/// Retrieves the handle to the composition, given an item handle.
///
/// Returns `None` if `item_handle` is not an `AEGP_CompH`.
pub fn comp_from_item(&self, item_handle: impl AsPtr<AEGP_ItemH>) -> Result<Option<CompHandle>, Error> {
let ptr = call_suite_fn_single!(self, AEGP_GetCompFromItem -> ae_sys::AEGP_CompH, item_handle.as_ptr())?;
Ok(if ptr.is_null() {
None
} else {
Some(CompHandle::from_raw(ptr))
})
}
/// Used to get the item handle, given a composition handle.
pub fn item_from_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<ItemHandle, Error> {
Ok(ItemHandle::from_raw(
call_suite_fn_single!(self, AEGP_GetItemFromComp -> ae_sys::AEGP_ItemH, comp_handle.as_ptr())?
))
}
/// Returns current downsample factor. Measured in pixels X by Y.
///
/// Users can choose a custom downsample factor with independent X and Y.
pub fn comp_downsample_factor(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<ae_sys::AEGP_DownsampleFactor, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetCompDownsampleFactor -> ae_sys::AEGP_DownsampleFactor, comp_handle.as_ptr())?.into())
}
/// Sets the composition's downsample factor.
pub fn set_comp_downsample_factor(&self, comp_handle: impl AsPtr<AEGP_CompH>, downsample_factor: &ae_sys::AEGP_DownsampleFactor) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompDownsampleFactor, comp_handle.as_ptr(), downsample_factor)
}
/// Returns the composition background color.
pub fn comp_bg_color(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<ae_sys::AEGP_ColorVal, Error> {
call_suite_fn_single!(self, AEGP_GetCompBGColor -> ae_sys::AEGP_ColorVal, comp_handle.as_ptr())
}
/// Sets a composition's background color.
pub fn set_comp_bg_color(&self, comp_handle: impl AsPtr<AEGP_CompH>, color: ae_sys::AEGP_ColorVal) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompBGColor, comp_handle.as_ptr(), &color)
}
/// Returns composition flags, or'd together.
pub fn comp_flags(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<CompFlags, Error> {
CompFlags::from_bits(call_suite_fn_single!(self, AEGP_GetCompFlags -> ae_sys::A_long, comp_handle.as_ptr())?)
.ok_or(Error::InvalidParms)
}
/// New in CC. Passes back true if the Comp's timeline shows layer names, false if source names.
///
/// This will open the comp as a side effect.
pub fn show_layer_name_or_source_name(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<bool, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetShowLayerNameOrSourceName -> ae_sys::A_Boolean, comp_handle.as_ptr())? != 0)
}
/// New in CC. Pass in true to have the Comp's timeline show layer names, false for source names.
///
/// This will open the comp as a side effect.
pub fn set_show_layer_name_or_source_name(&self, comp_handle: impl AsPtr<AEGP_CompH>, show_layer_names: bool) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetShowLayerNameOrSourceName, comp_handle.as_ptr(), if show_layer_names { 1 } else { 0 })
}
/// New in CC. Passes back true if the Comp's timeline shows blend modes column, false if hidden.
///
/// This will open the comp as a side effect.
pub fn show_blend_modes(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<bool, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetShowBlendModes -> ae_sys::A_Boolean, comp_handle.as_ptr())? != 0)
}
/// New in CC. Pass in true to have the Comp's timeline show the blend modes column, false to hide it.
///
/// This will open the comp as a side effect.
pub fn set_show_blend_modes(&self, comp_handle: impl AsPtr<AEGP_CompH>, show_blend_modes: bool) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetShowBlendModes, comp_handle.as_ptr(), if show_blend_modes { 1 } else { 0 })
}
/// Returns the composition's frames per second.
pub fn comp_framerate(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<f64, Error> {
call_suite_fn_single!(self, AEGP_GetCompFramerate -> f64, comp_handle.as_ptr())
}
/// Sets the composition's frames per second.
pub fn set_comp_framerate(&self, comp_handle: impl AsPtr<AEGP_CompH>, framerate: f64) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompFrameRate, comp_handle.as_ptr(), &framerate)
}
/// The composition shutter angle and phase.
pub fn comp_shutter_angle_phase(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<(Ratio, Ratio), Error> {
let (angle, phase) = call_suite_fn_double!(self, AEGP_GetCompShutterAnglePhase -> ae_sys::A_Ratio, ae_sys::A_Ratio, comp_handle.as_ptr())?;
Ok((
angle.into(),
phase.into()
))
}
/// The duration of the shutter frame, in seconds.
pub fn comp_shutter_frame_range(&self, comp_handle: impl AsPtr<AEGP_CompH>, comp_time: Time) -> Result<(Time, Time), Error> {
let (start, duration) = call_suite_fn_double!(self, AEGP_GetCompShutterFrameRange -> ae_sys::A_Time, ae_sys::A_Time, comp_handle.as_ptr(), &comp_time.into() as *const _)?;
Ok((
start.into(),
duration.into()
))
}
/// Retrieves the number of motion blur samples After Effects will perform in the given composition.
pub fn comp_suggested_motion_blur_samples(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<i32, Error> {
call_suite_fn_single!(self, AEGP_GetCompSuggestedMotionBlurSamples -> i32, comp_handle.as_ptr())
}
/// Specifies the number of motion blur samples After Effects will perform in the given composition. Undoable.
pub fn set_comp_suggested_motion_blur_samples(&self, comp_handle: impl AsPtr<AEGP_CompH>, samples: i32) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompSuggestedMotionBlurSamples, comp_handle.as_ptr(), samples)
}
/// New in CC. Retrieves the motion blur adaptive sample limit for the given composition.
///
/// As of CC, a new comp defaults to 128.
pub fn comp_motion_blur_adaptive_sample_limit(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<i32, Error> {
call_suite_fn_single!(self, AEGP_GetCompMotionBlurAdaptiveSampleLimit -> i32, comp_handle.as_ptr())
}
/// New in CC. Specifies the motion blur adaptive sample limit for the given composition.
///
/// As of CC, both the limit and the suggested values are clamped to \[2,256\] range and the limit value will not be allowed less than the suggested value.
///
/// Undoable.
pub fn set_comp_motion_blur_adaptive_sample_limit(&self, comp_handle: impl AsPtr<AEGP_CompH>, limit: i32) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompMotionBlurAdaptiveSampleLimit, comp_handle.as_ptr(), limit)
}
/// Get the time where the current work area starts.
pub fn comp_work_area_start(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<Time, Error> {
call_suite_fn_single!(self, AEGP_GetCompWorkAreaStart -> ae_sys::A_Time, comp_handle.as_ptr()).map(|t| t.into())
}
/// Get the duration of a composition's current work area, in seconds.
pub fn comp_work_area_duration(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<Time, Error> {
call_suite_fn_single!(self, AEGP_GetCompWorkAreaDuration -> ae_sys::A_Time, comp_handle.as_ptr()).map(|t| t.into())
}
/// Set the work area start and duration, in seconds. Undo-able.
///
/// One call to this function is sufficient to set the layer's in point and duration;
/// it's not necessary to call it twice, once for each timespace.
pub fn set_comp_work_area_start_and_duration(&self, comp_handle: impl AsPtr<AEGP_CompH>, start: Time, duration: Time) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompWorkAreaStartAndDuration, comp_handle.as_ptr(), &start.into() as *const _ as *const ae_sys::A_Time, &duration.into() as *const _ as *const ae_sys::A_Time)
}
/// Creates a new solid with a specified width, height, color, and duration in the composition. Undo-able.
///
/// If you pass `None` for the duration, After Effects uses its preference for the duration of a new still.
/// If you pass `None`, or an invalid time scale, duration is set to the length of the composition.
pub fn create_solid_in_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>, name: &str, width: i32, height: i32, color: ae_sys::AEGP_ColorVal, duration: Option<Time>) -> Result<LayerHandle, Error> {
let name = U16CString::from_str(name).map_err(|_| Error::InvalidParms)?;
Ok(LayerHandle::from_raw(
call_suite_fn_single!(self,
AEGP_CreateSolidInComp -> ae_sys::AEGP_LayerH,
name.as_ptr(),
width,
height,
&color,
comp_handle.as_ptr(),
duration.map(Into::into).as_ref().map_or(std::ptr::null(), |t| t)
)?
))
}
/// Creates and adds a camera to the specified composition.
/// Once created, you can manipulate the camera's parameter streams using the [`suites::Stream`](aegp::suites::Stream).
///
/// To specify a two-node camera, use [`suites::Layer::set_layer_flag()`](aegp::suites::Layer::set_layer_flag) to set [`LayerFlags::LOOK_AT_POI`].
pub fn create_camera_in_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>, name: &str, center_point: ae_sys::A_FloatPoint) -> Result<LayerHandle, Error> {
let name = U16CString::from_str(name).map_err(|_| Error::InvalidParms)?;
Ok(LayerHandle::from_raw(
call_suite_fn_single!(self,
AEGP_CreateCameraInComp -> ae_sys::AEGP_LayerH,
name.as_ptr(),
center_point,
comp_handle.as_ptr()
)?
))
}
/// Creates and adds a light to the specified composition.
/// Once created, you can manipulate the light's parameter streams using the AEGP [`suites::Stream`](aegp::suites::Stream).
pub fn create_light_in_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>, name: &str, center_point: ae_sys::A_FloatPoint) -> Result<LayerHandle, Error> {
let name = U16CString::from_str(name).map_err(|_| Error::InvalidParms)?;
Ok(LayerHandle::from_raw(
call_suite_fn_single!(self,
AEGP_CreateLightInComp -> ae_sys::AEGP_LayerH,
name.as_ptr(),
center_point,
comp_handle.as_ptr()
)?
))
}
/// Creates a new composition for the project.
/// If you don't provide a parent folder, the composition will be at the root level of the project.
///
/// Undo-able.
pub fn create_comp(&self, parent_folder: Option<ItemHandle>, name: &str, width: i32, height: i32, pixel_aspect_ratio: Ratio, duration: Time, frame_rate: Ratio) -> Result<CompHandle, Error> {
let name = U16CString::from_str(name).map_err(|_| Error::InvalidParms)?;
Ok(CompHandle::from_raw(
call_suite_fn_single!(self,
AEGP_CreateComp -> ae_sys::AEGP_CompH,
parent_folder.map_or(std::ptr::null_mut(), |i| i.as_ptr()),
name.as_ptr(),
width,
height,
&pixel_aspect_ratio.into() as *const _,
&duration.into() as *const _,
&frame_rate.into() as *const _
)?
))
}
/// Creates a new [`Collection2Handle`] from the items selected in the given composition.
///
/// The plug-in is responsible for disposing of the [`Collection2Handle`].
pub fn new_collection_from_comp_selection(&self, comp_handle: impl AsPtr<AEGP_CompH>, plugin_id: PluginId) -> Result<Collection2Handle, Error> {
Ok(Collection2Handle::from_raw(
call_suite_fn_single!(self, AEGP_GetNewCollectionFromCompSelection -> ae_sys::AEGP_Collection2H, plugin_id, comp_handle.as_ptr())?
))
}
/// Sets the selection within the given composition to the given [`Collection2Handle`].
///
/// Will return an error if members of the [`Collection2Handle`] are not available.
///
/// Don't assume that a composition hasn't changed between operations; always use a fresh [`Collection2Handle`].
pub fn set_selection(&self, comp_handle: impl AsPtr<AEGP_CompH>, collection_handle: Collection2Handle) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetSelection, comp_handle.as_ptr(), collection_handle.as_ptr())
}
pub fn comp_display_start_time(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<Time, Error> {
call_suite_fn_single!(self, AEGP_GetCompDisplayStartTime -> ae_sys::A_Time, comp_handle.as_ptr()).map(|t| t.into())
}
/// Not undo-able. Sets the displayed start time of a composition (has no effect on the duration of the composition).
pub fn set_comp_display_start_time(&self, comp_handle: impl AsPtr<AEGP_CompH>, time: Time) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompDisplayStartTime, comp_handle.as_ptr(), &time.into() as *const _ as *const ae_sys::A_Time)
}
/// Undoable. Sets the duration of the given composition.
pub fn set_comp_duration(&self, comp_handle: impl AsPtr<AEGP_CompH>, duration: Time) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompDuration, comp_handle.as_ptr(), &duration.into() as *const _ as *const ae_sys::A_Time)
}
/// Creates a "null object" in the composition (useful for translating projects from 3D applications into After Effects).
///
/// If you pass `None` for the duration, After Effects uses its preference for the duration of a new still.
/// If you pass 0, or an invalid time scale, duration is set to the length of the composition.
pub fn create_null_in_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>, name: &str, duration: Option<Time>) -> Result<LayerHandle, Error> {
let name = U16CString::from_str(name).map_err(|_| Error::InvalidParms)?;
Ok(LayerHandle::from_raw(
call_suite_fn_single!(self,
AEGP_CreateNullInComp -> ae_sys::AEGP_LayerH,
name.as_ptr(),
comp_handle.as_ptr(),
duration.map(Into::into).as_ref().map_or(std::ptr::null(), |t| t)
)?
))
}
/// Sets the pixel aspect ratio of a composition.
pub fn set_comp_pixel_aspect_ratio(&self, comp_handle: impl AsPtr<AEGP_CompH>, pixel_aspect_ratio: Ratio) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompPixelAspectRatio, comp_handle.as_ptr(), &pixel_aspect_ratio.into() as *const _)
}
/// Updated in CS6. Creates a text layer in the composition, and returns its [`LayerHandle`].
pub fn create_text_layer_in_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>, select_new_layer: bool) -> Result<LayerHandle, Error> {
Ok(LayerHandle::from_raw(
call_suite_fn_single!(self,
AEGP_CreateTextLayerInComp -> ae_sys::AEGP_LayerH,
comp_handle.as_ptr(),
select_new_layer as _
)?
))
}
/// Updated in CS6. Creates a new box text layer, and returns its [`LayerHandle`].
pub fn create_box_text_layer_in_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>, select_new_layer: bool, box_dimensions: FloatPoint) -> Result<LayerHandle, Error> {
Ok(LayerHandle::from_raw(
call_suite_fn_single!(self,
AEGP_CreateBoxTextLayerInComp -> ae_sys::AEGP_LayerH,
comp_handle.as_ptr(),
select_new_layer as _,
box_dimensions.into()
)?
))
}
/// Sets the dimensions of the composition. Undoable.
pub fn set_comp_dimensions(&self, comp_handle: impl AsPtr<AEGP_CompH>, width: i32, height: i32) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompDimensions, comp_handle.as_ptr(), width, height)
}
/// Duplicates the composition. Undoable.
pub fn duplicate_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<CompHandle, Error> {
Ok(CompHandle::from_raw(
call_suite_fn_single!(self, AEGP_DuplicateComp -> ae_sys::AEGP_CompH, comp_handle.as_ptr())?
))
}
/// Retrieves the duration of a frame in a composition.
pub fn comp_frame_duration(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<Time, Error> {
call_suite_fn_single!(self, AEGP_GetCompFrameDuration -> ae_sys::A_Time, comp_handle.as_ptr()).map(|t| t.into())
}
/// Returns the most-recently-used composition.
pub fn most_recently_used_comp(&self) -> Result<CompHandle, Error> {
Ok(CompHandle::from_raw(
call_suite_fn_single!(self, AEGP_GetMostRecentlyUsedComp -> ae_sys::AEGP_CompH)?
))
}
/// Creates and returns a handle to a new vector layer.
pub fn create_vector_layer_in_comp(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<LayerHandle, Error> {
Ok(LayerHandle::from_raw(
call_suite_fn_single!(self, AEGP_CreateVectorLayerInComp -> ae_sys::AEGP_LayerH, comp_handle.as_ptr())?
))
}
/// Returns an [`StreamReferenceHandle`] to the composition's marker stream.
///
/// Must be disposed by caller.
pub fn new_comp_marker_stream(&self, comp_handle: impl AsPtr<AEGP_CompH>, plugin_id: PluginId) -> Result<StreamReferenceHandle, Error> {
Ok(StreamReferenceHandle::from_raw(
call_suite_fn_single!(self, AEGP_GetNewCompMarkerStream -> ae_sys::AEGP_StreamRefH, plugin_id, comp_handle.as_ptr())?
))
}
/// Passes back a boolean that indicates whether the specified comp uses drop-frame timecode or not.
pub fn comp_display_drop_frame(&self, comp_handle: impl AsPtr<AEGP_CompH>) -> Result<bool, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetCompDisplayDropFrame -> ae_sys::A_Boolean, comp_handle.as_ptr())? != 0)
}
/// Sets the dropness of the timecode in the specified composition.
pub fn set_comp_display_drop_frame(&self, comp_handle: impl AsPtr<AEGP_CompH>, drop_frame: bool) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetCompDisplayDropFrame, comp_handle.as_ptr(), if drop_frame { 1 } else { 0 })
}
/// Move the selection to a certain layer index. Use along with [`set_selection()`](Self::set_selection).
pub fn reorder_comp_selection(&self, comp_handle: impl AsPtr<AEGP_CompH>, layer_index: i32) -> Result<(), Error> {
call_suite_fn!(self, AEGP_ReorderCompSelection, comp_handle.as_ptr(), layer_index)
}
}
// ――――――――――――――――――――――――――――――――――――――― Types ――――――――――――――――――――――――――――――――――――――――
register_handle!(AEGP_CompH);
define_handle_wrapper!(CompHandle, AEGP_CompH);
define_handle_wrapper!(Collection2Handle, AEGP_Collection2H);
bitflags::bitflags! {
pub struct CompFlags: ae_sys::A_long {
const SHOW_ALL_SHY = ae_sys::AEGP_CompFlag_SHOW_ALL_SHY as ae_sys::A_long;
const RESERVED_1 = ae_sys::AEGP_CompFlag_RESERVED_1 as ae_sys::A_long;
const RESERVED_2 = ae_sys::AEGP_CompFlag_RESERVED_2 as ae_sys::A_long;
const ENABLE_MOTION_BLUR = ae_sys::AEGP_CompFlag_ENABLE_MOTION_BLUR as ae_sys::A_long;
const ENABLE_TIME_FILTER = ae_sys::AEGP_CompFlag_ENABLE_TIME_FILTER as ae_sys::A_long;
const GRID_TO_FRAMES = ae_sys::AEGP_CompFlag_GRID_TO_FRAMES as ae_sys::A_long;
const GRID_TO_FIELDS = ae_sys::AEGP_CompFlag_GRID_TO_FIELDS as ae_sys::A_long;
const USE_LOCAL_DSF = ae_sys::AEGP_CompFlag_USE_LOCAL_DSF as ae_sys::A_long;
const DRAFT_3D = ae_sys::AEGP_CompFlag_DRAFT_3D as ae_sys::A_long;
const SHOW_GRAPH = ae_sys::AEGP_CompFlag_SHOW_GRAPH as ae_sys::A_long;
const RESERVED_3 = ae_sys::AEGP_CompFlag_RESERVED_3 as ae_sys::A_long;
}
}
define_suite_item_wrapper!(
ae_sys::AEGP_CompH, CompHandle,
suite: CompSuite,
layers: aegp::suites::Layer,
/// Provide information about the compositions in a project, and create cameras, lights, and solids.
Composition {
dispose: ;
/// Used to get the item handle.
item() -> Item => suite.item_from_comp,
/// Returns current downsample factor. Measured in pixels X by Y.
///
/// Users can choose a custom downsample factor with independent X and Y.
downsample_factor() -> ae_sys::AEGP_DownsampleFactor => suite.comp_downsample_factor,
/// Sets the composition's downsample factor.
set_downsample_factor(downsample_factor: &ae_sys::AEGP_DownsampleFactor) -> () => suite.set_comp_downsample_factor,
/// Returns the composition background color.
bg_color() -> ae_sys::AEGP_ColorVal => suite.comp_bg_color,
/// Sets a composition's background color.
set_bg_color(color: ae_sys::AEGP_ColorVal) -> () => suite.set_comp_bg_color,
/// Returns composition flags, or'd together.
flags() -> CompFlags => suite.comp_flags,
/// New in CC. Passes back true if the Comp's timeline shows layer names, false if source names.
///
/// This will open the comp as a side effect.
show_layer_name_or_source_name() -> bool => suite.show_layer_name_or_source_name,
/// New in CC. Pass in true to have the Comp's timeline show layer names, false for source names.
///
/// This will open the comp as a side effect.
set_show_layer_name_or_source_name(show_layer_names: bool) -> () => suite.set_show_layer_name_or_source_name,
/// New in CC. Passes back true if the Comp's timeline shows blend modes column, false if hidden.
///
/// This will open the comp as a side effect.
show_blend_modes() -> bool => suite.show_blend_modes,
/// New in CC. Pass in true to have the Comp's timeline show the blend modes column, false to hide it.
///
/// This will open the comp as a side effect.
set_show_blend_modes(show_blend_modes: bool) -> () => suite.set_show_blend_modes,
/// Returns the composition's frames per second.
framerate() -> f64 => suite.comp_framerate,
/// Sets the composition's frames per second.
set_framerate(framerate: f64) -> () => suite.set_comp_framerate,
/// The composition shutter angle and phase.
shutter_angle_phase() -> (Ratio, Ratio) => suite.comp_shutter_angle_phase,
/// The duration of the shutter frame, in seconds.
shutter_frame_range(comp_time: Time) -> (Time, Time) => suite.comp_shutter_frame_range,
/// Retrieves the number of motion blur samples After Effects will perform in the given composition.
suggested_motion_blur_samples() -> i32 => suite.comp_suggested_motion_blur_samples,
/// Specifies the number of motion blur samples After Effects will perform in the given composition. Undoable.
set_suggested_motion_blur_samples(samples: i32) -> () => suite.set_comp_suggested_motion_blur_samples,
/// New in CC. Retrieves the motion blur adaptive sample limit for the given composition.
///
/// As of CC, a new comp defaults to 128.
motion_blur_adaptive_sample_limit() -> i32 => suite.comp_motion_blur_adaptive_sample_limit,
/// New in CC. Specifies the motion blur adaptive sample limit for the given composition.
///
/// As of CC, both the limit and the suggested values are clamped to \[2,256\] range and the limit value will not be allowed less than the suggested value.
///
/// Undoable.
set_motion_blur_adaptive_sample_limit(limit: i32) -> () => suite.set_comp_motion_blur_adaptive_sample_limit,
/// Get the time where the current work area starts.
work_area_start() -> Time => suite.comp_work_area_start,
/// Get the duration of a composition's current work area, in seconds.
work_area_duration() -> Time => suite.comp_work_area_duration,
/// Set the work area start and duration, in seconds. Undo-able.
///
/// One call to this function is sufficient to set the layer's in point and duration;
/// it's not necessary to call it twice, once for each timespace.
set_work_area_start_and_duration(start: Time, duration: Time) -> () => suite.set_comp_work_area_start_and_duration,
/// Creates a new solid with a specified width, height, color, and duration in the composition. Undo-able.
///
/// If you pass `None` for the duration, After Effects uses its preference for the duration of a new still.
/// If you pass `None`, or an invalid time scale, duration is set to the length of the composition.
create_solid(name: &str, width: i32, height: i32, color: ae_sys::AEGP_ColorVal, duration: Option<Time>) -> aegp::Layer => suite.create_solid_in_comp,
/// Creates and adds a camera to the specified composition.
/// Once created, you can manipulate the camera's parameter streams using the [`suites::Stream`](aegp::suites::Stream).
///
/// To specify a two-node camera, use [`suites::Layer::set_layer_flag()`](aegp::suites::Layer::set_layer_flag) to set [`LayerFlags::LOOK_AT_POI`].
create_camera(name: &str, center_point: ae_sys::A_FloatPoint) -> aegp::Layer => suite.create_camera_in_comp,
/// Creates and adds a light to the specified composition.
/// Once created, you can manipulate the light's parameter streams using the AEGP [`suites::Stream`](aegp::suites::Stream).
create_light(name: &str, center_point: ae_sys::A_FloatPoint) -> aegp::Layer => suite.create_light_in_comp,
/// Creates a new [`Collection2Handle`] from the items selected in the given composition.
///
/// The plug-in is responsible for disposing of the [`Collection2Handle`].
new_collection_from_comp_selection(plugin_id: PluginId) -> Collection2Handle => suite.new_collection_from_comp_selection,
/// Sets the selection within the given composition to the given [`Collection2Handle`].
///
/// Will return an error if members of the [`Collection2Handle`] are not available.
///
/// Don't assume that a composition hasn't changed between operations; always use a fresh [`Collection2Handle`].
set_selection(collection_handle: Collection2Handle) -> () => suite.set_selection,
display_start_time() -> Time => suite.comp_display_start_time,
/// Not undo-able. Sets the displayed start time of a composition (has no effect on the duration of the composition).
set_display_start_time(time: Time) -> () => suite.set_comp_display_start_time,
/// Undoable. Sets the duration of the given composition.
set_duration(duration: Time) -> () => suite.set_comp_duration,
/// Creates a "null object" in the composition (useful for translating projects from 3D applications into After Effects).
///
/// If you pass `None` for the duration, After Effects uses its preference for the duration of a new still.
/// If you pass 0, or an invalid time scale, duration is set to the length of the composition.
create_null(name: &str, duration: Option<Time>) -> aegp::Layer => suite.create_null_in_comp,
/// Sets the pixel aspect ratio of a composition.
set_pixel_aspect_ratio(pixel_aspect_ratio: Ratio) -> () => suite.set_comp_pixel_aspect_ratio,
/// Updated in CS6. Creates a text layer in the composition, and returns its [`LayerHandle`].
create_text_layer(select_new_layer: bool) -> aegp::Layer => suite.create_text_layer_in_comp,
/// Updated in CS6. Creates a new box text layer, and returns its [`LayerHandle`].
create_box_text_layer(select_new_layer: bool, box_dimensions: FloatPoint) -> aegp::Layer => suite.create_box_text_layer_in_comp,
/// Sets the dimensions of the composition. Undoable.
set_dimensions(width: i32, height: i32) -> () => suite.set_comp_dimensions,
/// Duplicates the composition. Undoable.
duplicate_comp() -> Composition => suite.duplicate_comp,
/// Retrieves the duration of a frame in a composition.
frame_duration() -> Time => suite.comp_frame_duration,
/// Creates and returns a handle to a new vector layer.
create_vector_layer() -> aegp::Layer => suite.create_vector_layer_in_comp,
/// Returns an [`StreamReferenceHandle`] to the composition's marker stream.
///
/// Must be disposed by caller.
new_marker_stream(plugin_id: PluginId) -> StreamReferenceHandle => suite.new_comp_marker_stream,
/// Passes back a boolean that indicates whether the specified comp uses drop-frame timecode or not.
display_drop_frame() -> bool => suite.comp_display_drop_frame,
/// Sets the dropness of the timecode in the specified composition.
set_display_drop_frame(drop_frame: bool) -> () => suite.set_comp_display_drop_frame,
/// Move the selection to a certain layer index. Use along with [`set_selection()`](Self::set_selection).
reorder_comp_selection(layer_index: i32) -> () => suite.reorder_comp_selection,
// ―――――――――――――――――――――――――――― Layer suite functions ――――――――――――――――――――――――――――
/// Obtains the number of layers in a composition.
num_layers() -> usize => layers.comp_num_layers,
/// Get a [`Layer`] from a composition. Zero is the foremost layer.
layer_by_index(index: usize) -> aegp::Layer => layers.comp_layer_by_index,
}
);
impl Composition {
/// Retrieves the handle to the composition, given an item handle.
///
/// Returns `Err` if `item_handle` is not an `AEGP_CompH`.
pub fn from_item(item: impl AsPtr<AEGP_ItemH>) -> Result<Option<Composition>, Error> {
Ok(CompSuite::new()?.comp_from_item(item.as_ptr())?.map(Into::into))
}
/// Creates a new composition for the project.
/// If you don't provide a parent folder, the composition will be at the root level of the project.
///
/// Undo-able.
pub fn create(parent_folder: Option<ItemHandle>, name: &str, width: i32, height: i32, pixel_aspect_ratio: Ratio, duration: Time, frame_rate: Ratio) -> Result<Composition, Error> {
CompSuite::new()?.create_comp(parent_folder, name, width, height, pixel_aspect_ratio, duration, frame_rate).map(Into::into)
}
/// Returns the most-recently-used composition.
pub fn most_recently_used() -> Result<Composition, Error> {
CompSuite::new()?.most_recently_used_comp().map(Into::into)
}
}