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use crate::*;
use ae_sys::{ A_long, AEGP_LayerH, AEGP_MaskRefH, AEGP_MaskOutlineValH };
define_suite!(
/// Access, manipulate, and delete a layer's masks.
MaskSuite,
AEGP_MaskSuite6,
kAEGPMaskSuite,
kAEGPMaskSuiteVersion6
);
impl MaskSuite {
/// Acquire this suite from the host. Returns error if the suite is not available.
/// Suite is released on drop.
pub fn new() -> Result<Self, Error> {
crate::Suite::new()
}
/// Counts the masks applied to a layer.
pub fn layer_num_masks(&self, layer: impl AsPtr<AEGP_LayerH>) -> Result<i32, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetLayerNumMasks -> A_long, layer.as_ptr())? as i32)
}
/// Given a layer handle and mask index, returns a pointer to the mask handle.
pub fn layer_mask_by_index(&self, layer: impl AsPtr<AEGP_LayerH>, mask_index: i32) -> Result<MaskRefHandle, Error> {
Ok(MaskRefHandle::from_raw_owned(
call_suite_fn_single!(self, AEGP_GetLayerMaskByIndex -> ae_sys::AEGP_MaskRefH, layer.as_ptr(), mask_index as _)?
))
}
/// Dispose of a mask handle.
pub fn dispose_mask(&self, mask: &mut MaskRefHandle) -> Result<(), Error> {
call_suite_fn!(self, AEGP_DisposeMask, mask.as_ptr())
}
/// Given a mask handle, determines if the mask is inverted or not.
pub fn mask_invert(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<bool, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskInvert -> ae_sys::A_Boolean, mask.as_ptr())? != 0)
}
/// Sets the inversion state of a mask.
pub fn set_mask_invert(&self, mask: impl AsPtr<AEGP_MaskRefH>, invert: bool) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskInvert, mask.as_ptr(), invert as _)
}
/// Given a mask handle, returns the current mode of the mask.
///
/// * [`MaskMode::None`] does nothing.
/// * [`MaskMode::Add`] is the default behavior.
pub fn mask_mode(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<MaskMode, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskMode -> ae_sys::PF_MaskMode, mask.as_ptr())?.into())
}
/// Sets the mode of the given mask.
pub fn set_mask_mode(&self, mask: impl AsPtr<AEGP_MaskRefH>, mode: MaskMode) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskMode, mask.as_ptr(), mode.into())
}
/// Retrieves the motion blur setting for the given mask.
pub fn mask_motion_blur_state(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<MaskMBlur, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskMotionBlurState -> ae_sys::AEGP_MaskMBlur, mask.as_ptr())?.into())
}
/// New in CS6. Sets the motion blur setting for the given mask.
pub fn set_mask_motion_blur_state(&self, mask: impl AsPtr<AEGP_MaskRefH>, blur_state: MaskMBlur) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskMotionBlurState, mask.as_ptr(), blur_state.into())
}
/// New in CS6. Gets the type of feather falloff for the given mask, either
/// [`MaskFeatherFalloff::Smooth`] or [`MaskFeatherFalloff::Linear`].
pub fn mask_feather_falloff(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<MaskFeatherFalloff, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskFeatherFalloff -> ae_sys::AEGP_MaskFeatherFalloff, mask.as_ptr())?.into())
}
/// Sets the type of feather falloff for the given mask.
pub fn set_mask_feather_falloff(&self, mask: impl AsPtr<AEGP_MaskRefH>, falloff: MaskFeatherFalloff) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskFeatherFalloff, mask.as_ptr(), falloff.into())
}
/// Retrieves the color of the specified mask.
pub fn mask_color(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<pf::PixelF64, Error> {
let color_val = call_suite_fn_single!(self, AEGP_GetMaskColor -> ae_sys::AEGP_ColorVal, mask.as_ptr())?;
Ok(unsafe { std::mem::transmute(color_val) })
}
/// Sets the color of the specified mask.
pub fn set_mask_color(&self, mask: impl AsPtr<AEGP_MaskRefH>, color: pf::PixelF64) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskColor, mask.as_ptr(), std::mem::transmute(&color))
}
/// Retrieves the lock state of the specified mask.
pub fn mask_lock_state(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<bool, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskLockState -> ae_sys::A_Boolean, mask.as_ptr())? != 0)
}
/// Sets the lock state of the specified mask.
pub fn set_mask_lock_state(&self, mask: impl AsPtr<AEGP_MaskRefH>, lock: bool) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskLockState, mask.as_ptr(), lock as _)
}
/// Returns whether or not the given mask is used as a rotobezier.
pub fn mask_is_roto_bezier(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<bool, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskIsRotoBezier -> ae_sys::A_Boolean, mask.as_ptr())? != 0)
}
/// Sets whether a given mask is to be used as a rotobezier.
pub fn set_mask_is_roto_bezier(&self, mask: impl AsPtr<AEGP_MaskRefH>, is_roto_bezier: bool) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskIsRotoBezier, mask.as_ptr(), is_roto_bezier as _)
}
/// Duplicates a given mask.
pub fn duplicate_mask(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<MaskRefHandle, Error> {
Ok(MaskRefHandle::from_raw_owned(
call_suite_fn_single!(self, AEGP_DuplicateMask -> ae_sys::AEGP_MaskRefH, mask.as_ptr())?
))
}
/// Creates a new mask on the referenced layer, with zero nodes. Returns new mask and its index.
pub fn create_new_mask(&self, layer: impl AsPtr<AEGP_LayerH>) -> Result<(MaskRefHandle, i32), Error> {
let (mask, index) = call_suite_fn_double!(self, AEGP_CreateNewMask -> ae_sys::AEGP_MaskRefH, A_long, layer.as_ptr())?;
Ok((MaskRefHandle::from_raw_owned(mask), index))
}
/// NOTE: As of 6.5, if you delete a mask and it or a child stream is selected, the current selection within the composition will become NULL.
pub fn delete_mask_from_layer(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<(), Error> {
call_suite_fn!(self, AEGP_DeleteMaskFromLayer, mask.as_ptr())
}
/// Retrieves the ``AEGP_MaskIDVal`` for the given [`MaskRefHandle`], for use in uniquely identifying the mask.
pub fn mask_id(&self, mask: impl AsPtr<AEGP_MaskRefH>) -> Result<i32, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskID -> ae_sys::AEGP_MaskIDVal, mask.as_ptr())? as i32)
}
}
define_suite!(
/// The Mask Suite above tells plug-ins about the masks on a layer, but not about the details of those masks.
///
/// This is because processing is required on After Effects' part to access the information; the information isn't just lying around.
///
/// Plug-ins access that information using this Mask Outline Suite.
///
/// ## Mask Feathering
/// New for CS6, masks can be feathered.
///
/// `AEGP_MaskFeather` is defined as follows:
/// ```ignore
/// pub struct AEGP_MaskFeather {
/// pub segment: A_long, // mask segment where feather is
/// pub segment_sF: PF_FpLong, // 0-1: feather location on segment
/// pub radiusF: PF_FpLong, // negative value allowed if type == AEGP_MaskFeatherType_INNER
/// pub ui_corner_angleF: PF_FpShort, // 0-1: angle of UI handle on corners
/// pub tensionF: PF_FpShort, // 0-1: tension of boundary at feather pt
/// pub interp: AEGP_MaskFeatherInterp,
/// pub type_: AEGP_MaskFeatherType,
/// }
/// ```
/// `AEGP_MaskFeatherInterp` is either `AEGP_MaskFeatherInterp_NORMAL` or `AEGP_MaskFeatherInterp_HOLD_CW`.
///
/// `AEGP_MaskFeatherType` is either `AEGP_MaskFeatherType_OUTER` or `AEGP_MaskFeatherType_INNER`.
///
/// This suite enables AEGPs to get and set the text associated with text layers.
///
/// Note: to get started, retrieve an [`aegp::TextDocumentHandle`] by calling [`suites::Stream::layer_stream_value()`](aegp::suites::Stream::layer_stream_value), above, and passing [`aegp::StreamType::TextDocument`] as the `StreamType`.
MaskOutlineSuite,
AEGP_MaskOutlineSuite3,
kAEGPMaskOutlineSuite,
kAEGPMaskOutlineSuiteVersion3
);
impl MaskOutlineSuite {
/// Acquire this suite from the host. Returns error if the suite is not available.
/// Suite is released on drop.
pub fn new() -> Result<Self, Error> {
crate::Suite::new()
}
/// Given an mask outline pointer (obtainable through the [`suites::Stream`](aegp::suites::Stream), determines if the mask path is open or closed.
pub fn is_mask_outline_open(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>) -> Result<bool, Error> {
Ok(call_suite_fn_single!(self, AEGP_IsMaskOutlineOpen -> ae_sys::A_Boolean, mask_outline.as_ptr())? != 0)
}
/// Sets the open state of the given mask outline.
pub fn set_mask_outline_open(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, open: bool) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskOutlineOpen, mask_outline.as_ptr(), open as _)
}
/// Given a mask outline pointer, returns the number of segments in the path.
pub fn mask_outline_num_segments(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>) -> Result<i32, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskOutlineNumSegments -> A_long, mask_outline.as_ptr())? as i32)
}
/// Given a mask outline pointer and a point between 0 and the total number of segments.
pub fn mask_outline_vertex_info(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, point: i32) -> Result<ae_sys::AEGP_MaskVertex, Error> {
call_suite_fn_single!(self, AEGP_GetMaskOutlineVertexInfo -> ae_sys::AEGP_MaskVertex, mask_outline.as_ptr(), point as _)
}
/// Sets the vertex information for a given index.
pub fn set_mask_outline_vertex_info(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, point: i32, vertex: &ae_sys::AEGP_MaskVertex) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskOutlineVertexInfo, mask_outline.as_ptr(), point as _, vertex)
}
/// Creates a vertex at index position.
pub fn create_vertex(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, position: i32) -> Result<(), Error> {
call_suite_fn!(self, AEGP_CreateVertex, mask_outline.as_ptr(), position as _)
}
/// Removes a vertex from a mask.
pub fn delete_vertex(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, index: i32) -> Result<(), Error> {
call_suite_fn!(self, AEGP_DeleteVertex, mask_outline.as_ptr(), index as _)
}
/// Given a mask outline pointer, returns the number of feathers in the path.
pub fn mask_outline_num_feathers(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>) -> Result<i32, Error> {
Ok(call_suite_fn_single!(self, AEGP_GetMaskOutlineNumFeathers -> A_long, mask_outline.as_ptr())? as i32)
}
/// Given a mask outline pointer and a feather index, returns the feather information.
pub fn mask_outline_feather_info(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, feather_index: i32) -> Result<ae_sys::AEGP_MaskFeather, Error> {
call_suite_fn_single!(self, AEGP_GetMaskOutlineFeatherInfo -> ae_sys::AEGP_MaskFeather, mask_outline.as_ptr(), feather_index as _)
}
/// Sets the feather information for a given index. Feather must already exist; use [`create_mask_outline_feather()`](Self::create_mask_outline_feather) first, if needed.
pub fn set_mask_outline_feather_info(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, feather_index: i32, feather: &ae_sys::AEGP_MaskFeather) -> Result<(), Error> {
call_suite_fn!(self, AEGP_SetMaskOutlineFeatherInfo, mask_outline.as_ptr(), feather_index as _, feather)
}
/// Creates a feather at the given index. Returns the index of new feather.
pub fn create_mask_outline_feather(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, feather: Option<ae_sys::AEGP_MaskFeather>) -> Result<i32, Error> {
Ok(call_suite_fn_single!(self, AEGP_CreateMaskOutlineFeather -> ae_sys::AEGP_FeatherIndex, mask_outline.as_ptr(), feather.as_ref().map_or(std::ptr::null_mut(), |t| t))? as i32)
}
/// Deletes a feather from the mask.
pub fn delete_mask_outline_feather(&self, mask_outline: impl AsPtr<AEGP_MaskOutlineValH>, index: i32) -> Result<(), Error> {
call_suite_fn!(self, AEGP_DeleteMaskOutlineFeather, mask_outline.as_ptr(), index as _)
}
}
// ――――――――――――――――――――――――――――――――――――――― Types ――――――――――――――――――――――――――――――――――――――――
register_handle!(AEGP_MaskOutlineValH);
define_handle_wrapper!(MaskOutlineHandle, AEGP_MaskOutlineValH);
register_handle!(AEGP_MaskRefH);
define_owned_handle_wrapper!(MaskRefHandle, AEGP_MaskRefH);
impl Drop for MaskRefHandle {
fn drop(&mut self) {
if self.is_owned() {
MaskSuite::new().unwrap().dispose_mask(self).unwrap();
}
}
}
define_enum! {
ae_sys::PF_MaskMode,
MaskMode {
None = ae_sys::PF_MaskMode_NONE,
Add = ae_sys::PF_MaskMode_ADD,
Subtract = ae_sys::PF_MaskMode_SUBTRACT,
Intersect = ae_sys::PF_MaskMode_INTERSECT,
Lighten = ae_sys::PF_MaskMode_LIGHTEN,
Darken = ae_sys::PF_MaskMode_DARKEN,
Difference = ae_sys::PF_MaskMode_DIFFERENCE,
Accum = ae_sys::PF_MaskMode_ACCUM,
}
}
define_enum! {
ae_sys::AEGP_MaskMBlur,
MaskMBlur {
SameAsLayer = ae_sys::AEGP_MaskMBlur_SAME_AS_LAYER,
Off = ae_sys::AEGP_MaskMBlur_OFF,
On = ae_sys::AEGP_MaskMBlur_ON,
}
}
define_enum! {
ae_sys::AEGP_MaskFeatherFalloff,
MaskFeatherFalloff {
Smooth = ae_sys::AEGP_MaskFeatherFalloff_SMOOTH,
Linear = ae_sys::AEGP_MaskFeatherFalloff_LINEAR,
}
}
define_enum! {
ae_sys::AEGP_MaskFeatherInterp,
MaskFeatherInterp {
Normal = ae_sys::AEGP_MaskFeatherInterp_NORMAL,
HoldCW = ae_sys::AEGP_MaskFeatherInterp_HOLD_CW,
}
}
define_enum! {
ae_sys::AEGP_MaskFeatherType,
MaskFeatherType {
Outer = ae_sys::AEGP_MaskFeatherType_OUTER,
Inner = ae_sys::AEGP_MaskFeatherType_INNER,
}
}
define_suite_item_wrapper!(
ae_sys::AEGP_MaskRefH, MaskRefHandle,
suite: MaskSuite,
stream: aegp::suites::Stream,
/// Access, manipulate, and delete a layer's masks.
Mask {
dispose: ;
/// Given a mask handle, determines if the mask is inverted or not.
is_inverted() -> bool => suite.mask_invert,
/// Sets the inversion state of a mask.
set_inverted(invert: bool) -> () => suite.set_mask_invert,
/// Given a mask handle, returns the current mode of the mask.
///
/// * [`MaskMode::None`] does nothing.
/// * [`MaskMode::Add`] is the default behavior.
mode() -> MaskMode => suite.mask_mode,
/// Sets the mode of the given mask.
set_mode(mode: MaskMode) -> () => suite.set_mask_mode,
/// Retrieves the motion blur setting for the given mask.
motion_blur_state() -> MaskMBlur => suite.mask_motion_blur_state,
/// New in CS6. Sets the motion blur setting for the given mask.
set_motion_blur_state(blur_state: MaskMBlur) -> () => suite.set_mask_motion_blur_state,
/// New in CS6. Gets the type of feather falloff for the given mask, either
/// [`MaskFeatherFalloff::Smooth`] or [`MaskFeatherFalloff::Linear`].
feather_falloff() -> MaskFeatherFalloff => suite.mask_feather_falloff,
/// Sets the type of feather falloff for the given mask.
set_feather_falloff(falloff: MaskFeatherFalloff) -> () => suite.set_mask_feather_falloff,
/// Retrieves the color of the specified mask.
color() -> pf::PixelF64 => suite.mask_color,
/// Sets the color of the specified mask.
set_color(color: pf::PixelF64) -> () => suite.set_mask_color,
/// Retrieves the lock state of the specified mask.
lock_state() -> bool => suite.mask_lock_state,
/// Sets the lock state of the specified mask.
set_lock_state(lock: bool) -> () => suite.set_mask_lock_state,
/// Returns whether or not the given mask is used as a rotobezier.
is_roto_bezier() -> bool => suite.mask_is_roto_bezier,
/// Sets whether a given mask is to be used as a rotobezier.
set_is_roto_bezier(is_roto_bezier: bool) -> () => suite.set_mask_is_roto_bezier,
/// Duplicates a given mask.
duplicate() -> Mask => suite.duplicate_mask,
/// NOTE: As of 6.5, if you delete a mask and it or a child stream is selected, the current selection within the composition will become NULL.
delete_from_layer() -> () => suite.delete_mask_from_layer,
/// Retrieves the ``AEGP_MaskIDVal`` for the given [`MaskRefHandle`], for use in uniquely identifying the mask.
id() -> i32 => suite.mask_id,
/// Get a mask's stream.
stream(plugin_id: aegp::PluginId, stream: aegp::MaskStream) -> aegp::Stream => stream.new_mask_stream,
}
);
define_suite_item_wrapper!(
ae_sys::AEGP_MaskOutlineValH, MaskOutlineHandle,
suite: MaskOutlineSuite,
/// The [`Mask`] type tells plug-ins about the masks on a layer, but not about the details of those masks.
///
/// This is because processing is required on After Effects' part to access the information; the information isn't just lying around.
///
/// Plug-ins access that information using this Mask Outline Suite.
///
/// ## Mask Feathering
/// New for CS6, masks can be feathered.
///
/// `AEGP_MaskFeather` is defined as follows:
/// ```ignore
/// pub struct AEGP_MaskFeather {
/// pub segment: A_long, // mask segment where feather is
/// pub segment_sF: PF_FpLong, // 0-1: feather location on segment
/// pub radiusF: PF_FpLong, // negative value allowed if type == AEGP_MaskFeatherType_INNER
/// pub ui_corner_angleF: PF_FpShort, // 0-1: angle of UI handle on corners
/// pub tensionF: PF_FpShort, // 0-1: tension of boundary at feather pt
/// pub interp: AEGP_MaskFeatherInterp,
/// pub type_: AEGP_MaskFeatherType,
/// }
/// ```
/// `AEGP_MaskFeatherInterp` is either `AEGP_MaskFeatherInterp_NORMAL` or `AEGP_MaskFeatherInterp_HOLD_CW`.
///
/// `AEGP_MaskFeatherType` is either `AEGP_MaskFeatherType_OUTER` or `AEGP_MaskFeatherType_INNER`.
///
/// This suite enables AEGPs to get and set the text associated with text layers.
///
/// Note: to get started, retrieve an [`aegp::TextDocumentHandle`] by calling [`suites::Stream::layer_stream_value()`](aegp::suites::Stream::layer_stream_value), above, and passing [`aegp::StreamType::TextDocument`] as the `StreamType`.
MaskOutline {
dispose: ;
/// Given an mask outline pointer (obtainable through the [`suites::Stream`](aegp::suites::Stream), determines if the mask path is open or closed.
is_open() -> bool => suite.is_mask_outline_open,
/// Sets the open state of the given mask outline.
set_open(open: bool) -> () => suite.set_mask_outline_open,
/// Given a mask outline pointer, returns the number of segments in the path.
num_segments() -> i32 => suite.mask_outline_num_segments,
/// Given a mask outline pointer and a point between 0 and the total number of segments.
vertex_info(point: i32) -> ae_sys::AEGP_MaskVertex => suite.mask_outline_vertex_info,
/// Sets the vertex information for a given index.
set_vertex_info(point: i32, vertex: &ae_sys::AEGP_MaskVertex) -> () => suite.set_mask_outline_vertex_info,
/// Creates a vertex at index position.
create_vertex(position: i32) -> () => suite.create_vertex,
/// Removes a vertex from a mask.
delete_vertex(index: i32) -> () => suite.delete_vertex,
/// Given a mask outline pointer, returns the number of feathers in the path.
num_feathers() -> i32 => suite.mask_outline_num_feathers,
/// Given a mask outline pointer and a feather index, returns the feather information.
feather_info(feather_index: i32) -> ae_sys::AEGP_MaskFeather => suite.mask_outline_feather_info,
/// Sets the feather information for a given index. Feather must already exist; use [`create_feather()`](Self::create_feather) first, if needed.
set_feather_info(feather_index: i32, feather: &ae_sys::AEGP_MaskFeather) -> () => suite.set_mask_outline_feather_info,
/// Creates a feather at the given index. Returns the index of new feather.
create_feather(feather: Option<ae_sys::AEGP_MaskFeather>) -> i32 => suite.create_mask_outline_feather,
/// Deletes a feather from the mask.
delete_feather(index: i32) -> () => suite.delete_mask_outline_feather,
}
);