use super::{ImTexture, ImTextureID, ImVec2, ImVec4};
use sys;
pub struct Image {
texture_id: ImTextureID,
size: ImVec2,
uv0: ImVec2,
uv1: ImVec2,
tint_col: ImVec4,
border_col: ImVec4,
}
impl Image {
pub fn new<T, S>(texture: &T, size: S) -> Image
where
T: ImTexture,
S: Into<ImVec2>,
{
const DEFAULT_UV0: ImVec2 = ImVec2 { x: 0.0, y: 0.0 };
const DEFAULT_UV1: ImVec2 = ImVec2 { x: 1.0, y: 1.0 };
const DEFAULT_TINT_COL: ImVec4 = ImVec4 {
x: 1.0,
y: 1.0,
z: 1.0,
w: 1.0,
};
const DEFAULT_BORDER_COL: ImVec4 = ImVec4 {
x: 0.0,
y: 0.0,
z: 0.0,
w: 0.0,
};
Image {
texture_id: texture.get_id(),
size: size.into(),
uv0: DEFAULT_UV0,
uv1: DEFAULT_UV1,
tint_col: DEFAULT_TINT_COL,
border_col: DEFAULT_BORDER_COL,
}
}
pub fn uv0<T: Into<ImVec2>>(mut self, uv0: T) -> Self {
self.uv0 = uv0.into();
self
}
pub fn uv1<T: Into<ImVec2>>(mut self, uv1: T) -> Self {
self.uv1 = uv1.into();
self
}
pub fn tint_col<T: Into<ImVec4>>(mut self, tint_col: T) -> Self {
self.tint_col = tint_col.into();
self
}
pub fn border_col<T: Into<ImVec4>>(mut self, border_col: T) -> Self {
self.border_col = border_col.into();
self
}
pub fn build(self) {
unsafe {
sys::igImage(
self.texture_id,
self.size,
self.uv0,
self.uv1,
self.tint_col,
self.border_col,
);
}
}
}