use AFrame;
use std::collections::VecDeque;
pub enum AudioChannels {
Mono = 1,
Stereo = 2,
Surround = 5,
}
pub use AudioChannels::*;
impl Default for AudioChannels {
fn default() -> AudioChannels { Stereo }
}
pub struct Audio {
pub title: String,
pub artist: String,
pub album_artist: String,
pub album: String,
pub cd: String,
pub release: String,
pub track_number: String,
pub track_count: String,
pub genre: String,
pub comment: String,
pub composer: String,
pub orig_artist: String,
pub copyright: String,
pub url: String,
pub encoded_by: String,
frames: VecDeque<AFrame>,
n_frames: u32,
}
impl Audio {
pub fn new(n_frames: u32) -> Audio {
Audio {
n_frames,
frames: VecDeque::new(),
title: String::new(),
artist: String::new(),
album_artist: String::new(),
album: String::new(),
cd: String::new(),
release: String::new(),
track_number: String::new(),
track_count: String::new(),
genre: String::new(),
comment: String::new(),
composer: String::new(),
orig_artist: String::new(),
copyright: String::new(),
url: String::new(),
encoded_by: String::new(),
}
}
pub fn pop(&mut self) -> Option<AFrame> {
Some(self.frames.pop_front()?)
}
pub fn frames(&self) -> u32 {
self.n_frames
}
}