affinitypool 0.4.0

A Rust library for running blocking jobs on a dedicated thread pool with CPU core affinity
Documentation
//! The atomic waker from the futures crate pulled into its own file.
//! This is done to avoid having to pull in the entire futures crate just for a single struct.
//!
//! All copyright of this file belongs to the futures authors.

use atomic::{
	AtomicUsize,
	Ordering::{AcqRel, Acquire, Release},
};
use core::{cell::UnsafeCell, fmt, sync::atomic, task::Waker};

/// A synchronization primitive for task wakeup.
///
/// Sometimes the task interested in a given event will change over time.
/// An `AtomicWaker` can coordinate concurrent notifications with the consumer
/// potentially "updating" the underlying task to wake up. This is useful in
/// scenarios where a computation completes in another thread and wants to
/// notify the consumer, but the consumer is in the process of being migrated to
/// a new logical task.
///
/// Consumers should call `register` before checking the result of a computation
/// and producers should call `wake` after producing the computation (this
/// differs from the usual `thread::park` pattern). It is also permitted for
/// `wake` to be called **before** `register`. This results in a no-op.
///
/// A single `AtomicWaker` may be reused for any number of calls to `register` or
/// `wake`.
///
/// # Memory ordering
///
/// Calling `register` "acquires" all memory "released" by calls to `wake`
/// before the call to `register`.  Later calls to `wake` will wake the
/// registered waker (on contention this wake might be triggered in `register`).
///
/// For concurrent calls to `register` (should be avoided) the ordering is only
/// guaranteed for the winning call.
pub struct AtomicWaker {
	state: AtomicUsize,
	waker: UnsafeCell<Option<Waker>>,
}

// `AtomicWaker` is a multi-consumer, single-producer transfer cell. The cell
// stores a `Waker` value produced by calls to `register` and many threads can
// race to take the waker (to wake it) by calling `wake`.
//
// If a new `Waker` instance is produced by calling `register` before an
// existing one is consumed, then the existing one is overwritten.
//
// While `AtomicWaker` is single-producer, the implementation ensures memory
// safety. In the event of concurrent calls to `register`, there will be a
// single winner whose waker will get stored in the cell. The losers will not
// have their tasks woken. As such, callers should ensure to add synchronization
// to calls to `register`.
//
// The implementation uses a single `AtomicUsize` value to coordinate access to
// the `Waker` cell. There are two bits that are operated on independently.
// These are represented by `REGISTERING` and `WAKING`.
//
// The `REGISTERING` bit is set when a producer enters the critical section. The
// `WAKING` bit is set when a consumer enters the critical section. Neither bit
// being set is represented by `WAITING`.
//
// A thread obtains an exclusive lock on the waker cell by transitioning the
// state from `WAITING` to `REGISTERING` or `WAKING`, depending on the operation
// the thread wishes to perform. When this transition is made, it is guaranteed
// that no other thread will access the waker cell.
//
// # Registering
//
// On a call to `register`, an attempt to transition the state from WAITING to
// REGISTERING is made. On success, the caller obtains a lock on the waker cell.
//
// If the lock is obtained, then the thread sets the waker cell to the waker
// provided as an argument. Then it attempts to transition the state back from
// `REGISTERING` -> `WAITING`.
//
// If this transition is successful, then the registering process is complete
// and the next call to `wake` will observe the waker.
//
// If the transition fails, then there was a concurrent call to `wake` that was
// unable to access the waker cell (due to the registering thread holding the
// lock). To handle this, the registering thread removes the waker it just set
// from the cell and calls `wake` on it. This call to wake represents the
// attempt to wake by the other thread (that set the `WAKING` bit). The state is
// then transitioned from `REGISTERING | WAKING` back to `WAITING`.  This
// transition must succeed because, at this point, the state cannot be
// transitioned by another thread.
//
// # Waking
//
// On a call to `wake`, an attempt to transition the state from `WAITING` to
// `WAKING` is made. On success, the caller obtains a lock on the waker cell.
//
// If the lock is obtained, then the thread takes ownership of the current value
// in the waker cell, and calls `wake` on it. The state is then transitioned
// back to `WAITING`. This transition must succeed as, at this point, the state
// cannot be transitioned by another thread.
//
// If the thread is unable to obtain the lock, the `WAKING` bit is still.  This
// is because it has either been set by the current thread but the previous
// value included the `REGISTERING` bit **or** a concurrent thread is in the
// `WAKING` critical section. Either way, no action must be taken.
//
// If the current thread is the only concurrent call to `wake` and another
// thread is in the `register` critical section, when the other thread **exits**
// the `register` critical section, it will observe the `WAKING` bit and handle
// the wake itself.
//
// If another thread is in the `wake` critical section, then it will handle
// waking the task.
//
// # A potential race (is safely handled).
//
// Imagine the following situation:
//
// * Thread A obtains the `wake` lock and wakes a task.
//
// * Before thread A releases the `wake` lock, the woken task is scheduled.
//
// * Thread B attempts to wake the task. In theory this should result in the
//   task being woken, but it cannot because thread A still holds the wake lock.
//
// This case is handled by requiring users of `AtomicWaker` to call `register`
// **before** attempting to observe the application state change that resulted
// in the task being awoken. The wakers also change the application state before
// calling wake.
//
// Because of this, the waker will do one of two things.
//
// 1) Observe the application state change that Thread B is woken for. In this
//    case, it is OK for Thread B's wake to be lost.
//
// 2) Call register before attempting to observe the application state. Since
//    Thread A still holds the `wake` lock, the call to `register` will result
//    in the task waking itself and get scheduled again.

/// Idle state
const WAITING: usize = 0;

/// A new waker value is being registered with the `AtomicWaker` cell.
const REGISTERING: usize = 0b01;

/// The waker currently registered with the `AtomicWaker` cell is being woken.
const WAKING: usize = 0b10;

impl AtomicWaker {
	/// Create an `AtomicWaker`.
	pub const fn new() -> Self {
		// Make sure that task is Sync
		#[allow(dead_code)]
		trait AssertSync: Sync {}
		impl AssertSync for Waker {}

		Self {
			state: AtomicUsize::new(WAITING),
			waker: UnsafeCell::new(None),
		}
	}

	/// Registers the waker to be notified on calls to `wake`.
	///
	/// The new task will take place of any previous tasks that were registered
	/// by previous calls to `register`. Any calls to `wake` that happen after
	/// a call to `register` (as defined by the memory ordering rules), will
	/// notify the `register` caller's task and deregister the waker from future
	/// notifications. Because of this, callers should ensure `register` gets
	/// invoked with a new `Waker` **each** time they require a wakeup.
	///
	/// It is safe to call `register` with multiple other threads concurrently
	/// calling `wake`. This will result in the `register` caller's current
	/// task being notified once.
	///
	/// This function is safe to call concurrently, but this is generally a bad
	/// idea. Concurrent calls to `register` will attempt to register different
	/// tasks to be notified. One of the callers will win and have its task set,
	/// but there is no guarantee as to which caller will succeed.
	pub fn register(&self, waker: &Waker) {
		match self
			.state
			.compare_exchange(WAITING, REGISTERING, Acquire, Acquire)
			.unwrap_or_else(|x| x)
		{
			WAITING => {
				unsafe {
					// Locked acquired, update the waker cell

					// Avoid cloning the waker if the old waker will awaken the same task.
					match &*self.waker.get() {
						Some(old_waker) if old_waker.will_wake(waker) => (),
						_ => *self.waker.get() = Some(waker.clone()),
					}

					// Release the lock. If the state transitioned to include
					// the `WAKING` bit, this means that at least one wake has
					// been called concurrently.
					//
					// Start by assuming that the state is `REGISTERING` as this
					// is what we just set it to. If this holds, we know that no
					// other writes were performed in the meantime, so there is
					// nothing to acquire, only release. In case of concurrent
					// wakers, we need to acquire their releases, so success needs
					// to do both.
					let res = self.state.compare_exchange(REGISTERING, WAITING, AcqRel, Acquire);

					match res {
						Ok(_) => {
							// memory ordering: acquired self.state during CAS
							// - if previous wakes went through it syncs with
							//   their final release (`fetch_and`)
							// - if there was no previous wake the next wake
							//   will wake us, no sync needed.
						}
						Err(actual) => {
							// This branch can only be reached if at least one
							// concurrent thread called `wake`. In this
							// case, `actual` **must** be `REGISTERING |
							// `WAKING`.
							debug_assert_eq!(actual, REGISTERING | WAKING);

							// Take the waker to wake once the atomic operation has
							// completed.
							let waker = (*self.waker.get()).take().unwrap();

							// We need to return to WAITING state (clear our lock and
							// concurrent WAKING flag). This needs to acquire all
							// WAKING fetch_or releases and it needs to release our
							// update to self.waker, so we need a `swap` operation.
							self.state.swap(WAITING, AcqRel);

							// memory ordering: we acquired the state for all
							// concurrent wakes, but future wakes might still
							// need to wake us in case we can't make progress
							// from the pending wakes.
							//
							// So we simply schedule to come back later (we could
							// also simply leave the registration in place above).
							waker.wake();
						}
					}
				}
			}
			WAKING => {
				// Currently in the process of waking the task, i.e.,
				// `wake` is currently being called on the old task handle.
				//
				// memory ordering: we acquired the state for all
				// concurrent wakes, but future wakes might still
				// need to wake us in case we can't make progress
				// from the pending wakes.
				//
				// So we simply schedule to come back later (we
				// could also spin here trying to acquire the lock
				// to register).
				waker.wake_by_ref();
			}
			state => {
				// In this case, a concurrent thread is holding the
				// "registering" lock. This probably indicates a bug in the
				// caller's code as racing to call `register` doesn't make much
				// sense.
				//
				// memory ordering: don't care. a concurrent register() is going
				// to succeed and provide proper memory ordering.
				//
				// We just want to maintain memory safety. It is ok to drop the
				// call to `register`.
				debug_assert!(state == REGISTERING || state == REGISTERING | WAKING);
			}
		}
	}

	/// Calls `wake` on the last `Waker` passed to `register`.
	///
	/// If `register` has not been called yet, then this does nothing.
	pub fn wake(&self) {
		if let Some(waker) = self.take() {
			waker.wake();
		}
	}

	/// Returns the last `Waker` passed to `register`, so that the user can wake it.
	///
	///
	/// Sometimes, just waking the AtomicWaker is not fine grained enough. This allows the user
	/// to take the waker and then wake it separately, rather than performing both steps in one
	/// atomic action.
	///
	/// If a waker has not been registered, this returns `None`.
	pub fn take(&self) -> Option<Waker> {
		// AcqRel ordering is used in order to acquire the value of the `task`
		// cell as well as to establish a `release` ordering with whatever
		// memory the `AtomicWaker` is associated with.
		match self.state.fetch_or(WAKING, AcqRel) {
			WAITING => {
				// The waking lock has been acquired.
				let waker = unsafe { (*self.waker.get()).take() };

				// Release the lock
				self.state.fetch_and(!WAKING, Release);

				waker
			}
			state => {
				// There is a concurrent thread currently updating the
				// associated task.
				//
				// Nothing more to do as the `WAKING` bit has been set. It
				// doesn't matter if there are concurrent registering threads or
				// not.
				//
				debug_assert!(
					state == REGISTERING || state == REGISTERING | WAKING || state == WAKING
				);
				None
			}
		}
	}
}

impl Default for AtomicWaker {
	fn default() -> Self {
		Self::new()
	}
}

impl fmt::Debug for AtomicWaker {
	fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
		write!(f, "AtomicWaker")
	}
}

unsafe impl Send for AtomicWaker {}
unsafe impl Sync for AtomicWaker {}