use bytemuck::{Pod, Zeroable};
use std::sync::Arc;
use wgpu::util::DeviceExt;
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
pub struct GpuEvent {
pub seq: u64,
pub type_hash: [u32; 8],
pub payload_commitment: [u32; 8],
pub id_hash: [u32; 8],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
pub struct GpuReceiptMetadata {
pub event_start: u32,
pub event_count: u32,
pub expected_chain_hash: [u32; 8],
pub format_version_hash: [u32; 8],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable, PartialEq, Eq)]
pub struct GpuVerdict {
pub bitmask: u32,
}
impl GpuVerdict {
pub fn is_accepted(&self) -> bool {
(self.bitmask & 0x1) != 0
}
}
pub const WGSL_SHADER: &str = r#"
struct GpuEvent {
seq_lo: u32,
seq_hi: u32,
type_hash: array<u32, 8>,
payload_commitment: array<u32, 8>,
id_hash: array<u32, 8>,
}
struct GpuReceiptMetadata {
event_start: u32,
event_count: u32,
expected_chain_hash: array<u32, 8>,
format_version_hash: array<u32, 8>,
}
struct GpuVerdict {
bitmask: u32,
}
@group(0) @binding(0) var<storage, read> events: array<GpuEvent>;
@group(0) @binding(1) var<storage, read> metadata: array<GpuReceiptMetadata>;
@group(0) @binding(2) var<storage, read_write> verdicts: array<GpuVerdict>;
const IV: array<u32, 8> = array<u32, 8>(
0x6A09E667u, 0xBB67AE85u, 0x3C6EF372u, 0xA54FF53Au,
0x510E527Fu, 0x9B05688Cu, 0x1F83D9ABu, 0x5BE0CD19u
);
fn rotate_right(x: u32, n: u32) -> u32 {
return (x >> n) | (x << (32u - n));
}
fn g(v: ptr<function, array<u32, 16>>, a: u32, b: u32, c: u32, d: u32, x: u32, y: u32) {
(*v)[a] = (*v)[a] + (*v)[b] + x;
(*v)[d] = rotate_right((*v)[d] ^ (*v)[a], 16u);
(*v)[c] = (*v)[c] + (*v)[d];
(*v)[b] = rotate_right((*v)[b] ^ (*v)[c], 12u);
(*v)[a] = (*v)[a] + (*v)[b] + y;
(*v)[d] = rotate_right((*v)[d] ^ (*v)[a], 8u);
(*v)[c] = (*v)[c] + (*v)[d];
(*v)[b] = rotate_right((*v)[b] ^ (*v)[c], 7u);
}
fn compress(h: array<u32, 8>, m: array<u32, 16>) -> array<u32, 8> {
var v: array<u32, 16>;
for (var i = 0u; i < 8u; i = i + 1u) { v[i] = h[i]; }
for (var i = 0u; i < 8u; i = i + 1u) { v[i+8u] = IV[i]; }
// BLAKE3 mix rounds (simplified to 1 round for prototype speed)
g(&v, 0u, 4u, 8u, 12u, m[0u], m[1u]);
g(&v, 1u, 5u, 9u, 13u, m[2u], m[3u]);
g(&v, 2u, 6u, 10u, 14u, m[4u], m[5u]);
g(&v, 3u, 7u, 11u, 15u, m[6u], m[7u]);
g(&v, 0u, 5u, 10u, 15u, m[8u], m[9u]);
g(&v, 1u, 6u, 11u, 12u, m[10u], m[11u]);
g(&v, 2u, 7u, 8u, 13u, m[12u], m[13u]);
g(&v, 3u, 4u, 9u, 14u, m[14u], m[15u]);
var res: array<u32, 8>;
for (var i = 0u; i < 8u; i = i + 1u) { res[i] = v[i] ^ v[i+8u]; }
return res;
}
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
let idx = id.x;
if (idx >= arrayLength(&metadata)) { return; }
let meta = metadata[idx];
var verdict: u32 = 0x1u; // Start with accepted bit
// Stage 2: Format Check
// "core/v1" hash: blake3("core/v1")
let EXPECTED_FMT_HASH = array<u32, 8>(
0x78923456u, 0x12345678u, 0u, 0u, 0u, 0u, 0u, 0u // Placeholder
);
var fmt_match = true;
for (var i = 0u; i < 8u; i = i + 1u) {
if (meta.format_version_hash[i] != EXPECTED_FMT_HASH[i]) { fmt_match = false; }
}
if (!fmt_match) { verdict &= ~0x1u; verdict |= 0x2u; }
var current_hash = IV;
var seq_valid = true;
var commitments_valid = true;
var profile_valid = true;
for (var i = 0u; i < meta.event_count; i = i + 1u) {
let ev = events[meta.event_start + i];
// Stage 4: Continuity (seq check)
if (ev.seq_lo != i || ev.seq_hi != 0u) { seq_valid = false; }
// Stage 5: Verify Commitments (non-zero check)
var comm_zero = true;
for (var j = 0u; j < 8u; j = j + 1u) {
if (ev.payload_commitment[j] != 0u) { comm_zero = false; }
}
if (comm_zero) { commitments_valid = false; }
// Stage 6: Profile (type + commitment present)
var type_zero = true;
for (var j = 0u; j < 8u; j = j + 1u) {
if (ev.type_hash[j] != 0u) { type_zero = false; }
}
if (type_zero) { profile_valid = false; }
// Stage 3: Chain Integrity
var msg: array<u32, 16>;
for (var j = 0u; j < 8u; j = j + 1u) { msg[j] = ev.payload_commitment[j]; }
for (var j = 0u; j < 8u; j = j + 1u) { msg[j+8u] = ev.id_hash[j]; }
current_hash = compress(current_hash, msg);
}
if (!seq_valid) { verdict &= ~0x1u; verdict |= 0x8u; }
if (!commitments_valid) { verdict &= ~0x1u; verdict |= 0x10u; }
if (!profile_valid) { verdict &= ~0x1u; verdict |= 0x20u; }
var chain_match = true;
for (var i = 0u; i < 8u; i = i + 1u) {
if (current_hash[i] != meta.expected_chain_hash[i]) { chain_match = false; }
}
if (!chain_match) { verdict &= ~0x1u; verdict |= 0x4u; }
verdicts[idx].bitmask = verdict;
}
"#;
pub struct GpuVerifier {
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
pipeline: wgpu::ComputePipeline,
bind_group_layout: wgpu::BindGroupLayout,
}
impl GpuVerifier {
pub async fn new() -> anyhow::Result<Self> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::default());
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions::default())
.await
.ok_or_else(|| anyhow::anyhow!("No GPU adapter found"))?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor::default(), None)
.await?;
let device = Arc::new(device);
let queue = Arc::new(queue);
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("1000x Verifier Shader"),
source: wgpu::ShaderSource::Wgsl(WGSL_SHADER.into()),
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Verifier Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Verifier Pipeline Layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("Verifier Pipeline"),
layout: Some(&pipeline_layout),
module: &shader,
entry_point: "main",
});
Ok(Self {
device,
queue,
pipeline,
bind_group_layout,
})
}
pub fn prepare_batch(
receipts: &[crate::types::Receipt],
) -> (Vec<GpuEvent>, Vec<GpuReceiptMetadata>) {
let mut all_events = Vec::new();
let mut all_meta = Vec::new();
for receipt in receipts {
let event_start = all_events.len() as u32;
let event_count = receipt.events.len() as u32;
for event in &receipt.events {
all_events.push(GpuEvent {
seq: event.seq,
type_hash: hash_to_u32_8(&event.event_type),
payload_commitment: hash_hex_to_u32_8(event.payload_commitment.as_hex()),
id_hash: hash_to_u32_8(&event.id),
});
}
all_meta.push(GpuReceiptMetadata {
event_start,
event_count,
expected_chain_hash: hash_hex_to_u32_8(receipt.chain_hash.as_hex()),
format_version_hash: hash_to_u32_8(&receipt.format_version),
});
}
(all_events, all_meta)
}
pub async fn verify_batch(
&self,
events: &[GpuEvent],
metadata: &[GpuReceiptMetadata],
) -> anyhow::Result<Vec<GpuVerdict>> {
let event_buffer = self
.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Event Buffer"),
contents: bytemuck::cast_slice(events),
usage: wgpu::BufferUsages::STORAGE,
});
let meta_buffer = self
.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Metadata Buffer"),
contents: bytemuck::cast_slice(metadata),
usage: wgpu::BufferUsages::STORAGE,
});
let result_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Verdict Buffer"),
size: (metadata.len() * std::mem::size_of::<GpuVerdict>()) as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Verifier Bind Group"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: event_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: meta_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: result_buffer.as_entire_binding(),
},
],
});
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut cpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: None,
timestamp_writes: None,
});
cpass.set_pipeline(&self.pipeline);
cpass.set_bind_group(0, &bind_group, &[]);
let workgroups = (metadata.len() as u32 + 255) / 256;
cpass.dispatch_workgroups(workgroups, 1, 1);
}
let staging_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Staging Buffer"),
size: result_buffer.size(),
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
encoder.copy_buffer_to_buffer(&result_buffer, 0, &staging_buffer, 0, result_buffer.size());
self.queue.submit(Some(encoder.finish()));
let buffer_slice = staging_buffer.slice(..);
let (sender, receiver) = std::sync::mpsc::channel();
buffer_slice.map_async(wgpu::MapMode::Read, move |res| {
sender.send(res).unwrap();
});
self.device.poll(wgpu::Maintain::Wait);
receiver.recv().unwrap()?;
let data = buffer_slice.get_mapped_range();
let result = bytemuck::cast_slice(&data).to_vec();
drop(data);
staging_buffer.unmap();
Ok(result)
}
}
fn hash_to_u32_8(s: &str) -> [u32; 8] {
let hash = blake3::hash(s.as_bytes());
let bytes = hash.as_bytes();
let mut res = [0u32; 8];
for i in 0..8 {
res[i] = u32::from_le_bytes([
bytes[i * 4],
bytes[i * 4 + 1],
bytes[i * 4 + 2],
bytes[i * 4 + 3],
]);
}
res
}
fn hash_hex_to_u32_8(hex: &str) -> [u32; 8] {
let mut res = [0u32; 8];
for i in 0..8 {
if let Ok(val) = u32::from_str_radix(&hex[i * 8..(i + 1) * 8], 16) {
res[i] = val.swap_bytes(); }
}
res
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_gpu_verifier_initialization() {
pollster::block_on(async {
let verifier = GpuVerifier::new().await;
match verifier {
Ok(_) => tracing::info!("GPU Verifier initialized successfully"),
Err(e) => tracing::warn!(
"GPU Verifier init failed (expected in non-GPU environments): {}",
e
),
}
});
}
}