use std::any::Any;
use std::borrow::Cow;
use std::collections::HashMap;
use std::ops::Range;
use std::sync::Arc;
use aetna_core::affine::Affine2;
use aetna_core::paint::PhysicalScissor;
use aetna_core::shader::stock_wgsl;
use aetna_core::surface::{
AppTexture, AppTextureBackend, AppTextureId, SurfaceAlpha, SurfaceFormat, next_app_texture_id,
};
use aetna_core::tree::Rect;
use bytemuck::{Pod, Zeroable};
const INITIAL_INSTANCE_CAPACITY: usize = 16;
const SURFACE_INSTANCE_ATTRS: [wgpu::VertexAttribute; 3] = wgpu::vertex_attr_array![
1 => Float32x4, 2 => Float32x4, 3 => Float32x2, ];
#[repr(C)]
#[derive(Copy, Clone, Pod, Zeroable, Debug)]
struct SurfaceInstance {
rect: [f32; 4],
matrix: [f32; 4],
translation: [f32; 2],
}
pub(crate) struct SurfaceRun {
pub texture_idx: usize,
pub scissor: Option<PhysicalScissor>,
pub alpha: SurfaceAlpha,
pub first: u32,
pub count: u32,
}
struct CachedBindGroup {
bind_group: wgpu::BindGroup,
last_used_frame: u64,
}
pub(crate) struct SurfacePaint {
instances: Vec<SurfaceInstance>,
instance_buf: wgpu::Buffer,
instance_capacity: usize,
runs: Vec<SurfaceRun>,
pipeline_premul: wgpu::RenderPipeline,
pipeline_straight: wgpu::RenderPipeline,
pipeline_opaque: wgpu::RenderPipeline,
bind_layout: wgpu::BindGroupLayout,
sampler: wgpu::Sampler,
cache: HashMap<u64, CachedBindGroup>,
bind_group_lookup: Vec<u64>,
frame_counter: u64,
}
impl SurfacePaint {
pub(crate) fn new(
device: &wgpu::Device,
target_format: wgpu::TextureFormat,
sample_count: u32,
frame_bind_layout: &wgpu::BindGroupLayout,
) -> Self {
let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("aetna_wgpu::surface::texture_bind_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("aetna_wgpu::surface::pipeline_layout"),
bind_group_layouts: &[Some(frame_bind_layout), Some(&bind_layout)],
immediate_size: 0,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("stock::surface"),
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(stock_wgsl::SURFACE)),
});
let pipeline_premul = build_pipeline(
device,
&pipeline_layout,
&shader,
target_format,
sample_count,
"fs_premul",
premultiplied_blend(),
"aetna_wgpu::surface::pipeline_premul",
);
let pipeline_straight = build_pipeline(
device,
&pipeline_layout,
&shader,
target_format,
sample_count,
"fs_straight",
premultiplied_blend(),
"aetna_wgpu::surface::pipeline_straight",
);
let pipeline_opaque = build_pipeline(
device,
&pipeline_layout,
&shader,
target_format,
sample_count,
"fs_opaque",
opaque_blend(),
"aetna_wgpu::surface::pipeline_opaque",
);
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("aetna_wgpu::surface::sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::MipmapFilterMode::Linear,
..Default::default()
});
let instance_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("aetna_wgpu::surface::instance_buf"),
size: (INITIAL_INSTANCE_CAPACITY * std::mem::size_of::<SurfaceInstance>()) as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
Self {
instances: Vec::with_capacity(INITIAL_INSTANCE_CAPACITY),
instance_buf,
instance_capacity: INITIAL_INSTANCE_CAPACITY,
runs: Vec::new(),
pipeline_premul,
pipeline_straight,
pipeline_opaque,
bind_layout,
sampler,
cache: HashMap::new(),
bind_group_lookup: Vec::new(),
frame_counter: 0,
}
}
pub(crate) fn frame_begin(&mut self) {
self.instances.clear();
self.runs.clear();
self.bind_group_lookup.clear();
self.frame_counter = self.frame_counter.wrapping_add(1);
}
pub(crate) fn record(
&mut self,
device: &wgpu::Device,
rect: Rect,
scissor: Option<PhysicalScissor>,
texture: &AppTexture,
alpha: SurfaceAlpha,
transform: Affine2,
) -> Range<usize> {
if rect.w <= 0.0 || rect.h <= 0.0 {
let start = self.runs.len();
return start..start;
}
let start = self.runs.len();
let texture_idx = self.ensure_bind_group(device, texture);
let instance = SurfaceInstance {
rect: [rect.x, rect.y, rect.w, rect.h],
matrix: [transform.a, transform.b, transform.c, transform.d],
translation: [transform.tx, transform.ty],
};
let first = self.instances.len() as u32;
self.instances.push(instance);
self.runs.push(SurfaceRun {
texture_idx,
scissor,
alpha,
first,
count: 1,
});
start..self.runs.len()
}
fn ensure_bind_group(&mut self, device: &wgpu::Device, texture: &AppTexture) -> usize {
let id = texture.id().0;
if !self.cache.contains_key(&id) {
let backend = texture.backend();
let wgpu_tex = backend.as_any().downcast_ref::<WgpuAppTexture>().unwrap_or_else(|| {
panic!(
"AppTexture passed to aetna-wgpu was not constructed by aetna_wgpu::app_texture \
(actual backend: {}); mixing backends in one runtime is unsupported",
texture.backend_name(),
)
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("aetna_wgpu::surface::bind_group"),
layout: &self.bind_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&wgpu_tex.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
});
self.cache.insert(
id,
CachedBindGroup {
bind_group,
last_used_frame: 0,
},
);
}
let entry = self.cache.get_mut(&id).expect("just inserted");
entry.last_used_frame = self.frame_counter;
if let Some(idx) = self.bind_group_lookup.iter().position(|&i| i == id) {
idx
} else {
self.bind_group_lookup.push(id);
self.bind_group_lookup.len() - 1
}
}
pub(crate) fn flush(&mut self, device: &wgpu::Device, queue: &wgpu::Queue) {
let frame = self.frame_counter;
self.cache.retain(|_, v| v.last_used_frame == frame);
if self.instances.len() > self.instance_capacity {
let new_cap = self.instances.len().next_power_of_two();
self.instance_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("aetna_wgpu::surface::instance_buf (resized)"),
size: (new_cap * std::mem::size_of::<SurfaceInstance>()) as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.instance_capacity = new_cap;
}
if !self.instances.is_empty() {
queue.write_buffer(&self.instance_buf, 0, bytemuck::cast_slice(&self.instances));
}
}
pub(crate) fn run(&self, index: usize) -> &SurfaceRun {
&self.runs[index]
}
pub(crate) fn pipeline_for(&self, alpha: SurfaceAlpha) -> &wgpu::RenderPipeline {
match alpha {
SurfaceAlpha::Premultiplied => &self.pipeline_premul,
SurfaceAlpha::Straight => &self.pipeline_straight,
SurfaceAlpha::Opaque => &self.pipeline_opaque,
}
}
pub(crate) fn instance_buf(&self) -> &wgpu::Buffer {
&self.instance_buf
}
pub(crate) fn bind_group_for_run(&self, run: &SurfaceRun) -> &wgpu::BindGroup {
let id = self.bind_group_lookup[run.texture_idx];
&self
.cache
.get(&id)
.expect("cache entry alive for the frame")
.bind_group
}
}
#[allow(clippy::too_many_arguments)]
fn build_pipeline(
device: &wgpu::Device,
pipeline_layout: &wgpu::PipelineLayout,
shader: &wgpu::ShaderModule,
target_format: wgpu::TextureFormat,
sample_count: u32,
fs_entry: &'static str,
blend: Option<wgpu::BlendState>,
label: &'static str,
) -> wgpu::RenderPipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some(label),
layout: Some(pipeline_layout),
vertex: wgpu::VertexState {
module: shader,
entry_point: Some("vs_main"),
compilation_options: Default::default(),
buffers: &[
wgpu::VertexBufferLayout {
array_stride: (2 * std::mem::size_of::<f32>()) as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float32x2,
offset: 0,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<SurfaceInstance>() as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &SURFACE_INSTANCE_ATTRS,
},
],
},
fragment: Some(wgpu::FragmentState {
module: shader,
entry_point: Some(fs_entry),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: target_format,
blend,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleStrip,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: sample_count,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
})
}
fn premultiplied_blend() -> Option<wgpu::BlendState> {
Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
})
}
fn opaque_blend() -> Option<wgpu::BlendState> {
Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::Zero,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::Zero,
operation: wgpu::BlendOperation::Add,
},
})
}
#[derive(Debug)]
pub struct WgpuAppTexture {
pub texture: Arc<wgpu::Texture>,
pub view: Arc<wgpu::TextureView>,
id: AppTextureId,
size: (u32, u32),
format: SurfaceFormat,
}
impl AppTextureBackend for WgpuAppTexture {
fn id(&self) -> AppTextureId {
self.id
}
fn size_px(&self) -> (u32, u32) {
self.size
}
fn format(&self) -> SurfaceFormat {
self.format
}
fn as_any(&self) -> &dyn Any {
self
}
}
pub fn app_texture(texture: Arc<wgpu::Texture>) -> AppTexture {
let format = match texture.format() {
wgpu::TextureFormat::Rgba8UnormSrgb => SurfaceFormat::Rgba8UnormSrgb,
wgpu::TextureFormat::Bgra8UnormSrgb => SurfaceFormat::Bgra8UnormSrgb,
wgpu::TextureFormat::Rgba8Unorm => SurfaceFormat::Rgba8Unorm,
f => panic!(
"aetna_wgpu::app_texture: unsupported texture format {:?} \
(expected Rgba8UnormSrgb / Bgra8UnormSrgb / Rgba8Unorm)",
f
),
};
assert!(
texture
.usage()
.contains(wgpu::TextureUsages::TEXTURE_BINDING),
"aetna_wgpu::app_texture: source texture must include TEXTURE_BINDING usage (got {:?})",
texture.usage(),
);
assert_eq!(
texture.sample_count(),
1,
"aetna_wgpu::app_texture: source texture must be single-sampled (got sample_count = {})",
texture.sample_count(),
);
let extent = texture.size();
let size = (extent.width, extent.height);
let view = Arc::new(texture.create_view(&wgpu::TextureViewDescriptor::default()));
AppTexture::from_backend(Arc::new(WgpuAppTexture {
texture,
view,
id: next_app_texture_id(),
size,
format,
}))
}