use aetna_core::prelude::*;
use aetna_wgpu::{MsaaTarget, Runner};
const GRADIENT_WGSL: &str = include_str!("../../aetna-core/shaders/gradient.wgsl");
fn gradient_button(label: &str, top: Color, bottom: Color, radius: f32) -> El {
button(label).text_color(tokens::PRIMARY_FOREGROUND).shader(
ShaderBinding::custom("gradient")
.color("vec_a", top)
.color("vec_b", bottom)
.f32("vec_c", radius),
)
}
fn fixture() -> El {
column([
h1("Custom shader demo"),
paragraph(
"Three buttons below paint via a registered custom shader \
(gradient.wgsl). The right-hand button is a stock rounded_rect \
for contrast — proving the renderer interleaves both kinds in \
paint order.",
)
.muted(),
titled_card(
"gradient.wgsl — vertical linear gradient",
[
row([
gradient_button(
"Sunrise",
Color::rgb(255, 200, 90),
Color::rgb(245, 95, 110),
tokens::RADIUS_MD,
),
gradient_button(
"Ocean",
Color::rgb(120, 200, 255),
Color::rgb(40, 90, 200),
tokens::RADIUS_MD,
),
gradient_button(
"Forest",
Color::rgb(180, 230, 140),
Color::rgb(40, 110, 80),
tokens::RADIUS_MD,
),
spacer(),
button("Stock").secondary(),
])
.gap(tokens::SPACE_3),
paragraph(
"Same shader, three uniform sets. The fourth button \
(stock::rounded_rect) is unrelated and demonstrates that \
custom and stock pipelines coexist.",
)
.muted()
.small(),
],
),
])
.gap(tokens::SPACE_4)
.padding(tokens::SPACE_7)
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let logical_width: u32 = 720;
let logical_height: u32 = 360;
let scale_factor: f32 = 2.0;
let width = (logical_width as f32 * scale_factor) as u32;
let height = (logical_height as f32 * scale_factor) as u32;
let viewport = Rect::new(0.0, 0.0, logical_width as f32, logical_height as f32);
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: None,
force_fallback_adapter: false,
}))
.map_err(|e| {
format!(
"{} ({e})",
"no compatible adapter (try installing vulkan / mesa drivers)"
)
})?;
println!(
"adapter: {:?} ({:?})",
adapter.get_info().name,
adapter.get_info().backend
);
let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
label: Some("aetna_wgpu::example::custom::device"),
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
experimental_features: wgpu::ExperimentalFeatures::default(),
memory_hints: wgpu::MemoryHints::Performance,
trace: wgpu::Trace::Off,
}))?;
let format = wgpu::TextureFormat::Rgba8UnormSrgb;
let sample_count = 4;
let extent = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let msaa = MsaaTarget::new(&device, format, extent, sample_count);
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("aetna_wgpu::example::custom::target"),
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let unpadded_bytes_per_row = width * 4;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let padded_bytes_per_row = unpadded_bytes_per_row.div_ceil(align) * align;
let readback_size = (padded_bytes_per_row * height) as u64;
let readback_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("aetna_wgpu::example::custom::readback"),
size: readback_size,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut renderer = Runner::with_sample_count(&device, &queue, format, sample_count);
renderer.set_animation_mode(aetna_core::AnimationMode::Settled);
renderer.register_shader(&device, "gradient", GRADIENT_WGSL);
let mut tree = fixture();
renderer.prepare(&device, &queue, &mut tree, viewport, scale_factor);
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("aetna_wgpu::example::custom::encoder"),
});
{
let bg = bg_color();
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("aetna_wgpu::example::custom::pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &msaa.view,
resolve_target: Some(&view),
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(bg),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
renderer.draw(&mut pass);
}
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &readback_buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded_bytes_per_row),
rows_per_image: Some(height),
},
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
queue.submit(Some(encoder.finish()));
let buffer_slice = readback_buf.slice(..);
let (sender, receiver) = std::sync::mpsc::channel::<Result<(), wgpu::BufferAsyncError>>();
buffer_slice.map_async(wgpu::MapMode::Read, move |r| {
sender.send(r).ok();
});
device
.poll(wgpu::PollType::wait_indefinitely())
.expect("device poll");
receiver.recv()??;
let padded = buffer_slice.get_mapped_range();
let mut unpadded = Vec::with_capacity((unpadded_bytes_per_row * height) as usize);
for row in 0..height {
let start = (row * padded_bytes_per_row) as usize;
let end = start + unpadded_bytes_per_row as usize;
unpadded.extend_from_slice(&padded[start..end]);
}
drop(padded);
readback_buf.unmap();
let out_dir = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("out");
std::fs::create_dir_all(&out_dir)?;
let out = out_dir.join("custom_shader.wgpu.png");
let file = std::fs::File::create(&out)?;
let writer = std::io::BufWriter::new(file);
let mut encoder = png::Encoder::new(writer, width, height);
encoder.set_color(png::ColorType::Rgba);
encoder.set_depth(png::BitDepth::Eight);
encoder.write_header()?.write_image_data(&unpadded)?;
println!("wrote {}", out.display());
Ok(())
}
fn bg_color() -> wgpu::Color {
let c = aetna_core::tokens::BACKGROUND;
wgpu::Color {
r: srgb_to_linear(c.r as f64 / 255.0),
g: srgb_to_linear(c.g as f64 / 255.0),
b: srgb_to_linear(c.b as f64 / 255.0),
a: c.a as f64 / 255.0,
}
}
fn srgb_to_linear(c: f64) -> f64 {
if c <= 0.04045 {
c / 12.92
} else {
((c + 0.055) / 1.055).powf(2.4)
}
}