use iced::Color;
pub const BG_BASE: Color = Color::from_rgb(
0x0D as f32 / 255.0,
0x0D as f32 / 255.0,
0x0D as f32 / 255.0,
);
pub const BG_SURFACE: Color = Color::from_rgb(
0x16 as f32 / 255.0,
0x16 as f32 / 255.0,
0x16 as f32 / 255.0,
);
pub const BG_ELEVATED: Color = Color::from_rgb(
0x1E as f32 / 255.0,
0x1E as f32 / 255.0,
0x1E as f32 / 255.0,
);
pub const TEXT_PRIMARY: Color = Color::from_rgb(
0xE8 as f32 / 255.0,
0xE8 as f32 / 255.0,
0xE8 as f32 / 255.0,
);
pub const TEXT_SECONDARY: Color = Color::from_rgb(
0x88 as f32 / 255.0,
0x88 as f32 / 255.0,
0x88 as f32 / 255.0,
);
pub const TEXT_MUTED: Color = Color::from_rgb(
0x55 as f32 / 255.0,
0x55 as f32 / 255.0,
0x55 as f32 / 255.0,
);
pub const ACCENT: Color = Color::from_rgb(
0x3B as f32 / 255.0,
0x82 as f32 / 255.0,
0xF6 as f32 / 255.0,
);
pub const ACCENT_HOVER: Color = Color::from_rgb(
0x60 as f32 / 255.0,
0xA5 as f32 / 255.0,
0xFA as f32 / 255.0,
);
pub const SUCCESS: Color = Color::from_rgb(
0x22 as f32 / 255.0,
0xC5 as f32 / 255.0,
0x5E as f32 / 255.0,
);
pub const DANGER: Color = Color::from_rgb(
0xEF as f32 / 255.0,
0x44 as f32 / 255.0,
0x44 as f32 / 255.0,
);
pub const WARNING: Color = Color::from_rgb(
0xF5 as f32 / 255.0,
0x9E as f32 / 255.0,
0x0B as f32 / 255.0,
);
pub const BORDER_SUBTLE: Color = Color::from_rgba(1.0, 1.0, 1.0, 0.06);
pub const XS: u16 = 4;
pub const SM: u16 = 8;
pub const MD: u16 = 16;
pub const LG: u16 = 24;
pub const XL: u16 = 32;
pub const RADIUS_CARD: f32 = 8.0;
pub const RADIUS_INPUT: f32 = 6.0;