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State

Struct State 

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pub struct State {
Show 43 fields pub devices: Vec<DeviceInfo>, pub macros: Vec<MacroEntry>, pub selected_device: Option<usize>, pub status: String, pub status_history: VecDeque<String>, pub loading: bool, pub recording: bool, pub recording_macro_name: Option<String>, pub daemon_connected: bool, pub new_macro_name: String, pub socket_path: PathBuf, pub recently_updated_macros: HashMap<String, Instant>, pub grabbed_devices: HashSet<String>, pub profile_name: String, pub active_tab: Tab, pub notifications: VecDeque<Notification>, pub recording_pulse: bool, pub device_profiles: HashMap<String, Vec<String>>, pub active_profiles: HashMap<String, String>, pub remap_profiles: HashMap<String, Vec<RemapProfileInfo>>, pub active_remap_profiles: HashMap<String, String>, pub active_remaps: HashMap<String, (String, Vec<RemapEntry>)>, pub keypad_layout: Vec<KeypadButton>, pub keypad_view_device: Option<String>, pub selected_button: Option<usize>, pub device_capabilities: Option<DeviceCapabilities>, pub active_layers: HashMap<String, usize>, pub layer_configs: HashMap<String, Vec<LayerConfigInfo>>, pub layer_config_dialog: Option<(String, usize, String, LayerMode)>, pub analog_dpad_modes: HashMap<String, String>, pub analog_deadzones_xy: HashMap<String, (u8, u8)>, pub analog_outer_deadzones_xy: HashMap<String, (u8, u8)>, pub led_states: HashMap<String, LedState>, pub led_config_device: Option<String>, pub selected_led_zone: Option<LedZone>, pub pending_led_color: Option<(u8, u8, u8)>, pub current_focus: Option<String>, pub focus_tracking_active: bool, pub auto_switch_view: Option<AutoSwitchRulesView>, pub hotkey_view: Option<HotkeyBindingsView>, pub analog_calibration_view: Option<AnalogCalibrationView>, pub macro_settings: MacroSettings, pub current_theme: Theme,
}

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§devices: Vec<DeviceInfo>§macros: Vec<MacroEntry>§selected_device: Option<usize>§status: String§status_history: VecDeque<String>§loading: bool§recording: bool§recording_macro_name: Option<String>§daemon_connected: bool§new_macro_name: String§socket_path: PathBuf§recently_updated_macros: HashMap<String, Instant>§grabbed_devices: HashSet<String>§profile_name: String§active_tab: Tab§notifications: VecDeque<Notification>§recording_pulse: bool§device_profiles: HashMap<String, Vec<String>>

Available profiles per device (device_id -> profile names)

§active_profiles: HashMap<String, String>

Active profile per device (device_id -> profile name)

§remap_profiles: HashMap<String, Vec<RemapProfileInfo>>

Available remap profiles per device (device_path -> profile info)

§active_remap_profiles: HashMap<String, String>

Active remap profile per device (device_path -> profile name)

§active_remaps: HashMap<String, (String, Vec<RemapEntry>)>

Active remaps per device (device_path -> remap entries)

§keypad_layout: Vec<KeypadButton>

Azeron keypad layout for selected device

§keypad_view_device: Option<String>

Current device path being viewed in keypad layout

§selected_button: Option<usize>

Selected button for remapping (index into keypad_layout)

§device_capabilities: Option<DeviceCapabilities>

Device capabilities for current selection

§active_layers: HashMap<String, usize>

Active layer per device (device_id -> active_layer_id)

§layer_configs: HashMap<String, Vec<LayerConfigInfo>>

Layer configurations per device (device_id -> layers)

§layer_config_dialog: Option<(String, usize, String, LayerMode)>

Layer configuration dialog state (device_id, layer_id, name, mode)

§analog_dpad_modes: HashMap<String, String>

D-pad mode per device (device_id -> mode)

§analog_deadzones_xy: HashMap<String, (u8, u8)>

Per-axis deadzone values (device_id -> (x_percentage, y_percentage))

§analog_outer_deadzones_xy: HashMap<String, (u8, u8)>

Per-axis outer deadzone values (device_id -> (x_percentage, y_percentage))

§led_states: HashMap<String, LedState>

LED configuration state per device (device_id -> LedState)

§led_config_device: Option<String>

LED configuration dialog open for device

§selected_led_zone: Option<LedZone>

Currently selected LED zone for color editing

§pending_led_color: Option<(u8, u8, u8)>

Pending color picker values (r, g, b) before application

§current_focus: Option<String>

Current focused application ID (for auto-switch rule creation)

§focus_tracking_active: bool

Focus tracking is active

§auto_switch_view: Option<AutoSwitchRulesView>

Auto-switch rules view (open when configuring auto-profile switching)

§hotkey_view: Option<HotkeyBindingsView>

Hotkey bindings view (open when configuring hotkeys)

§analog_calibration_view: Option<AnalogCalibrationView>

Analog calibration view (open when configuring analog stick)

§macro_settings: MacroSettings

Global macro timing and jitter settings

§current_theme: Theme

Current UI theme (Adaptive COSMIC)

Implementations§

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impl State

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pub fn view_led_config(&self) -> Option<Element<'_, Message>>

View LED configuration dialog

Displays modal dialog for LED configuration with zone selection, RGB sliders, brightness control, and pattern selection.

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pub fn view_analog_calibration(&self) -> Option<Element<'_, Message>>

View analog calibration dialog

Displays modal dialog for analog stick calibration with deadzone, sensitivity, range, and inversion controls.

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impl Application for State

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type Message = Message

The type of messages your Application will produce.
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type Theme = Theme

The theme of your Application.
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type Executor = Runtime

The Executor that will run commands and subscriptions. Read more
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type Flags = ()

The data needed to initialize your Application.
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fn new(_flags: ()) -> (Self, Command<Message>)

Initializes the Application with the flags provided to run as part of the Settings. Read more
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fn title(&self) -> String

Returns the current title of the Application. Read more
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fn theme(&self) -> Theme

Returns the current Theme of the Application.
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fn update(&mut self, message: Message) -> Command<Message>

Handles a message and updates the state of the Application. Read more
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fn view(&self) -> Element<'_, Message>

Returns the widgets to display in the Application. Read more
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fn subscription(&self) -> Subscription<Message>

Returns the event Subscription for the current state of the application. Read more
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fn style(&self) -> <Self::Theme as StyleSheet>::Style

Returns the current Style of the Theme.
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fn scale_factor(&self) -> f64

Returns the scale factor of the Application. Read more
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fn run(settings: Settings<Self::Flags>) -> Result<(), Error>
where Self: 'static,

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impl Default for State

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for State

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impl !RefUnwindSafe for State

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impl !Send for State

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impl !Sync for State

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impl Unpin for State

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impl UnsafeUnpin for State

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impl !UnwindSafe for State

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast for T
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Performs a conversion from angle.
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Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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The number type that’s used in parameters when converting.
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Convert into T. The resulting color might be invalid in its color space Read more
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The error for when try_into_colors fails to cast.
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Try to cast this collection of color components into a collection of colors. Read more
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Cast a collection of colors into a collection of unsigned integers.
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