Skip to main content

NetworkEvent

Enum NetworkEvent 

Source
pub enum NetworkEvent {
Show 13 variants ClientConnected(ClientId), ClientDisconnected(ClientId), UnreliableMessage { client_id: ClientId, data: Vec<u8>, }, ReliableMessage { client_id: ClientId, data: Vec<u8>, }, Ping { client_id: ClientId, tick: u64, }, Pong { tick: u64, }, Auth { session_token: String, }, SessionClosed(ClientId), StreamReset(ClientId), Fragment { client_id: ClientId, fragment: FragmentedEvent, }, StressTest { client_id: ClientId, count: u16, rotate: bool, }, Spawn { client_id: ClientId, entity_type: u16, x: f32, y: f32, rot: f32, }, ClearWorld { client_id: ClientId, },
}
Expand description

Events produced by GameTransport::poll_events().

Variants§

§

ClientConnected(ClientId)

A new client has connected and been assigned a ClientId.

§

ClientDisconnected(ClientId)

A client has disconnected (graceful or timeout).

§

UnreliableMessage

Raw unreliable data received from a client.

Fields

§client_id: ClientId

The client that sent the message.

§data: Vec<u8>

The raw message bytes.

§

ReliableMessage

Raw reliable data received from a client.

Fields

§client_id: ClientId

The client that sent the message.

§data: Vec<u8>

The raw message bytes.

§

Ping

A heartbeat ping from a client.

Fields

§client_id: ClientId

The client that sent the ping.

§tick: u64

The client’s tick/timestamp when the ping was sent.

§

Pong

A heartbeat pong from the server.

Fields

§tick: u64

The original tick/timestamp from the ping.

§

Auth

A session authentication request from the client.

Fields

§session_token: String

The session token obtained from the Control Plane.

§

SessionClosed(ClientId)

A WebTransport session was closed by the remote or due to error.

§

StreamReset(ClientId)

A WebTransport stream was reset.

§

Fragment

A fragment of a larger message.

Fields

§client_id: ClientId

The client that sent the fragment.

§fragment: FragmentedEvent

The fragment data.

§

StressTest

A testing command to trigger a stress test (Phase 1/Playground only).

Fields

§client_id: ClientId

The client that requested the stress test.

§count: u16

Number of entities to spawn.

§rotate: bool

Whether spawned entities should rotate.

§

Spawn

A testing command to spawn a specific entity (Phase 1/Playground only).

Fields

§client_id: ClientId

The client that requested the spawn.

§entity_type: u16

Which entity type to spawn.

§x: f32

Position X

§y: f32

Position Y

§rot: f32

Initial rotation

§

ClearWorld

A command to clear all entities from the world (Phase 1/Playground only).

Fields

§client_id: ClientId

The client that requested the clear.

Trait Implementations§

Source§

impl Clone for NetworkEvent

Source§

fn clone(&self) -> NetworkEvent

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for NetworkEvent

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for NetworkEvent

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for NetworkEvent

Source§

fn eq(&self, other: &NetworkEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Serialize for NetworkEvent

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for NetworkEvent

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

Source§

impl<T> GameTransportBounds for T
where T: Send + ?Sized,