aether-tui 0.1.2

A lightweight terminal UI rendering library for building rich CLI applications
Documentation

tui

A lightweight, composable terminal UI library for building full-screen CLI apps in Rust.

Your app owns its event loop and state machine. The library provides composable building blocks: a [Component] trait for widgets, a diff-based [Renderer], and RAII terminal management.

Table of Contents

Minimal app

A complete TUI app has four parts: a [TerminalSession] (raw mode guard), a [Renderer] (output), an event source, and a loop that wires them together.

use std::io;
use tui::{
    Component, CrosstermEvent, Event, Frame, KeyCode, Line,
    MouseCapture, Renderer, TerminalSession, Theme, ViewContext,
    spawn_terminal_event_task, terminal_size,
};

// 1. Define your root component
struct Counter { count: i32 }

impl Component for Counter {
    type Message = CounterMsg;
    async fn on_event(&mut self, event: &Event) -> Option<Vec<CounterMsg>> {
        if let Event::Key(key) = event {
            match key.code {
                KeyCode::Up    => self.count += 1,
                KeyCode::Down  => self.count -= 1,
                KeyCode::Char('q') => return Some(vec![CounterMsg::Quit]),
                _ => return None,
            }
            return Some(vec![]);
        }
        None
    }
    fn render(&mut self, ctx: &ViewContext) -> Frame {
        Frame::new(vec![
            Line::styled("Counter (↑/↓, q to quit)", ctx.theme.muted()),
            Line::new(format!("  {}", self.count)),
        ])
    }
}

enum CounterMsg { Quit }

// 2. Set up terminal, renderer, and event source
#[tokio::main]
async fn main() -> io::Result<()> {
    let size = terminal_size().unwrap_or((80, 24));
    let mut renderer = Renderer::new(io::stdout(), Theme::default(), size);
    let _session = TerminalSession::new(true, MouseCapture::Disabled)?;
    let mut events = spawn_terminal_event_task();

    let mut app = Counter { count: 0 };
    renderer.render_frame(|ctx| app.render(ctx))?; // initial paint

    // 3. Event loop
    loop {
        let Some(raw) = events.recv().await else { break };
        if let CrosstermEvent::Resize(c, r) = &raw {
            renderer.on_resize((*c, *r));
        }
        if let Ok(event) = Event::try_from(raw) {
            if let Some(msgs) = app.on_event(&event).await {
                for msg in msgs {
                    match msg {
                        CounterMsg::Quit => return Ok(()),
                    }
                }
            }
            renderer.render_frame(|ctx| app.render(ctx))?;
        }
    }
    Ok(())
}

Dropping _session automatically restores the terminal (disables raw mode, bracketed paste, and mouse capture).

How it works

crossterm::Event ──→ Event::try_from ──→ Component::on_event ──→ Vec<Message>
                                                │                       │
                                                ▼                       ▼
                                         Component::render     parent handles messages
                                                │
                                                ▼
                                    Renderer::render_frame (diff → ANSI)
  1. [spawn_terminal_event_task()] reads raw crossterm events in a blocking tokio task.
  2. [Event::try_from] filters key releases and normalizes resize events.
  3. [Component::on_event] returns None (ignored), Some(vec![]) (consumed), or Some(vec![msg]) (messages for the parent).
  4. [Component::render] returns a [Frame] (lines + cursor) given a [ViewContext] (size + theme).
  5. [Renderer::render_frame] diffs against the previous frame and emits only changed ANSI sequences.

Composing components

Nest components by owning them in your parent and delegating events:

use tui::{Component, Event, Frame, Layout, ViewContext, TextField, merge};

struct MyApp {
    name: TextField,
    path: TextField,
    // ...
}

impl Component for MyApp {
    type Message = ();
    async fn on_event(&mut self, event: &Event) -> Option<Vec<()>> {
        // Delegate to the focused child; merge results if needed
        merge(
            self.name.on_event(event).await,
            self.path.on_event(event).await,
        )
    }
    fn render(&mut self, ctx: &ViewContext) -> Frame {
        // Stack child frames vertically
        let mut layout = Layout::new();
        layout.section(self.name.render(ctx).into_lines());
        layout.section(self.path.render(ctx).into_lines());
        layout.into_frame()
    }
}

Use [FocusRing] to track which child receives events and [Layout] to stack frames vertically.

Built-in widgets

Widget Description
[TextField] Single-line text input
[NumberField] Numeric input (integer or float)
[Checkbox] Boolean toggle [x] / [ ]
[RadioSelect] Single-select radio buttons
[MultiSelect] Multi-select checkboxes
[SelectList] Scrollable list with selection
[Form] Multi-field tabbed form
[Panel] Bordered container
[Spinner] Animated progress indicator
[Combobox] Fuzzy-searchable picker (feature: picker)

Feature flags

Feature Description Default
syntax Syntax highlighting, markdown rendering, diff previews via syntect yes
picker Fuzzy combobox picker via nucleo yes
testing Test utilities (TestTerminal, render_component, assert_buffer_eq) no

Disable defaults for a smaller dependency tree:

[dependencies]
tui = { version = "0.1", default-features = false }

License

MIT