aerith 0.1.0

Library returning information about Final Fantasy 7 player characters.
Documentation
fn get_aerith() -> PlayerCharacter {
    return PlayerCharacter::new(
        "Aerith",
        "Gainsborough",
        "Great Gospel",
        "Princess Guard",
        EyeColor::Green,
        163,
    );
}

fn get_tifa() -> PlayerCharacter {
    return PlayerCharacter::new(
        "Tifa",
        "Lockheart",
        "Final Heaven",
        "Premium Heart",
        EyeColor::Red,
        167,
    );
}

fn get_cloud() -> PlayerCharacter {
    return PlayerCharacter::new(
        "Cloud",
        "Strife",
        "Omnislash",
        "Ultima Weapon",
        EyeColor::Blue,
        173,
    );
}

pub fn about_aerith() {
    let char_aerith = get_aerith();
    println!("          First Name: {}
           Last Name: {}
Ultimate Limit Break: {}
     Ultimate Weapon: {}
           Eye Color: {:?}
              Height: {}cm
    ", 
        char_aerith.first_name,
        char_aerith.last_name,
        char_aerith.ultimate_limit_break,
        char_aerith.ultimate_weapon,
        char_aerith.eye_color.unwrap().as_str(),
        char_aerith.height,
    );
}

impl EyeColor {
    fn as_str(&self) -> &str {
        match self {
            EyeColor::Green => "Green",
            EyeColor::Blue => "Blue",
            EyeColor::Brown => "Brown",
            EyeColor::Red => "Red",
            _ => "Unknown"
        }
    }
}

enum EyeColor {
    Green,
    Blue,
    Brown,
    Red,
}

struct PlayerCharacter {
    first_name: String,
    last_name: String,
    ultimate_limit_break: String,
    ultimate_weapon: String,
    eye_color: Option<EyeColor>,
    height: u16, // Height field is measured in centimeters
}

impl PlayerCharacter {
    fn new(
        first_name: &str,
        last_name: &str,
        ultimate_limit_break: &str,
        ultimate_weapon: &str,
        eye_color: EyeColor,
        height: u16,
    ) -> PlayerCharacter {
        return PlayerCharacter{
            first_name: first_name.to_string(),
            last_name: last_name.to_string(),
            ultimate_limit_break: ultimate_limit_break.to_string(),
            ultimate_weapon: ultimate_weapon.to_string(),
            eye_color: Some(eye_color),
            height: height,
        }
    }
}