adore 0.0.0

Adore: A flexible Rust game dev framework. Bring your own tools for streamlined development.
Documentation
struct VertexInput {
    @location(0) position: vec2<f32>,
    @location(1) color: vec4<f32>,
    @location(2) texcoord: vec2<f32>,
};

struct VertexOutput {
    @builtin(position) clip_position: vec4<f32>,
    @location(0) color: vec4<f32>,
    @location(1) texcoord: vec2<f32>,
};

@export struct Camera {
    view_proj: mat4x4<f32>,
};
@group(1) @binding(0) var<uniform> camera: Camera;

@vertex
fn vs_main(
    in: VertexInput,
) -> VertexOutput {
    var out: VertexOutput;

    out.clip_position = camera.view_proj * vec4<f32>(in.position, 0.0, 1.0);
    out.color = in.color;
    out.texcoord = in.texcoord;

    return out;
}

@group(0) @binding(0) var texture: texture_2d<f32>;
@group(0) @binding(1) var texture_sampler: sampler;

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
    return textureSample(texture, texture_sampler, in.texcoord) * in.color;
}