# adk-session
Session management and state persistence for Rust Agent Development Kit (ADK-Rust) agents.
[](https://crates.io/crates/adk-session)
[](https://docs.rs/adk-session)
[](LICENSE)
## Overview
`adk-session` provides session and state management for the Rust Agent Development Kit ([ADK-Rust](https://github.com/zavora-ai/adk-rust)):
- **InMemorySessionService** - Simple in-memory session storage
- **SqliteSessionService** - SQLite-backed persistence (`sqlite` feature)
- **PostgresSessionService** - PostgreSQL-backed persistence (`postgres` feature)
- **RedisSessionService** - Redis-backed persistence (`redis` feature)
- **MongoSessionService** - MongoDB-backed persistence (`mongodb` feature)
- **Neo4jSessionService** - Neo4j-backed persistence (`neo4j` feature)
- **FirestoreSessionService** - Firestore-backed persistence (`firestore` feature)
- **VertexAiSessionService** - Vertex AI Session API backend (`vertex-session` feature)
- **Schema Migrations** - Versioned, forward-only migrations for all database backends
## Installation
```toml
[dependencies]
adk-session = "0.4"
```
Or use the meta-crate:
```toml
[dependencies]
adk-rust = { version = "0.4", features = ["sessions"] }
```
## Quick Start
```rust
use adk_session::{InMemorySessionService, SessionService, CreateRequest, KEY_PREFIX_USER};
use serde_json::json;
use std::collections::HashMap;
let service = InMemorySessionService::new();
let mut initial_state = HashMap::new();
initial_state.insert(format!("{}name", KEY_PREFIX_USER), json!("Alice"));
let session = service.create(CreateRequest {
app_name: "my_app".to_string(),
user_id: "user_123".to_string(),
session_id: None,
state: initial_state,
}).await?;
let name = session.state().get("user:name");
```
## State Prefixes
| `user:` | User preferences | Across sessions |
| `app:` | Application state | Application-wide |
| `temp:` | Temporary data | Current turn only |
## Feature Flags
| `sqlite` | SQLite | Single-node persistence via sqlx |
| `database` | SQLite | Alias for `sqlite` (backward compat) |
| `postgres` | PostgreSQL | Production-grade relational persistence |
| `redis` | Redis | Low-latency in-memory persistence via fred |
| `mongodb` | MongoDB | Document-oriented persistence |
| `neo4j` | Neo4j | Graph database persistence |
| `firestore` | Firestore | Google Cloud Firestore persistence |
| `vertex-session` | Vertex AI | Vertex AI Session API backend |
```toml
# SQLite
adk-session = { version = "0.4", features = ["sqlite"] }
# PostgreSQL
adk-session = { version = "0.4", features = ["postgres"] }
# Redis
adk-session = { version = "0.4", features = ["redis"] }
```
## Schema Migrations
All database backends (SQLite, PostgreSQL, MongoDB, Neo4j) include a versioned migration system. Migrations are forward-only, idempotent, and tracked in a `_schema_migrations` registry table.
```rust
use adk_session::SqliteSessionService;
let service = SqliteSessionService::new("sqlite:sessions.db").await?;
// Run all pending migrations
service.migrate().await?;
// Check current schema version
let version = service.schema_version().await?;
println!("Schema version: {version}");
```
Each backend detects pre-existing tables (baseline detection) and registers them as already applied, so `migrate()` is safe to call on both fresh and existing databases.
## Rename: DatabaseSessionService → SqliteSessionService
As of v0.4.0, `DatabaseSessionService` has been renamed to `SqliteSessionService` to accurately reflect that it is a SQLite-only backend. A deprecated type alias is provided for backward compatibility:
```rust
// Old (still compiles with a deprecation warning)
use adk_session::DatabaseSessionService;
// New
use adk_session::SqliteSessionService;
```
## Related Crates
- [adk-rust](https://crates.io/crates/adk-rust) - Meta-crate with all components
- [adk-core](https://crates.io/crates/adk-core) - Core `Session` trait
- [adk-runner](https://crates.io/crates/adk-runner) - Uses sessions for execution
## License
Apache-2.0
## Part of ADK-Rust
This crate is part of the [ADK-Rust](https://adk-rust.com) framework for building AI agents in Rust.