pub struct TreeShape { /* private fields */ }Expand description
Tree shape for drawing
let a = radic!(5, [1, 2, 3, 4], [0, 3]);
let depth = 20;
let shape_options = TreeShapeOptions{
direction: Direction::Up,
..Default::default()
};
let tree_shape = TreeShape::zoomed_tree(&a, depth, shape_options);Implementations§
Source§impl TreeShape
impl TreeShape
Sourcepub fn full_tree(
p: u32,
depth: usize,
options: TreeShapeOptions,
) -> Result<Self, AdicShapeError>
pub fn full_tree( p: u32, depth: usize, options: TreeShapeOptions, ) -> Result<Self, AdicShapeError>
TreeShape showing a full tree with no special branches
§Errors
Errors for (1) integer conversion failure, (2) inconsistent directions, and (3) petgraph inconsistency
This full tree uses a LOT of lines if the depth is large, on the order of p^depth.
Consider using zoomed_tree instead.
Sourcepub fn adic_number_full_tree(
adic_data: &impl AdicInteger,
depth: usize,
options: TreeShapeOptions,
) -> Result<Self, AdicShapeError>
pub fn adic_number_full_tree( adic_data: &impl AdicInteger, depth: usize, options: TreeShapeOptions, ) -> Result<Self, AdicShapeError>
TreeShape showing a full tree with a gold branch showing adic_data
§Errors
Errors for (1) integer conversion failure, (2) inconsistent directions, and (3) petgraph inconsistency
This full tree uses a LOT of lines if the depth is large, on the order of p^depth.
Consider using zoomed_tree instead.
Sourcepub fn zoomed_tree(
adic_data: &impl AdicInteger,
depth: usize,
options: TreeShapeOptions,
) -> Result<Self, AdicShapeError>
pub fn zoomed_tree( adic_data: &impl AdicInteger, depth: usize, options: TreeShapeOptions, ) -> Result<Self, AdicShapeError>
TreeShape showing a zoomed tree, only fully following the adic_data branch choice
§Errors
Errors for (1) integer conversion failure, (2) inconsistent directions, and (3) petgraph inconsistency
Trait Implementations§
Source§impl DisplayShape for TreeShape
impl DisplayShape for TreeShape
Source§fn adic_els(&self) -> impl Iterator<Item = AdicEl>
fn adic_els(&self) -> impl Iterator<Item = AdicEl>
Internal SVG elements generated from this shape
Source§fn default_class(&self) -> String
fn default_class(&self) -> String
Source§fn viewbox_width(&self) -> u32
fn viewbox_width(&self) -> u32
Source§fn viewbox_height(&self) -> u32
fn viewbox_height(&self) -> u32
Source§fn viewbox_str(&self) -> String
fn viewbox_str(&self) -> String
Source§impl SvgDocDisplay for TreeShape
SVG for an adic tree
impl SvgDocDisplay for TreeShape
SVG for an adic tree
let neg_one_fourth = radic!(5, [], [1]);
let num_digits = 6;
let adic_tree = TreeShape::full_tree(5, num_digits, TreeShapeOptions::default())?;
let tree_svg = adic_tree.create_svg_doc();
let adic_tree = TreeShape::adic_number_full_tree(&neg_one_fourth, num_digits, TreeShapeOptions::default())?;
let tree_svg = adic_tree.create_svg_doc();
let adic_tree = TreeShape::zoomed_tree(&neg_one_fourth, num_digits, TreeShapeOptions::default())?;
let tree_svg = adic_tree.create_svg_doc();Source§fn shape_style_els(&self) -> impl Iterator<Item = Element>
fn shape_style_els(&self) -> impl Iterator<Item = Element>
Source§fn create_svg_doc(&self) -> Document
fn create_svg_doc(&self) -> Document
Source§fn shape_svg_els(&self) -> impl Iterator<Item = Element>
fn shape_svg_els(&self) -> impl Iterator<Item = Element>
Auto Trait Implementations§
impl Freeze for TreeShape
impl RefUnwindSafe for TreeShape
impl Send for TreeShape
impl Sync for TreeShape
impl Unpin for TreeShape
impl UnwindSafe for TreeShape
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