adaq-talib 0.2.0

Pure-Rust, zero-FFI, no-dependency reimplementation of TA-Lib 0.7.1 technical-analysis indicators.
Documentation
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//! # 形态识别 · 第 2 批 / Pattern Recognition · Batch 2
//!
//! 本批实现 8 个 3-candle / 4-candle 复合形态,均严格对齐 TA-Lib 0.7.1 黄金向量
//!(见 ADR 0005)。其中 `cdl_abandonedbaby` 采用默认 `penetration = 0.3`(与
//! `tools/gen_fixtures/generate.py` 调用 `talib.CDLABANDONEDBABY` 时的默认一致)。
//!
//! This batch implements 8 multi-candle composite patterns, bit-identical to the
//! TA-Lib 0.7.1 golden vectors (ADR 0005). `cdl_abandonedbaby` uses the default
//! `penetration = 0.3` (matching `talib.CDLABANDONEDBABY`'s default in the fixture
//! generator).

use super::*;
use crate::error::TaError;
use crate::indicator::indicator;

// ===========================================================================
// cdl_3blackcrows — Three Black Crows(三只黑乌鸦)
// ===========================================================================

indicator! {
    /// Three Black Crows(三只黑乌鸦):3-candle 顶部反转,三根连续下跌阴线。
    ///
    /// 恒为看跌(`−100`)。`ShadowVeryShort` 用 3 个 `CandleAvg`(off = 0/1/2)分别评估
    /// 第 i / i−1 / i−2 根下影线。`lookback = ShadowVeryShort + 3 = 13`。对应 `ta_CDL3BLACKCROWS.c`。
    ///
    /// Three Black Crows: 3-candle top reversal, three consecutive declining black candles.
    /// Always bearish (`−100`). `ShadowVeryShort` uses 3 `CandleAvg` (off 0/1/2); `lookback = 13`.
    fn cdl_3blackcrows(open: &[f64], high: &[f64], low: &[f64], close: &[f64]) -> Vec<f64> with cdl_3blackcrows_with_output init zero;
}

/// `cdl_3blackcrows` 的零拷贝变体:将结果写入 `out`(长度须等于输入长度)。见 [`cdl_3blackcrows`]。
/// Zero-copy variant of [`cdl_3blackcrows`]: writes results into `out` (length must equal input length).
pub fn cdl_3blackcrows_with_output(
    open: &[f64],
    high: &[f64],
    low: &[f64],
    close: &[f64],
    out: &mut [f64],
) -> Result<(), TaError> {
    if out.len() != open.len() {
        return Err(TaError::BadParam(
            "cdl_3blackcrows_with_output: out length must equal input length".into(),
        ));
    }

    check_ohlc(open, high, low, close, "cdl_3blackcrows")?;
    let n = open.len();
    let lookback = SHADOW_VERY_SHORT.avg_period + 3; // 13
    if n <= lookback {
        return Ok(());
    }
    let mut sum_avg_vs_0 = {
        let mut s = lookback - 0 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 0) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_vs_0 = lookback - 0 - 10;
    let mut sum_avg_vs_1 = {
        let mut s = lookback - 1 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_vs_1 = lookback - 1 - 10;
    let mut sum_avg_vs_2 = {
        let mut s = lookback - 2 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_vs_2 = lookback - 2 - 10;
    let mut i = lookback;
    while i < n {
        let cur_avg_vs_0 = high_low_range(high[i], low[i]);
        let val_avg_vs_0 = sum_avg_vs_0 / 10 as f64 * 0.1;
        let cur_avg_vs_1 = high_low_range(high[i - 1], low[i - 1]);
        let val_avg_vs_1 = sum_avg_vs_1 / 10 as f64 * 0.1;
        let cur_avg_vs_2 = high_low_range(high[i - 2], low[i - 2]);
        let val_avg_vs_2 = sum_avg_vs_2 / 10 as f64 * 0.1;
        out[i] = if candle_color(open[i - 3], close[i - 3]) == 1.0 // prior white
            && candle_color(open[i - 2], close[i - 2]) == -1.0 // 1st black
            && lower_shadow(open[i - 2], low[i - 2], close[i - 2])
                < val_avg_vs_2 // very short lower shadow
            && candle_color(open[i - 1], close[i - 1]) == -1.0 // 2nd black
            && lower_shadow(open[i - 1], low[i - 1], close[i - 1])
                < val_avg_vs_1
            && candle_color(open[i], close[i]) == -1.0 // 3rd black
            && lower_shadow(open[i], low[i], close[i]) < val_avg_vs_0
            && open[i - 1] < open[i - 2]
            && open[i - 1] > close[i - 2] // 2nd opens within 1st rb
            && open[i] < open[i - 1]
            && open[i] > close[i - 1] // 3rd opens within 2nd rb
            && high[i - 3] > close[i - 2] // 1st black closes under prior high
            && close[i - 2] > close[i - 1]
            && close[i - 1] > close[i]
        // three declining
        {
            -100.0
        } else {
            0.0
        };
        sum_avg_vs_0 += cur_avg_vs_0 - high_low_range(high[trail_avg_vs_0], low[trail_avg_vs_0]);
        trail_avg_vs_0 += 1;
        sum_avg_vs_1 += cur_avg_vs_1 - high_low_range(high[trail_avg_vs_1], low[trail_avg_vs_1]);
        trail_avg_vs_1 += 1;
        sum_avg_vs_2 += cur_avg_vs_2 - high_low_range(high[trail_avg_vs_2], low[trail_avg_vs_2]);
        trail_avg_vs_2 += 1;
        i += 1;
    }

    Ok(())
}

// ===========================================================================
// cdl_3inside — Three Inside Up/Down(内困三合一)
// ===========================================================================

indicator! {
    /// Three Inside Up/Down(内困三合一):第 1 根长实体,第 2 根短实体被完全包裹,
    /// 第 3 根反向并突破第 1 根开盘价。
    ///
    /// 第 1 根为阳则看跌(`−100`),为阴则看涨(`+100`)。`BodyLong` off=2,`BodyShort` off=1,
    /// `lookback = max(BodyLong, BodyShort) + 2 = 12`。对应 `ta_CDL3INSIDE.c`。
    ///
    /// Three Inside Up/Down: 1st long body, 2nd short body engulfed by the 1st, 3rd opposite
    /// closing past the 1st's open. `BodyLong` off=2, `BodyShort` off=1, `lookback = 12`.
    fn cdl_3inside(open: &[f64], high: &[f64], low: &[f64], close: &[f64]) -> Vec<f64> with cdl_3inside_with_output init zero;
}

/// `cdl_3inside` 的零拷贝变体:将结果写入 `out`(长度须等于输入长度)。见 [`cdl_3inside`]。
/// Zero-copy variant of [`cdl_3inside`]: writes results into `out` (length must equal input length).
pub fn cdl_3inside_with_output(
    open: &[f64],
    high: &[f64],
    low: &[f64],
    close: &[f64],
    out: &mut [f64],
) -> Result<(), TaError> {
    if out.len() != open.len() {
        return Err(TaError::BadParam(
            "cdl_3inside_with_output: out length must equal input length".into(),
        ));
    }

    check_ohlc(open, high, low, close, "cdl_3inside")?;
    let n = open.len();
    let lookback = BODY_SHORT.avg_period.max(BODY_LONG.avg_period) + 2; // 12
    if n <= lookback {
        return Ok(());
    }
    let mut sum_avg_body_long = {
        let mut s = lookback - 2 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_long = lookback - 2 - 10;
    let mut sum_avg_body_short = {
        let mut s = lookback - 1 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_short = lookback - 1 - 10;
    let mut i = lookback;
    while i < n {
        let cur_avg_body_long = real_body(open[i - 2], close[i - 2]);
        let val_avg_body_long = sum_avg_body_long / 10 as f64 * 1.0;
        let cur_avg_body_short = real_body(open[i - 1], close[i - 1]);
        let val_avg_body_short = sum_avg_body_short / 10 as f64 * 1.0;
        out[i] = if real_body(open[i - 2], close[i - 2]) > val_avg_body_long // 1st long
            && real_body(open[i - 1], close[i - 1]) <= val_avg_body_short // 2nd short
            && open[i - 1].max(close[i - 1]) < open[i - 2].max(close[i - 2]) // engulfed by 1st
            && open[i - 1].min(close[i - 1]) > open[i - 2].min(close[i - 2])
            && ((candle_color(open[i - 2], close[i - 2]) == 1.0
                && candle_color(open[i], close[i]) == -1.0
                && close[i] < open[i - 2])
                || (candle_color(open[i - 2], close[i - 2]) == -1.0
                    && candle_color(open[i], close[i]) == 1.0
                    && close[i] > open[i - 2]))
        {
            -candle_color(open[i - 2], close[i - 2]) * 100.0
        } else {
            0.0
        };
        sum_avg_body_long +=
            cur_avg_body_long - real_body(open[trail_avg_body_long], close[trail_avg_body_long]);
        trail_avg_body_long += 1;
        sum_avg_body_short +=
            cur_avg_body_short - real_body(open[trail_avg_body_short], close[trail_avg_body_short]);
        trail_avg_body_short += 1;
        i += 1;
    }

    Ok(())
}

// ===========================================================================
// cdl_3linestrike — Three-Line Strike(三线打击)
// ===========================================================================

indicator! {
    /// Three-Line Strike(三线打击):三连阳(阴)后第 4 根反向大阴(阳)线。
    ///
    /// 三连阳则看涨(`+100`),三连阴则看跌(`−100`)。`Near` 用 2 个 `CandleAvg`(off = 2/3)
    /// 评估第 2、3 根开盘的相对位置,`lookback = Near + 3 = 8`。对应 `ta_CDL3LINESTRIKE.c`。
    ///
    /// Three-Line Strike: three white (black) soldiers followed by a 4th opposite black (white).
    /// `Near` uses 2 `CandleAvg` (off 2/3); `lookback = 8`. Output `±100` by the soldiers' color.
    fn cdl_3linestrike(open: &[f64], high: &[f64], low: &[f64], close: &[f64]) -> Vec<f64> with cdl_3linestrike_with_output init zero;
}

/// `cdl_3linestrike` 的零拷贝变体:将结果写入 `out`(长度须等于输入长度)。见 [`cdl_3linestrike`]。
/// Zero-copy variant of [`cdl_3linestrike`]: writes results into `out` (length must equal input length).
pub fn cdl_3linestrike_with_output(
    open: &[f64],
    high: &[f64],
    low: &[f64],
    close: &[f64],
    out: &mut [f64],
) -> Result<(), TaError> {
    if out.len() != open.len() {
        return Err(TaError::BadParam(
            "cdl_3linestrike_with_output: out length must equal input length".into(),
        ));
    }

    check_ohlc(open, high, low, close, "cdl_3linestrike")?;
    let n = open.len();
    let lookback = NEAR.avg_period + 3; // 8
    if n <= lookback {
        return Ok(());
    }
    let mut sum_avg_near_3 = {
        let mut s = lookback - 3 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 3) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_near_3 = lookback - 3 - 5;
    let mut sum_avg_near_2 = {
        let mut s = lookback - 2 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_near_2 = lookback - 2 - 5;
    let mut i = lookback;
    while i < n {
        let cur_avg_near_3 = high_low_range(high[i - 3], low[i - 3]);
        let val_avg_near_3 = sum_avg_near_3 / 5 as f64 * 0.2;
        let cur_avg_near_2 = high_low_range(high[i - 2], low[i - 2]);
        let val_avg_near_2 = sum_avg_near_2 / 5 as f64 * 0.2;
        out[i] = if candle_color(open[i - 3], close[i - 3]) == candle_color(open[i - 2], close[i - 2])
            && candle_color(open[i - 2], close[i - 2]) == candle_color(open[i - 1], close[i - 1])
            && candle_color(open[i], close[i]) == -candle_color(open[i - 1], close[i - 1]) // 4th opposite
            // 2nd opens within/near 1st rb
            && open[i - 2] >= open[i - 3].min(close[i - 3]) - val_avg_near_3
            && open[i - 2] <= open[i - 3].max(close[i - 3]) + val_avg_near_3
            // 3rd opens within/near 2nd rb
            && open[i - 1] >= open[i - 2].min(close[i - 2]) - val_avg_near_2
            && open[i - 1] <= open[i - 2].max(close[i - 2]) + val_avg_near_2
            && ((candle_color(open[i - 1], close[i - 1]) == 1.0
                && close[i - 1] > close[i - 2]
                && close[i - 2] > close[i - 3] // consecutive higher closes
                && open[i] > close[i - 1] // 4th opens above prior close
                && close[i] < open[i - 3]) // 4th closes below 1st open
                || (candle_color(open[i - 1], close[i - 1]) == -1.0
                    && close[i - 1] < close[i - 2]
                    && close[i - 2] < close[i - 3] // consecutive lower closes
                    && open[i] < close[i - 1] // 4th opens below prior close
                    && close[i] > open[i - 3]))
        {
            candle_color(open[i - 1], close[i - 1]) * 100.0
        } else {
            0.0
        };
        sum_avg_near_3 +=
            cur_avg_near_3 - high_low_range(high[trail_avg_near_3], low[trail_avg_near_3]);
        trail_avg_near_3 += 1;
        sum_avg_near_2 +=
            cur_avg_near_2 - high_low_range(high[trail_avg_near_2], low[trail_avg_near_2]);
        trail_avg_near_2 += 1;
        i += 1;
    }

    Ok(())
}

// ===========================================================================
// cdl_3outside — Three Outside Up/Down(外侧三合一)
// ===========================================================================

indicator! {
    /// Three Outside Up/Down(外侧三合一):第 2 根吞没第 1 根,第 3 根顺势收盘。
    ///
    /// 三外升看涨(`+100`),三外降看跌(`−100`)。纯 3-candle 比较,无蜡烛设置,
    /// `lookback = 3`。对应 `ta_CDL3OUTSIDE.c`。
    ///
    /// Three Outside Up/Down: 2nd engulfs the 1st, 3rd closes in the same direction.
    /// Pure 3-candle comparison, no candle settings, `lookback = 3`. Output `±100`.
    fn cdl_3outside(open: &[f64], high: &[f64], low: &[f64], close: &[f64]) -> Vec<f64> with cdl_3outside_with_output init zero;
}

/// `cdl_3outside` 的零拷贝变体:将结果写入 `out`(长度须等于输入长度)。见 [`cdl_3outside`]。
/// Zero-copy variant of [`cdl_3outside`]: writes results into `out` (length must equal input length).
pub fn cdl_3outside_with_output(
    open: &[f64],
    high: &[f64],
    low: &[f64],
    close: &[f64],
    out: &mut [f64],
) -> Result<(), TaError> {
    if out.len() != open.len() {
        return Err(TaError::BadParam(
            "cdl_3outside_with_output: out length must equal input length".into(),
        ));
    }

    check_ohlc(open, high, low, close, "cdl_3outside")?;
    let n = open.len();
    let lookback = 3; // TA_CDL3OUTSIDE_Lookback() returns 3
    if n <= lookback {
        return Ok(());
    }
    let mut i = lookback;
    while i < n {
        if (candle_color(open[i - 1], close[i - 1]) == 1.0
            && candle_color(open[i - 2], close[i - 2]) == -1.0 // white engulfs black
            && close[i - 1] > open[i - 2]
            && open[i - 1] < close[i - 2]
            && close[i] > close[i - 1]) // third higher
            || (candle_color(open[i - 1], close[i - 1]) == -1.0
                && candle_color(open[i - 2], close[i - 2]) == 1.0 // black engulfs white
                && open[i - 1] > close[i - 2]
                && close[i - 1] < open[i - 2]
                && close[i] < close[i - 1])
        {
            out[i] = candle_color(open[i - 1], close[i - 1]) * 100.0;
        } else {
            out[i] = 0.0;
        }
        i += 1;
    }
    Ok(())
}

// ===========================================================================
// cdl_3starsinsouth — Three Stars In The South(南方三星)
// ===========================================================================

indicator! {
    /// Three Stars In The South(南方三星):底部反转,三根阴线,第 3 根为小墓碑线被前一根包裹。
    ///
    /// 恒为看涨(`+100`)。使用 `BodyLong`(off=2)、`ShadowLong`(off=2, avgPeriod=0)、
    /// `ShadowVeryShort`(off=1/0)、`BodyShort`(off=0)。`lookback = max(max(ShadowVeryShort,
    /// ShadowLong), max(BodyLong, BodyShort)) + 2 = 12`。对应 `ta_CDL3STARSSOUTH.c`。
    ///
    /// Three Stars In The South: bullish bottom reversal, three black candles, 3rd a small
    /// marubozu engulfed by the 2nd. `lookback = 12`. Always bullish (`+100`).
    fn cdl_3starsinsouth(open: &[f64], high: &[f64], low: &[f64], close: &[f64]) -> Vec<f64> with cdl_3starsinsouth_with_output init zero;
}

/// `cdl_3starsinsouth` 的零拷贝变体:将结果写入 `out`(长度须等于输入长度)。见 [`cdl_3starsinsouth`]。
/// Zero-copy variant of [`cdl_3starsinsouth`]: writes results into `out` (length must equal input length).
pub fn cdl_3starsinsouth_with_output(
    open: &[f64],
    high: &[f64],
    low: &[f64],
    close: &[f64],
    out: &mut [f64],
) -> Result<(), TaError> {
    if out.len() != open.len() {
        return Err(TaError::BadParam(
            "cdl_3starsinsouth_with_output: out length must equal input length".into(),
        ));
    }

    check_ohlc(open, high, low, close, "cdl_3starsinsouth")?;
    let n = open.len();
    let lookback = [
        SHADOW_VERY_SHORT.avg_period.max(SHADOW_LONG.avg_period),
        BODY_LONG.avg_period.max(BODY_SHORT.avg_period),
    ]
    .iter()
    .max()
    .copied()
    .unwrap()
        + 2; // 12
    if n <= lookback {
        return Ok(());
    }
    let mut sum_avg_body_long = {
        let mut s = lookback - 2 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_long = lookback - 2 - 10;
    let mut sum_avg_shadow_long = {
        let mut s = lookback - 2 - 0;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_shadow_long = lookback - 2 - 0;
    let mut sum_avg_vs_1 = {
        let mut s = lookback - 1 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_vs_1 = lookback - 1 - 10;
    let mut sum_avg_vs_0 = {
        let mut s = lookback - 0 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 0) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_vs_0 = lookback - 0 - 10;
    let mut sum_avg_body_short = {
        let mut s = lookback - 0 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 0) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_short = lookback - 0 - 10;
    let mut i = lookback;
    while i < n {
        let cur_avg_body_long = real_body(open[i - 2], close[i - 2]);
        let val_avg_body_long = sum_avg_body_long / 10 as f64 * 1.0;
        let cur_avg_shadow_long = real_body(open[i - 2], close[i - 2]);
        let val_avg_shadow_long = cur_avg_shadow_long * 1.0;
        let cur_avg_vs_1 = high_low_range(high[i - 1], low[i - 1]);
        let val_avg_vs_1 = sum_avg_vs_1 / 10 as f64 * 0.1;
        let cur_avg_vs_0 = high_low_range(high[i], low[i]);
        let val_avg_vs_0 = sum_avg_vs_0 / 10 as f64 * 0.1;
        let cur_avg_body_short = real_body(open[i], close[i]);
        let val_avg_body_short = sum_avg_body_short / 10 as f64 * 1.0;
        out[i] = if candle_color(open[i - 2], close[i - 2]) == -1.0 // 1st black
            && candle_color(open[i - 1], close[i - 1]) == -1.0 // 2nd black
            && candle_color(open[i], close[i]) == -1.0 // 3rd black
            // 1st: long with long lower shadow
            && real_body(open[i - 2], close[i - 2]) > val_avg_body_long
            && lower_shadow(open[i - 2], low[i - 2], close[i - 2])
                > val_avg_shadow_long
            && real_body(open[i - 1], close[i - 1]) < real_body(open[i - 2], close[i - 2]) // 2nd smaller
            && open[i - 1] > close[i - 2]
            && open[i - 1] <= high[i - 2] // opens higher but within 1st range
            && low[i - 1] < close[i - 2] // trades lower than 1st close
            && low[i - 1] >= low[i - 2] // but not lower than 1st low
            // 2nd has a lower shadow
            && lower_shadow(open[i - 1], low[i - 1], close[i - 1])
                > val_avg_vs_1
            // 3rd: small marubozu engulfed by 2nd range
            && cur_avg_body_short < val_avg_body_short
            && lower_shadow(open[i], low[i], close[i]) < val_avg_vs_0
            && upper_shadow(open[i], high[i], close[i]) < val_avg_vs_0
            && low[i] > low[i - 1]
            && high[i] < high[i - 1]
        {
            100.0
        } else {
            0.0
        };
        sum_avg_body_long +=
            cur_avg_body_long - real_body(open[trail_avg_body_long], close[trail_avg_body_long]);
        trail_avg_body_long += 1;
        sum_avg_shadow_long += cur_avg_shadow_long
            - real_body(open[trail_avg_shadow_long], close[trail_avg_shadow_long]);
        trail_avg_shadow_long += 1;
        sum_avg_vs_1 += cur_avg_vs_1 - high_low_range(high[trail_avg_vs_1], low[trail_avg_vs_1]);
        trail_avg_vs_1 += 1;
        sum_avg_vs_0 += cur_avg_vs_0 - high_low_range(high[trail_avg_vs_0], low[trail_avg_vs_0]);
        trail_avg_vs_0 += 1;
        sum_avg_body_short +=
            cur_avg_body_short - real_body(open[trail_avg_body_short], close[trail_avg_body_short]);
        trail_avg_body_short += 1;
        i += 1;
    }

    Ok(())
}

// ===========================================================================
// cdl_3whitesoldiers — Three Advancing White Soldiers(三白兵)
// ===========================================================================

indicator! {
    /// Three Advancing White Soldiers(三白兵):三连阳、收盘递升、上影线极短。
    ///
    /// 恒为看涨(`+100`)。使用 `ShadowVeryShort`(off=0/1/2)、`Near`(off=1/2)、`Far`(off=1/2)、
    /// `BodyShort`(off=0)。`lookback = max(max(ShadowVeryShort, BodyShort), max(Far, Near)) + 2 = 12`。
    /// 对应 `ta_CDL3WHITESOLDIERS.c`。
    ///
    /// Three Advancing White Soldiers: three white candles, higher closes, very short upper shadows.
    /// Always bullish (`+100`). `lookback = 12`.
    fn cdl_3whitesoldiers(open: &[f64], high: &[f64], low: &[f64], close: &[f64]) -> Vec<f64> with cdl_3whitesoldiers_with_output init zero;
}

/// `cdl_3whitesoldiers` 的零拷贝变体:将结果写入 `out`(长度须等于输入长度)。见 [`cdl_3whitesoldiers`]。
/// Zero-copy variant of [`cdl_3whitesoldiers`]: writes results into `out` (length must equal input length).
pub fn cdl_3whitesoldiers_with_output(
    open: &[f64],
    high: &[f64],
    low: &[f64],
    close: &[f64],
    out: &mut [f64],
) -> Result<(), TaError> {
    if out.len() != open.len() {
        return Err(TaError::BadParam(
            "cdl_3whitesoldiers_with_output: out length must equal input length".into(),
        ));
    }

    check_ohlc(open, high, low, close, "cdl_3whitesoldiers")?;
    let n = open.len();
    let lookback = [
        SHADOW_VERY_SHORT.avg_period.max(BODY_SHORT.avg_period),
        FAR.avg_period.max(NEAR.avg_period),
    ]
    .iter()
    .max()
    .copied()
    .unwrap()
        + 2; // 12
    if n <= lookback {
        return Ok(());
    }
    let mut sum_avg_vs_2 = {
        let mut s = lookback - 2 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_vs_2 = lookback - 2 - 10;
    let mut sum_avg_vs_1 = {
        let mut s = lookback - 1 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_vs_1 = lookback - 1 - 10;
    let mut sum_avg_vs_0 = {
        let mut s = lookback - 0 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 0) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_vs_0 = lookback - 0 - 10;
    let mut sum_avg_near_2 = {
        let mut s = lookback - 2 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_near_2 = lookback - 2 - 5;
    let mut sum_avg_near_1 = {
        let mut s = lookback - 1 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_near_1 = lookback - 1 - 5;
    let mut sum_avg_far_2 = {
        let mut s = lookback - 2 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_far_2 = lookback - 2 - 5;
    let mut sum_avg_far_1 = {
        let mut s = lookback - 1 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_far_1 = lookback - 1 - 5;
    let mut sum_avg_body_short = {
        let mut s = lookback - 0 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 0) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_short = lookback - 0 - 10;
    let mut i = lookback;
    while i < n {
        let cur_avg_vs_2 = high_low_range(high[i - 2], low[i - 2]);
        let val_avg_vs_2 = sum_avg_vs_2 / 10 as f64 * 0.1;
        let cur_avg_vs_1 = high_low_range(high[i - 1], low[i - 1]);
        let val_avg_vs_1 = sum_avg_vs_1 / 10 as f64 * 0.1;
        let cur_avg_vs_0 = high_low_range(high[i], low[i]);
        let val_avg_vs_0 = sum_avg_vs_0 / 10 as f64 * 0.1;
        let cur_avg_near_2 = high_low_range(high[i - 2], low[i - 2]);
        let val_avg_near_2 = sum_avg_near_2 / 5 as f64 * 0.2;
        let cur_avg_near_1 = high_low_range(high[i - 1], low[i - 1]);
        let val_avg_near_1 = sum_avg_near_1 / 5 as f64 * 0.2;
        let cur_avg_far_2 = high_low_range(high[i - 2], low[i - 2]);
        let val_avg_far_2 = sum_avg_far_2 / 5 as f64 * 0.6;
        let cur_avg_far_1 = high_low_range(high[i - 1], low[i - 1]);
        let val_avg_far_1 = sum_avg_far_1 / 5 as f64 * 0.6;
        let cur_avg_body_short = real_body(open[i], close[i]);
        let val_avg_body_short = sum_avg_body_short / 10 as f64 * 1.0;
        out[i] = if candle_color(open[i - 2], close[i - 2]) == 1.0 // 1st white
            && upper_shadow(open[i - 2], high[i - 2], close[i - 2])
                < val_avg_vs_2 // very short upper shadow
            && candle_color(open[i - 1], close[i - 1]) == 1.0 // 2nd white
            && upper_shadow(open[i - 1], high[i - 1], close[i - 1])
                < val_avg_vs_1
            && candle_color(open[i], close[i]) == 1.0 // 3rd white
            && upper_shadow(open[i], high[i], close[i]) < val_avg_vs_0
            && close[i] > close[i - 1]
            && close[i - 1] > close[i - 2] // consecutive higher closes
            && open[i - 1] > open[i - 2] // 2nd opens within/near 1st rb
            && open[i - 1] <= close[i - 2] + val_avg_near_2
            && open[i] > open[i - 1] // 3rd opens within/near 2nd rb
            && open[i] <= close[i - 1] + val_avg_near_1
            && real_body(open[i - 1], close[i - 1])
                > real_body(open[i - 2], close[i - 2]) - val_avg_far_2 // 2nd not far shorter
            && cur_avg_body_short
                > real_body(open[i - 1], close[i - 1]) - val_avg_far_1 // 3rd not far shorter
            && cur_avg_body_short > val_avg_body_short
        // not short
        {
            100.0
        } else {
            0.0
        };
        sum_avg_vs_2 += cur_avg_vs_2 - high_low_range(high[trail_avg_vs_2], low[trail_avg_vs_2]);
        trail_avg_vs_2 += 1;
        sum_avg_vs_1 += cur_avg_vs_1 - high_low_range(high[trail_avg_vs_1], low[trail_avg_vs_1]);
        trail_avg_vs_1 += 1;
        sum_avg_vs_0 += cur_avg_vs_0 - high_low_range(high[trail_avg_vs_0], low[trail_avg_vs_0]);
        trail_avg_vs_0 += 1;
        sum_avg_near_2 +=
            cur_avg_near_2 - high_low_range(high[trail_avg_near_2], low[trail_avg_near_2]);
        trail_avg_near_2 += 1;
        sum_avg_near_1 +=
            cur_avg_near_1 - high_low_range(high[trail_avg_near_1], low[trail_avg_near_1]);
        trail_avg_near_1 += 1;
        sum_avg_far_2 +=
            cur_avg_far_2 - high_low_range(high[trail_avg_far_2], low[trail_avg_far_2]);
        trail_avg_far_2 += 1;
        sum_avg_far_1 +=
            cur_avg_far_1 - high_low_range(high[trail_avg_far_1], low[trail_avg_far_1]);
        trail_avg_far_1 += 1;
        sum_avg_body_short +=
            cur_avg_body_short - real_body(open[trail_avg_body_short], close[trail_avg_body_short]);
        trail_avg_body_short += 1;
        i += 1;
    }

    Ok(())
}

// ===========================================================================
// cdl_abandonedbaby — Abandoned Baby(弃婴形态)
// ===========================================================================

indicator! {
    /// Abandoned Baby(弃婴形态):第 1 根长实体,第 2 根十字星(与两侧跳空),第 3 根反向实体。
    ///
    /// 底部弃婴看涨(`+100`),顶部弃婴看跌(`−100`)。`BodyLong`(off=2)、`BodyDoji`(off=1)、
    /// `BodyShort`(off=0),`penetration` 固定 0.3(与 fixture 生成一致)。`lookback =
    /// max(max(BodyDoji, BodyLong), BodyShort) + 2 = 12`。对应 `ta_CDLABANDONEDBABY.c`。
    ///
    /// Abandoned Baby: long body, doji gapping both sides, opposite-color 3rd body. Output is the
    /// 3rd candle's color × 100. `penetration = 0.3`; `lookback = 12`.
    fn cdl_abandonedbaby(open: &[f64], high: &[f64], low: &[f64], close: &[f64]) -> Vec<f64> with cdl_abandonedbaby_with_output init zero;
}

/// `cdl_abandonedbaby` 的零拷贝变体:将结果写入 `out`(长度须等于输入长度)。见 [`cdl_abandonedbaby`]。
/// Zero-copy variant of [`cdl_abandonedbaby`]: writes results into `out` (length must equal input length).
pub fn cdl_abandonedbaby_with_output(
    open: &[f64],
    high: &[f64],
    low: &[f64],
    close: &[f64],
    out: &mut [f64],
) -> Result<(), TaError> {
    if out.len() != open.len() {
        return Err(TaError::BadParam(
            "cdl_abandonedbaby_with_output: out length must equal input length".into(),
        ));
    }

    check_ohlc(open, high, low, close, "cdl_abandonedbaby")?;
    let n = open.len();
    let lookback = [
        BODY_DOJI.avg_period.max(BODY_LONG.avg_period),
        BODY_SHORT.avg_period,
    ]
    .iter()
    .max()
    .copied()
    .unwrap()
        + 2; // 12
    let penetration: f64 = 0.3; // TA_CDLABANDONEDBABY default optInPenetration
    if n <= lookback {
        return Ok(());
    }
    let mut sum_avg_body_long = {
        let mut s = lookback - 2 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_long = lookback - 2 - 10;
    let mut sum_avg_body_doji = {
        let mut s = lookback - 1 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_doji = lookback - 1 - 10;
    let mut sum_avg_body_short = {
        let mut s = lookback - 0 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 0) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_short = lookback - 0 - 10;
    let mut i = lookback;
    while i < n {
        let cur_avg_body_long = real_body(open[i - 2], close[i - 2]);
        let val_avg_body_long = sum_avg_body_long / 10 as f64 * 1.0;
        let cur_avg_body_doji = high_low_range(high[i - 1], low[i - 1]);
        let val_avg_body_doji = sum_avg_body_doji / 10 as f64 * 0.1;
        let cur_avg_body_short = real_body(open[i], close[i]);
        let val_avg_body_short = sum_avg_body_short / 10 as f64 * 1.0;
        out[i] = if real_body(open[i - 2], close[i - 2]) > val_avg_body_long // 1st long
            && real_body(open[i - 1], close[i - 1]) <= val_avg_body_doji // 2nd doji
            && cur_avg_body_short > val_avg_body_short // 3rd not short
            && ((candle_color(open[i - 2], close[i - 2]) == 1.0 // 1st white, baby bottom top
                && candle_color(open[i], close[i]) == -1.0 // 3rd black
                && close[i] < close[i - 2] - real_body(open[i - 2], close[i - 2]) * penetration
                && candle_gap_up(low[i - 1], high[i - 2]) // upside gap 1st-2nd
                && candle_gap_down(high[i], low[i - 1])) // downside gap 2nd-3rd
                || (candle_color(open[i - 2], close[i - 2]) == -1.0 // 1st black
                    && candle_color(open[i], close[i]) == 1.0 // 3rd white
                    && close[i] > close[i - 2] + real_body(open[i - 2], close[i - 2]) * penetration
                    && candle_gap_down(high[i - 1], low[i - 2]) // downside gap 1st-2nd
                    && candle_gap_up(low[i], high[i - 1])))
        {
            candle_color(open[i], close[i]) * 100.0
        } else {
            0.0
        };
        sum_avg_body_long +=
            cur_avg_body_long - real_body(open[trail_avg_body_long], close[trail_avg_body_long]);
        trail_avg_body_long += 1;
        sum_avg_body_doji +=
            cur_avg_body_doji - high_low_range(high[trail_avg_body_doji], low[trail_avg_body_doji]);
        trail_avg_body_doji += 1;
        sum_avg_body_short +=
            cur_avg_body_short - real_body(open[trail_avg_body_short], close[trail_avg_body_short]);
        trail_avg_body_short += 1;
        i += 1;
    }

    Ok(())
}

// ===========================================================================
// cdl_advanceblock — Advance Block(推进块)
// ===========================================================================

indicator! {
    /// Advance Block(推进块):三连阳但出现疲弱信号(实体渐小 / 上影线变长)。
    ///
    /// 恒为看跌(`−100`)。使用 `ShadowShort`(off=0/1/2)、`ShadowLong`(off=0/1, avgPeriod=0)、
    /// `Near`(off=1/2)、`Far`(off=1/2)、`BodyLong`(off=2)。`lookback =
    /// max(max(max(ShadowLong, ShadowShort), max(Far, Near)), BodyLong) + 2 = 12`。对应
    /// `ta_CDLADVANCEBLOCK.c`。注意:C 源第 2 个分支用 `Near` 而非 `Far`(与原版 dylib 一致)。
    ///
    /// Advance Block: three white candles showing weakness (shrinking bodies / longer upper shadows).
    /// Always bearish (`−100`). `lookback = 12`. Note the 2nd sub-branch uses `Near` per the C source.
    fn cdl_advanceblock(open: &[f64], high: &[f64], low: &[f64], close: &[f64]) -> Vec<f64> with cdl_advanceblock_with_output init zero;
}

/// `cdl_advanceblock` 的零拷贝变体:将结果写入 `out`(长度须等于输入长度)。见 [`cdl_advanceblock`]。
/// Zero-copy variant of [`cdl_advanceblock`]: writes results into `out` (length must equal input length).
pub fn cdl_advanceblock_with_output(
    open: &[f64],
    high: &[f64],
    low: &[f64],
    close: &[f64],
    out: &mut [f64],
) -> Result<(), TaError> {
    if out.len() != open.len() {
        return Err(TaError::BadParam(
            "cdl_advanceblock_with_output: out length must equal input length".into(),
        ));
    }

    check_ohlc(open, high, low, close, "cdl_advanceblock")?;
    let n = open.len();
    let lookback = [
        SHADOW_LONG.avg_period.max(SHADOW_SHORT.avg_period),
        FAR.avg_period.max(NEAR.avg_period),
        BODY_LONG.avg_period,
    ]
    .iter()
    .max()
    .copied()
    .unwrap()
        + 2; // 12
    if n <= lookback {
        return Ok(());
    }
    let mut sum_avg_shadow_short_2 = {
        let mut s = lookback - 2 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += upper_shadow(open[s], high[s], close[s])
                + lower_shadow(open[s], low[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_shadow_short_2 = lookback - 2 - 10;
    let mut sum_avg_shadow_short_1 = {
        let mut s = lookback - 1 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += upper_shadow(open[s], high[s], close[s])
                + lower_shadow(open[s], low[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_shadow_short_1 = lookback - 1 - 10;
    let mut sum_avg_shadow_short_0 = {
        let mut s = lookback - 0 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 0) {
            acc += upper_shadow(open[s], high[s], close[s])
                + lower_shadow(open[s], low[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_shadow_short_0 = lookback - 0 - 10;
    let mut sum_avg_shadow_long_1 = {
        let mut s = lookback - 1 - 0;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_shadow_long_1 = lookback - 1 - 0;
    let mut sum_avg_shadow_long_0 = {
        let mut s = lookback - 0 - 0;
        let mut acc = 0.0_f64;
        while s < (lookback - 0) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_shadow_long_0 = lookback - 0 - 0;
    let mut sum_avg_near_2 = {
        let mut s = lookback - 2 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_near_2 = lookback - 2 - 5;
    let mut sum_avg_near_1 = {
        let mut s = lookback - 1 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_near_1 = lookback - 1 - 5;
    let mut sum_avg_far_2 = {
        let mut s = lookback - 2 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_far_2 = lookback - 2 - 5;
    let mut sum_avg_far_1 = {
        let mut s = lookback - 1 - 5;
        let mut acc = 0.0_f64;
        while s < (lookback - 1) {
            acc += high_low_range(high[s], low[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_far_1 = lookback - 1 - 5;
    let mut sum_avg_body_long = {
        let mut s = lookback - 2 - 10;
        let mut acc = 0.0_f64;
        while s < (lookback - 2) {
            acc += real_body(open[s], close[s]);
            s += 1;
        }
        acc
    };
    let mut trail_avg_body_long = lookback - 2 - 10;
    let mut i = lookback;
    while i < n {
        let cur_avg_shadow_short_2 = upper_shadow(open[i - 2], high[i - 2], close[i - 2])
            + lower_shadow(open[i - 2], low[i - 2], close[i - 2]);
        let val_avg_shadow_short_2 = sum_avg_shadow_short_2 / 10 as f64 * 1.0 / 2.0;
        let cur_avg_shadow_short_1 = upper_shadow(open[i - 1], high[i - 1], close[i - 1])
            + lower_shadow(open[i - 1], low[i - 1], close[i - 1]);
        let val_avg_shadow_short_1 = sum_avg_shadow_short_1 / 10 as f64 * 1.0 / 2.0;
        let cur_avg_shadow_short_0 =
            upper_shadow(open[i], high[i], close[i]) + lower_shadow(open[i], low[i], close[i]);
        let val_avg_shadow_short_0 = sum_avg_shadow_short_0 / 10 as f64 * 1.0 / 2.0;
        let cur_avg_shadow_long_1 = real_body(open[i - 1], close[i - 1]);
        let _val_avg_shadow_long_1 = cur_avg_shadow_long_1 * 1.0;
        let cur_avg_shadow_long_0 = real_body(open[i], close[i]);
        let val_avg_shadow_long_0 = cur_avg_shadow_long_0 * 1.0;
        let cur_avg_near_2 = high_low_range(high[i - 2], low[i - 2]);
        let val_avg_near_2 = sum_avg_near_2 / 5 as f64 * 0.2;
        let cur_avg_near_1 = high_low_range(high[i - 1], low[i - 1]);
        let val_avg_near_1 = sum_avg_near_1 / 5 as f64 * 0.2;
        let cur_avg_far_2 = high_low_range(high[i - 2], low[i - 2]);
        let val_avg_far_2 = sum_avg_far_2 / 5 as f64 * 0.6;
        let cur_avg_far_1 = high_low_range(high[i - 1], low[i - 1]);
        let val_avg_far_1 = sum_avg_far_1 / 5 as f64 * 0.6;
        let cur_avg_body_long = real_body(open[i - 2], close[i - 2]);
        let val_avg_body_long = sum_avg_body_long / 10 as f64 * 1.0;
        out[i] = if candle_color(open[i - 2], close[i - 2]) == 1.0 // 1st white
            && candle_color(open[i - 1], close[i - 1]) == 1.0 // 2nd white
            && candle_color(open[i], close[i]) == 1.0 // 3rd white
            && close[i] > close[i - 1]
            && close[i - 1] > close[i - 2] // consecutive higher closes
            && open[i - 1] > open[i - 2] // 2nd opens within/near 1st rb
            && open[i - 1] <= close[i - 2] + val_avg_near_2
            && open[i] > open[i - 1] // 3rd opens within/near 2nd rb
            && open[i] <= close[i - 1] + val_avg_near_1
            && real_body(open[i - 2], close[i - 2]) > val_avg_body_long // 1st long
            && upper_shadow(open[i - 2], high[i - 2], close[i - 2])
                < val_avg_shadow_short_2 // 1st short upper shadow
            && ((real_body(open[i - 1], close[i - 1])
                < real_body(open[i - 2], close[i - 2]) - val_avg_far_2
                && cur_avg_shadow_long_0
                    < real_body(open[i - 1], close[i - 1])
                        + val_avg_near_1) // 2nd far smaller
                || (cur_avg_shadow_long_0
                    < real_body(open[i - 1], close[i - 1])
                        - val_avg_far_1) // 3rd far smaller
                || (cur_avg_shadow_long_0 < real_body(open[i - 1], close[i - 1])
                    && real_body(open[i - 1], close[i - 1]) < real_body(open[i - 2], close[i - 2])
                    && (upper_shadow(open[i], high[i], close[i])
                        > val_avg_shadow_short_0
                        || upper_shadow(open[i - 1], high[i - 1], close[i - 1])
                            > val_avg_shadow_short_1))
                || (cur_avg_shadow_long_0 < real_body(open[i - 1], close[i - 1])
                    && upper_shadow(open[i], high[i], close[i])
                        > val_avg_shadow_long_0))
        {
            -100.0
        } else {
            0.0
        };
        sum_avg_shadow_short_2 += cur_avg_shadow_short_2
            - (upper_shadow(
                open[trail_avg_shadow_short_2],
                high[trail_avg_shadow_short_2],
                close[trail_avg_shadow_short_2],
            ) + lower_shadow(
                open[trail_avg_shadow_short_2],
                low[trail_avg_shadow_short_2],
                close[trail_avg_shadow_short_2],
            ));
        trail_avg_shadow_short_2 += 1;
        sum_avg_shadow_short_1 += cur_avg_shadow_short_1
            - (upper_shadow(
                open[trail_avg_shadow_short_1],
                high[trail_avg_shadow_short_1],
                close[trail_avg_shadow_short_1],
            ) + lower_shadow(
                open[trail_avg_shadow_short_1],
                low[trail_avg_shadow_short_1],
                close[trail_avg_shadow_short_1],
            ));
        trail_avg_shadow_short_1 += 1;
        sum_avg_shadow_short_0 += cur_avg_shadow_short_0
            - (upper_shadow(
                open[trail_avg_shadow_short_0],
                high[trail_avg_shadow_short_0],
                close[trail_avg_shadow_short_0],
            ) + lower_shadow(
                open[trail_avg_shadow_short_0],
                low[trail_avg_shadow_short_0],
                close[trail_avg_shadow_short_0],
            ));
        trail_avg_shadow_short_0 += 1;
        sum_avg_shadow_long_1 += cur_avg_shadow_long_1
            - real_body(
                open[trail_avg_shadow_long_1],
                close[trail_avg_shadow_long_1],
            );
        trail_avg_shadow_long_1 += 1;
        sum_avg_shadow_long_0 += cur_avg_shadow_long_0
            - real_body(
                open[trail_avg_shadow_long_0],
                close[trail_avg_shadow_long_0],
            );
        trail_avg_shadow_long_0 += 1;
        sum_avg_near_2 +=
            cur_avg_near_2 - high_low_range(high[trail_avg_near_2], low[trail_avg_near_2]);
        trail_avg_near_2 += 1;
        sum_avg_near_1 +=
            cur_avg_near_1 - high_low_range(high[trail_avg_near_1], low[trail_avg_near_1]);
        trail_avg_near_1 += 1;
        sum_avg_far_2 +=
            cur_avg_far_2 - high_low_range(high[trail_avg_far_2], low[trail_avg_far_2]);
        trail_avg_far_2 += 1;
        sum_avg_far_1 +=
            cur_avg_far_1 - high_low_range(high[trail_avg_far_1], low[trail_avg_far_1]);
        trail_avg_far_1 += 1;
        sum_avg_body_long +=
            cur_avg_body_long - real_body(open[trail_avg_body_long], close[trail_avg_body_long]);
        trail_avg_body_long += 1;
        i += 1;
    }

    Ok(())
}