adaptite
Fine-grained reactivity for runite programs.
Adaptite provides reactivity primitives for dependency tracking and incremental computation. Those primitives are:
Signal<T>: a tracked-state value cell, primitively observable — the "signal" familiar from other fine-grained reactivity libraries.effect: a primitive observer that runs once, observes its dependencies, and runs again whenever its dependencies change.Thunk<T>: a tracked-state recomputable value defined by a closure, recomputed on read after any of its dependencies change. AThunkis both an observer and an observable.Memo<T>: aThunkwith an equality (or custom comparator) gate — if a recomputation produces an equal value, downstream observers do not re-run.Event<T>: a push-style source of events of typeT. Immediate subscribers (subscribe) run inline withemit; draining subscriptions (on) queue values and deliver them in order on the microtask flush. Subscriptions cancel on drop.Resource<T>: reactive async state — a value fetched by a future, re-fetched (with stale fetches aborted) whenever its tracked inputs change.watch: an explicitly-scoped observer — only its source closure is tracked, and its handler runs untracked with the new and previous values.scope/on_cleanup/owner: ownership for reactive subgraphs — dispose a whole tree of effects at once, register teardown that runs before an effect re-runs, and re-attach async work to its owner after an.await.Observable: the common trait over everything readable (Signal,Thunk,Memo,Resource), withDynObservable<T>for type-erased handles in component APIs.Source: a low-level observable node for building custom reactive data structures with sub-container granularity (per-key, per-field), includingis_observedfor garbage-collecting dependency units nobody reads, andsource_with_hooksfor tying an external resource — a socket, a file watcher, an upstream subscription — to whether anyone is actually observing the node.writable(get, set): a two-way bindable derived value — a memo bundled with a setter that translates assignments into upstream writes.WritableObservable(Observable+set) makes signals and writable computeds interchangeable in component APIs, so a form binding is one handle rather than a(memo, callback)pair.
Adaptite is built for the runite runtime: effects, draining subscriptions, and resources are flushed or spawned on runite's queues, so anything that schedules work must run on a runtime-managed thread. (Pure signal, thunk, and memo graphs can be read and written without a runtime; nothing that reacts can.)
Because that scheduling goes through runite's thread-local queues, adaptite and
the application must resolve the same runite: two copies in one dependency
tree means two queues, and adaptite's reactive work is flushed by a runtime
nobody is driving. Adaptite therefore depends on a single runite minor at a time
— the exact requirement is in adaptite's Cargo.toml — and reaching a newer
runite minor requires an adaptite release against it. An application should not
pin runite itself; take whatever adaptite resolves.
Adaptite does not function across thread boundaries. It tracks dependencies between entities on the same thread only. Async work feeds the graph from the edges by updating signals or emitting events.
The reactivity model
Lazy, glitch-free propagation
Writes are cheap: setting a signal marks its direct dependents dirty and their transitive dependents "check", and nothing recomputes until it is read. On read, a computed node verifies whether its recorded inputs actually changed (refreshing them first) and recomputes only if so. This makes propagation glitch-free — a computation can never observe a half-updated ("torn") view of the graph — and guarantees each node recomputes at most once per change, even in diamond-shaped graphs.
Signal::set suppresses writes of equal values entirely. A Memo whose
recomputation produces an equal value (under PartialEq or a custom
comparator via memo_by) does not propagate further, so downstream effects
skip their re-runs.
Effects and scheduling
Effects never run inline with the write that triggered them. They are queued
on the reactor's job queue and flushed on the runtime's microtask queue, so
consecutive writes within one task coalesce into a single effect run — batching
is implicit. Host integrations that need synchronous propagation (for example,
native resize loops) can call Reactor::flush_now.
That default lane is not the only one. effect_with(scheduler, f) hands each
ready run to a consumer-supplied EffectScheduler — any Fn(EffectRun) — which
decides when it runs. Marking, coalescing, and dependency verification stay in
the reactor; only the when moves. Consumers build effect phases out of that:
one queue per phase, drained in whatever order and at whatever moment suits the
host, so a render lane can run inside a paint callback instead of on the
microtask queue. Adaptite deliberately ships no opinion about what the phases
are.
use RefCell;
use Rc;
use ;
let reactor = new;
let size = signal_in;
let painted = new;
// The render lane. Nothing in it runs until the host drains it.
let lane: = new;
let effect = reactor.effect_with;
// Later, inside the host's paint callback:
reactor.external_flush;
assert_eq!;
# effect.dispose;
Draining inside Reactor::external_flush reports the whole drain to diagnostic
consumers as a single flush rather than one per effect. A run executed outside
any flush opens one of its own. (The divergence guard counts per drain rather
than per flush, so it stays meaningful across nested flushes either way.)
EffectRun::run must happen on the reactor's thread — verification and the
effect body always do.
Discarding an EffectRun instead of running it is legal: the effect keeps its
dirty mark and is scheduled again on its next invalidation, so a lane may drop
work for a subtree that is no longer visible without stranding it.
Feedback loops
An effect may write state it depends on, as long as the loop converges — for example clamping a value, normalizing input, or syncing two representations. Convergence is reached when the rewritten value is equal to the existing one and the write is suppressed. A loop that never converges is a bug: an effect that runs more than 100 times in a single drain — the outermost flush and everything nested inside it — panics with the effect's creation site instead of hanging the event loop. This guard is enforced in every build, release included (it was debug-only before 0.3, so a release build hung instead); convergent feedback settles far below the limit and is unaffected.
Synchronous read cycles (a thunk whose computation reads itself, directly or
transitively) have no convergent interpretation and always panic, reporting
the cycle path with the source location of each node. For "reduction"-style
computations that want their own previous value, use memo_with_prev, which
passes the last value into the compute closure without creating a cycle.
Ownership and cleanup
Effects and event subscriptions created during another effect's run (or inside
scope(...)) are owned by it: they stay alive without their handles being held
and are disposed when the owner re-runs or is disposed. on_cleanup registers
teardown against the innermost owner; it runs before the owning effect's next
run and on disposal. Top-level effects are owned by their EffectHandle —
dropping the last handle disposes the effect, and leak() opts out.
Subscription handles follow the same rules. To opt out of adoption entirely,
unowned(|| ...) runs a closure with no current owner: everything created
inside is kept alive by its handles alone, even when called from inside an
effect or scope.
Ownership is established by where code runs, which async work escapes: after
an .await, the original owner is no longer on the stack. Capture it first
with owner() and re-enter with Owner::run_in so effects created after the
suspension are still disposed with their scope.
Error boundaries
One buggy widget's panicking effect otherwise unwinds out of the whole flush.
scope_catch(f, on_error) is a scope that confines the blast radius: a panic
from any effect it owns, at any depth, is delivered to the handler as an
ErrorInfo — payload, message, and the failing effect's creation site — instead
of propagating. The nearest enclosing boundary wins, and boundaries nest.
The panicking effect is disposed before the handler runs: its dependency tracking was cut short mid-run, and a panic during dependency verification re-queues it, so leaving it live would re-run and re-panic immediately. The failure is terminal for that effect, and the handler decides what replaces it. Siblings and the rest of the scope keep running.
Boundaries are for bugs. A fetch that 404s or a parse that fails should stay
in the graph as a Result value so downstream nodes can react to it. Under
panic = "abort" there is nothing to catch and the boundary is never invoked.
Async data
resource(source, fetch) connects the graph to runite's async side: source
runs tracked and produces the fetch input; fetch returns a future that is
spawned on the runtime. When the input changes (equality-gated) or refetch()
is called, a new fetch starts and the superseded one is aborted; a stale
completion can never overwrite a newer value. The resource exposes the latest
value (None until first completion) and a separately-tracked loading flag,
so a UI can render stale data with a spinner during refetch.
The ambient reactor, and state that outlives a component
The free constructors (signal, memo, effect, …) create nodes on the
thread's default reactor, obtained from current(). Creating long-lived
reactive state this way — outside any component, from a key handler or a
registry that owns it for the life of the process — is supported: those
nodes join the ambient reactor, which is the same graph a host framework
running on that thread flushes. A pane registry owning a signal per process,
read by components that come and go, is a correct use of the library.
What is not guaranteed for free is that the ambient reactor stays the same
one. The thread default is cached weakly, so it lives only as long as some
node, Reactor handle, or guard keeps it alive. If everything referencing it
is dropped, the next current() installs a fresh, unrelated reactor — and
because writes to a node on an unflushed graph mark dependents stale without
scheduling anything, the symptom is "this value changes and nothing reacts",
with no panic to point at the cause. Adaptite logs that re-install at warn
level on the adaptite::graph target.
An application or framework that owns a graph should make it a fact rather than a coincidence:
// Once, for the lifetime of the application. The guard holds a *strong*
// reference, so the reactor cannot expire and be replaced underneath you.
let reactor = new;
let guard = reactor.enter;
// Anything created from here on joins that reactor, with no handle in scope.
assert_eq!;
let pane_title = signal;
assert_eq!;
drop;
and try_current() returns Option<Reactor> without installing anything, for
code where a missing reactor should be an error rather than a new graph. Two
handles address the same graph exactly when Reactor::id() matches, which is
how a consumer confirms its state landed where it expected.
Deriving without the clone dance
Every closure over a reactive handle otherwise starts with let x = x.clone();.
Observable::map internalizes that for the dominant case — deriving one value
from another:
use ;
let base = signal;
let doubled = base.map; // no manual clone; `base` stays usable
assert_eq!;
base.set;
assert_eq!;
The result is an ordinary Memo, equality-suppressed like any other, built on
the receiver's own reactor rather than the thread default. It does not help an
effect body that captures several handles; that case is still explicit, and a
clone! macro is deliberately deferred until real usage shows it is needed.
Untracked reads
untrack(|| ...) suspends dependency recording, and signal.peek() /
with_peek(...) read a single value without recording. Computed nodes are
still brought up to date before an untracked read.
Examples
Observe a signal using an effect
use Duration;
use ;
use ;
Observe a thunk using an effect
use Duration;
use ;
use ;
Use an event to handle intra-thread messaging
use ;
use event;
use ;
More complete demonstrations live in examples/: a
dependency-switching spreadsheet, a streaming stock ticker with running
statistics and threshold alerts, and an ownership-based screen router.
Tracing
Adaptite emits tracing diagnostics under the
targets adaptite::graph, adaptite::signal, adaptite::thunk,
adaptite::memo, adaptite::effect, adaptite::event, adaptite::scope,
and adaptite::resource. See examples/tracing_subscriber_showcase.rs for a
suggested subscriber setup.
These are for humans reading logs and may change in any release; several are debug-only and absent from optimized builds. A program that wants to count reactive work should read the typed diagnostics below instead.
Causal diagnostics
Performance tools can subscribe to a reactor's structured scheduling stream:
use ;
let reactor = new;
let subscription = reactor.subscribe_diagnostics;
The stream preserves the root write through thunk and memo propagation and reports effect invalidation, queue coalescing, flush epochs, effect run/skip/dispose outcomes, and source locations. Delivery is synchronous on the reactor thread. Callbacks should append the event to an external trace sink and return without reading or mutating the graph.
Diagnostics are available in release builds. Without a subscription, the
path is dormant and mutation/scheduling sites perform only a boolean check.
Dropping DiagnosticSubscription removes the callback.
Accounting for the graph
Two questions the event stream does not answer. Reactor::graph_stats() returns
an O(1) account of what the reactor is holding — live nodes by kind, edges,
observers, queued effects, peaks, and cumulative totals — cheap enough to call
every frame and maintained whether or not anything is subscribed. The intended
use is the difference between two snapshots, which turns a leak into an
assertion:
use ;
let reactor = new;
let before = reactor.graph_stats;
let value = signal_in;
drop;
let after = reactor.graph_stats;
assert_eq!;
assert_eq!;
Reactor::graph_snapshot() is the walking counterpart: every node with its kind,
origin, version and staleness, and every edge, for an inspector or a
post-mortem rather than a per-frame check. And each FlushFinished event
carries a FlushStats saying what that flush actually did, so a settled graph
can be asserted idle rather than inferred idle from a CPU percentage.
A graph can be clean and still leak, because ownership retains what the graph
never sees — an effect that never re-runs keeps every cleanup it registered.
ownership_stats() reports live owner frames, pending cleanups and owned
children for the calling thread, and in tests
debug_assert_ownership_consistent() checks those counts against a walk of the
live owner tree.
The full contract — identity, pairing and panic semantics, flush attribution,
which counters are always maintained, and what it costs — is in
docs/diagnostics.md
(also shipped inside the crate, and in the repository next to this file).
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE)
- MIT license (LICENSE-MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.