#version 450
layout (location = 0) in vec3 a_position;
layout (location = 1) in vec4 a_color;
layout (location = 0) out vec4 v_color;
layout (set = 0, binding = 0) uniform Uniforms {
mat4 u_view_proj;
};
void main() {
v_color = a_color;
gl_Position = u_view_proj * vec4(a_position, 1.0);
// gl_Position = vec4(a_position, 1.0);
}