acute 0.0.1

Modular Data Driven Physics and Render Engine for the rust programming language.
Documentation
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#version 450

layout (location = 0) in vec3 a_position;

layout (location = 1) in vec4 a_color;

layout (location = 0) out vec4 v_color;

layout (set = 0, binding = 0) uniform Uniforms {
    mat4 u_view_proj;
};

void main() {
    v_color = a_color;
    gl_Position = u_view_proj * vec4(a_position, 1.0);
//    gl_Position = vec4(a_position, 1.0);
}