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//! Defines the core components for creating, configuring, and managing agents.
//!
//! This module provides the fundamental building blocks for actors (referred to as agents
//! within the Acton framework). It encapsulates the agent's lifecycle, state management,
//! and configuration.
//!
//! # Key Components
//!
//! * [`ManagedAgent`]: The central struct representing an agent's runtime state machine.
//! It manages the agent's lifecycle (e.g., `Idle`, `Started`), message handling,
//! and interaction with the Acton system.
//! * [`AgentConfig`]: A structure holding the necessary configuration parameters
//! to initialize a new agent, such as its unique identifier (`Ern`) and optional
//! references to its parent supervisor and the system message broker.
//! * [`Idle`]: A type-state marker indicating that a `ManagedAgent` has been configured
//! but has not yet started its main processing loop.
//! * [`Started`]: A type-state marker indicating that a `ManagedAgent` is actively
//! running and processing messages.
//!
//! The primary interaction point for creating and managing agents often involves
//! using [`AgentConfig`] to set up initial parameters and then transitioning a
//! [`ManagedAgent`] from the [`Idle`] state to the [`Started`] state.
/*
* Copyright (c) 2024. Govcraft
*
* Licensed under either of
* * Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
* * MIT license: http://opensource.org/licenses/MIT
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the applicable License for the specific language governing permissions and
* limitations under that License.
*/
// Re-export key types for easier access within the crate and potentially the prelude.
pub use AgentConfig;
pub use Idle;
pub use ManagedAgent;
pub use Started; // Note: `Started` is defined within a submodule
/// Contains the `ManagedAgent` struct and its state-specific implementations (`Idle`, `Started`).
/// Contains the `AgentConfig` struct for agent initialization.