Struct actix_lua::LuaActor [−][src]
pub struct LuaActor {
pub recipients: HashMap<String, Recipient<LuaMessage>>,
// some fields omitted
}Top level struct which holds a lua state for itself.
LuaActor exposed most of the actix context API to the lua enviroment.
ctx.msg
The message sent to Lua actor.
ctx.notify(msg)
Send message msg to self.
ctx.notify_later(msg, seconds)
Send message msg to self after specified period of time.
local recipient = ctx.new_actor(script_path, [actor_name])
Create a new actor with given lua script. returns a recipient which can be used in ctx.send and ctx.do_send.
local result = ctx.send(recipient, msg)
Send message msg to `recipient asynchronously and wait for response.
Equivalent to actix::Recipient.send.
ctx.do_send(recipient, msg)
Send message msg to recipient.
Equivalent to actix::Recipient.do_send.
ctx.terminate()
Terminate actor execution.
Fields
recipients: HashMap<String, Recipient<LuaMessage>>
Methods
impl LuaActor[src]
impl LuaActorpub fn new(
started: Option<String>,
handle: Option<String>,
stopped: Option<String>
) -> Result<LuaActor, LuaError>[src]
pub fn new(
started: Option<String>,
handle: Option<String>,
stopped: Option<String>
) -> Result<LuaActor, LuaError>pub fn add_recipients(
&mut self,
name: &str,
rec: Recipient<LuaMessage>
) -> Option<Recipient<LuaMessage>>[src]
pub fn add_recipients(
&mut self,
name: &str,
rec: Recipient<LuaMessage>
) -> Option<Recipient<LuaMessage>>Add a recipient to the actor's recipient list.
You can send message to the recipient via name with the context API ctx.send(name, message)
Trait Implementations
impl Actor for LuaActor[src]
impl Actor for LuaActortype Context = Context<Self>
Actor execution context type
fn started(&mut self, ctx: &mut Context<Self>)[src]
fn started(&mut self, ctx: &mut Context<Self>)Method is called when actor get polled first time.
fn stopped(&mut self, ctx: &mut Context<Self>)[src]
fn stopped(&mut self, ctx: &mut Context<Self>)Method is called after an actor is stopped, it can be used to perform any needed cleanup work or spawning more actors. This is final state, after this call actor get dropped. Read more
fn stopping(&mut self, ctx: &mut Self::Context) -> Running[src]
fn stopping(&mut self, ctx: &mut Self::Context) -> RunningMethod is called after an actor is in Actor::Stopping state. There could be several reasons for stopping. Context::stop get called by the actor itself. All addresses to current actor get dropped and no more evented objects left in the context. Read more
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>, [src]
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>, Start new asynchronous actor, returns address of newly created actor. Read more
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default, [src]
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default, Start new asynchronous actor, returns address of newly created actor.
fn create<F>(f: F) -> Addr<Self> where
F: FnOnce(&mut Context<Self>) -> Self + 'static,
Self: Actor<Context = Context<Self>>, [src]
fn create<F>(f: F) -> Addr<Self> where
F: FnOnce(&mut Context<Self>) -> Self + 'static,
Self: Actor<Context = Context<Self>>, Use create method, if you need Context object during actor initialization. Read more
impl Handler<LuaMessage> for LuaActor[src]
impl Handler<LuaMessage> for LuaActortype Result = LuaMessage
The type of value that this handle will return
fn handle(&mut self, msg: LuaMessage, ctx: &mut Context<Self>) -> Self::Result[src]
fn handle(&mut self, msg: LuaMessage, ctx: &mut Context<Self>) -> Self::ResultMethod is called for every message received by this Actor