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use crateActorAssistant;
use async_trait;
use Debug;
use Hash;
/// The main Trait from this crate.
///
/// This Trait enable your structs to be used as actors.
/// You will need to use [`Handle`](./trait.Handle.html) or [`Respond`](./trait.Respond.html) Traits in order to accept messages.
///
/// Actors are required to have an Id which type is defined by the developer.
/// The constrains for such Id are `Eq + Hash + Send + Sync + Clone + Debug`
///
/// ```rust,no_run
/// use acteur::{Actor, ActorAssistant};
/// use async_trait::async_trait;
///
/// // You can use any normal struct as an actor. It will contain the actor state. No Arc/Mutex
/// // is required as only one message per instance (different Id) will be handled.
/// #[derive(Debug)]
/// struct Employee {
/// id: u32,
/// salary: u32,
/// }
///
/// #[async_trait]
/// impl Actor for Employee {
/// type Id = u32;
///
/// // You can use or not the actor Id, still, it will be kept by the framework.
/// // This method allows you to acquire any resource you need and save it.
/// async fn activate(id: Self::Id, _: &ActorAssistant<Self>) -> Self {
/// println!("Employee {:?} activated!", id);
/// Employee {
/// id,
/// salary: 0 //Load from DB, set a default, etc
/// }
/// }
///
/// // This method is optional and allows you to delete resources, close sockets, etc.
/// async fn deactivate(&mut self) {
/// println!("Employee {:?} deactivated!", self.id);
/// }
/// }
/// ```
///