# State of the implementation
- ☑️ Actor is activated on first message
- ☑️ Actor can send messages to other actors
- ☑️ System can send messages to any actor
- ☑️ Actor self stop
- ☑️ Stop waits for all actors to consume all messages
- ☑️ System statistics
- ☑️ RPC like messages between actors
- ☑️ Services (statefull or stateless, like actors, without ID and processing messages concurrently)
- ☑️ Automatic deallocation of unused actors
- ☑️ Subscribe to message
- □ Actor deallocation configuration (based in RAM, Actor count or timeout)
- □ Allow more than 150.000 queued messages per actor (waiting for async_std to have unbounded channels: [https://github.com/async-rs/async-std/issues/212]())
- □ Add service with "unlimited" concurrency for cases where DB queries need to be done or cases where they are just the middleman between external world and actors.
# Notes
### Possible names for calls methods:
- send / call
- notify / request
- publish / subscribe
- send_to_service / call_to_service - send_to_actor / call_to_actor