acteur 0.1.1

An actor system that just works. Simple, robust, fast, documented.
Documentation

Acteur Actor System

An actor system written in Rust that just works. Simple, robust, fast, documented.

Main Features

Acteur uses async_std under the hood. This actor system work under the following premises:

  • Simplicity: The API should be small, simple and intuitive
  • Speed: The system should be fast and use all available CPU cores
  • Documented: Everything must be documented with exhaustive examples

Regarding the implementation:

  • Actors have an ID
  • Messages are routed to an Actor and an ID
  • Actor life-cycle is automatically handled by the framework
  • Actors are automatically de/allocated depending of their usage
  • Messages for the same Actor & ID are ordered. Everything else is executed in concurrently.

State of the implementation

  • Actor is activated on first message
  • Actor can send messages to other actors
  • System can send messages to any actor
  • System statistics
  • Automatic deallocation of unused actors
  • Stop waits for all actors to consume all messages
  • Subscribe to message
  • Fan-out messages
  • Allow more than 150.000 queued messages per actor (waiting for async_std to have unbounded channels: https://github.com/async-rs/async-std/issues/212)

Examples

use acteur::{Actor, Handle, Assistant, System};
use async_trait::async_trait;

#[derive(Debug)]
struct Employee {
    salary: u32
}

#[async_trait]
impl Actor for Employee {
    type Id = u32;

    async fn activate(_: Self::Id) -> Self {
        Employee {
            salary: 0//Load from DB or set a default,
        }
    }
}

#[derive(Debug)]
struct SalaryChanged(u32);

#[async_trait]
impl Handle<SalaryChanged> for Employee {
    async fn handle(&mut self, message: SalaryChanged, _: Assistant) {
        self.salary = message.0;
    }
}

fn main() {
    let sys = System::new();

    sys.send::<Employee, SalaryChanged>(42, SalaryChanged(55000));

    sys.block();
}

License