use acoustic_engine::AcousticSolver2D;
fn main() {
let mut solver = AcousticSolver2D::new(100, 100, 1.0, 1.0, 1000.0, 1500.0);
solver.set_absorbing_boundary(15, 0.1);
let dt = solver.stable_dt(0.9);
println!("dt = {dt:e} s (limite CFL respectée)");
solver.inject_source(50, 50, 1000.0);
for _ in 0..100 {
solver.step(dt);
}
println!("t = {:.3e} s, pression au centre : {}", solver.time(), solver.p.get(50, 50));
}