acadrust 0.3.3

A pure Rust library for reading and writing CAD files in DXF format (ASCII and Binary) and DWG format (Binary).
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
//! AttributeDefinition entity - Block attribute template

use crate::entities::{Entity, EntityCommon};
use crate::types::{BoundingBox3D, Color, Handle, LineWeight, Transparency, Vector3};
use std::f64::consts::PI;

/// Attribute flags
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct AttributeFlags {
    /// Attribute is invisible
    pub invisible: bool,
    /// Attribute is constant (value cannot be changed)
    pub constant: bool,
    /// Verification required on input
    pub verify: bool,
    /// Attribute is preset (no prompt during insertion)
    pub preset: bool,
    /// Attribute may not be moved
    pub locked_position: bool,
    /// Attribute is in annotative block
    pub annotative: bool,
}

impl AttributeFlags {
    /// Create from DXF bit flag value
    pub fn from_bits(bits: i32) -> Self {
        Self {
            invisible: (bits & 1) != 0,
            constant: (bits & 2) != 0,
            verify: (bits & 4) != 0,
            preset: (bits & 8) != 0,
            locked_position: (bits & 16) != 0,
            annotative: (bits & 128) != 0,
        }
    }

    /// Convert to DXF bit flag value
    pub fn to_bits(&self) -> i32 {
        let mut bits = 0;
        if self.invisible { bits |= 1; }
        if self.constant { bits |= 2; }
        if self.verify { bits |= 4; }
        if self.preset { bits |= 8; }
        if self.locked_position { bits |= 16; }
        if self.annotative { bits |= 128; }
        bits
    }
}

/// Text horizontal alignment
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum HorizontalAlignment {
    /// Left alignment
    #[default]
    Left = 0,
    /// Center alignment
    Center = 1,
    /// Right alignment
    Right = 2,
    /// Aligned (fit between two points)
    Aligned = 3,
    /// Middle alignment
    Middle = 4,
    /// Fit (stretch to fit between two points)
    Fit = 5,
}

impl HorizontalAlignment {
    /// Create from DXF value
    pub fn from_value(value: i16) -> Self {
        match value {
            1 => HorizontalAlignment::Center,
            2 => HorizontalAlignment::Right,
            3 => HorizontalAlignment::Aligned,
            4 => HorizontalAlignment::Middle,
            5 => HorizontalAlignment::Fit,
            _ => HorizontalAlignment::Left,
        }
    }

    /// Convert to DXF value
    pub fn to_value(&self) -> i16 {
        *self as i16
    }
}

/// Text vertical alignment
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum VerticalAlignment {
    /// Baseline alignment
    #[default]
    Baseline = 0,
    /// Bottom alignment
    Bottom = 1,
    /// Middle alignment
    Middle = 2,
    /// Top alignment
    Top = 3,
}

impl VerticalAlignment {
    /// Create from DXF value
    pub fn from_value(value: i16) -> Self {
        match value {
            1 => VerticalAlignment::Bottom,
            2 => VerticalAlignment::Middle,
            3 => VerticalAlignment::Top,
            _ => VerticalAlignment::Baseline,
        }
    }

    /// Convert to DXF value
    pub fn to_value(&self) -> i16 {
        *self as i16
    }
}

/// Multiline attribute type
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum MTextFlag {
    /// Single-line attribute
    #[default]
    SingleLine = 0,
    /// Multiline attribute
    MultiLine = 2,
    /// Constant multiline attribute
    ConstantMultiLine = 4,
}

impl MTextFlag {
    /// Create from DXF value
    pub fn from_value(value: i16) -> Self {
        match value {
            2 => MTextFlag::MultiLine,
            4 => MTextFlag::ConstantMultiLine,
            _ => MTextFlag::SingleLine,
        }
    }

    /// Convert to DXF value
    pub fn to_value(&self) -> i16 {
        *self as i16
    }
}

/// AttributeDefinition entity - defines a template for block attributes
///
/// Attribute definitions are placed inside block definitions and specify
/// the tag name, prompt, default value, and display properties for block
/// attributes. When a block is inserted, ATTRIB entities are created from
/// these definitions.
///
/// # DXF Entity Type
/// ATTDEF
///
/// # Example
/// ```ignore
/// use acadrust::entities::AttributeDefinition;
/// use acadrust::types::Vector3;
///
/// let mut attdef = AttributeDefinition::new(
///     "PART_NUMBER".to_string(),
///     "Enter part number:".to_string(),
///     "PN-0001".to_string(),
/// );
/// attdef.insertion_point = Vector3::new(0.0, 0.0, 0.0);
/// attdef.height = 2.5;
/// ```
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct AttributeDefinition {
    /// Common entity properties
    pub common: EntityCommon,
    /// Attribute tag (identifier)
    pub tag: String,
    /// Prompt string for user input
    pub prompt: String,
    /// Default value
    pub default_value: String,
    /// Text insertion point
    pub insertion_point: Vector3,
    /// Second alignment point (for non-left alignments)
    pub alignment_point: Vector3,
    /// Text height
    pub height: f64,
    /// Rotation angle in radians
    pub rotation: f64,
    /// Relative X scale factor (width factor)
    pub width_factor: f64,
    /// Oblique angle in radians
    pub oblique_angle: f64,
    /// Text style name
    pub text_style: String,
    /// Text generation flags
    pub text_generation_flags: i16,
    /// Horizontal alignment
    pub horizontal_alignment: HorizontalAlignment,
    /// Vertical alignment
    pub vertical_alignment: VerticalAlignment,
    /// Attribute flags
    pub flags: AttributeFlags,
    /// Field length (optional)
    pub field_length: i16,
    /// Extrusion direction
    pub normal: Vector3,
    /// Multiline text flag
    pub mtext_flag: MTextFlag,
    /// Is this really a multiline attribute
    pub is_multiline: bool,
    /// Number of lines for multiline attribute
    pub line_count: i16,
    /// Lock position in block
    pub lock_position: bool,
}

impl AttributeDefinition {
    /// Create a new attribute definition
    pub fn new(tag: String, prompt: String, default_value: String) -> Self {
        Self {
            common: EntityCommon::default(),
            tag,
            prompt,
            default_value,
            insertion_point: Vector3::ZERO,
            alignment_point: Vector3::ZERO,
            height: 2.5,
            rotation: 0.0,
            width_factor: 1.0,
            oblique_angle: 0.0,
            text_style: "STANDARD".to_string(),
            text_generation_flags: 0,
            horizontal_alignment: HorizontalAlignment::Left,
            vertical_alignment: VerticalAlignment::Baseline,
            flags: AttributeFlags::default(),
            field_length: 0,
            normal: Vector3::UNIT_Z,
            mtext_flag: MTextFlag::SingleLine,
            is_multiline: false,
            line_count: 1,
            lock_position: false,
        }
    }

    /// Create a simple attribute definition with just a tag
    pub fn simple(tag: impl Into<String>) -> Self {
        let tag = tag.into();
        Self::new(tag.clone(), format!("Enter {}:", tag), String::new())
    }

    /// Create an invisible attribute definition
    pub fn invisible(tag: impl Into<String>, default_value: impl Into<String>) -> Self {
        let mut attdef = Self::simple(tag);
        attdef.default_value = default_value.into();
        attdef.flags.invisible = true;
        attdef
    }

    /// Create a constant attribute definition
    pub fn constant(tag: impl Into<String>, value: impl Into<String>) -> Self {
        let mut attdef = Self::simple(tag);
        attdef.default_value = value.into();
        attdef.flags.constant = true;
        attdef
    }

    /// Set the text insertion point
    pub fn set_position(&mut self, point: Vector3) {
        self.insertion_point = point;
        self.alignment_point = point;
    }

    /// Set the text height
    pub fn set_height(&mut self, height: f64) {
        self.height = height;
    }

    /// Set the rotation angle in degrees
    pub fn set_rotation_degrees(&mut self, degrees: f64) {
        self.rotation = degrees * PI / 180.0;
    }

    /// Get the rotation angle in degrees
    pub fn rotation_degrees(&self) -> f64 {
        self.rotation * 180.0 / PI
    }

    /// Set the text style
    pub fn set_text_style(&mut self, style: impl Into<String>) {
        self.text_style = style.into();
    }

    /// Set the alignment
    pub fn set_alignment(&mut self, horizontal: HorizontalAlignment, vertical: VerticalAlignment) {
        self.horizontal_alignment = horizontal;
        self.vertical_alignment = vertical;
    }

    /// Center the text horizontally
    pub fn center_horizontal(&mut self) {
        self.horizontal_alignment = HorizontalAlignment::Center;
    }

    /// Center the text both horizontally and vertically
    pub fn center(&mut self) {
        self.horizontal_alignment = HorizontalAlignment::Center;
        self.vertical_alignment = VerticalAlignment::Middle;
    }

    /// Make the attribute invisible
    pub fn set_invisible(&mut self, invisible: bool) {
        self.flags.invisible = invisible;
    }

    /// Make the attribute constant (unchangeable)
    pub fn set_constant(&mut self, constant: bool) {
        self.flags.constant = constant;
    }

    /// Make the attribute preset (no prompt during insertion)
    pub fn set_preset(&mut self, preset: bool) {
        self.flags.preset = preset;
    }

    /// Require verification on input
    pub fn set_verify(&mut self, verify: bool) {
        self.flags.verify = verify;
    }

    /// Check if this is a visible attribute
    pub fn is_visible(&self) -> bool {
        !self.flags.invisible
    }

    /// Check if this is a constant attribute
    pub fn is_constant(&self) -> bool {
        self.flags.constant
    }

    /// Estimate the width of the text
    pub fn estimated_width(&self) -> f64 {
        // Approximate width based on character count and height
        let char_width = self.height * 0.6 * self.width_factor;
        self.default_value.len() as f64 * char_width
    }

    /// Builder: Set position
    pub fn with_position(mut self, point: Vector3) -> Self {
        self.set_position(point);
        self
    }

    /// Builder: Set height
    pub fn with_height(mut self, height: f64) -> Self {
        self.height = height;
        self
    }

    /// Builder: Set rotation in degrees
    pub fn with_rotation_degrees(mut self, degrees: f64) -> Self {
        self.set_rotation_degrees(degrees);
        self
    }

    /// Builder: Set text style
    pub fn with_text_style(mut self, style: impl Into<String>) -> Self {
        self.text_style = style.into();
        self
    }

    /// Builder: Set invisible
    pub fn with_invisible(mut self) -> Self {
        self.flags.invisible = true;
        self
    }

    /// Builder: Set constant
    pub fn with_constant(mut self) -> Self {
        self.flags.constant = true;
        self
    }

    /// Builder: Set preset
    pub fn with_preset(mut self) -> Self {
        self.flags.preset = true;
        self
    }

    /// Builder: Set layer
    pub fn with_layer(mut self, layer: impl Into<String>) -> Self {
        self.common.layer = layer.into();
        self
    }

    /// Builder: Set color
    pub fn with_color(mut self, color: Color) -> Self {
        self.common.color = color;
        self
    }
}

impl Default for AttributeDefinition {
    fn default() -> Self {
        Self::simple("ATTRIBUTE")
    }
}

impl Entity for AttributeDefinition {
    fn handle(&self) -> Handle {
        self.common.handle
    }

    fn set_handle(&mut self, handle: Handle) {
        self.common.handle = handle;
    }

    fn layer(&self) -> &str {
        &self.common.layer
    }

    fn set_layer(&mut self, layer: String) {
        self.common.layer = layer;
    }

    fn color(&self) -> Color {
        self.common.color
    }

    fn set_color(&mut self, color: Color) {
        self.common.color = color;
    }

    fn line_weight(&self) -> LineWeight {
        self.common.line_weight
    }

    fn set_line_weight(&mut self, weight: LineWeight) {
        self.common.line_weight = weight;
    }

    fn transparency(&self) -> Transparency {
        self.common.transparency
    }

    fn set_transparency(&mut self, transparency: Transparency) {
        self.common.transparency = transparency;
    }

    fn is_invisible(&self) -> bool {
        self.common.invisible || self.flags.invisible
    }

    fn set_invisible(&mut self, invisible: bool) {
        self.common.invisible = invisible;
    }

    fn bounding_box(&self) -> BoundingBox3D {
        let width = self.estimated_width();
        let height = self.height;
        
        // Simple bounding box (doesn't account for rotation)
        BoundingBox3D::new(
            self.insertion_point,
            Vector3::new(
                self.insertion_point.x + width,
                self.insertion_point.y + height,
                self.insertion_point.z,
            ),
        )
    }

    fn translate(&mut self, offset: Vector3) {
        super::translate::translate_attribute_definition(self, offset);
    }

    fn entity_type(&self) -> &'static str {
        "ATTDEF"
    }
    
    fn apply_transform(&mut self, transform: &crate::types::Transform) {
        super::transform::transform_attribute_definition(self, transform);
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_attdef_creation() {
        let attdef = AttributeDefinition::new(
            "TAG".to_string(),
            "Enter value:".to_string(),
            "default".to_string(),
        );
        assert_eq!(attdef.tag, "TAG");
        assert_eq!(attdef.prompt, "Enter value:");
        assert_eq!(attdef.default_value, "default");
    }

    #[test]
    fn test_attdef_simple() {
        let attdef = AttributeDefinition::simple("PART_NO");
        assert_eq!(attdef.tag, "PART_NO");
        assert_eq!(attdef.prompt, "Enter PART_NO:");
    }

    #[test]
    fn test_attdef_invisible() {
        let attdef = AttributeDefinition::invisible("HIDDEN", "secret");
        assert!(attdef.flags.invisible);
        assert_eq!(attdef.default_value, "secret");
    }

    #[test]
    fn test_attdef_constant() {
        let attdef = AttributeDefinition::constant("VERSION", "1.0");
        assert!(attdef.flags.constant);
        assert_eq!(attdef.default_value, "1.0");
    }

    #[test]
    fn test_attdef_rotation() {
        let mut attdef = AttributeDefinition::default();
        attdef.set_rotation_degrees(45.0);
        assert!((attdef.rotation_degrees() - 45.0).abs() < 1e-10);
    }

    #[test]
    fn test_attdef_flags() {
        let flags = AttributeFlags::from_bits(7); // invisible + constant + verify
        assert!(flags.invisible);
        assert!(flags.constant);
        assert!(flags.verify);
        assert!(!flags.preset);
        
        assert_eq!(flags.to_bits(), 7);
    }

    #[test]
    fn test_attdef_alignment() {
        let mut attdef = AttributeDefinition::default();
        attdef.set_alignment(HorizontalAlignment::Center, VerticalAlignment::Middle);
        assert_eq!(attdef.horizontal_alignment, HorizontalAlignment::Center);
        assert_eq!(attdef.vertical_alignment, VerticalAlignment::Middle);
    }

    #[test]
    fn test_attdef_translate() {
        let mut attdef = AttributeDefinition::default();
        attdef.insertion_point = Vector3::new(10.0, 20.0, 0.0);
        attdef.alignment_point = Vector3::new(10.0, 20.0, 0.0);
        
        attdef.translate(Vector3::new(5.0, 5.0, 0.0));
        
        assert_eq!(attdef.insertion_point, Vector3::new(15.0, 25.0, 0.0));
        assert_eq!(attdef.alignment_point, Vector3::new(15.0, 25.0, 0.0));
    }

    #[test]
    fn test_attdef_builder() {
        let attdef = AttributeDefinition::simple("TEST")
            .with_position(Vector3::new(10.0, 10.0, 0.0))
            .with_height(5.0)
            .with_rotation_degrees(90.0)
            .with_invisible()
            .with_layer("ATTRIBUTES");
        
        assert_eq!(attdef.insertion_point, Vector3::new(10.0, 10.0, 0.0));
        assert_eq!(attdef.height, 5.0);
        assert!(attdef.flags.invisible);
        assert_eq!(attdef.common.layer, "ATTRIBUTES");
    }

    #[test]
    fn test_horizontal_alignment() {
        assert_eq!(HorizontalAlignment::from_value(0), HorizontalAlignment::Left);
        assert_eq!(HorizontalAlignment::from_value(1), HorizontalAlignment::Center);
        assert_eq!(HorizontalAlignment::from_value(2), HorizontalAlignment::Right);
        assert_eq!(HorizontalAlignment::Center.to_value(), 1);
    }

    #[test]
    fn test_vertical_alignment() {
        assert_eq!(VerticalAlignment::from_value(0), VerticalAlignment::Baseline);
        assert_eq!(VerticalAlignment::from_value(2), VerticalAlignment::Middle);
        assert_eq!(VerticalAlignment::Middle.to_value(), 2);
    }
}