use crate::entities::{Entity, EntityCommon};
use crate::types::{BoundingBox3D, Color, Handle, LineWeight, Transparency, Vector3};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct InvisibleEdgeFlags {
bits: u8,
}
impl InvisibleEdgeFlags {
pub const NONE: Self = Self { bits: 0 };
pub const FIRST: Self = Self { bits: 1 };
pub const SECOND: Self = Self { bits: 2 };
pub const THIRD: Self = Self { bits: 4 };
pub const FOURTH: Self = Self { bits: 8 };
pub fn new() -> Self {
Self::NONE
}
pub fn from_bits(bits: u8) -> Self {
Self { bits }
}
pub fn bits(&self) -> u8 {
self.bits
}
pub fn is_first_invisible(&self) -> bool {
self.bits & 1 != 0
}
pub fn is_second_invisible(&self) -> bool {
self.bits & 2 != 0
}
pub fn is_third_invisible(&self) -> bool {
self.bits & 4 != 0
}
pub fn is_fourth_invisible(&self) -> bool {
self.bits & 8 != 0
}
pub fn set_first_invisible(&mut self, value: bool) {
if value {
self.bits |= 1;
} else {
self.bits &= !1;
}
}
pub fn set_second_invisible(&mut self, value: bool) {
if value {
self.bits |= 2;
} else {
self.bits &= !2;
}
}
pub fn set_third_invisible(&mut self, value: bool) {
if value {
self.bits |= 4;
} else {
self.bits &= !4;
}
}
pub fn set_fourth_invisible(&mut self, value: bool) {
if value {
self.bits |= 8;
} else {
self.bits &= !8;
}
}
}
impl Default for InvisibleEdgeFlags {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Face3D {
pub common: EntityCommon,
pub first_corner: Vector3,
pub second_corner: Vector3,
pub third_corner: Vector3,
pub fourth_corner: Vector3,
pub invisible_edges: InvisibleEdgeFlags,
}
impl Face3D {
pub fn new(
first: Vector3,
second: Vector3,
third: Vector3,
fourth: Vector3,
) -> Self {
Self {
common: EntityCommon::default(),
first_corner: first,
second_corner: second,
third_corner: third,
fourth_corner: fourth,
invisible_edges: InvisibleEdgeFlags::new(),
}
}
pub fn triangle(first: Vector3, second: Vector3, third: Vector3) -> Self {
Self::new(first, second, third, third)
}
pub fn with_invisible_edges(mut self, flags: InvisibleEdgeFlags) -> Self {
self.invisible_edges = flags;
self
}
pub fn is_triangle(&self) -> bool {
(self.third_corner - self.fourth_corner).length() < 1e-10
}
pub fn corners(&self) -> Vec<Vector3> {
if self.is_triangle() {
vec![self.first_corner, self.second_corner, self.third_corner]
} else {
vec![
self.first_corner,
self.second_corner,
self.third_corner,
self.fourth_corner,
]
}
}
pub fn area(&self) -> f64 {
if self.is_triangle() {
let v1 = self.second_corner - self.first_corner;
let v2 = self.third_corner - self.first_corner;
v1.cross(&v2).length() * 0.5
} else {
let v1 = self.second_corner - self.first_corner;
let v2 = self.third_corner - self.first_corner;
let area1 = v1.cross(&v2).length() * 0.5;
let v3 = self.third_corner - self.first_corner;
let v4 = self.fourth_corner - self.first_corner;
let area2 = v3.cross(&v4).length() * 0.5;
area1 + area2
}
}
}
impl Entity for Face3D {
fn handle(&self) -> Handle {
self.common.handle
}
fn set_handle(&mut self, handle: Handle) {
self.common.handle = handle;
}
fn layer(&self) -> &str {
&self.common.layer
}
fn set_layer(&mut self, layer: String) {
self.common.layer = layer;
}
fn color(&self) -> Color {
self.common.color
}
fn set_color(&mut self, color: Color) {
self.common.color = color;
}
fn line_weight(&self) -> LineWeight {
self.common.line_weight
}
fn set_line_weight(&mut self, weight: LineWeight) {
self.common.line_weight = weight;
}
fn transparency(&self) -> Transparency {
self.common.transparency
}
fn set_transparency(&mut self, transparency: Transparency) {
self.common.transparency = transparency;
}
fn is_invisible(&self) -> bool {
self.common.invisible
}
fn set_invisible(&mut self, invisible: bool) {
self.common.invisible = invisible;
}
fn bounding_box(&self) -> BoundingBox3D {
BoundingBox3D::from_points(&self.corners()).unwrap_or_else(|| BoundingBox3D::new(Vector3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 0.0)))
}
fn translate(&mut self, offset: Vector3) {
super::translate::translate_face3d(self, offset);
}
fn entity_type(&self) -> &'static str {
"3DFACE"
}
fn apply_transform(&mut self, transform: &crate::types::Transform) {
super::transform::transform_face3d(self, transform);
}
fn apply_mirror(&mut self, transform: &crate::types::Transform) {
super::mirror::mirror_face3d(self, transform);
}
}