acadrust 0.1.8

A pure Rust library for reading and writing CAD files in DXF format (ASCII and Binary)
Documentation
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# acadrust


[![Crates.io](https://img.shields.io/crates/v/acadrust.svg)](https://crates.io/crates/acadrust)
[![Documentation](https://docs.rs/acadrust/badge.svg)](https://docs.rs/acadrust)
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
[![Rust](https://img.shields.io/badge/rust-2021-orange.svg)](https://www.rust-lang.org/)

**A pure Rust library for reading and writing CAD drawing exchange files (DXF).**

acadrust provides comprehensive support for the DXF file format with a focus on correctness, type safety, and completeness. Inspired by [ACadSharp](https://github.com/DomCR/ACadSharp), this library brings full-featured DXF file manipulation to the Rust ecosystem.

---

## ✨ Features


### Core Capabilities


- **πŸ“– Read & Write** β€” Full support for both ASCII and Binary DXF formats
- **πŸ”’ Type Safe** β€” Leverages Rust's type system with strongly-typed entities, tables, and objects
- **🌐 Encoding Support** β€” Automatic code page detection and character encoding for pre-2007 files (~40 code pages via `encoding_rs`)
- **πŸ›‘οΈ Failsafe Mode** β€” Optional error-tolerant parsing that collects diagnostics instead of aborting
- **πŸ“‹ Notifications** β€” Structured diagnostic system reporting unsupported elements, warnings, and errors
- **πŸ”— Handle Resolution** β€” Automatic owner handle assignment and handle tracking after read
- **❓ Unknown Entity Preservation** β€” Unrecognized entity types are preserved as `UnknownEntity` with common fields intact

### File Version Support


| Version Code | AutoCAD Version |
|-------------|-----------------|
| AC1012 | R13 |
| AC1014 | R14 |
| AC1015 | 2000 |
| AC1018 | 2004 |
| AC1021 | 2007 (UTF-8) |
| AC1024 | 2010 |
| AC1027 | 2013 |
| AC1032 | 2018+ |

### Supported Entity Types (38)


<details>
<summary>Click to expand full entity list</summary>

#### Basic Entities

- **Point** β€” Single point in 3D space
- **Line** β€” Line segment between two points
- **Circle** β€” Circle defined by center and radius
- **Arc** β€” Circular arc with start and end angles
- **Ellipse** β€” Ellipse or elliptical arc

#### Polylines

- **Polyline** β€” 2D polyline with optional bulge
- **Polyline3D** β€” 3D polyline
- **LwPolyline** β€” Lightweight polyline (optimized 2D)
- **PolyfaceMesh** β€” 3D mesh defined by vertices and faces
- **PolygonMesh** β€” 3D polygon surface mesh (MΓ—N grid)

#### Text & Annotations

- **Text** β€” Single-line text
- **MText** β€” Multi-line formatted text
- **AttributeDefinition** β€” Block attribute template
- **AttributeEntity** β€” Block attribute instance
- **Tolerance** β€” Geometric tolerancing symbols

#### Dimensions & Leaders

- **Dimension** β€” Various dimension types (linear, angular, radial, etc.)
- **Leader** β€” Leader line with annotation
- **MultiLeader** β€” Modern multi-leader with advanced formatting
- **Table** β€” Table with cells, rows, and columns

#### Complex Entities

- **Spline** β€” NURBS curve
- **Hatch** β€” Filled region with pattern
- **Solid** β€” 2D filled polygon
- **Face3D** β€” 3D triangular/quadrilateral face
- **Mesh** β€” Subdivision mesh surface

#### Blocks & References

- **Block** / **BlockEnd** β€” Block definition markers
- **Insert** β€” Block reference (instance)
- **Seqend** β€” Sequence end marker for complex entities

#### Construction Geometry

- **Ray** β€” Semi-infinite line
- **XLine** β€” Infinite construction line

#### Advanced Entities

- **Viewport** β€” Paper space viewport
- **RasterImage** β€” Embedded or linked raster image
- **Solid3D** β€” 3D solid with ACIS data
- **Region** β€” 2D region with ACIS data
- **Body** β€” 3D body with ACIS data
- **MLine** β€” Multi-line with style
- **Wipeout** β€” Masking region
- **Shape** β€” Shape reference
- **Underlay** β€” PDF/DWF/DGN underlay reference
- **Ole2Frame** β€” OLE 2.0 embedded object
- **UnknownEntity** β€” Preserves common fields for unrecognized entity types

</details>

### Table System


Complete support for all standard tables:

| Table | Description |
|-------|-------------|
| **Layer** | Drawing layers with color, linetype, and visibility |
| **LineType** | Line patterns and dash definitions |
| **TextStyle** | Font and text formatting settings |
| **DimStyle** | Dimension appearance and behavior |
| **BlockRecord** | Block definition registry |
| **AppId** | Application identifier registry |
| **View** | Named view configurations |
| **VPort** | Viewport configurations |
| **UCS** | User coordinate system definitions |

### Objects (Non-Graphical Elements)


- **Dictionary** / **DictionaryWithDefault** β€” Key-value storage for objects
- **DictionaryVariable** β€” Named variable in a dictionary
- **Group** β€” Named entity collections
- **Layout** β€” Model/paper space layout definitions
- **MLineStyle** β€” Multi-line style definitions
- **MultiLeaderStyle** β€” Multi-leader style definitions
- **TableStyle** β€” Table formatting styles
- **PlotSettings** β€” Print/plot configurations
- **Scale** β€” Annotation scale definitions
- **ImageDefinition** / **ImageDefinitionReactor** β€” Raster image definitions and reactors
- **XRecord** β€” Extended data records
- **SortEntitiesTable** β€” Entity draw order
- **VisualStyle** β€” 3D visual style definitions
- **Material** β€” Material definitions
- **GeoData** β€” Geolocation data
- **SpatialFilter** β€” Spatial clipping filter
- **RasterVariables** β€” Raster display settings
- **BookColor** β€” Color book (DBCOLOR) entries
- **PlaceHolder** β€” Placeholder objects
- **WipeoutVariables** β€” Wipeout display settings

### CLASSES Section


Full support for the CLASSES section β€” reading, storing, and writing DXF class definitions with all standard fields (class name, DXF name, application name, proxy flags, instance count).

### Extended Data (XData)


Full support for application-specific extended data:

- String, binary, and numeric values
- 3D points, directions, and displacements
- Layer references and database handles
- Nested data structures with control strings

### Reactors & Extension Dictionaries


Full support for entity/object reactor chains (group code 102 `{ACAD_REACTORS}`) and extension dictionaries (`{ACAD_XDICTIONARY}`), read and written for all entity and object types.

---

## πŸ“¦ Installation


Add acadrust to your `Cargo.toml`:

```toml
[dependencies]
acadrust = "0.1.8"
```

Or install via cargo:

```bash
cargo add acadrust
```

---

## πŸš€ Quick Start


### Reading a DXF File


```rust
use acadrust::{CadDocument, DxfReader};

fn main() -> acadrust::Result<()> {
    // Open and read a DXF file
    let doc = DxfReader::from_file("drawing.dxf")?.read()?;
    
    // Access document properties
    println!("Version: {:?}", doc.header().version);
    
    // Iterate over entities in model space
    for entity in doc.entities() {
        println!("Entity: {:?}", entity);
    }
    
    // Check parse notifications
    for note in doc.notifications.iter() {
        println!("[{:?}] {}", note.level, note.message);
    }
    
    Ok(())
}
```

### Reading with Failsafe Mode


```rust
use acadrust::{DxfReader};
use acadrust::io::dxf::DxfReaderConfiguration;

fn main() -> acadrust::Result<()> {
    let config = DxfReaderConfiguration { failsafe: true };
    let doc = DxfReader::from_file("drawing.dxf")?
        .with_configuration(config)
        .read()?;
    
    // Even if some sections had errors, the document is partially populated
    println!("Entities read: {}", doc.entities().len());
    println!("Notifications: {}", doc.notifications.len());
    
    Ok(())
}
```

### Writing a DXF File


```rust
use acadrust::{CadDocument, DxfWriter, Line, Layer, Vector3};

fn main() -> acadrust::Result<()> {
    // Create a new document
    let mut doc = CadDocument::new();
    
    // Add a layer
    let layer = Layer::new("MyLayer");
    doc.layers_mut().add(layer)?;
    
    // Create and add a line
    let line = Line {
        start: Vector3::new(0.0, 0.0, 0.0),
        end: Vector3::new(100.0, 100.0, 0.0),
        ..Default::default()
    };
    doc.add_entity(line);
    
    // Write to file
    DxfWriter::new(&doc).write_to_file("output.dxf")?;
    
    Ok(())
}
```

### Working with Layers


```rust
use acadrust::{CadDocument, Layer, Color};

fn main() -> acadrust::Result<()> {
    let mut doc = CadDocument::new();
    
    // Create a custom layer
    let mut layer = Layer::new("Annotations");
    layer.color = Color::from_index(1); // Red
    layer.is_frozen = false;
    layer.is_locked = false;
    
    doc.layers_mut().add(layer)?;
    
    // Access existing layers
    if let Some(layer) = doc.layers().get("0") {
        println!("Default layer color: {:?}", layer.color);
    }
    
    Ok(())
}
```

### Creating Complex Entities


```rust
use acadrust::{CadDocument, LwPolyline, LwVertex, Vector2, Circle, Arc};

fn main() -> acadrust::Result<()> {
    let mut doc = CadDocument::new();
    
    // Create a rectangle using LwPolyline
    let mut polyline = LwPolyline::new();
    polyline.vertices = vec![
        LwVertex { position: Vector2::new(0.0, 0.0), ..Default::default() },
        LwVertex { position: Vector2::new(100.0, 0.0), ..Default::default() },
        LwVertex { position: Vector2::new(100.0, 50.0), ..Default::default() },
        LwVertex { position: Vector2::new(0.0, 50.0), ..Default::default() },
    ];
    polyline.is_closed = true;
    doc.add_entity(polyline);
    
    // Create a circle
    let circle = Circle {
        center: Vector3::new(50.0, 25.0, 0.0),
        radius: 10.0,
        ..Default::default()
    };
    doc.add_entity(circle);
    
    Ok(())
}
```

---

## πŸ—οΈ Architecture


acadrust uses a trait-based design for maximum flexibility and extensibility:

```
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                       CadDocument                            β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚
β”‚  β”‚   Header    β”‚  β”‚    Tables    β”‚  β”‚      Entities       β”‚ β”‚
β”‚  β”‚  Variables  β”‚  β”‚              β”‚  β”‚                     β”‚ β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚ - Layers     β”‚  β”‚ - Lines, Circles    β”‚ β”‚
β”‚                   β”‚ - LineTypes  β”‚  β”‚ - Polylines, Arcs   β”‚ β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”‚ - Styles     β”‚  β”‚ - Text, Dimensions  β”‚ β”‚
β”‚  β”‚   Blocks    β”‚  β”‚ - DimStyles  β”‚  β”‚ - Hatches, Splines  β”‚ β”‚
β”‚  β”‚             β”‚  β”‚ - VPorts     β”‚  β”‚ - 3D, Mesh, Images  β”‚ β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β”‚                                                              β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚
β”‚  β”‚            Objects               β”‚  β”‚  Notifications   β”‚ β”‚
β”‚  β”‚  Dictionaries, Groups, Styles,   β”‚  β”‚  Warnings, Errorsβ”‚ β”‚
β”‚  β”‚  Layouts, XRecords, Materials    β”‚  β”‚  Diagnostics     β”‚ β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β”‚                                                              β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”β”‚
β”‚  β”‚                      Classes                             β”‚β”‚
β”‚  β”‚  DXF class definitions (name, app, proxy flags, count)   β”‚β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
```

### Core Traits


| Trait | Purpose |
|-------|---------|
| `Entity` | Base trait for all graphical entities |
| `TableEntry` | Base trait for table entries (layers, styles, etc.) |
| `CadObject` | Common interface for all CAD objects |

### Key Types


| Type | Description |
|------|-------------|
| `CadDocument` | Central document container |
| `DxfReader` | DXF file reader (ASCII and binary) |
| `DxfWriter` | DXF file writer |
| `DxfReaderConfiguration` | Reader options (failsafe mode) |
| `Handle` | Unique object identifier |
| `Vector2` / `Vector3` | 2D and 3D coordinate types |
| `Color` | CAD color (indexed or true color) |
| `LineWeight` | Line thickness enumeration |
| `Transform` | Transformation matrices |
| `NotificationCollection` | Parse diagnostics and warnings |

---

## βš™οΈ Dependencies


acadrust is built on a foundation of high-quality Rust crates:

| Crate | Purpose |
|-------|---------|
| `thiserror` / `anyhow` | Error handling |
| `nom` | Parser combinators for binary parsing |
| `byteorder` | Cross-platform byte order handling |
| `flate2` | Compression/decompression |
| `nalgebra` | Linear algebra and transformations |
| `indexmap` | Ordered hash maps |
| `rayon` | Parallel iterators |
| `encoding_rs` | Character encoding support |
| `bitflags` | Type-safe bitflags |

---

## πŸ§ͺ Testing


Run the test suite:

```bash
# Run all tests

cargo test

# Run with output

cargo test -- --nocapture

# Run specific test

cargo test test_read_minimal_dxf
```

Run benchmarks:

```bash
cargo bench
```

---

## ️ Roadmap


- [x] ASCII DXF read/write
- [x] Binary DXF read/write
- [x] Full entity, table, and object coverage
- [x] CLASSES section support
- [x] Character encoding / code page support
- [x] Failsafe (error-tolerant) reading mode
- [x] Unknown entity preservation
- [ ] Full DWG binary format support
- [ ] Geometric operations (offset, trim, extend)
- [ ] SVG/PDF export
- [ ] Spatial indexing for large drawings

---

## 🀝 Contributing


Contributions are welcome! Please feel free to submit a Pull Request.

1. Fork the repository
2. Create your feature branch (`git checkout -b feature/amazing-feature`)
3. Commit your changes (`git commit -m 'Add some amazing feature'`)
4. Push to the branch (`git push origin feature/amazing-feature`)
5. Open a Pull Request

### Development Setup


```bash
# Clone the repository

git clone https://github.com/hakanaktt/acadrust.git
cd acadrust

# Build the project

cargo build

# Run tests

cargo test

# Check formatting

cargo fmt --check

# Run clippy

cargo clippy
```

---

## πŸ“„ License


This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.

---

## πŸ™ Acknowledgments


- [ACadSharp]https://github.com/DomCR/ACadSharp - The C# library that inspired this project
- The Rust community for excellent tooling and libraries
- All contributors who help improve this library

---

## πŸ“ž Support


- **Issues**: [GitHub Issues]https://github.com/hakanaktt/acadrust/issues
- **Discussions**: [GitHub Discussions]https://github.com/hakanaktt/acadrust/discussions

---

<p align="center">
  Made with ❀️ in Rust
</p>