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//! DrawerDock: a right-edge rail of always-visible vertical tabs, each
//! fronting a docked side panel — at most ONE open, and the panel
//! column vanishes entirely while none is (app-kits 1255; the web
//! team-page drawer rail, translated to cells).
//!
//! The reference surface (abstractcontinuum's team page) keeps
//! Assistant / Members / Files / Leaderboard / Desk behind a persistent
//! strip of vertical tabs on the right edge: click a tab and its panel
//! docks open beside the content; click the active tab (or the panel's
//! ✕) and the surface collapses back to the bare rail. This widget is
//! that contract in the layout tree:
//!
//! - **Docked, not overlaid.** The panel is a LAYOUT column between the
//! content and the rail — content reflows around it, exactly like the
//! web page. The transient, sliding, scrimmed cousin is
//! [`app::drawer`](crate::app::drawer); this is persistent chrome.
//! - **Collapsed = a rail, open = one panel.** `open` is a
//! `Signal<Option<String>>` of the drawer id (`None` = collapsed).
//! Bind it to drive the dock from keys or restore it across sessions;
//! the dock renders and mutates it but never owns routing (the
//! cycle-7 router ruling, PageHost's).
//! - **Closed = disposed** (the PageHost recipe, zero-idle law): only
//! the open drawer's body is mounted, inside a per-open GENERATION
//! scope. Durable drawer state lives in app signals created OUTSIDE
//! the builders, which re-read them on remount.
//! - **Badges** ride the tabs ([`DrawerDock::drawer_badge`]): a themed
//! dot under the vertical label, resolved reactively — the "something
//! waits behind this drawer" affordance, readable without opening.
//! - **Vertical means stacked graphemes, not rotated glyphs.** A terminal
//! cell has no text transform or writing mode, so the portable rail
//! prints one grapheme cluster per row. True 90-degree text would have
//! to be caller-supplied raster artwork; it is not terminal text and
//! loses the portable, searchable, semantic label contract.
//!
//! ## Interaction contract
//!
//! Click a tab, or focus it and press Enter/Space: open that drawer
//! (replacing any other). Activate the ACTIVE tab or its header ✕ to
//! collapse. (Esc also collapses, but
//! only while focus sits INSIDE the panel — a text-only drawer that
//! never takes focus closes by mouse alone, like the web reference.)
//! Drawer BUILDERS must not write `open` synchronously — a redirect
//! belongs in `on_change` or an effect; the builder runs inside the
//! panel's own tracked computation, where a same-turn write silently
//! desyncs state from screen (debug builds assert). Tabs render
//! top-down at fixed height: keep titles short — a tab past the
//! viewport bottom is clipped and unreachable by mouse (a
//! height-aware rail is future work). `on_change` fires on
//! DOCK-driven transitions after the state write (disposal-safe, the
//! 0297 law); external writes to a bound `open` signal switch panels
//! without firing it. There are no container-reserved chords: apps
//! bind their own keys by writing `open` — the signal IS the API
//! (PageHost's chords exist because a page host owns navigation; a
//! dock does not).
//!
//! OWNER: TABS (app-kits wave).
use std::cell::RefCell;
use std::rc::Rc;
use crate::base::Point;
use crate::layout::{Dimension, Edges, Style as LayoutStyle};
use crate::reactive::{Scope, Signal};
use crate::render::Style;
use crate::theme::TokenSet;
use crate::ui::{
dyn_view, dyn_view_scoped, Element, EventCtx, Key, Mods, MouseButton, MouseKind, Phase, Role,
UiEvent, View,
};
use unicode_segmentation::UnicodeSegmentation;
/// The header close affordance — `✕` U+2715, the engine's established
/// dismiss glyph (Block close, List `on_remove`): East-Asian-NARROW,
/// absent from emoji-data, single-width everywhere.
const CLOSE_GLYPH: &str = "✕";
/// Rail column width in cells: padding, glyph, padding.
const RAIL_W: i32 = 3;
type DrawerBuilder = Box<dyn FnMut(Scope) -> View>;
type BadgeFn = Rc<dyn Fn() -> bool>;
type ChangeBox = Box<dyn FnMut(Option<&str>)>;
type ChangeFn = Rc<RefCell<Option<ChangeBox>>>;
struct DrawerDef {
id: String,
title: String,
badge: Option<BadgeFn>,
build: DrawerBuilder,
/// Overrides the dock-wide `panel_width` while THIS drawer is open.
/// `None` = use the dock's value.
width: Option<i32>,
}
/// The right-edge drawer rail + docked panel. See the [module
/// docs](self) for the contract; the canonical build is `.view(cx)`.
pub struct DrawerDock {
content: View,
drawers: Vec<DrawerDef>,
open: Option<Signal<Option<String>>>,
panel_width: i32,
on_change: Option<ChangeBox>,
layout: Option<LayoutStyle>,
}
impl DrawerDock {
/// A dock around `content` (the main surface; it keeps every cell
/// the rail and panel do not use).
pub fn new(content: View) -> DrawerDock {
DrawerDock {
content,
drawers: Vec::new(),
open: None,
panel_width: 36,
on_change: None,
layout: None,
}
}
/// Add a drawer: `id` (state key), `title` (vertical tab label AND
/// panel header), and the body builder. The builder runs on OPEN
/// inside a generation scope that dies on close/switch — durable
/// state belongs to signals created outside it (module docs).
pub fn drawer(
mut self,
id: impl Into<String>,
title: impl Into<String>,
build: impl FnMut(Scope) -> View + 'static,
) -> DrawerDock {
let id = id.into();
debug_assert!(
self.drawers.iter().all(|d| d.id != id),
"DrawerDock: duplicate drawer id {id:?} — the first registration \
wins every lookup, the second is unreachable",
);
self.drawers.push(DrawerDef {
id,
title: title.into(),
badge: None,
build: Box::new(build),
width: None,
});
self
}
/// Widen (or narrow) the LAST added drawer's panel, overriding the
/// dock-wide [`panel_width`](Self::panel_width) while that drawer is
/// open. Same floor of 8 cells.
///
/// The panel is rebuilt whenever the open drawer changes, so this
/// resolves per open drawer rather than once for the dock — which is
/// what `panel_width` alone could not express.
///
/// Requested by a consumer whose leaderboard drawer needs five
/// reputation columns plus rank, name and score, beside Members and
/// Files panels that are fine narrow. Their fallback was compressing
/// to two-character cells, which shows the numbers and is not the
/// same panel.
///
/// It attaches to the last `.drawer(..)` exactly like
/// [`drawer_badge`](Self::drawer_badge), for the same reason: the
/// value belongs to one drawer, and a `|id| -> width` closure would
/// make the caller re-state ids the builder already knows.
///
/// ```
/// # use abstracttui::widgets::DrawerDock;
/// # use abstracttui::ui::Element;
/// DrawerDock::new(Element::new().build())
/// .drawer("members", "Members", |_| Element::new().build())
/// .drawer("board", "Leaderboard", |_| Element::new().build())
/// .drawer_width(64) // the board only
/// .panel_width(32); // everything else
/// ```
pub fn drawer_width(mut self, w: i32) -> DrawerDock {
debug_assert!(
!self.drawers.is_empty(),
"DrawerDock::drawer_width attaches to the LAST added drawer — \
call it after `.drawer(..)`, never before the first one",
);
if let Some(last) = self.drawers.last_mut() {
last.width = Some(w.max(8));
}
self
}
/// Attach a reactive badge to the LAST added drawer: while `f`
/// answers true, a themed dot renders under that tab's label.
/// Resolved inside the rail's reactive region — read signals freely.
pub fn drawer_badge(mut self, f: impl Fn() -> bool + 'static) -> DrawerDock {
debug_assert!(
!self.drawers.is_empty(),
"DrawerDock::drawer_badge attaches to the LAST added drawer — \
call it after `.drawer(..)`, never before the first one",
);
if let Some(last) = self.drawers.last_mut() {
last.badge = Some(Rc::new(f));
}
self
}
/// Bind the open-drawer state (`None` = collapsed). The dock writes
/// it on tab/✕/Esc interactions; the app may write it any time —
/// external writes switch panels without firing `on_change`.
pub fn open(mut self, sig: Signal<Option<String>>) -> DrawerDock {
self.open = Some(sig);
self
}
/// Panel column width in cells (default 36).
pub fn panel_width(mut self, w: i32) -> DrawerDock {
self.panel_width = w.max(8);
self
}
/// Observe DOCK-driven transitions (`Some(id)` opened, `None`
/// collapsed). Fires after the state write; a handler may dispose
/// the dock's scope (0297).
pub fn on_change(mut self, f: impl FnMut(Option<&str>) + 'static) -> DrawerDock {
self.on_change = Some(Box::new(f));
self
}
/// Root layout override (default: fill the parent).
pub fn layout(mut self, layout: LayoutStyle) -> DrawerDock {
self.layout = Some(layout);
self
}
/// Build with the ambient theme's tokens.
pub fn view(self, cx: Scope) -> View {
let t = super::theme_tokens(cx);
self.element(cx, &t).build()
}
/// Build against explicit tokens (theming recipes / tests).
pub fn element(self, cx: Scope, t: &TokenSet) -> Element {
let DrawerDock {
content,
drawers,
open,
panel_width,
on_change,
layout,
} = self;
let open = open.unwrap_or_else(|| cx.signal(None));
let on_change: ChangeFn = Rc::new(RefCell::new(on_change));
// Shared defs: the rail reads titles/badges, the panel slot
// takes the builders. The RefCell borrow spans the USER's
// builder in the panel closure — safe because effect re-runs
// are never inline (reactive law), so no reentry path exists;
// the debug_assert below keeps the builder honest instead.
let tab_focus: Vec<Signal<bool>> = (0..drawers.len()).map(|_| cx.signal(false)).collect();
let defs = Rc::new(RefCell::new(drawers));
// The dock's ONE transition choke point: every interaction
// (tab click, ✕, Esc) funnels here so `on_change` can never
// miss a dock-driven write. Same-value writes are elided.
let transition = Rc::new(move |next: Option<String>| {
if open.get_untracked() == next {
return;
}
open.set(next.clone());
// Take the callback OUT while it runs (reentrancy: a
// handler opening another drawer must not hit the RefCell).
let taken = on_change.borrow_mut().take();
if let Some(mut f) = taken {
f(next.as_deref());
if on_change.borrow().is_none() {
*on_change.borrow_mut() = Some(f);
}
}
});
// ---- panel: a generation-scoped slot keyed on the open id ----
let panel_defs = defs.clone();
let panel_transition = transition.clone();
let panel_t = *t;
let panel = dyn_view_scoped(
LayoutStyle::default().height(Dimension::Percent(1.0)),
move |gcx| {
let Some(id) = open.get() else {
// Collapsed: the slot solves to zero width — the
// content column absorbs every cell the panel had.
return Element::new()
.style(LayoutStyle::default().width(Dimension::Cells(0)))
.build();
};
let mut defs = panel_defs.borrow_mut();
let Some(def) = defs.iter_mut().find(|d| d.id == id) else {
// Unknown id (a stale restore): render collapsed but
// do NOT rewrite the app's signal from render — a
// later registration may redeem it.
return Element::new()
.style(LayoutStyle::default().width(Dimension::Cells(0)))
.build();
};
let title = def.title.clone();
let width = def.width.unwrap_or(panel_width);
let body = (def.build)(gcx);
drop(defs);
// A builder that writes `open` SYNCHRONOUSLY writes a
// dependency of the computation running it. The engine's
// law makes a self-invalidating computation a named
// panic, but through the Dyn flush path the re-run is
// swallowed — state and screen silently desync
// (adversarial review P1). Make it loud where the law
// could not: redirect from `on_change` or an effect,
// never from inside the builder.
debug_assert!(
open.get_untracked().as_deref() == Some(id.as_str()),
"DrawerDock: drawer builder {id:?} wrote `open` while its \
panel was being built — redirect from `on_change` or an \
effect instead",
);
let close = panel_transition.clone();
let close_esc = panel_transition.clone();
let bg = panel_t.surface_raised;
// Header: title + a ✕ whose hit region is the whole
// trailing corner (the drawer close-corner rule, 0.3.1:
// a one-cell target at the panel edge is exactly where
// real terminals quantize an edge click into the
// neighbouring column — give it jitter room).
let header_title = title.clone();
let header = Element::new()
.style(
LayoutStyle::default()
.height(Dimension::Cells(1))
.width(Dimension::Percent(1.0))
.shrink(0.0),
)
.draw(move |canvas, rect| {
if rect.is_empty() {
return;
}
// Title truncated CLEAR of the ✕ corner: the
// close hot zone is the trailing 4 cells, so the
// title may use at most `w - 7` columns (start
// x+2, one-cell gap before the zone). Without
// this, a long title's clickable cells fell
// INSIDE the zone and clicking the title closed
// the panel (adversarial review P2-1/2).
let avail = rect.w - 7;
if avail > 0 {
let ink = Style::new().fg(panel_t.text).bg(bg).bold();
let mut shown = String::new();
let mut used = 0;
for g in header_title.graphemes(true) {
let gw = crate::text::width(g);
if used + gw > avail {
break;
}
shown.push_str(g);
used += gw;
}
canvas.print_styled(Point::new(rect.x + 2, rect.y), &shown, &ink);
}
if rect.w >= 6 {
let dim = Style::new().fg(panel_t.text_faint).bg(bg);
canvas.print_styled(
Point::new(rect.right() - 2, rect.y),
CLOSE_GLYPH,
&dim,
);
}
})
.on(Phase::Bubble, move |ctx: &mut EventCtx, ev: &UiEvent| {
if let UiEvent::Mouse(m) = ev {
if m.kind == MouseKind::Down(MouseButton::Left) {
let rect = ctx.current_rect();
// Trailing REGION: the glyph cell, the
// margin beside it, two cells of jitter.
if m.pos.x >= rect.right() - 4 {
close(None);
ctx.stop_propagation();
}
}
}
})
.build();
Element::new()
.style(
LayoutStyle::column()
.width(Dimension::Cells(width))
.height(Dimension::Percent(1.0)),
)
// Ground fill + chrome, before children paint:
// a left border seam (content | panel reads as two
// surfaces, not one smear) and a header underline.
.draw(move |canvas, rect| {
if rect.is_empty() {
return;
}
let ink = Style::new().fg(panel_t.text).bg(bg);
canvas.fill_styled(rect, ' ', &ink);
let seam = Style::new().fg(panel_t.border).bg(bg);
for y in rect.y..rect.bottom() {
canvas.print_styled(Point::new(rect.x, y), "\u{2502}", &seam);
}
if rect.h > 1 {
for x in (rect.x + 1)..rect.right() {
canvas.print_styled(Point::new(x, rect.y + 1), "\u{2500}", &seam);
}
}
})
// Esc collapses while the key routes through the
// panel subtree (focus inside it). Bubble phase: an
// inner editor that consumed Esc wins.
.on(Phase::Bubble, move |ctx: &mut EventCtx, ev: &UiEvent| {
if let UiEvent::Key(k) = ev {
if k.key == Key::Escape && k.mods == Mods::NONE {
close_esc(None);
ctx.stop_propagation();
}
}
})
.child(header)
// One fixed row over the underline the ground drew.
.child(
Element::new()
.style(
LayoutStyle::default()
.height(Dimension::Cells(1))
.shrink(0.0),
)
.build(),
)
.child(
Element::new()
.style(LayoutStyle::column().grow(1.0).padding(Edges {
left: 2,
right: 1,
top: 0,
bottom: 0,
}))
.child(body)
.build(),
)
.build()
},
);
// ---- rail: always-visible vertical tabs ----------------------
let rail_defs = defs;
let rail_transition = transition;
let rail_t = *t;
let rail = dyn_view(
LayoutStyle::column()
.width(Dimension::Cells(RAIL_W))
.height(Dimension::Percent(1.0))
.shrink(0.0),
move || {
let active = open.get();
let mut col = Element::new()
.style(
LayoutStyle::column()
.width(Dimension::Cells(RAIL_W))
.height(Dimension::Percent(1.0)),
)
// The rail strip's own ground (below the tab blocks).
.draw(move |canvas, rect| {
let ink = Style::new().fg(rail_t.text_faint).bg(rail_t.surface);
canvas.fill_styled(rect, ' ', &ink);
})
.role(Role::Tabs)
.access_label("drawers");
let defs = rail_defs.borrow();
for (def_index, def) in defs.iter().enumerate() {
let id = def.id.clone();
let is_active = active.as_deref() == Some(id.as_str());
let focus = tab_focus[def_index];
// Grapheme clusters, one per rail row: a combining
// accent or ZWJ family renders as ONE glyph, never
// shredded across rows (adversarial review P2-3).
let label: Vec<String> =
def.title.graphemes(true).map(str::to_string).collect();
let badge = def.badge.as_ref().is_some_and(|f| f());
// Tab block: one blank row, the label vertically,
// an optional badge dot, one blank row.
let rows = label.len() as i32 + 2 + i32::from(badge);
let accent = rail_t.accent;
let toggle = rail_transition.clone();
let toggle_key = toggle.clone();
let next = if is_active { None } else { Some(id) };
let next_key = next.clone();
let access_label = def.title.clone();
// The rail Dyn regenerates on active/badge changes.
// Remember keyboard ownership before replacement and
// hand it to the corresponding new tab.
let restore_focus = focus.get_untracked();
let tab = Element::new()
.style(
LayoutStyle::default()
.width(Dimension::Cells(RAIL_W))
.height(Dimension::Cells(rows))
.shrink(0.0),
)
.role(Role::Tab)
.access_label(access_label)
.access_value(move || {
if is_active {
"selected"
} else {
"not selected"
}
.into()
})
.draw(move |canvas, rect| {
if rect.is_empty() {
return;
}
// Untracked at paint time: FocusIn damages
// this rect, so the next frame observes the
// signal without regenerating (and thereby
// disposing) the focused tab itself.
let is_focused = focus.get_untracked();
let (fg, bg) = if is_active {
(rail_t.accent, rail_t.surface_raised)
} else if is_focused {
(rail_t.accent, rail_t.surface)
} else {
(rail_t.text_faint, rail_t.surface)
};
let ink = if is_focused {
Style::new().fg(fg).bg(bg).bold()
} else {
Style::new().fg(fg).bg(bg)
};
canvas.fill_styled(rect, ' ', &ink);
let x = rect.x + 1;
for (i, g) in label.iter().enumerate() {
let y = rect.y + 1 + i as i32;
if y >= rect.bottom() {
break;
}
canvas.print_styled(Point::new(x, y), g, &ink);
}
if badge {
let y = rect.y + 1 + label.len() as i32;
if y < rect.bottom() {
let dot = Style::new().fg(accent).bg(bg);
canvas.print_styled(Point::new(x, y), "●", &dot);
}
}
})
.on(
Phase::Bubble,
move |ctx: &mut EventCtx, ev: &UiEvent| match ev {
UiEvent::Mouse(m)
if m.kind == MouseKind::Down(MouseButton::Left) =>
{
toggle(next.clone());
ctx.stop_propagation();
}
UiEvent::Key(k)
if matches!(k.key, Key::Enter | Key::Char(' '))
&& k.mods == Mods::NONE =>
{
toggle_key(next_key.clone());
ctx.stop_propagation();
}
_ => {}
},
)
.focusable()
.focus_signal(focus);
let tab = if restore_focus { tab.autofocus() } else { tab };
col = col.child(tab.build());
}
col.build()
},
);
Element::new()
.style(layout.unwrap_or_else(|| {
LayoutStyle::row()
.width(Dimension::Percent(1.0))
.height(Dimension::Percent(1.0))
}))
.child(
Element::new()
.style(
LayoutStyle::column()
.grow(1.0)
.height(Dimension::Percent(1.0)),
)
.child(content)
.build(),
)
.child(panel)
.child(rail)
}
}
#[cfg(test)]
#[path = "drawer_dock_tests.rs"]
mod tests;