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//! Live instance tree: damage collection, layout mirroring, hit testing,
//! focus and event routing. Mounting/unmounting (including the `Dyn`
//! reactive-region lifecycle) lives in `ui::mount`.
//!
//! ## Borrow discipline
//!
//! The instance store (`TreeCore`) sits behind `Rc<RefCell>` shared with
//! Dyn effects. NO borrow is held across user code: mounts borrow in
//! short bursts; dispatch collects handler `Rc`s first, releases, then
//! invokes. A handler may set signals, which synchronously remounts some
//! `Dyn` — the routing path re-validates instance liveness (generational
//! ids) after every handler call.
use std::cell::RefCell;
use std::rc::Rc;
use crate::base::{Point, Rect, Rgba, Size};
use crate::layout::{solve, LayoutId, LayoutTree};
use crate::reactive::{batch, request_frame, GenArena, Key as ArenaKey, Scope};
use super::event::{EventCtx, Key, Mods, MouseKind, Phase, UiEvent};
use super::mount::{mount_view, remove_subtree};
use super::view::{DrawFn, Handler, Shortcut, View};
/// Generational handle to a mounted view instance.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub struct ViewId(pub(crate) ArenaKey);
pub(super) enum InstPayload {
Element {
draw: Option<Rc<RefCell<DrawFn>>>,
handlers: Rc<RefCell<Vec<Handler>>>,
shortcuts: Rc<RefCell<Vec<Shortcut>>>,
},
Text {
content: String,
},
/// Marker node owning a reactive subtree (its single child).
Dyn,
}
pub(super) struct Inst {
pub(super) parent: Option<ViewId>,
pub(super) children: Vec<ViewId>,
pub(super) layout: LayoutId,
pub(super) focusable: bool,
pub(super) focus_trap: bool,
pub(super) focus_memory: bool,
pub(super) access: super::access::AccessProps,
pub(super) payload: InstPayload,
}
pub(super) struct TreeCore {
pub(super) insts: GenArena<Inst>,
pub(super) layout: LayoutTree,
pub(super) root: Option<ViewId>,
pub(super) viewport: Size,
pub(super) damage: Vec<Rect>,
pub(super) needs_layout: bool,
pub(super) focus: Option<ViewId>,
/// Default color for text leaves; the app sets it from the active
/// theme's `Text` token (widgets with opinions style themselves).
pub(super) text_fg: Rgba,
/// Root-to-deepest path of instances currently under the pointer.
/// Membership = "hovered" (ancestors included, DOM mouseenter model).
pub(super) hovered_path: Vec<ViewId>,
/// Pointer capture: all mouse events route here until release.
pub(super) capture: Option<ViewId>,
/// Hover memo: last pointer position + the layout epoch it was
/// hit-tested against. Any-motion mouse streams (mode 1003) repeat
/// positions heavily; skipping the hit-test walk when neither moved
/// makes hover O(1) for repeats.
pub(super) last_hover: Option<(Point, u64)>,
/// Bumped every time layout actually re-solves (same-position hits
/// can change when geometry did).
pub(super) layout_epoch: u64,
/// Incremental re-solve anchors (style_signal changes): each entry's
/// SUBTREE re-solves within its current box — a scroll drag pays for
/// its own container, not the screen. A full `needs_layout` solve
/// supersedes them.
pub(super) dirty_subtrees: Vec<LayoutId>,
/// Last-focused descendant per memory container (focus restore).
pub(super) focus_memory: std::collections::HashMap<ViewId, ViewId>,
/// Autofocus node recorded during mount, consumed OUTSIDE every
/// computation: by `UiTree::mount` after the initial mount returns,
/// or by `UiTree::layout` (frame phase L) for nodes mounted inside a
/// `Dyn` effect run. Focus delivery runs user handlers whose signal
/// writes would re-enter a running computation if fired inline
/// (the 0220 mount-time "dependency cycle" panic).
pub(super) pending_autofocus: Option<ViewId>,
}
impl TreeCore {
/// Push a damage rect, deduplicating containment both ways (RT2-4:
/// one Dyn remount used to feed three identical rects — dispose
/// damage, remount damage and the new leaf's geometry damage all
/// cover the same region). The list is small between takes, so the
/// linear scan costs less than the triple translation it saves.
pub(super) fn damage_rect(&mut self, rect: Rect) {
if rect.is_empty() {
return;
}
if self.damage.iter().any(|r| r.intersect(rect) == rect) {
return; // already covered
}
self.damage.retain(|r| rect.intersect(*r) != *r); // drop swallowed
self.damage.push(rect);
}
pub(super) fn damage_all(&mut self) {
let full = Rect::from_size(self.viewport);
self.damage.push(full);
}
}
/// The mounted UI. One per app window/screen.
pub struct UiTree {
/// Shared with Dyn effects and the `ui::focus` split (same type,
/// second file) — never borrowed across user code.
pub(super) core: Rc<RefCell<TreeCore>>,
}
impl UiTree {
pub fn new(viewport: Size) -> UiTree {
UiTree {
core: Rc::new(RefCell::new(TreeCore {
insts: GenArena::new(),
layout: LayoutTree::new(),
root: None,
viewport,
damage: Vec::new(),
needs_layout: false,
focus: None,
text_fg: Rgba::WHITE,
hovered_path: Vec::new(),
capture: None,
last_hover: None,
layout_epoch: 0,
dirty_subtrees: Vec::new(),
focus_memory: std::collections::HashMap::new(),
pending_autofocus: None,
})),
}
}
/// Default text color (theme `Text` token). The app re-sets this when
/// the theme signal changes and damages the whole tree.
pub fn set_text_fg(&mut self, fg: Rgba) {
self.core.borrow_mut().text_fg = fg;
}
/// A second handle onto the SAME tree (shared core) — the overlay
/// store keeps trees while the driver drives them without moving
/// ownership around. Not a copy: both handles see every mutation.
pub fn handle(&self) -> UiTree {
UiTree {
core: self.core.clone(),
}
}
/// Viewport size (accessibility hook + diagnostics).
pub fn viewport_size(&self) -> Size {
self.core.borrow().viewport
}
/// Snapshot the SEMANTIC tree: annotated nodes (role/label/value)
/// and text leaves, preorder, with focus and solved bounds. This is
/// the accessibility model — see `ui::access` for the honesty
/// contract (in-engine substrate; no platform bridge yet).
pub fn accessibility_tree(&mut self) -> super::access::AccessSnapshot {
self.layout(); // bounds must be truthful
let core = self.core.borrow();
let mut snapshot = super::access::AccessSnapshot::default();
let Some(root) = core.root else {
return snapshot;
};
// The focused node's ANNOTATED self-or-ancestor carries the
// focus mark (a focused inner leaf announces as its widget).
let focus_carrier = core.focus.map(|f| {
let mut cur = f;
loop {
let Some(inst) = core.insts.get(cur.0) else {
break cur;
};
let annotated =
!inst.access.is_empty() || matches!(inst.payload, InstPayload::Text { .. });
if annotated {
break cur;
}
match inst.parent {
Some(p) => cur = p,
None => break cur,
}
}
});
// Iterative preorder with annotated-only depth.
let mut stack: Vec<(ViewId, usize)> = vec![(root, 0)];
while let Some((id, depth)) = stack.pop() {
let Some(inst) = core.insts.get(id.0) else {
continue;
};
let mut child_depth = depth;
let entry = match &inst.payload {
InstPayload::Text { content } if !content.is_empty() => {
Some(super::access::AccessEntry {
role: super::access::Role::Text,
label: content.clone(),
value: None,
focused: focus_carrier == Some(id),
bounds: core.layout.rect(inst.layout),
depth,
})
}
_ if !inst.access.is_empty() => {
let a = &inst.access;
// Value closures are app code over live signals; a
// closure whose data was disposed must not kill the
// snapshot (RT6 risk 11). `try_get_untracked` is the
// endorsed read; the unwind guard is the backstop
// for closures that panicked anyway.
let value = a.value.as_ref().map(|f| {
std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| f()))
.unwrap_or_else(|_| "<stale>".into())
});
Some(super::access::AccessEntry {
role: a.role.unwrap_or(super::access::Role::Region),
label: a.label.clone().unwrap_or_default(),
value,
focused: focus_carrier == Some(id),
bounds: core.layout.rect(inst.layout),
depth,
})
}
_ => None,
};
if let Some(e) = entry {
snapshot.entries.push(e);
child_depth += 1;
}
// Reverse push keeps document order under the pop.
for &child in inst.children.iter().rev() {
stack.push((child, child_depth));
}
}
snapshot
}
/// Text serialization of [`UiTree::accessibility_tree`] — the
/// assertable/debug-dump form (`--a11y`-style dumps print this).
pub fn accessibility_tree_text(&mut self) -> String {
self.accessibility_tree().to_text()
}
/// Short alias of [`UiTree::accessibility_tree`].
pub fn a11y_tree(&mut self) -> super::access::AccessSnapshot {
self.accessibility_tree()
}
/// What a focus change should ANNOUNCE: the focused entry's role +
/// label + value ("button \"Save\"", "input \"Search\" = \"foo\"").
/// None when nothing is focused or the focused subtree carries no
/// semantics (which the a11y audit should treat as a finding).
pub fn focus_announcement(&mut self) -> Option<String> {
let snapshot = self.accessibility_tree();
let e = snapshot.focused()?;
let mut out = e.role.as_str().to_string();
if !e.label.is_empty() {
out.push_str(&format!(" \"{}\"", e.label));
}
if let Some(v) = &e.value {
out.push_str(&format!(" = \"{v}\""));
}
Some(out)
}
/// Shortcuts reachable from the CURRENT focus: the focused node's
/// own, then each ancestor's, up to the root (the keymap-resolution
/// order, §12a). No focus = the root's shortcuts. Feed for
/// keymap-help overlays; unlabeled entries render as bare chords.
pub fn keymap_of_focus_path(&self) -> Vec<(super::event::KeyChord, Option<String>)> {
let core = self.core.borrow();
let start = core.focus.or(core.root);
let mut out = Vec::new();
let mut cur = start;
while let Some(id) = cur {
let Some(inst) = core.insts.get(id.0) else {
break;
};
if let InstPayload::Element { shortcuts, .. } = &inst.payload {
for s in shortcuts.borrow().iter() {
out.push((s.chord, s.label.clone()));
}
}
cur = inst.parent;
}
out
}
/// A standalone "repaint everything" handle for effects (the app's
/// theme watcher). Captures the shared core, not `&mut self`, so it
/// can live inside a reactive closure.
pub fn invalidator(&self) -> impl Fn() + 'static {
let core = Rc::downgrade(&self.core);
move || {
if let Some(core) = core.upgrade() {
let mut c = core.borrow_mut();
c.damage_all();
c.needs_layout = true;
drop(c);
request_frame();
}
}
}
/// Mount `view` as the root, owned by `cx`. Disposing `cx` unmounts
/// everything — the root subtree via the cleanup registered here,
/// `Dyn` subtrees via their own generation cleanups. There is no
/// separate unmount API: lifecycle is single-sourced in scopes.
pub fn mount(&mut self, cx: Scope, view: View) -> ViewId {
let id = mount_view(&self.core, cx, view, None);
let core_for_cleanup = self.core.clone();
cx.on_cleanup(move || remove_subtree(&core_for_cleanup, id));
{
let mut core = self.core.borrow_mut();
core.root = Some(id);
core.needs_layout = true;
core.damage_all();
}
// Initial-focus policy: an autofocus node wins (even one mounted
// by a nested Dyn effect — its request parked; this is the safe
// consume point, outside every computation); apps without one
// call focus_first() explicitly.
self.deliver_pending_autofocus();
request_frame();
id
}
pub fn set_viewport(&mut self, size: Size) {
let mut core = self.core.borrow_mut();
core.viewport = size;
core.needs_layout = true;
core.damage_all();
drop(core);
request_frame();
}
/// Solve layout if anything changed since last solve. Structural
/// changes (mount/viewport/theme) re-solve the whole tree; a
/// style_signal change re-solves only its anchor SUBTREE (the
/// nearest ancestor whose own size cannot be affected — see
/// `mount.rs`), which is what makes a 60fps scroll drag pay for its
/// container instead of the screen. Cheap when clean.
///
/// Also the delivery point for autofocus nodes mounted inside `Dyn`
/// Drain the layout solver's zero-collapse diagnostics (debug
/// builds; empty in release). The driver forwards these into the
/// startup-notices lane each frame — the solver itself never
/// touches stderr while a session may own the terminal.
pub(crate) fn take_collapse_notices(&mut self) -> Vec<String> {
self.core.borrow_mut().layout.take_collapse_notices()
}
/// effect runs: layout is called outside every computation (frame
/// phase L, dispatch entry, draw), so the parked focus request can
/// run its FocusIn handlers — and any re-render those trigger folds
/// into this very solve.
pub fn layout(&mut self) {
self.deliver_pending_autofocus();
let mut core = self.core.borrow_mut();
let full = core.needs_layout;
let dirty: Vec<LayoutId> = std::mem::take(&mut core.dirty_subtrees);
if !full && dirty.is_empty() {
return;
}
core.layout_epoch += 1; // same-position hover memos invalidate
core.needs_layout = false;
let Some(root) = core.root else { return };
let root_layout = match core.insts.get(root.0) {
Some(inst) => inst.layout,
None => return,
};
let viewport = Rect::from_size(core.viewport);
if full {
// A full solve covers every dirty subtree too.
solve(&mut core.layout, root_layout, viewport);
} else {
for anchor in dirty {
if core.layout.is_alive(anchor) {
crate::layout::resolve_subtree(&mut core.layout, anchor);
}
}
}
// Nodes the solver actually moved/resized are damage even though
// their own content never changed (a sibling growing pushes them).
for rect in core.layout.take_geometry_damage() {
core.damage_rect(rect);
}
}
/// Damage accumulated since last take (deduplicated coarsely by the
/// caller/compositor; we keep raw rects here).
pub fn take_damage(&mut self) -> Vec<Rect> {
std::mem::take(&mut self.core.borrow_mut().damage)
}
/// True when a frame has work: pending damage or an unsolved layout.
pub fn has_pending_work(&self) -> bool {
let core = self.core.borrow();
!core.damage.is_empty() || core.needs_layout
}
pub fn needs_layout(&self) -> bool {
self.core.borrow().needs_layout
}
pub fn instance_count(&self) -> usize {
self.core.borrow().insts.live()
}
pub fn rect_of(&self, id: ViewId) -> Rect {
let core = self.core.borrow();
core.insts
.get(id.0)
.map(|i| core.layout.rect(i.layout))
.unwrap_or(Rect::ZERO)
}
pub fn focused(&self) -> Option<ViewId> {
self.core.borrow().focus
}
/// Deepest instance whose solved rect contains `p` (later siblings
/// win at each level — mirrors paint order). Clip-aware: a node with
/// `clip_overflow` refuses to descend when `p` is outside its content
/// box, so scrolled-away children are not hit at their invisible
/// positions. Iterative: one root-to-leaf walk.
pub fn hit_test(&self, p: Point) -> Option<ViewId> {
let core = self.core.borrow();
let root = core.root?;
let rinst = core.insts.get(root.0)?;
if !core.layout.rect(rinst.layout).contains(p) {
return None;
}
let mut current = root;
'descend: loop {
let Some(inst) = core.insts.get(current.0) else {
return Some(current);
};
if let Some(style) = core.layout.style(inst.layout) {
if style.clips_children() {
let rect = core.layout.rect(inst.layout);
let content = Rect::new(
rect.x + style.padding.left,
rect.y + style.padding.top,
(rect.w - style.padding.horizontal()).max(0),
(rect.h - style.padding.vertical()).max(0),
);
if !content.contains(p) {
return Some(current); // padding gutter or clipped edge
}
}
}
for &child in inst.children.iter().rev() {
if let Some(cinst) = core.insts.get(child.0) {
if core.layout.rect(cinst.layout).contains(p) {
current = child;
continue 'descend;
}
}
}
return Some(current);
}
}
/// The PANE rect at `p` for screen-space selection (backlog 0270):
/// the content box of the deepest clipping-or-padded ancestor on the
/// hit path whose content box contains `p` — a `Scroll` viewport, a
/// bordered `Block` (borders ride the padding floor), an inset panel
/// — else the root's rect (a tree without panes is one pane). `None`
/// when `p` misses the tree. Content boxes exclude the padding
/// gutter, so borders never count as selectable pane content.
/// Read-only; screen coordinates; same descent as [`Self::hit_test`].
pub fn pane_rect_at(&self, p: Point) -> Option<Rect> {
let core = self.core.borrow();
let root = core.root?;
let rinst = core.insts.get(root.0)?;
let root_rect = core.layout.rect(rinst.layout);
if !root_rect.contains(p) {
return None;
}
let mut pane: Option<Rect> = None;
let mut current = root;
while let Some(inst) = core.insts.get(current.0) {
if let Some(style) = core.layout.style(inst.layout) {
if style.clips_children() || style.padding != crate::layout::Edges::ZERO {
let rect = core.layout.rect(inst.layout);
let content = Rect::new(
rect.x + style.padding.left,
rect.y + style.padding.top,
(rect.w - style.padding.horizontal()).max(0),
(rect.h - style.padding.vertical()).max(0),
);
if content.contains(p) {
pane = Some(content);
} else if style.clips_children() {
break; // gutter/clipped edge: hit_test stops here too
}
}
}
// Descend to the child under `p` (later siblings win, like
// hit_test); a leaf ends the walk.
let next = inst.children.iter().rev().copied().find(|child| {
core.insts
.get(child.0)
.is_some_and(|ci| core.layout.rect(ci.layout).contains(p))
});
match next {
Some(child) => current = child,
None => break,
}
}
Some(pane.unwrap_or(root_rect))
}
/// True while the pointer is anywhere inside `id`'s subtree.
pub fn is_hovered(&self, id: ViewId) -> bool {
self.core.borrow().hovered_path.contains(&id)
}
/// Currently captured pointer target, if any.
pub fn pointer_capture(&self) -> Option<ViewId> {
self.core.borrow().capture
}
/// Route an event. Returns true if something consumed it
/// (`stop_propagation`, a shortcut, or a default action).
///
/// RESOLUTION ORDER (documented contract): handlers first — capture
/// (root->target), target, bubble (target->root) — so a FOCUSED
/// widget consumes its keys (a text input typing 'q') before any
/// shortcut can steal them; THEN the shortcut table (root->target
/// walk, deepest registration wins: local overrides global); THEN
/// the built-in defaults (Tab/Shift-Tab focus traversal). Any
/// consuming step suppresses the later ones.
///
/// PINNED SEMANTICS (RT1-3, option a): the whole dispatch runs inside
/// `reactive::batch`, so signal writes made by handlers do NOT flush
/// effects mid-routing. Routing completes over the tree as it stood
/// when the event arrived — every handler that fires belongs to a
/// then-live instance — and `Dyn` disposal/remounting happens when
/// the batch closes, after this function's routing work.
pub fn dispatch(&mut self, event: &UiEvent) -> bool {
batch(|| self.dispatch_inner(event))
}
fn dispatch_inner(&mut self, event: &UiEvent) -> bool {
self.layout(); // hit testing needs fresh rects
let target = match event {
UiEvent::Mouse(m) => {
// Capture redirects every mouse event; a stale capture
// (node disposed) auto-releases.
let captured = {
let mut core = self.core.borrow_mut();
match core.capture {
Some(c) if core.insts.contains(c.0) => Some(c),
Some(_) => {
core.capture = None;
None
}
None => None,
}
};
if captured.is_none() {
// Hover transitions ride every uncaptured mouse event
// (Move mostly, but a Down teleported by focus jumps
// must also correct hover).
self.update_hover(m.pos);
}
captured.or_else(|| self.hit_test(m.pos))
}
// Keys and pastes go to the focused widget (root fallback).
UiEvent::Key(_) | UiEvent::Paste(_) => {
self.core.borrow().focus.or(self.core.borrow().root)
}
// Synthesized-only events never enter from outside.
UiEvent::FocusIn | UiEvent::FocusOut | UiEvent::MouseEnter | UiEvent::MouseLeave => {
None
}
};
let Some(target) = target else { return false };
let path = self.path_to(target);
let mut ctx = EventCtx {
target: Some(target),
target_rect: self.rect_of(target),
..EventCtx::default()
};
// --- 1. handlers: capture -> target -> bubble --------------------
for id in path.iter() {
let phase = if *id == target {
Phase::Target
} else {
Phase::Capture
};
self.run_handlers(*id, phase, event, &mut ctx);
if ctx.stopped {
break;
}
}
if !ctx.stopped {
for id in path.iter().rev() {
if *id == target {
continue; // target already ran
}
self.run_handlers(*id, Phase::Bubble, event, &mut ctx);
if ctx.stopped {
break;
}
}
}
let mut consumed = ctx.stopped;
// --- 2. shortcuts (key events not consumed by handlers) ----------
if !consumed {
if let UiEvent::Key(k) = event {
let chord = k.chord();
let mut winner: Option<Rc<RefCell<Vec<Shortcut>>>> = None;
for id in &path {
let core = self.core.borrow();
if let Some(inst) = core.insts.get(id.0) {
if let InstPayload::Element { shortcuts, .. } = &inst.payload {
if shortcuts.borrow().iter().any(|s| s.chord == chord) {
winner = Some(shortcuts.clone());
}
}
}
}
if let Some(shortcuts) = winner {
let mut list = shortcuts.borrow_mut();
if let Some(s) = list.iter_mut().find(|s| s.chord == chord) {
(s.run)(&mut ctx);
consumed = true;
}
}
}
}
// --- 3. built-in defaults: Tab traversal --------------------------
if !consumed {
if let UiEvent::Key(k) = event {
if k.key == Key::Tab {
if k.mods.contains(Mods::SHIFT) {
self.focus_prev();
} else {
self.focus_next();
}
consumed = true;
}
}
}
// --- pointer capture + click-to-focus lifecycle --------------------
if let UiEvent::Mouse(m) = event {
match m.kind {
// Mouse down captures its target: sliders/scrollbars keep
// receiving drags even when the pointer leaves their rect.
MouseKind::Down(_) => {
self.core.borrow_mut().capture = Some(target);
// TARGETING RULE (documented): a click focuses the
// NEAREST FOCUSABLE ANCESTOR-OR-SELF of the hit target
// (clicking a button's label focuses the button; a
// list row, the list). Clicking non-focusable space
// changes nothing — terminal apps keep the keyboard
// anchored rather than blurring into the void. A
// handler's explicit `request_focus` (applied below)
// overrides this default.
if let Some(f) = self.focusable_ancestor_of(target) {
if self.core.borrow().focus != Some(f) {
self.set_focus(Some(f));
}
}
}
MouseKind::Up(_) => {
self.core.borrow_mut().capture = None;
// The pointer may sit over something else now.
self.update_hover(m.pos);
}
_ => {}
}
}
// --- apply handler commands (explicit beats automatic) -------------
if let Some(req) = ctx.capture_request.take() {
let mut core = self.core.borrow_mut();
core.capture = req.filter(|id| core.insts.contains(id.0));
}
if let Some(focus) = ctx.focus_request.take() {
self.set_focus(Some(focus));
}
if ctx.damage_all {
self.core.borrow_mut().damage_all();
request_frame();
}
consumed
}
// Focus + hover transitions live in `ui::focus` (same type, split
// file): focus_next/prev, set_focus, is_focused, update_hover,
// focusable_ancestor_of and the trap machinery.
pub(super) fn path_to(&self, target: ViewId) -> Vec<ViewId> {
let core = self.core.borrow();
let mut path = Vec::new();
let mut cur = Some(target);
while let Some(id) = cur {
path.push(id);
cur = core.insts.get(id.0).and_then(|i| i.parent);
}
path.reverse(); // root first
path
}
/// Invoke handlers of one instance for one phase. Handler `Rc`s are
/// cloned out and the core released before user code runs; liveness
/// is re-checked because a previous handler may have remounted us.
pub(super) fn run_handlers(
&mut self,
id: ViewId,
phase: Phase,
event: &UiEvent,
ctx: &mut EventCtx,
) {
let handlers = {
let core = self.core.borrow();
let Some(inst) = core.insts.get(id.0) else {
return;
};
match &inst.payload {
InstPayload::Element { handlers, .. } => handlers.clone(),
_ => return,
}
};
// The running node's identity/geometry (RT3-4: widgets do their
// own-rect math from here, never from the possibly-deeper target).
ctx.current = Some(id);
ctx.current_rect = self.rect_of(id);
let mut list = handlers.borrow_mut();
for h in list.iter_mut() {
let phase_match = match (h.phase, phase) {
(Phase::Capture, Phase::Capture) => true,
// Bubble listeners also hear the target phase — matching
// DOM semantics where target fires both kinds. An
// explicit Target registration fires ONLY at the target
// (RT3-3: this arm was missing and the variant was a
// silent no-op).
(Phase::Bubble, Phase::Bubble) | (Phase::Bubble, Phase::Target) => true,
(Phase::Capture, Phase::Target) => true,
(Phase::Target, Phase::Target) => true,
_ => false,
};
if phase_match {
(h.run)(ctx, event);
if ctx.stopped {
break;
}
}
}
}
}