abstracttui 0.2.19

A reactive, compositor-grade terminal UI engine: fine-grained signals, layered rendering with damage tracking, images (kitty/iTerm2/sixel/mosaic), software-rasterized 3D (GLB), themes and animation.
Documentation

AbstractTUI

The terminal, composed. A reactive, compositor-grade terminal UI engine for Rust.

AbstractTUI is built on fine-grained reactive signals — not immediate mode, not a virtual DOM. Reading a signal inside a view tracks it; writing one re-runs exactly the computations that depended on it, and those re-renders damage exactly the screen regions they own. Damaged regions flow through a real compositor (z-ordered layers, alpha blending, per-layer offset/opacity), a frame diff, and a byte emitter that plays the terminal like an instrument — cursor-motion economy, minimal SGR runs, synchronized output where the terminal supports it. The result: an idle app emits zero bytes and allocates nothing, and a blinking cursor repaints one cell, not the screen.

The dashboard example: rx/tx line chart, load progress bars, a spinning 3D mark, colored event log and a sortable sessions table

The dashboard example — live line charts, sub-cell progress bars, a software-rendered 3D mark, a scrolling event log, a sortable table, toasts and a modal, all animating while the rest of the screen stays still.

3D in the terminal — a real GLB, rasterized to cells

The viewer3d example spinning a glTF helmet model, cycling half-block, quadrant, sextant and braille mosaic modes

cargo run --example viewer3d turning the standard damaged-helmet glTF model (15,452 triangles) — a hand-written perspective rasterizer with a z-buffer, textures and lighting, presented through half-block, quadrant, sextant and braille mosaics. No GPU, no external renderer.

The design system on one screen — restyled under one keypress

The gallery example showing token swatches, widget states, charts, syntax-highlighted code and rich text, cycling through themes

The gallery example — every token, widget state, chart, and text style on one board. Pressing a key swaps the theme signal and the whole screen re-renders through ordinary reactivity.

Highlights

  • Widgets + layout — buttons, text inputs, a multiline composer (TextArea with history and completion dropdowns), selects (Select / Combobox / MultiSelect over anchored popups that layer above modals), lists and sortable tables with distinct selection and activation events (single click selects; Enter or double-click activates), tabs, checkboxes, radio groups, scroll regions, panels, badges, progress bars, spinners, modals, toasts, tooltips — plus the app-shell pair: PageHost (full pages behind one themed tab bar — container-reserved chords, reactive tab badges, overflow windowing) and Drawer (edge-anchored overlay panels, modal or glanceable, sliding from any edge) — arranged by a flexbox-style solver (row/column, grow, gap, padding) and a track-based grid (fr/cells/percent, spans).
  • Transcripts and documents — Feed renders append-only conversations and logs with keyed rich blocks (markdown, code with syntax and diff tinting, multi-ink rich lines, custom draw); streaming markdown items re-typeset only the open block per token and speak the full doc vocabulary — GFM tables (a streamed table renders as a table live), task lists, strikethrough, and lazy in-flow images. MarkdownView adds the reading surface: heading outline with anchor jumps, and find-in-document with highlighted matches. Scroll::follow_tail pins to the bottom until the user scrolls and re-pins at the edge.
  • Live data — feed the UI from background threads through channel_source / latest_source / bounded_source (drop or coalesce policies with honest drop counters), a cancellable interval timer, and waker deduplication; TimeSeries history rings put relative time axes under the charts (a sampling pause draws as a hole, never a compressed x-axis), and reactive::connection owns the reconnect lifecycle with jittered exponential backoff. An idle app still costs zero — offline included.
  • Selection + clipboard — drag to select rendered text (wide-glyph safe, pane-clamped), copy via OSC 52; or suspend mouse capture for native terminal selection.
  • 26 built-in themes — catppuccin, rose-pine, tokyo-night, nord, one-dark, dracula, monokai, gruvbox, solarized, everforest and the Abstract originals — over 36 semantic design tokens, contrast-audited against WCAG floors, and hot-swappable at runtime through one signal.
  • Input everywhere — keyboard and mouse (click, hover, drag, wheel), the kitty keyboard protocol and xterm modifyOtherKeys decoded automatically when present, bracketed paste hardened against multi-megabyte and hostile input, focus events, key chords with modifiers.
  • Voice and AV plumbing — key press/release state with honest fidelity (true hold detection where the terminal reports releases; never a fabricated "held" on legacy wires), a PushToTalk gesture built on it (hold-to-talk, labeled latch fallback, capture stops on focus loss), and Meter / AudioScope widgets that render live levels with real ballistics and go fully idle when the signal does.
  • Images — PNG and baseline JPEG decoding built in, drawn through the best channel your terminal offers: kitty graphics, iTerm2, sixel, or unicode mosaic (half-block / quadrant / sextant / braille). Capability detection is automatic and every degradation is labeled, never silent.
  • Software-rasterized 3D — load GLB files (node hierarchies, textures, vertex colors, animation, skinning) and render them into the same cell pipeline. No GPU, no native dependencies.
  • Motion — cell shaders (shimmer, dissolve, hue-drift, and more) that cost work only where damage exists, plus tweens, easings, and timelines.
  • A boot identity — a 2-second animated splash (3D mark with a pure-cell 2D fallback), skippable with any key, auto-disabled on non-TTY, NO_COLOR, and TERM=dumb.
  • Headless testing — drive the production pipeline against a captured terminal and assert on the rendered screen. No pty required.
  • Screenshots — capture any screen as a plain value (Driver::screenshot(), the app::request_screenshot key-bindable verb, or the VT model in headless tests) and export it as plain text, replayable ANSI, or a GitHub-renderable SVG — deterministic artifacts for docs, bug reports, and test evidence, with protocol-image regions honestly labeled.
  • Vector strokes + an extension family — a public sub-cell canvas (braille/quadrant dot grids, lines, beziers, arcs, eighth-block fills) in core, and diagram-class capability as opt-in sibling crates: abstracttui-graph (auto-layout + graph widget) and abstracttui-mermaid (honest-subset mermaid). See docs/graphs-and-diagrams.md.

Your first app

Fifteen lines, one import:

use abstracttui::prelude::*;

fn main() -> abstracttui::base::Result<()> {
    App::simple(|cx| {
        let count = cx.signal(0);
        Element::new()
            .style(LayoutStyle::column())
            .child(dyn_view(LayoutStyle::line(1), move || {
                text(format!("count: {}", count.get()))
            }))
            .child(Button::new("+1").on_click(move || count.update(|c| *c += 1)).view(cx))
            .child(text("Tab focuses · Enter clicks · Ctrl+C quits"))
            .build()
    })
}

Tab focus, Enter/Space activation, and Ctrl+C quit are all defaults. The count line re-renders fine-grained through dyn_view — nothing else repaints. The walkthrough lives in docs/getting-started.md.

Install

cargo add abstracttui

Rust 2021 edition. The dependency policy is deliberately austere — unicode-width, unicode-segmentation, miniz_oxide, plus libc on unix / windows-sys on Windows, and nothing else. ANSI emission, input parsing, the layout solver, the signals runtime, PNG/JPEG decoding, glTF parsing, and the 3D rasterizer are all implemented in-crate.

The extension family installs only when you need it (same MIT license, same dependency discipline, public core API only — ADR-0004):

cargo add abstracttui-graph      # 0.1 — graph auto-layout + GraphView
cargo add abstracttui-mermaid    # 0.1 — mermaid subset renderer

Run the examples

git clone https://github.com/lpalbou/abstracttui
cd abstracttui
cargo run --example dashboard

Twenty-two runnable examples live in examples/ — ordered there as a learning path — plus three more in the extension crates, and every one exits cleanly with a notice when no interactive terminal is present, so they are safe to run anywhere. Start with these six:

  • dashboard — the flagship ops screen: charts, log tail, sortable table, toasts, modal help, spatial pane navigation.
  • shell — the app shell: three full pages behind a global PageHost tab bar (live tab badge, Ctrl+PgUp/PgDn, digit jumps) plus Drawer panels from both edges (i inspector, g nav).
  • gallery — the whole design system on one screen; one keypress restyles it.
  • themes — every theme as a live card grid with a preview pane and measured contrast ratios.
  • viewer3d — orbit a GLB model with measured fps (cargo run --example viewer3d -- path/to/model.glb).
  • images — four mosaic families side by side, dithering, and pixel-protocol placement with the chosen channel named.

ABSTRACTTUI_THEME=rose-pine cargo run --example hello themes any example from the environment; --caps on dashboard, viewer3d, and images prints the detected capability report and exits.

The animations above are recorded straight from these examples with vhs; the tapes live in docs/media/ and regenerate with vhs docs/media/<name>.tape.

Platform support

Platform Status
macOS Verified — the full test suite includes live pty tests (real controlling terminal, signal-driven resize, suspend/resume).
Linux Verified — same unix code paths; the full default suite runs in CI on ubuntu, and the live pty suite runs in a dedicated CI job (live pty (ubuntu), real pseudo-terminal, examples prebuilt).
Windows Best-effort — compiles clean and lint-free against the MSVC target, the library suite runs in CI on a real Windows runner, but it has not yet been run on a live Windows console. Treat the first Windows run as a beta event.

Minimum supported Rust version: 1.87 (declared as rust-version in Cargo.toml and checked by a pinned-toolchain CI job; raising it is a minor-version event, declared in the CHANGELOG).

The terminal is always restored — on quit, on panic, and on Ctrl+Z suspend — including cursor style, mouse modes, and kitty keyboard flags.

Performance

Measured (release build, M-class laptop): a full 200×60 diff+present costs ~0.5 ms, a keystroke reaches the painted frame in ~50 µs through the real event loop, and an idle app costs zero — zero bytes written, zero heap allocations, zero wakeups. The allocation budgets gate every CI run; the release-mode timing budgets and byte-emission ratchets gate on a weekly scheduled job (perf.yml, also runnable by hand — see CONTRIBUTING) — budgets, not aspirations, with the honest split stated.

Documentation

License

MIT — see LICENSE.