abstracttui 0.2.13

A reactive, compositor-grade terminal UI engine: fine-grained signals, layered rendering with damage tracking, images (kitty/iTerm2/sixel/mosaic), software-rasterized 3D (GLB), themes and animation.
Documentation
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# AbstractTUI API Guide

A guided tour of the public API, module by module. This is not a reference —
the item-by-item rustdoc is the reference (`cargo doc --open`, or browse
[docs.rs](https://docs.rs/abstracttui)). The goal here is orientation: what
each module is for, the types you will actually touch, and the idioms the
engine expects. Snippets are lifted from the crate's compiled doctests
wherever possible, so they match the shipped code.

## The prelude

`use abstracttui::prelude::*;` is all an application needs for the common
path. The prelude is curated to the app-code surface only: engine and test
types (`UiTree`, `Driver`, `create_root`, canvases) stay behind explicit
imports. One deliberate absence: `render::Style` is not exported, because two
`Style` types one glob apart is a trap. Layout style is exported as
`LayoutStyle` (box geometry — direction, size, gap); paint style is spelled
`render::Style` in full, inside draw closures, where it belongs.

## reactive — signals, memos, effects

`Signal<T>` is tracked state, `Memo<T>` is derived state, and an effect is a
computation that re-runs when anything it read changes. Handles are `Copy`;
state is owned by the `Scope` that created it and dies when that scope is
disposed. `batch` coalesces writes so effects observe one consistent world;
`untrack` reads without subscribing. The model in one compiled example:

```rust
use abstracttui::reactive::{batch, create_root};
use std::{cell::RefCell, rc::Rc};

let log = Rc::new(RefCell::new(Vec::new()));
let (root, ()) = create_root(|cx| {
    let count = cx.signal(0);
    let doubled = cx.memo(move || count.get() * 2);
    let log2 = log.clone();
    cx.effect(move || log2.borrow_mut().push(doubled.get()));
    count.set(3);
    batch(|| {
        count.set(4);
        count.set(5); // coalesced: the effect sees only 10
    });
});
assert_eq!(*log.borrow(), vec![0, 6, 10]);
root.dispose();
```

(`create_root` is the standalone entry point; inside an app, `App::mount`
hands your component a ready `Scope`.) Two time-aware helpers round out the
module: `animate(cx, source, easing, duration)` returns a signal following
`source` through eased transitions (settled values cost zero frames), and
`after(delay, f)` runs a one-shot closure on the UI thread, costing zero
wakeups until due.

## reactive::connection — lifecycle + jittered reconnect

`connection(cx, backoff, dial)` owns what every networked app
hand-rolls around its transport: the state vocabulary, the retry
schedule, the armed retry timer, and cancellation. The engine does NO
network I/O — `dial` runs on the UI thread once per attempt, spawns
the app's transport work (`spawn_worker` plus the HTTP client, socket,
or subprocess of your choice — the transport stays the app's call),
and reports through the `Clone + Send` `ConnectionEvents` reporter:
`connected()`, `degraded(reason)`, `failed(reason)`, `closed()`
(clean, terminal). Reports apply on the UI thread in the next phase U;
reports from a SUPERSEDED attempt (a zombie worker racing the retry
that replaced it) or after close are inert and counted
(`stale_reports`, the `dead_sends` convention). Workers poll
`is_closed()`/`is_current()` as their stop conditions.

`conn.state()` is a `Signal<ConnState>` the UI renders like any other:
`Connecting`, `Connected`, `Degraded(reason)`, `Reconnecting {
attempt, next_in }` (render "retry #2 in 1.4s" from the fields),
`Closed` — a closed vocabulary by design (transport semantics must not
grow into it). `conn.close()` is the UI-side terminal close;
`conn.retry_now()` skips a pending wait; scope disposal closes, cancels
the armed timer, and drops the dial fn.

`Backoff` is the pure schedule: FULL jitter — uniform in `[0,
min(cap, base × 2^attempt)]` — with defaults base 500 ms, ×2, cap
30 s, `reset()` on success (the machine calls it on connect), and
`seeded(n)` for deterministic tests. Jitter is not optional
politeness: un-jittered fleets retry in lockstep after a server
restart (the thundering herd). While reconnecting the loop stays
parked — the one armed one-shot costs zero wakeups until due, and a
`Closed` connection costs nothing forever (test-pinned). See
[live-data.md § "Connection lifecycle"](live-data.md#connection-lifecycle)
for the state diagram and a worker-thread example.

## ui — elements, views, composition

`Element` is the view-tree builder: layout style, children, focusability,
event handlers, keyboard shortcuts, an optional draw closure, and an
optional intrinsic measure (`.measure(fn(Size) -> Size)`) so a draw
widget can answer `Auto` sizing like a text leaf instead of defaulting
to zero.
Components are plain functions `fn(Scope, Props) -> View` — no trait, no
registry. They run **once**; reactivity comes from `dyn_view(style, f)`,
which re-runs `f` when the signals it reads change and re-renders only that
region. Props structs carry data fields, `Callback<T>` fields for typed
events out, and `View` fields as slots for children:

```rust
use abstracttui::prelude::*;
use abstracttui::widgets::Button;

struct CardProps {
    title: String,
    on_close: Callback<()>, // typed event out
    children: View,         // slot
}

fn card(cx: Scope, props: CardProps) -> View {
    let close = props.on_close.clone();
    Element::new()
        .style(LayoutStyle::column())
        .child(
            Element::new()
                .style(LayoutStyle::row())
                .child(text(props.title))
                .child(Button::new("x").on_click(move || close.call(())).view(cx))
                .build(),
        )
        .child(props.children) // the slot mounts where the component says
        .build()
}
```

Events route capture → target → bubble with hit testing and focus
management; `KeyChord` shortcuts attach to any element. For app-scale state,
the endorsed pattern is a store struct of signals provided as context —
`cx.provide_context(store)` at the root, `cx.use_context()` anywhere below.
Signals are `Copy` handles, so cloning the store shares state: no prop
drilling, no reducer framework.

## layout — flex and grid

The layout solver is a flexbox subset over integer cells: `Direction`
row/column, `grow`/`shrink`/`basis`, `gap`, padding, margin, min/max,
percent and absolute positioning, plus wrapping (`wrap()`, `cross_gap`).
Rounding is largest-remainder, so children tile their container exactly.
`Display::Grid` adds track grids: columns and rows are `Track::Cells(n)`,
`Track::Percent(f)`, `Track::Auto` (content-sized), or `Track::Fr(w)`
(weighted leftover); children auto-place row-major and can span via
`col_span`/`row_span`. `Overflow` (`Visible`/`Clip`/`Scroll`) is the
clipping and wheel-routing vocabulary.

```rust
use abstracttui::prelude::*;

// Sidebar + growing content in a row.
let sidebar = LayoutStyle::default().width(Dimension::Cells(24));
let content = LayoutStyle::default().grow(1.0);

// A label/field form as a track grid.
let form = LayoutStyle::default().grid(
    vec![Track::Cells(12), Track::Fr(1.0)], // columns
    vec![Track::Auto, Track::Auto],         // rows
);
```

## widgets — the built-in library

Every widget is built from the same public `ui` + `layout` + `theme` surface
user code has — widgets hold no engine privileges. They consume design
tokens only, never raw colors; the canonical build is `.view(cx)` (theme
from context), with an `element` form for explicit tokens — stateless
widgets take just `&TokenSet`, no `Scope`. The catalog:

- **Block** — the bordered panel primitive: title, fill, focus ring, `BorderKind`.
- **Button** — clickable label; hover/pressed/focused/disabled visuals; Enter/Space or mouse fires `on_click`.
- **TextInput** — single-line editor: grapheme-cluster-atomic cursoring, selection, word jumps, `on_change`/`on_submit`; `.masked(true)` for secret fields (bullets on screen AND in the accessibility export).
- **TextArea** — multiline composer: soft wrap, vertical caret with goal column, grow-to-content between `rows(min, max)`, submit-vs-newline policy, history recall, block paste, and a caret-cell anchor for completion dropdowns (`TextAreaState` is the app wire).
- **List** — virtualized selectable list; variable-height items, sticky selection by key, `scroll_to`. Vocabulary: `on_select` = selection changed (fires on movement); `on_activate` = the user committed this row (Enter/Space/click-on-selected).
- **Feed** — virtualized, append-only, keyed rich items (markdown in the full doc vocabulary — tables, lazy in-flow images, task lists — plus plain text, code fences, custom draws): the chat/log/transcript surface. Appends are O(1); a streaming tail item re-typesets only its open region (a streamed table renders as a table live); 10k items draw one screenful.
- **Table** — fixed/percent/flex columns, styled header, virtualized rows, selection, sort-indicator hook (the app sorts).
- **Tabs** — tab bar over lazily mounted panels; only the active panel is mounted.
- **Disclosure** — the fold/unfold card: a one-row title header (glyph + truncating title + muted detail slot) that expands a body in place. Click or Enter/Space toggles; `max_body_rows` caps the body behind a scrollbar; state is widget-internal (`initially_folded`) or app-owned (`folded(Signal<bool>)`).
- **Scroll** — clipped viewport over oversized content, mounted once so state, focus, and hit testing survive scrolling. The content extent is measured by the layout solver (`content_size` is an optional override) and can be read back through `extent_signal`; `follow_tail` binds the pinned-to-bottom idiom; `scrollbar_auto_hide` hides the bar while content fits.
- **Checkbox** — `[x] label` bound to a `Signal<bool>`.
- **RadioGroup** — one-of-N bound to a `Signal<usize>`; one tab stop, Up/Down move the selection.
- **Progress** — bar with sub-cell precision; optional ok→warn→error ramp.
- **Spinner** — indeterminate activity glyph, pure over a caller-owned frame index.
- **Badge** — small tinted label for status chips, counts, tags (`Tone`).
- **Separator** — horizontal or vertical rule, optionally labeled.
- **Charts** — `Sparkline`, `LineChart`, `BarChart` on sub-cell grids, with
  optional relative time axes fed from a `TimeSeries` history ring (see the
  history-rings section below).
- **Grid** — container widget over `Display::Grid`; spans ride each child's own style.
- **Image** — bitmap display through the mosaic pipeline (`ImageFit`; `Bitmap` re-exported beside it). Measures as its native cell footprint, so it holds real space in `Auto`-sized rows/panels.
- **Viewport3D** — orbiting 3D view of a `three::Model`: `.orbit(yaw, pitch, zoom)`, `.animate(clip, t)`, `.on_orbit`/`.on_zoom` deltas; camera state lives app-side in signals.
- **MarkdownView / RichTextView / CodeView** — typeset markdown (doc vocabulary: GFM tables, lazy in-flow images, task lists, plus outline/anchor rows and find-with-highlights — see the reader-surface section below), wrapped styled spans, read-only highlighted code.
- **Meter / AudioScope** — live level rendering: dB meter with real ballistics (instant attack, timed decay, peak hold) and a rolling braille waveform — see the live-levels section below.
- **Logo** — the AbstractTUI wordmark for headers, about screens, empty states.

### Code and diffs — lexers and their theme mappings

`CodeView` tints through the pluggable `text::Highlighter` seam (byte
ranges + `TokenKind`; the built-in `CLikeLexer` is honest demo-grade),
and `widgets::code_token_color` is the ONE place token kinds become
theme inks. Diffs are line-oriented, not token-oriented, so they ride a
dedicated additive vocabulary: `text::DiffLexer` classifies each line
(`DiffKind`: added, removed, hunk header, file header, meta chrome,
context — `#[non_exhaustive]`, so downstream matches carry a `_` arm
rendering unknown kinds as body text), and `widgets::diff_token_color`
maps it onto the SEMANTIC inks — added `ok`, removed `error`, hunk
headers `info`, chrome `text_muted` — readable on the `surface_raised`
code ground in every built-in theme (measured, test-pinned).

Routing is by language label, best effort: `CodeView::lang("diff")`
(also `"patch"`/`"udiff"`; `"rust"`/`"c"` pick C-like presets; unknown
labels change nothing), and markdown/Feed code fences labeled
` ```diff ` route automatically — one shared recipe, so a fence and a
`CodeView` can never tint the same patch differently:

```rust
use abstracttui::widgets::CodeView;

fn patch_pane(patch: &str, t: &abstracttui::theme::TokenSet) -> abstracttui::ui::Element {
    CodeView::new(patch).lang("diff").element(t)
}
```

Classification is stateless per line (scroll-position-invariant by
design) and approximate by contract: a removed line whose content
begins `-- ` reads as a file header (the classic highlighter
resolution), and prose between hunks stays untinted.

### List — selection vs activation

Selection FOLLOWS MOVEMENT: arrows/Home/End/Page keys and clicks move
the highlight, and `on_select` is the selection-changed notification —
never wire commitment, navigation, or destruction to it. Activation is
the EXPLICIT "user chose this row" event: `on_activate` fires on Enter
(always), on Space (a List has no toggle meaning), and on a click on
the already-selected row; a click on an unselected row only selects,
and there is no double-click synthesis. Both callbacks run after the
List's own bookkeeping (selection write, ensure-visible), so an
`on_activate` may close the surrounding modal — disposing the List's
scope synchronously is safe. When `on_activate` is unbound, Enter and
Space pass through to your shortcuts unchanged:

```rust
use abstracttui::prelude::*;

fn theme_picker(cx: Scope, apply_and_close: impl FnMut(usize) + 'static) -> View {
    List::of(["dark", "light", "solarized"])
        .on_activate(apply_and_close) // Enter / Space / click-on-selected
        .view(cx) // browsing with arrows only moves the highlight
}
```

### TextInput — masked (secret) fields

`.masked(true)` renders one `•` per grapheme cluster (a ZWJ emoji
family is one bullet; each bullet occupies its cluster's width, so
scroll and cursor geometry match the unmasked field) and exports the
same bullets through `access_value` — the accessibility snapshot is
shipped off-process by automation consumers, so a masked field never
leaks plaintext through the semantic tree either. Editing, selection,
cursor math, and paste are untouched; the bound value signal holds the
real text. One deliberate exception: Alt+arrow word jumps treat the
whole masked value as a single word (start/end, like Home/End,
Shift-extension included) — true word boundaries would reveal the
secret's word count and word lengths through caret motion. For a
reveal toggle, rebuild the field with `masked(false)`
inside a `dyn_view_scoped` over your reveal signal.

### Feed — streaming transcripts

An app owns a cloneable `FeedState` handle and mutates it; the `Feed`
widget windows over it. Items are keyed identities (`push` with a known
key replaces); a streaming item rides `md::DocStreamSession`, so a
token append costs one open region, never the document. Markdown items
speak the full DOC vocabulary: an agent answer streaming a GFM table
renders as a TABLE live (the whole in-flight table is the open region
until its first non-pipe line seals it), task lists wear checkboxes,
`~~strikethrough~~` strikes, and `![alt](path)` images typeset from a
header-only probe (decode happens lazily when an image row first
draws — items measure and window without decoding). `total_rows()` is
the reactive content extent, and `clear()` rebuilds bounded windows:

```rust
use abstracttui::prelude::*;
use abstracttui::widgets::{Feed, FeedItem, FeedState};

fn transcript(cx: Scope) -> View {
    let feed = FeedState::new(cx);
    feed.push("q1", FeedItem::markdown("**you** — hello"));
    feed.push_stream("a1"); // a live answer…
    feed.stream_append("a1", "# Str"); // …fed token by token
    feed.stream_append("a1", "eaming");

    let follow = cx.signal(true); // render it: "following / scrolled"
    Scroll::new(Feed::new(&feed).view(cx))
        .follow_tail(follow)
        .view(cx)
}
```

### Feed — rich lines (multi-ink without a custom block)

`FeedItem::rich` / `rich_lines` / `.rich_block` carry the engine's
span model (`render::RichText`) into feed items: a severity-tinted log
line or a chat header is spans, not a `FeedBlock::Custom` draw closure
with hand-rolled wrapping. Rich blocks typeset through the same
span-preserving wrap and row walk as every other block (cell-exact
parity with `RichTextView`, test-pinned), so wrapping, windowing and
damage behave exactly like `Text`. Span styles are patches: `fg: None`
spans inherit the item's theme ink; explicit inks are resolved `Rgba`
and render verbatim (rebuild items to retint on theme switch). Rich
items are replace-on-update; token streaming stays `push_stream`:

```rust
use abstracttui::render::rich::{RichLine, Span};
use abstracttui::render::Style;
use abstracttui::widgets::FeedItem;

fn log_line(t: &abstracttui::theme::TokenSet, ts: &str, body: &str) -> FeedItem {
    FeedItem::rich_lines(vec![RichLine::from_spans(vec![
        Span::new("ERROR ", Style::new().fg(t.error)),
        Span::new(format!("{ts} "), Style::new().fg(t.text_muted)),
        Span::plain(body), // fg-less: wears the item ink per theme
    ])])
}
```

(The public `FeedBlock` enum stays exhaustive through 0.2.x, so the
rich kind rides `FeedItem` constructors; `FeedBlock::Rich` proper is
budgeted for 0.3.)

### Feed — syncing from a `Signal<Vec<T>>`

When the transcript's source of truth is a FOLD (a vector recomputed
by events) rather than an append-only stream, `FeedState::sync` owns
the diff: keys are identities, fingerprints detect change, and the
optional visibility closure is the one truth for filtering. Appends at
the tail take the O(1) push path, changed fingerprints update in
place, and anything violating push order — shrink, reorder, mid-list
insert or visibility flip — takes the rebuild path inside the engine.
A rebuild re-renders every visible item, so a source that reorders on
every drain rebuilds on every drain — for feeds ordered by mutable
rank, sync a stable order and sort at render time, or accept
O(visible) per change. Float fingerprints must compare by bits
(`f32::to_bits`) — NaN never equals itself and re-renders the item
every drain.
A synced feed has ONE writer (the bridge); foreign writes are not
silent, though: the bridge detects them (a mutation counter) and
self-heals at the next drain with a full rebuild — stray items
evicted, order restored to source order. Render/key closures run on
change, never per frame:

```rust
use abstracttui::widgets::{FeedItem, FeedState, SyncSpec};

struct Msg { id: String, rev: u64, hidden: bool, text: String }

fn wire(cx: abstracttui::reactive::Scope, feed: &FeedState,
        items: abstracttui::reactive::Signal<Vec<Msg>>) {
    feed.sync(cx, items, SyncSpec::new(
        |m: &Msg| m.id.clone(),           // identity
        |m| m.rev,                         // cheap change fingerprint
        |m| FeedItem::markdown(&m.text),   // pixels, built on change
    ).visible(|m| !m.hidden));
}
```

When the items live INSIDE a larger reactive shape — one field of a `Signal<Fold>` whose stats mutate under the same signal, or a focus-selected convo's nested vec — `FeedState::sync_with(cx, move |read| fold.with(|f| read(&f.items)), spec)` is the same bridge behind a borrow-based source (first-app/0282): the closure hands the current items over in place (zero copies), every signal it reads becomes a dependency of the sync effect, and a stats-only write re-runs the drain but the fingerprint walk renders nothing; `sync` itself delegates here.

### Feed — selection by key

`Feed::selected_key(sig)` binds a `Signal<Option<String>>`: the
selected item's row band grounds in the theme's `selection_bg` while
item inks stay (a transcript keeps its severity/syntax colors).
Selection is app-driven state — the app writes the signal and can pair
it with `FeedState::row_of(key)` (the item's first content row) to
drive a wrapping `Scroll`'s offset to the selected item. Unknown keys
highlight nothing.

### Feed — capped preview blocks (`max_rows`)

Transcript previews cap their bodies: `FeedItem::max_rows(n)` bounds
the most recently appended Text/Rich block at `n` typeset rows TOTAL,
applied post-wrap at the width the engine typesets at (the row count
only exists after the wrap — a consumer cannot precompute it). Content
that wraps to at most `n` rows renders unchanged; overflow shows the
first `n - 1` wrapped rows and spends the last row on an honest marker
— "… (+K more lines)" in `text_muted`, where K is the hidden
wrapped-row count at the current width (it changes on resize).
`FeedItem::overflow_marker(|k| ...)` overrides the wording. Extent and
windowing count the marker row, so a capped block is never taller than
`n`; chain per block (`.block(a).max_rows(3).block(b).max_rows(8)`);
streaming items are unaffected (caps live on static Text/Rich blocks):

```rust
use abstracttui::widgets::FeedItem;

fn tool_result(body: &str) -> FeedItem {
    FeedItem::text(body)
        .max_rows(6)
        .overflow_marker(|k| format!("… (+{k} more lines — full text in the run ledger)"))
}
```

### Feed — item press (click hit info)

`Feed::on_item_press(|key, row_within_item| ...)` fires on a left
press over an item's rows — row 0 is the item's first typeset row, so
"the user clicked this card's title row" is `row_within_item == 0`.
Presses on the gap between items or past the tail fire nothing (honest
geometry, never rounded to a neighbor), and an unbound feed attaches
no handler at all. The row math is public as
`FeedState::item_at_row(row) -> Option<(key, row_within_item)>` (the
inverse of `row_of`) for apps with their own pointer logic. The
callback runs after the feed releases its state borrow, so it may
mutate the `FeedState` (re-push the pressed item) or dispose the
feed's scope.

### Disclosure — the fold/unfold card

Progressive disclosure for transcripts, message boards and settings
panes: a one-row header — fold glyph (`▸`/`▾`), truncating title,
optional right-aligned muted `detail` slot — over a body that mounts
on expand and UNMOUNTS on fold (a folded card costs zero idle work).
Click the title row, or Enter/Space while it is focused (one tab
stop; focus wears the selection pair). The card is borderless
two-tone chrome (header `surface_raised`, body `surface`) — wrap it
in a `Block` when you want a frame.

`max_body_rows(n)` (default 8) limits the unfolded body: shorter
content takes its natural height, taller content scrolls inside the
capped region with a scrollbar that auto-hides when it fits;
`max_body_rows(0)` removes the cap. Bodies: `Disclosure::text` /
`Disclosure::markdown` (typeset once through the shared Feed recipe,
kept across folds) or `.body(|scope| view)` for any `View` — the
closure runs once per EXPANSION on a generation scope, so durable
state belongs in signals outside it.

State is uncontrolled by default (`initially_folded`, default folded);
`folded(Signal<bool>)` hands the policy to the app — the signal's
current value is the state, toggling writes it back, and a
"collapse all" is a loop of writes. `on_toggle(|folded_now| ...)`
fires after the state write (disposal-safe):

```rust
use abstracttui::prelude::*;

fn cycle_card(cx: Scope, n: usize, reasoning_md: &str) -> View {
    Disclosure::markdown(format!("cycle {n}"), reasoning_md)
        .detail("12 lines")
        .max_body_rows(6)
        .view(cx) // folded by default: the header is the summary
}
```

#### The message-card recipe (Feed + Disclosure semantics)

A hub/chat transcript wants Feed virtualization AND per-card fold —
today that composes from parts (both validator apps hand-rolled
exactly this; it is now the packaged pattern). Keep fold state in a
`Signal<HashMap<key, bool>>`, include it in the `FeedState::sync`
fingerprint `(rev, folded)` so a toggle re-typesets exactly the
changed item, render folded items as one rich header line (+ an
optional `max_rows` preview) and unfolded items as header + body
blocks, then wire both toggle surfaces: Enter on the selected key
(`Feed::selected_key`), and click via `on_item_press` gated on
`row_within_item == 0` — flip the key's entry, bump the fingerprint,
and the feed re-renders that card in place (extent and follow-tail
stay exact because item heights are re-typeset, never guessed). A
Feed-NATIVE card item kind (engine-owned title row inside the feed's
own block vocabulary) remains future work: feed blocks are draw-only
regions today (the 0280 block-boundary honesty), so the packaged
per-item WIDGET is `Disclosure`, and inside a `Feed` the pattern
above is the supported shape.

Monitors stop hand-rolling sample rings: `TimeSeriesState` (reactive)
or `TimeSeries` (plain) take `push(t, value)` — `t` is a `Duration` on
the app's clock, never a wall-clock read — quantize time into cadence
slots, and retain a bounded window (drop-by-age `new(cadence, window)`
or drop-by-count `with_slots`). Missed slots pad with `NAN`, so a
sampling pause draws as a HOLE through the charts' existing gap
contract instead of compressing the x-axis. `LineChart::time_axis(span)`
embeds relative labels in the axis rule row — "now" anchored at the
plot's right edge, nice ticks leftward, density adapting to width —
and `Sparkline::time_axis(span)` adds an optional label row. Feed the
span from the ring so warmup labels the REAL covered time:

```rust
use std::time::Duration;
use abstracttui::prelude::*;
use abstracttui::widgets::{LineChart, TimeSeriesState};

const TICK: Duration = Duration::from_millis(250);

fn traffic(cx: Scope, t: &TokenSet, sample: impl Fn() -> f32 + 'static) -> View {
    let rx = TimeSeriesState::new(cx, TICK, TICK * 72); // 18s window
    {
        let rx = rx.clone();
        let mut n = 0u32;
        interval(cx, TICK, move || {
            n += 1;
            rx.push(TICK * n, sample());
        });
    }
    let tokens = *t;
    dyn_view(LayoutStyle::default().grow(1.0), move || {
        LineChart::new(vec![rx.samples()]) // tracked: re-renders per push
            .range(0.0, 100.0)
            .time_axis(rx.span())
            .element(&tokens)
            .build()
    })
}
```

### Meter and AudioScope — live levels

`Meter` renders level data with real ballistics: instant attack, timed
decay (default 20 dB/s over the meter span, frame-clocked and
frame-rate-independent — a stalled stream shows a falling bar, not a
frozen one), and a peak-hold marker (~1.5 s, then it falls to the
level). One channel or N bands, eighth-block sub-cell fill, zone colors
from the `ok`/`warn`/`error` theme tokens:

```rust,ignore
let level = cx.signal(0.0f32);              // fed by the recorder lane
Meter::new(level).db_floor(-60.0).view(cx); // horizontal dB channel
Meter::bands(band_frames).bar(3, 1).view(cx); // vertical spectrum bars
```

**The idle law (pinned by tests):** a silent meter decays to its
fixpoint and STOPS requesting frames — unchanged input over any number
of turns costs zero frames and zero allocations. Only real motion bills
the frame loop.

`AudioScope` draws a rolling waveform from a `Signal<Vec<f32>>` window
on the braille chart substrate. Pair it with `bounded_source` and
`OverflowPolicy::DropOldest`: the source's retained window IS the
scope's ring (with honest drop accounting riding along). The scope owns
no clock — when the data stops, the last frame stays and nothing
re-renders.

`examples/voice_mock.rs` composes all of it — push-to-talk, meters,
scope, a fake transcription feed — with no audio and no network (the
capture gesture itself is `app::PushToTalk`, described with the app
runtime below).

### Scroll follow-tail

`follow_tail(Signal<bool>)` packages the log/transcript idiom: while
true the offset tracks the content bottom across appends and resizes;
any user scroll above the bottom sets it false; reaching the bottom
edge re-arms it. The signal is app-visible both ways — set it true for
a "jump to latest" key. Without `content_size` the extent comes from
the layout solver's measurement of the mounted content:

```rust
use abstracttui::prelude::*;

fn log_pane(cx: Scope, content: View) -> View {
    let pinned = cx.signal(true);
    Scroll::new(content) // extent measured — no height bookkeeping
        .follow_tail(pinned) // pinned until the user scrolls up
        .view(cx)
}
```

### Modal content that can overflow

Put the overflow inside a `Scroll` and keep the fixed rows fixed — the
defaults now do the bookkeeping: `Scroll`'s default layout is
`grow(1.0).basis(Cells(0))` (it absorbs overflow instead of demanding
its content size), one-row controls default `shrink(0.0)` (an
overflowing sibling can never crush them to zero rows), and
`Modal::open` floors declared fixed sizes. Opt out per row with an
explicit `min_h(0)`; debug builds log any fixed-size child that still
collapses:

```rust
use abstracttui::prelude::*;
use abstracttui::widgets::Button;

fn approval(cx: Scope, details: View) -> View {
    Element::new()
        .style(LayoutStyle::column().gap(1))
        .child(text("Approve this tool call?")) // fixed row: stays
        .child(Scroll::new(details).view(cx))   // absorbs the overflow
        .child(Button::new("Approve").view(cx)) // never crushed to 0
        .build()
}
```

### TextArea — the multiline composer

The chat/console input surface. `TextAreaState` (the FeedState pattern)
owns the durable wire: the value signal, the caret byte, focus, the
history store, programmatic edits, and `caret_cell()` — the caret's
solved screen cell, which anchors completion dropdowns. The widget soft
wraps at its width, grows with content inside `rows(min, max)` and then
scrolls internally; Enter submits while Alt+Enter, Ctrl+J (the universal
chord — `0x0a` IS Ctrl+J on the legacy wire, so it works on every
terminal) and Shift+Enter where the kitty protocol reports it insert a
newline — flip it with `SubmitPolicy::EnterInserts`. Up/Down navigate the buffer first and
reach for history only at the edges; the in-progress draft survives a
recall round trip. Pastes insert whole, newlines included — never a
submit:

```rust
use abstracttui::prelude::*;

fn composer(cx: Scope) -> View {
    let state = TextAreaState::new(cx);
    let st = state.clone();
    TextArea::new()
        .state(&state)
        .placeholder("Message — Enter sends, Alt+Enter newline")
        .rows(1, 4)
        .on_submit(move |msg| {
            st.push_history(msg); // Up recalls it later
            st.clear();
        })
        .view(cx)
}
```

**Placeholder while focused** (first-app/0291): by default the
placeholder paints only while the field is empty AND unfocused — the
classic yield-to-the-caret rule — which means an `.autofocus()`ed
composer (focused from boot) never shows its hint at all. Opt in with
`.placeholder_while_focused(true)`: the hint then also paints while
focused-and-empty, one cell past the caret in the same `text_faint`
ink, so the caret block stays visible beside it — the convention
modern editors ship. The default stays off so existing apps render
byte-identically; `TextInput` has the same option.

### Completion dropdown (anchored panel)

`app::anchored` ships the passive half of the anchored-popup substrate
(backlog 0500) and the completion controller riding it (backlog 0120):
`place_panel` places below-preferred, flips above when cramped, and
clamps into the viewport; `AnchoredPanel` mounts the result as a
NON-modal overlay above everything live (`Overlays::top_z() + 1`) that
never takes focus — keys stay with the composer — and closes with its
opener's scope. `Completion` registers trigger-character providers and
wraps the composer view; while the dropdown is open, Down/Up move the
highlight, Enter/Tab accept (the candidate's `insert` replaces the
whole token), Esc dismisses, further typing refilters, and clicking a
row accepts it:

```rust
use abstracttui::app::anchored::{Completion, CompletionCandidate};
use abstracttui::prelude::*;

fn composer_with_commands(cx: Scope, app: &App) -> View {
    let state = TextAreaState::new(cx);
    let composer = TextArea::new().state(&state).rows(1, 4).view(cx);
    Completion::new()
        .trigger('/', |query| {
            ["help", "quit"]
                .iter()
                .filter(|c| c.starts_with(query))
                .map(|c| CompletionCandidate::new(format!("/{c}"), format!("/{c} ")))
                .collect()
        })
        .attach(cx, &app.overlays(), &state, composer)
}
```

Triggers fire for whitespace-delimited tokens; `Completion::trigger_at(char, TriggerPosition, provider)` additionally scopes WHERE the token may sit (first-app/0292) — `StartOfInput` (the draft's first token, leading whitespace tolerated: slash commands), `StartOfLine` (a line's first token), or the `Anywhere` default that plain `trigger` registers — and a token outside its policy never opens the dropdown nor consults the provider.

`place_panel` prefers below and flips above only when below cannot fit the content; the opener can state the mirror bias (first-app/0294) — `Completion::placement(PanelPlacement::AbovePreferred)` / `AnchoredPanel::open_passive_biased` / the pure `place_panel_biased` — so a bottom composer's short candidate list sits above the caret instead of on the chrome row below; the default stays `BelowPreferred` everywhere.

Providers run synchronously with the query typed after the trigger;
an empty Vec closes the dropdown. The OWNED mode (`Popup`, a modal
tree above the whole live stack with `DismissReason`-labeled endings:
commit, Escape, outside press, anchor scope death, and viewport
resize — a resize stales both the solved placement and the captured
anchor, so an open popup closes rather than float at stale
coordinates) and the TOOLTIP mode (`Tooltip::attach`, a hover-timed
passive label) ship beside it on the same placement engine — the
select family below rides the owned mode.

### Select / Combobox / MultiSelect — the choice controls

One family over one popup substrate, three faces (`app::select`,
re-exported in the prelude). All three render as a one-row focusable
trigger (side strokes carry focus, `▾` affordance, `text_faint`
placeholder); Enter/Space or a click opens an anchored popup that
layers above EVERYTHING live — a select inside stacked modals works —
and is placed below the trigger, flipped above when cramped. Inside,
Up/Down/PageUp/PageDown move a HIGHLIGHT (never the bound value),
Enter commits, Esc abandons, and an outside press dismisses without
acting on what is below. `on_change` fires on COMMIT only, and only
when the value actually changed; `Select::commit_on_move(true)` is the
opt-in live-preview exception (Escape then restores the pre-open
value). Options carry a stable `key`, a `label`, an optional muted
right-aligned `hint`, and `disabled` (skipped by movement, out of the
focus order). The closed control reports `Role::Button` (a select
trigger is a button that opens a menu; a dedicated `Select` role is
parked in the 0.3 breaking budget) with the current choice as its
access value; popups report `Menu`/`MenuItem`.

- **`Select`** — closed one-of-N bound to a `Signal<usize>`;
  type-ahead inside the popup jumps by label prefix, a repeated char
  cycles.
- **`Combobox`** — the popup includes the trigger row and mounts a
  real `TextInput` there (zero visual jump); typing filters
  (case-insensitive substring), the filter text is never the value, a
  non-matching buffer commits nothing, and a count/"no matches" line
  is part of the popup.
- **`MultiSelect`** — checkbox-marked rows; Space (or click) toggles
  a working copy without closing, Enter commits the whole set into a
  `Signal<Vec<String>>` of keys (canonical option order), Esc abandons
  it. The collapsed row joins the chosen labels and degrades to
  "N selected" when they overflow.

```rust
use abstracttui::prelude::*;
use abstracttui::theme::themes;

fn theme_picker(cx: Scope) -> View {
    let picked = cx.signal(usize::MAX); // nothing chosen yet
    Combobox::new(
        themes().iter().map(|t| SelectOption::new(t.label)).collect(),
    )
    .value(picked)
    .placeholder("type to search themes…")
    .on_change(|i| {
        set_theme_by_id(themes()[i].id);
    })
    .view(cx)
}
```

Inside an `App` the popup finds the overlay store through reactive
context automatically; outside one (bare-tree tests), pass
`.overlays(&overlays)` explicitly. The faces live app-side (they need
the overlay store; `widgets` sits below `app` in the layer map), but
they are plain token-consuming components with the standard
`.view(cx)` / `.element(cx, &tokens)` builds.

**Programmatic open — `SelectHandle`.** Command-summoned pickers
(`/theme`, `/model` typed into a composer) open a face without a
trigger gesture: build a cloneable `SelectHandle`, attach it with
`.handle(&h)` on any of the three faces, and call `h.open()` from a
command handler or shortcut — it returns `true` when the popup is open
after the call. The popup anchors at the trigger's LAST-PAINTED rect,
so a face that has never rendered refuses (`false`) — open on the
frame after mounting (the documented one-frame caveat). Disabled
faces, empty option lists, and unmounted faces (the wire dies with the
face's scope; dyn_view regenerations rewire automatically) also return
`false`, never panic:

```rust
use abstracttui::prelude::*;

fn command_picker(cx: Scope) -> (View, SelectHandle) {
    let picker = SelectHandle::new();
    let view = Combobox::new(vec![
        SelectOption::new("nord"),
        SelectOption::new("aurora"),
    ])
    .handle(&picker)
    .placeholder("theme…")
    .view(cx);
    (view, picker) // `/theme` handler calls picker.open()
}
```

## The widget disposal-safety law

**Every widget completes its own bookkeeping — every write to its
scope-owned signals — BEFORE user callbacks run, so a callback may
dispose the widget's scope synchronously.** Closing a modal from the
button that confirmed it, from the list row that picked, from the
composer that submitted, is the NORMAL shape, not a hazard; no
one-tick "retire" deferral is needed anywhere. `EventCtx` calls
(`stop_propagation`, focus/capture requests) are dispatch-owned flags
and exempt — they are safe on either side of a callback.

Covered and pinned by a disposal test per site: `Button::on_click`
(both mouse and keyboard arms), `Checkbox`/`RadioGroup`/`Tabs`
`on_change`, `TextInput` and `TextArea` `on_change`/`on_submit`,
`List::on_select`/`on_activate`, `Table::on_select`/
`on_sort_requested`, and the select faces' commit `on_change` (the
popup follows its owner's scope down — the anchor-unmount cascade).
`Popup::on_dismiss` fires after the popup's own teardown for the same
reason. One knowable consequence: bookkeeping uses the state as the
widget left it — a callback that mutates the widget's state (a
submit-and-clear composer) sees that mutation rendered by the NEXT
event, not retroactively applied to the one that fired it.

## app — the runtime

`App::simple` is the whole happy path: mount a component, enter the
terminal, run until quit. This compiled example is the canonical first app —
Tab focuses, Enter/Space clicks, Ctrl+C quits, all by default:

```rust
use abstracttui::prelude::*;
use abstracttui::widgets::Button;

fn main() -> abstracttui::base::Result<()> {
    App::simple(|cx| {
        let count = cx.signal(0);
        Element::new()
            .style(LayoutStyle::column())
            .child(dyn_view(LayoutStyle::line(1), move || {
                text(format!("count: {}", count.get()))
            }))
            .child(Button::new("+1").on_click(move || count.update(|c| *c += 1)).view(cx))
            .child(text("Tab focuses · Enter clicks · Ctrl+C quits"))
            .build()
    })
}
```

For more control, `App::new(size)` + `mount` + `run` splits the steps, and
`App::quitter()` hands out a cloneable programmatic-quit handle. Ctrl+C
arrives as an ordinary key (raw mode); the quit-by-default policy is
overridden by any handler that consumes the event.

Around the core loop the module provides:

- **Overlays** — z-ordered layers above the main tree (`LayerHandle`,
  `ImageHandle`) for popups, menus, and pixel images.
- **Modal** — a centered, focus-trapped overlay panel: input is fully owned
  while open, Tab cycles inside, state created in the modal's scope dies on
  close. **Toast** — top-right chips that slide in, park for their duration
  at zero frame cost, then slide out and remove their layer.
- **AnchoredPanel / Popup / Tooltip** (`app::anchored`) — the three
  routing modes of the anchored-popup substrate, one placement engine
  (below-preferred, flip-above, viewport clamp): `AnchoredPanel` is the
  PASSIVE layer (never focused — keys stay with the anchor's owner;
  `Completion` builds the caret-anchored dropdown on it), `Popup` is the
  OWNED modal tree above the whole live stack with `DismissReason`-named
  endings (the Select family rides it), and `Tooltip` is the hover-timed
  passive label. All three close with their opener's scope (see the
  widgets section for the completion and select details).
- **Hooks** — `use_theme(cx)` (the app-level theme signal), `use_viewport(cx)`
  (terminal size as a signal), `use_startup_notices(cx)` (labeled startup
  degradations as a reactive list), and `use_caps(cx)` — the driver's LIVE
  `Capabilities` (env pass at enter, upgraded as active-probe replies fold
  in). Read it in a `dyn_view` for capability-honest UI: key hints that say
  "Shift+Enter newline" only where the kitty protocol is actually live,
  graphics-channel labels that flip when the probe proves a better channel.
  Read-only by contract (writing capabilities stays the driver's job);
  `current_caps()` is the untracked snapshot for plumbing.
- **KeymapHelp** — a ready-made `?` help modal listing the shortcuts
  reachable from the current focus plus every registered global action.
  Global actions resolve LAST in the driver's key path: a key that
  nothing in the UI consumed — including one a MODAL overlay owned but
  did not consume — falls through to the action registry, which is
  what lets an action-bound toggle (the shell example's `i` inspector)
  close the very modal drawer it opened.

## app::ChoicePrompt — the modal decision gate

Block a flow on a structured question — agent approvals, setup choices,
destructive confirmations with alternatives — and continue in the
callback:

```rust,ignore
ChoicePrompt::new("Overwrite 3 modified files?")
    .option_detail("overwrite", "Overwrite them", "the local edits are lost")
    .option("keep", "Keep my copies")
    .allow_other("Something else…")
    .on_resolve(|outcome| match outcome {
        ChoiceOutcome::Answered(a) => apply(a),   // a.selected: ids, a.other: text
        ChoiceOutcome::Cancelled => (),           // explicit — never silent
    })
    .open(cx);
```

The question is plain data (`ChoiceQuestion` + `ChoiceOption { id, label,
detail }` — approval questions arrive from elsewhere; `ChoicePrompt::of`
accepts one). The gate opens a focus-trapped `Modal` over everything and
resolves EXACTLY ONCE through `on_resolve` — Enter-commit, click-commit,
the Confirm/Cancel buttons, Escape, and the returned handle's `cancel()`
all funnel into the same path; the modal is already closed when the
callback runs, so it may dispose anything (including its opener) or open
the next prompt. An outside click is swallowed, never a dismissal: a
decision gate has explicit endings only. The one deliberate exception is
the handle's `retire()`: the HOST closes the gate with NO outcome —
`on_resolve` never fires, and the consumed exactly-once flag guarantees
no later ending (Esc, buttons, `cancel()`) ever will. Retiring says the
host owns the outcome (it is replacing the prompt with another surface,
or resolving the gated question through another lane), so "host retired,
reopen later" stays distinguishable from the user's Esc (`Cancelled` —
"user dismissed, stay away"). Idempotent; a retire after resolution is a
no-op.

Selection follows the engine-wide vocabulary (movement is not
activation): single mode — the highlight IS the candidate (`●`), arrows/
Home/End/wheel move it, `1-9` jump (move only — a deliberate asymmetry),
Enter or a click on the already-selected row commits `{ selected: [id] }`;
multiple mode (`allow_multiple`) — Space or a click toggles `☑`/`☐`
marks, `1-9` jump-toggle (the mark is the selection act), Enter or
Confirm commits the whole set canonicalized to option order (an empty
set is a legal answer — the gate reports, the caller judges).
Per-option SHORTCUT LETTERS (`option_key(id, label, 'a')` /
`ChoiceOption::key`) are the explicit activation vocabulary:
case-sensitive (`a` ≠ `A`), rendered as a dim `(a)` in the row, named
in the hint, commit in single mode and jump-toggle in multiple; a
declared key outranks the digit-jump lane. **The key-spelling
guarantee**: a shifted letter has two wire spellings — the legacy wire
bakes the shift into the char (Shift+A → `Char('A')`) while the kitty
keyboard protocol reports the base key plus the modifier (Shift+A →
`Char('a')` + SHIFT) — and a declared `'A'` fires on BOTH; a declared
`'a'` never fires on Shift+A (case stays meaningful, only the spelling
folds). The same fold covers every chord-match surface (`Element::
shortcut`, `Actions`, `KeyState::pressed_chord`) via
`KeyChord::normalized()` — `plain(Char('A'))` and
`Mods::SHIFT + Char('a')` are one chord, so a single registration
works on every terminal; `KeyEvent::means_char(c)` is the same
predicate for hand-rolled letter matchers. (Shifted non-letter
symbols — `?`, `~` — keep a wire split on kitty terminals: the shifted
symbol is layout-dependent and the engine does not guess.)
`allow_other(label)` appends
an "Other" row; engaging it (highlight in single mode, checked in
multiple) reveals an inline `TextInput` — autofocused, and its own key
handling shields the list (digits and letters type, they never jump or
activate) — whose trimmed text rides `ChoiceAnswer::other`; committing
a hollow Other is refused with a visible note. Esc is LAYERED while the
editor is focused: the first Esc retreats to the list (draft kept), the
second cancels — the hint tells the truth per state.
`dismissable(false)` is the must-choose mode for destructive gates: no
Cancel button, no advertised Esc; Esc REFUSES visibly ("an answer is
required") while `handle.cancel()` keeps the programmatic lever.
`dismiss_label("Defer")` renames the dismiss affordance everywhere it
renders — the button, the hint's Esc segment (`Esc Defer`; the unset
default keeps the built-in "Esc cancels" — the engine never conjugates
a caller label) and the advertised shortcut — for surfaces whose Esc is
not a cancel (the approval consumer's Esc DEFERS: the gated run keeps
waiting). The OUTCOME stays `ChoiceOutcome::Cancelled`; the label names
what the caller's wiring does with it. Irrelevant under
`dismissable(false)`.
`ChoiceOption::danger(true)` / `.danger(id)` tints a destructive
option's glyph+label with the `Error` token (the audited selection pair
still wins while that row is highlighted with the list focused).
`option_with(ChoiceOption)` is the escape hatch for detail+key+danger
combinations. Option `detail` lines render muted under their label;
long lists window around the highlight with an `i/N` position note; the
panel sizes itself from the question and clamps into the viewport. The
a11y tree carries the question (`Heading`), the options
(`MenuItem`+"selected" / `Checkbox`+on/off per mode) and the revealed
editor (`Input`) — the frozen-Role vocabulary, honestly mapped.

**The body slot** (`.body(|mcx| view)` + `.body_rows(n)`, default 8):
a structured region between the prompt heading and the options — the
approval surface's per-call cards, an alternate JSON view behind a
caller-owned signal, a live tier line. The closure runs in the MODAL
scope when the gate mounts (state created there dies on close), so a
scrollable body is `.body(|mcx| Scroll::new(cards).view(mcx))` and a
reactive one is a `dyn_view` reading the caller's signals — it
re-renders live while the gate is up. Contract (v1): the body is a
DISPLAY region — clipped to its solved row budget, panel-width, and
the gate autofocuses the options so every key stays the options'
vocabulary (letters/digits/Space/Enter/Esc; a body `Scroll` never
sees keys unless the user explicitly clicks it, and even then
letters/Enter bubble past it to the gate). The WHEEL scrolls a
`Scroll`-wrapped body while the pointer is over it and moves the
highlight elsewhere. Height honesty: the options are allocated FIRST
(never crushed by a tall body — the 0240 law); the body absorbs what
remains up to `body_rows`, floors at one row under pressure, and
clips instead of painting over the rows below. Width: the panel is
content-derived (options, prompt, hint, buttons) and the body closure
is opaque to that measure, so a body wider than the question would
size the panel declares its need with `body_width(cols)` — a minimum
content width that participates in the same measure (the prompt then
wraps at the widened width; options and hint gain the room), still
clamped into the viewport with the existing margins: on a narrow
terminal the body clips inside its region as before, never the
options. Like `body_rows`, it participates only when a body is set.
The prompt string still wraps/ellipsizes as before — structure
belongs in the body, not in a mile-long prompt. The body adds only
its own honest display entries to the a11y tree; the question/options
contract is untouched.

`ChoiceSequence::new(vec![q1, q2]).on_resolve(..).open(cx)` chains
several questions (each opens as the previous resolves);
`ChoiceSequenceOutcome` is `Completed(answers)` or `Cancelled { index,
answers }`. An empty question list completes synchronously. See
`examples/decide.rs` for all three flavors.

## app::Drawer — edge-anchored overlay panels

A drawer summons a FULL page (a Feed, a form, a reader) from a viewport
edge, over the app, without touching its layout — the entity-app
chat/inspector panel, translated to cells. Install once, then drive it
through the handle or a bound signal:

```rust
let inspector = Drawer::new(DrawerEdge::Right)
    .size(DrawerSize::Percent(0.4))     // or Cells(n); cross axis fills
    .title("Inspector")                  // themed header + esc hint + ✕
    .motion(Duration::from_millis(160)) // Duration::ZERO = instant mode
    // (ZERO is also the deterministic-test mode: in a wall-time-less
    // headless harness a timed slide never advances, so the panel
    // renders nothing until real frames elapse — console-tui field note)
    .on_close(|why| { /* DrawerCloseReason::{Api, Escape, ..} */ })
    .install(cx, |mount| inspector_page(mount));
inspector.toggle();                      // open / close / is_open too
```

Focus modes: `DrawerFocus::Modal` (default) is a focus-trapped tree —
all input routes to the panel, Esc closes, a press outside closes when
`close_on_outside(true)` (default), and a `scrim(true)` (default) veils
the page with the theme's `overlay` token. The titled header's ✕ is a
MOUSE-ONLY affordance (deliberately not focusable — chrome must never
steal a modal's initial focus from the content it frames, so
`focus_init` lands on the page and a hosted `PageHost`'s chords answer
from frame one); Esc is the keyboard close. `DrawerFocus::Passive` is
glanceable: keys stay with the main surface until the user clicks into
the panel (the focused-overlay key rule); no scrim ever — dimming
content that stays interactive would lie. The default diverges from the
web `AfDrawer` (non-modal) deliberately: in a keyboard-first terminal
an unfocused panel cannot even scroll.

Lifecycle honesty: a CLOSED drawer removes its layers and disposes its
mount scope — `build` runs per open, and state that must survive close
lives OUTSIDE the builder (the Tabs rule: create signals in the
installing scope, capture them in `build`). A hidden-but-mounted tree
would accumulate undrained damage and spin the frame loop; removal is
the zero-idle-lawful shape. The slide bills exactly its band
(`Layer::set_origin` damages old ∪ new bounds) and the flight requests
frames only while easing — settled, parked or closed drawers cost zero
bytes (wave-pinned).

Stacking laws: drawers occupy fixed per-edge z slots in a band below
`MODAL_Z` (Left < Right < Top < Bottom at corners), so a `Modal` opened
from a drawer layers above it, owned popups (`top_z() + 1`) layer above
everything live, and toasts stay on top. ONE drawer per edge: opening
on an occupied edge finishes the incumbent instantly with
`DrawerCloseReason::Replaced`. A terminal resize RE-CLAMPS (geometry
re-solves, surfaces resize, an in-flight slide continues toward the
fresh resting place) — unlike `Popup`, which dismisses, a drawer's
anchor is the edge itself and never goes stale. `bind(Signal<bool>)` is
the controlled mode: external writes open/close, handle verbs write
back — one truth. See `examples/shell.rs` (the 'i'/'g' drawers) and
`examples/drawers.rs`.

## app::keys — key press/release state (held keys)

Real-time surfaces (games' move-while-held, voice push-to-talk) need key
STATE over time, not key events. `use_key_state(cx)` arms a driver-fed
service that taps the input stream BEFORE the routing seam drops
releases:

```rust,ignore
use abstracttui::prelude::*; // use_key_state, KeyFidelity

let keys = use_key_state(cx);
// per frame / per tick:
let diagonal = keys.is_down(Key::Up) && keys.is_down(Key::Right);
// per turn edges (sealed by the driver's phase U):
let fired = keys.pressed_chord(KeyChord::plain(Key::Char(' ')));
```

**Fidelity is the contract.** `keys.fidelity()` answers what this
session can honestly report:

- `KeyFidelity::Full` — kitty release events are live (the terminal
  speaks the protocol AND the event-type flags are pushed; on
  probe-proven terminals this flips on within the first frames when the
  driver pushes the flags mid-session). `is_down`/`keys_down`/`released`
  carry true key state.
- `KeyFidelity::Degraded` — a legacy wire only ever reports presses.
  Press edges (`pressed`, `pressed_chord`) stay honest; the down-set
  stays EMPTY and releases never fire. There is deliberately no
  repeat-timeout approximation: auto-repeat cadence cannot distinguish
  "held" from "tapping fast", and a dropped repeat would fabricate a
  release mid-hold. Apps fall back to latch/tap semantics and label the
  gesture truthfully — `hold_gesture_label(fidelity, chord)` gives the
  wording ("hold Space" vs "press Space to start/stop").

Hygiene: the terminal losing focus clears the down-set and synthesizes
release edges for held keys (`keys.focus_cleared()` tells them apart
from wire releases) — a key released while unfocused never sticks down.
Reads are tracked signals: `dyn_view`s and effects re-run on edges.
Zero cost until the first `use_key_state` call arms the service, and
zero per-turn cost while no keys move.

## app::PushToTalk — the capture gesture

The voice capture contract over the key-state service (one binding,
three decisions owned):

```rust,ignore
let ptt = PushToTalk::bind(cx, KeyChord::plain(Key::Char(' ')))
    .on_start(|| recorder.start())
    .on_stop(|reason| recorder.stop(reason)); // Released | FocusLost | Cancelled

let state = ptt.state();        // Signal<CaptureState>: Idle | Held | Latched
let hint  = ptt.gesture_label(); // truthful per fidelity, updates live
```

On `Full` fidelity the chord is hold-to-talk (press starts, release
stops; a same-turn tap fires start then stop, in order). On `Degraded`
wires the same chord becomes toggle-to-talk (`PttMode::Latch`) — never
a fake hold. The terminal losing focus stops capture in EVERY mode
(`StopReason::FocusLost`), and capture never auto-restarts when focus
returns mid-hold: a fresh press is required. `ptt.cancel()` is the
programmatic stop. Terminals cannot see unfocused keys — there are no
global hotkeys here; audio capture itself is app-side.

## app::selection — screen-text selection and clipboard copy

Terminals in mouse-capture mode route drags to the application, so native
text selection stops working in every mouse-enabled TUI. The engine ships
the whole answer stack (see the
[troubleshooting matrix](troubleshooting.md#i-cant-select-text-with-the-mouse)
for the zero-code terminal bypasses). Three cloneable, thread-local
handles, all in `app::selection` (functions re-exported in the prelude):

```rust
use abstracttui::prelude::*; // selection(), mouse_capture(), copy_to_clipboard()

// Tier 3 — engine drag-select. Opt in once (or bind a key to toggle):
selection().set_enabled(true);   // left-drag now paints a selection
selection().is_active();         // a region is visible
selection().clear();             // Esc and click do this too

// Tier 2 — native selection mode: hand the pointer back to the terminal.
mouse_capture().suspend();       // native drag-select works; no mouse events arrive
mouse_capture().resume();        // re-arm the entered mouse mode (e.g. on next key)

// The app-reachable clipboard verb (OSC 52 through presenter custody):
copy_to_clipboard("exact source text");
```

While selection is enabled, the engine claims **left drags only — plain
clicks pass through to the widgets** (click-through, 0285). The click
rules, stated plainly:

- **Left Down with no visible region**: the drag anchor arms silently
  and the Down PASSES — the widget under the pointer arms its own
  pressed state in parallel, so a Button stays clickable with select
  mode on (the layer used to consume every Down/Up, which made every
  Button in the app dead by mouse).
- **First Drag that leaves the anchor cell**: the layer CLAIMS the
  gesture — dragging paints the theme's `selection_fg`/`selection_bg`
  inks over the composed frame (damage-contract honest — only changed
  cells repaint), and releasing copies. At the claim, the press the
  tree already saw is resolved WITHOUT a click: the pressed widget
  receives a release outside every rect (release-inside-decides, so a
  Button un-presses without firing) and the pointer capture drops.
  Drags that never leave the anchor cell stay potential clicks
  (terminal cell quantization is the drag slop — a wiggly click still
  clicks).
- **Up with no drag** (a plain click): passes — the widget fires.
- **Left Down while a region is VISIBLE**: the click DISMISSES the
  selection — clear + consume, both halves of the click (Esc parity:
  the user was clearing a highlight, not aiming at the widget beneath).

**Every copy ends the gesture** (0290): the region clears with the copy,
so the app's next keystrokes — including Enter and `c` — route normally
at once (a retained region used to silently eat them in composer-shaped
apps). The key table while a region is visible (i.e. mid-drag):

| Key            | Effect                                   |
|----------------|------------------------------------------|
| Enter          | copy the region, then clear (one-shot)   |
| `c` / Ctrl+C   | copy the region, then clear (one-shot)   |
| Esc            | cancel — clear without copying           |
| anything else  | routes to the app normally               |

Ctrl+C only quits when no region is visible. Wheel scrolling, hover, and
every other key route normally the whole time. Copies travel as OSC 52
through the presenter's byte custody;
terminals that did not advertise the capability still get the bytes
(harmless) plus a one-time labeled startup notice, and under tmux the
sequence is deliberately not passthrough-wrapped (tmux consumes OSC 52
natively — `set -g set-clipboard on`).

Selection semantics, stated plainly:

- **Screen text, not widget content.** What you copy is what the flattened
  frame shows: wide glyphs (CJK, emoji) are never split, blank cells read
  as spaces, trailing whitespace trims per row, rows join with `\n`.
  Soft-wrapped lines copy as separate rows; scrolled-away content cannot
  be selected. The logical text↔cells mapping is future work (backlog
  0160), not this feature.
- **Linear row flow, clamped to a pane.** The selection flows like a
  terminal's own: anchor to right edge, full middle rows, left edge to
  head. Both ends clamp to the pane under the drag *anchor* — the content
  box of the nearest clipping or padded ancestor (a `Scroll` viewport, a
  bordered `Block`), else the whole tree — so sibling panes and border
  glyphs never leak into a copy.
- **Zero idle cost.** With no active selection the render hook is two
  empty checks; a parked selection renders no frames until something
  changes.

`Terminal::set_mouse_reporting(bool)` is the tier-2 verb underneath
(implemented by both platform backends and `testing::CaptureTerm`;
`Driver::set_mouse_reporting` is the immediate form for embedders). One
platform note: job-control suspend (`Ctrl+Z`) re-enters with the original
options, re-arming reporting — suspend again after resume if you keep it
off.

## app — the full-redraw verb (Ctrl+L class)

The damage contract trusts the terminal to keep every cell the engine
painted. When that breaks EXTERNALLY — Cmd+K in Terminal.app,
`printf '\033c'` from a stray process, an emulator glitch — model-side
repaints cannot heal it: cells whose bytes did not change emit
nothing, so the loss is permanent. Two verbs (first-app/0299, exported
at `app::` and re-exported in the prelude) reach the driver's "screen
is unknown" resync — the same pair resize and suspend-resume run
(previous-frame model poisoned, presenter re-anchored, every layer
damaged, protocol images re-placed):

```rust
use abstracttui::prelude::*;

// The Ctrl+L binding every terminal app owes its users:
Element::new().shortcut(KeyChord::new(Mods::CTRL, Key::Char('l')), |_| {
    request_full_redraw() // next frame re-emits EVERY cell + re-places images
});

// Opt-in auto-heal: full redraw whenever the terminal reports
// focus-in (an external clear is nearly always followed by a focus
// round-trip, so the damage fixes itself before anyone looks):
set_redraw_on_focus_gained(true);
```

`request_full_redraw()` is callable from any component handler or
posted job on the app thread; the driver drains it at its next turn
(a call from a key handler is honored within the same turn). Cost is
bounded and honest: one full-frame emission, then idle returns to
zero bytes. The focus-regain opt-in defaults OFF — a full frame per
focus-in is real byte cost under tmux pane-switching cadence, so
existing sessions stay byte-identical unless the app asks
(`app::redraw_on_focus_gained()` reads the policy back). Use these for
terminal-side damage only; for ordinary content changes, signals and
tree damage already repaint exactly what changed.

## theme — design tokens

Widgets consume `TokenId`s resolved against the active theme's `TokenSet`;
they never hold raw colors. Twenty-six built-in themes ship in the registry:
the abstract family (`abstract-dark` — the default — plus light, aurora,
paper, ember, midnight, dawn), `observer-night`, catppuccin (mocha,
macchiato, frappe, latte), rose-pine (plus moon, dawn), `tokyo-night`,
`nord`, `one-dark`/`one-light`, `dracula`, `monokai`, `gruvbox`,
`solarized-dark`/`-light`, and `everforest-dark`/`-light`.

Switching is one signal write: widgets that read the theme signal re-render
fine-grained, and the app damages the whole tree so even static text
repaints in the new palette:

```rust
use abstracttui::prelude::*;

set_theme_by_id("catppuccin-mocha"); // false for unknown ids, nothing changes
```

`theme::list()` enumerates `(id, label, dark)` for a picker. Applications
can add their own themes at runtime with `theme::register(candidate, mode)`:
every registration runs the full contrast audit, and the mode decides
whether violations refuse the theme or register it with labeled findings.

## render — surfaces and paint (advanced)

Most applications never touch `render` directly — widgets and draw closures
do. The two concepts worth knowing:

**`Surface`** is the cell buffer draw closures write into. Damage is
recorded automatically by every write; the diff re-checks equality, so
over-approximate damage costs microseconds, never wrong pixels.

**`render::Style` is a patch, not an appearance.** `fg`/`bg` at `None` keep
what the target cell already has — text drawn over a filled panel keeps the
panel's background. Attributes are add/remove sets, so bold layers onto
existing content. `Style::absolute()` opts out (remove everything first),
and `merge` is sequential application — the later opinion wins:

```rust
use abstracttui::base::Rgba;
use abstracttui::render::{Attrs, Style};

// The common one-liner: ink + emphasis.
let err = Style::new().fg(Rgba::rgb(255, 80, 80)).bold();
assert_eq!(err.add, Attrs::BOLD);
assert_eq!(err.bg, None); // bg unset: keeps the panel underneath

// Patches compose; the later opinion wins where both have one.
let quoted = err.merge(Style::new().dim().fg(Rgba::rgb(150, 150, 150)));
assert_eq!(quoted.fg, Some(Rgba::rgb(150, 150, 150)));
assert_eq!(quoted.add, Attrs::BOLD | Attrs::DIM);
```

The one non-patch field is the hyperlink id: it always overwrites, because
inheriting a stale link under a fresh label would be a correctness hazard.

For effects, layers accept per-cell shaders (`CellShader`; built-ins in
`anim::shaders`). Shaders are billed by damage: static shaders cost nothing
after installation; animated shaders damage only what their `changed_region`
hint declares. For debugging: `render::snapshot(&surface)` prints a bordered
character grid, `snapshot_styles` adds per-row style annotations, and
`Compositor::set_debug_damage(true)` outlines every repaint region live.

**`md::StreamSession`** is the incremental entry into the markdown
pipeline (text arriving over time: model output, a growing log). Closed
blocks freeze — parsed once, never revisited — and only the open tail
re-parses per append, with any chunking of the same bytes yielding
blocks identical to `md::parse` of the whole source. An unclosed fence
reports as code from the moment its opening line arrives. It is
widget-agnostic; `Feed`'s streaming items ride its doc-vocabulary twin,
`md::DocStreamSession` (next section):

```rust
use abstracttui::render::md::{self, MdStyles, StreamSession};

let styles = MdStyles::default();
let mut s = StreamSession::new(styles.clone());
s.append("# Title\n\nStreaming **bo");
s.append("ld** text.");
assert_eq!(s.closed_blocks().len(), 1); // the heading sealed and froze
assert_eq!(
    s.finish(),
    md::parse("# Title\n\nStreaming **bold** text.", &styles)
);
```

## render::md — the doc vocabulary and the markdown reader surface

The core `md::Block` enum shipped exhaustive, so the extended block
kinds live in `md::DocBlock` (`#[non_exhaustive]`, wrapping the core
set verbatim in `DocBlock::Core`): `Table(TableBlock)` — GFM header +
alignment delimiter + body rows, inline styles inside cells, `\|`
escapes; `Image(ImageBlock)` — a whole-line `![alt](src)`; and
`Task(TaskBlock)` — `- [ ]` / `- [x]` items. `md::parse_doc` is the
entry; for sources containing none of the extended constructs it is
exactly `md::parse` wrapped in `Core` (test-pinned). Inline
`~~strikethrough~~` joined the core span vocabulary (attribute-only:
`Attrs::STRIKE`). `md::DocStreamSession` is the streaming twin of
`StreamSession` for the doc vocabulary — same freeze/equivalence
contract; a table OPENS once its header + delimiter lines are complete,
grows a row per pipe line, and CLOSES (seals) at the first non-pipe
line.

`md::outline(source)` extracts headings as `Heading { level, text,
anchor_id }` with GitHub-compatible, deduplicated slugs
(`md::slugify`). Width-resolved positions live on the widget:
`MarkdownView::outline_rows(source, &tokens, width)` pairs each heading
with the typeset ROW its text starts at (the TOC jump target), and
`MarkdownView::resolve_anchor(...)` answers `[text](#anchor)` links.

`MarkdownView` AND `Feed` markdown items render the full doc
vocabulary (one shared typeset recipe — a feed item and a reader pane
can never typeset the same source differently): tables typeset
through the Table widget's own column solver (one width policy —
natural widths when they fit, proportional flex + per-cell ellipsis
when they don't); images render as MOSAIC rows in the flow — sized from
a header-only probe (`gfx::probe_dimensions`) at typeset, DECODED
LAZILY on first draw and cached by (path, size), with alt-text captions
and labeled decode-failure states (pixel-protocol images in scrollable
flow are deliberately out of scope; mosaic cells are cell-safe in any
scroll context). Streaming feed items ride `md::DocStreamSession`
(see "Feed — streaming transcripts" above).

Find-in-document: `MarkdownView::find(source, &tokens, width, query,
case_insensitive)` returns `MdSearchMatch { row, bytes, cells }` over
the TYPESET text (matches live in what the eye sees; offsets snap to
grapheme clusters), and `.highlights(matches, current)` paints them
non-destructively at draw in selection tones, the current match
distinguished with BOLD+UNDERLINE. An empty query costs nothing. The
underlying text↔cells mapping (byte offset ↔ column, both directions)
is the shared substrate content selection (backlog 0160) will consume.
`examples/reader.rs` composes all of it into an mdpad-class reader.

## gfx — images

`gfx::decode_image(bytes)` sniffs the magic bytes (containers lie, bytes do
not) and decodes PNG or baseline JPEG into a `Bitmap` — owned RGBA8 with
get/set, nearest and bilinear resize, cropping, and a box-filter mip chain.
Unknown formats are rejected by name, telling the caller what does decode;
truncated or hostile bytes are named errors, never panics.

Three presentation entry points, smallest first:

```rust
use abstracttui::base::{Rect, Rgba};
use abstracttui::gfx::{render_to_cells, Bitmap};
use abstracttui::term::Capabilities;

let img = Bitmap::new(16, 8, Rgba::rgb(180, 90, 30));
let cells = render_to_cells(&img, Rect::new(2, 1, 8, 4), &Capabilities::default());
assert_eq!(cells.len(), 8 * 4);
```

- `render_to_cells` picks the best mosaic mode for the probed terminal and
  returns ready-to-blit cell patches; `MosaicMode::auto(&caps)` returns both
  the mode and the reason it was chosen (half-block, quadrant, sextant, or
  braille; optional Floyd–Steinberg dithering).
- `widgets::Image` is the widget form — always mosaic, because a draw
  closure owns cells, not escape bytes.
- `gfx::ImageSession` manages the pixel protocols (kitty, iTerm2, sixel):
  slots keyed by the caller, content versions, minimal traffic per channel —
  kitty transmits once and re-places on move; iTerm2 and sixel honestly
  re-emit. Bytes reach the terminal through the presenter, and tmux
  passthrough wrapping applies automatically when capabilities prove it.

## three — 3D models

`three::quick_view(path)` is the five-line hello: load a GLB, get a camera
framed on the model's bounds and a default light, render:

```rust
use abstracttui::three::{self, Framebuffer, SceneRenderer};

let view = three::quick_view("model.glb")?;
let mut fb = Framebuffer::new(160, 96);
SceneRenderer::new().render(&view.scene(), &mut fb);
// fb -> mosaic cells via gfx, or hand the model to widgets::Viewport3D.
```

Underneath: `Model::load(bytes)` / `load_glb(path)` parse and validate the
GLB (unsupported features reject by name; recoverable gaps degrade with
labels into `model.warnings`), `Scene`/`Camera`/`Light` describe the view,
and `SceneRenderer` rasterizes with z-buffer, texturing, and mips.
`model.animations()` lists clips; `sample_pose_full(clip, t, &mut pose)`
produces node worlds and skin joint matrices, pure in `t` and allocation-free
at steady state — loop with `t % clip.duration()`. One culling note: bare
`Scene::new` culls back faces (procedural meshes are consistently wound);
`QuickView::scene()` and `Viewport3D` render double-sided, because
real-world exports are not.

## term and input — the terminal, when you need it

Applications under `App` rarely touch these; embedders and diagnostics do.
`Capabilities::detect_env()` is the free, instant, conservative environment
pass; the active probe refines it concurrently at startup. `caps.summary()`
is the multi-line human report (`summary_line()` the one-liner); scripts
should read fields, not parse prose. `EnterOptions` declares the session
posture — the default is the full-screen stance (alternate screen, hidden
cursor, button-drag mouse, bracketed paste, focus events), with kitty
keyboard flags as an explicit opt-in:

```rust
use abstracttui::term::{Capabilities, EnterOptions, TermRead, Terminal, UnixTerminal};
use std::time::{Duration, Instant};

let caps = Capabilities::detect_env(); // free, instant, conservative
let mut term = UnixTerminal::new()?;   // real device fd acquisition
term.enter(&EnterOptions::default())?; // raw mode + altscreen + modes

match term.read(Some(Instant::now() + Duration::from_secs(5)))? {
    TermRead::Input(bytes) => { /* feed input::Parser */ }
    TermRead::Resize(size) => { /* re-layout */ }
    TermRead::Wake => { /* another thread wants the loop */ }
    TermRead::Idle => { /* deadline expired */ }
}

term.leave()?; // also runs on Drop — the terminal always restores
```

`input::Parser` turns raw bytes into structured events — resumable across
arbitrary chunk splits (mid-UTF-8, mid-escape), never panicking on any
input. `input::EventReader` glues a terminal to the parser and owns the
ESC-disambiguation deadlines.

Kitty keyboard flags follow the PROBE, not just the environment: the env
pass claims the protocol only for terminals that speak it out of the box
(kitty, ghostty, foot — WezTerm ships it config-off, so its claim waits
for probe evidence), and when the active probe proves the protocol on a
terminal env could not claim (iTerm2 ≥ 3.5, VS Code/Cursor, Warp), the
driver pushes the standard flags mid-session via
`Terminal::set_kitty_keyboard` — Shift+Enter-class chords start working
without a restart. The verb updates the terminal's session accounting,
so `leave` pops exactly what was pushed and job-control suspend/resume
stays symmetric (pop on suspend, re-push on resume). Embedders that
enter with explicit `RunConfig::enter` options own their posture: the
driver never upgrades it.

## testing — the headless harness

The `testing` module ships in the library so applications can test against
the same machinery the engine tests itself with: `CaptureTerm` is an
in-memory terminal that records emitted bytes and models the screen,
`VtScreen` is the VT100/xterm interpreter that serves as ground truth
("the bytes we emitted produce the frame we intended"), and `app::Driver`
pumps real frames — the same pipeline production uses — without a tty:

```rust
use abstracttui::prelude::*;
use abstracttui::app::Driver;
use abstracttui::testing::CaptureTerm;

let size = Size::new(20, 4);
let mut app = App::new(size);
app.mount(|cx| {
    let n = cx.signal(0);
    Element::new()
        .shortcut(KeyChord::plain(Key::Char('+')), move |_| n.update(|v| *v += 1))
        .child(dyn_view(LayoutStyle::line(1), move || text(format!("n = {}", n.get()))))
        .build()
}).unwrap();

let mut term = CaptureTerm::new(size);
let cfg = RunConfig { probe: false, ..RunConfig::default() };
let mut driver = Driver::new(&mut app, &mut term, cfg).unwrap();
driver.turn(&mut app, &mut term).unwrap();          // first frame
assert!(term.screen().to_text().contains("n = 0"));

term.push_input(b"+");                              // a keypress
driver.turn(&mut app, &mut term).unwrap();          // dispatch + repaint
assert!(term.screen().to_text().contains("n = 1"));
```

Input is fed as the terminal would send it, so every dispatch, focus, and
damage path is the real one. For pure component tests, skip the driver: mount
into a `ui::UiTree`, dispatch events, draw into a `ui::BufferCanvas`.
Golden-snapshot assertions and deterministic fuzz helpers round out the
module.

## Stability and limits

Plain statements of current behavior:

- **JPEG** decoding is baseline sequential only; progressive and arithmetic
  variants reject by name. **PNG** supports 8-bit depths without interlacing
  (Adam7 rejects by name).
- **Sixel** uses one palette per emission: multiple live sixel images
  recolor each other — prefer one per screen. iTerm2 and sixel have no
  placement model (moves re-emit the payload); only kitty gets placement
  escapes and true deletes.
- **Pixel protocols** are verified byte-for-byte against protocol models,
  not live terminals; unicode mosaic is the universal, always-safe path.
- **3D animation** supports LINEAR and STEP interpolation; CUBICSPLINE and
  morph weights skip with labels; rotations nlerp (shortest path), not
  slerp. Skinning reads `JOINTS_0`/`WEIGHTS_0` (four joints per vertex,
  linear blend). Textures: base color only, REPEAT wrap, per-triangle mips.
- **Mosaic** color resolution is two colors per cell (the glyph split
  carries the rest); braille conveys structure, not color; sextant glyphs
  need a recent font and are an explicit opt-in.
- **Ambiguous-width characters** follow `unicode-width` narrow semantics. A
  terminal configured ambiguous-wide breaks cell layout for every terminal
  application; the presenter's cursor discipline bounds the drift but
  cannot erase it.
- **Capacity ceilings** degrade with labels, never unbounded growth: 4096
  distinct long grapheme clusters per surface (then U+FFFD), 65535
  hyperlinks per surface (then plain text), with counters exposed.
- **Scroll optimization** requires DECSTBM/SU/SD compliance — present in
  every VT100 descendant — and can be forced off via `PresenterOpts`.
- **Windows** compiles clean and its extracted logic is unit-tested on every
  host, but it has not yet run on a live Windows machine; treat a first
  Windows deployment as a beta event. macOS and Linux are the live-verified
  platforms.

## widgets::PageHost — the page-level tab host

Full complex pages behind one themed tab bar (app-kits 0545 — "a
global tab system... higher-level containers able to contain full
complex pages"). `Tabs` remains the small in-content strip; the
navigation-kit `FilterTabs` (0550, proposed) filters one surface
without panels. A `PageHost` is the app-shell container: N pages
addressed by id, exactly one mounted.

```rust
use abstracttui::prelude::*;

fn shell(cx: Scope, alerts: Signal<u32>) -> View {
    PageHost::new()
        .page("overview", "Overview", move |gcx| overview(gcx))
        .page("reader", "Reader", move |gcx| reader(gcx))
        .page("settings", "Settings", move |gcx| settings(gcx))
        .badge("overview", move || {
            let n = alerts.get();
            (n > 0).then(|| n.to_string())
        })
        .number_jump(true) // opt-in: plain digits 1-9 jump
        .view(cx)
}
```

- **Pages are builders** (`FnMut(Scope) -> View`) receiving a
  per-activation GENERATION scope: only the active page is mounted;
  switching disposes the outgoing page's scope (signals, effects,
  timers, focus) and builds the incoming one fresh.
- **No keep-alive, by design**: a hidden-but-mounted page's timers
  would keep ticking — the zero-idle law forbids it. Durable page
  state lives in app-owned signals created OUTSIDE the builders (the
  compose store pattern); builders re-read them on remount. Demo:
  `examples/shell.rs` (type into Settings, leave, return).
- **Controlled or uncontrolled**: `.active(Signal<String>)` hands the
  app the navigation signal (the cycle-7 router ruling: navigation
  state IS a signal — external writes switch pages, `on_change` does
  not fire for them); otherwise the host owns an internal signal and
  `.initial(id)` picks the start page. Unknown ids fold to the first
  page. `on_change(|id|)` fires after the active write on host-driven
  switches (disposal-safe, the 0297 law).
- **Tab bar**: two rows (titles + the `border_focus` cell strip);
  active `text`+BOLD, idle `text_muted`, badges `info`, ground
  `surface`. Badges are reactive getters — a count change repaints
  the bar only. Overflow WINDOWS the strip around the active tab
  (sticky window start; `‹`/`›` indicators are prev/next click
  targets); oversized titles truncate with an ellipsis. Clicks
  hit-test the bar plan AS DRAWN — the pixels on screen — so a model
  change landing between a draw and a press (a badge widening) can
  never shift a tab under the pointer; nothing to configure. One tab
  stop, `Role::Tabs`, access value `"Title (i/N) [badge]"`.
- **Chords** (default Ctrl+PgUp/PgDn; `.chords(prev, next)` replaces,
  and EMPTY sets disarm the interceptor entirely — the reserved keys
  return to the content) are CONTAINER-RESERVED: intercepted at
  Capture phase on the host root, because scrollable widgets match
  PageUp/PageDown modifier-blind and would eat a bubble-layer chord;
  plain PgUp/PgDn always stay with the content. Matching is
  normalized — both wire spellings of a shifted letter fire. Chords
  are live while focus is anywhere inside the host; with nothing
  focused, keys target the tree root, so a host mounted AS the root
  element answers from frame one (otherwise establish focus:
  click/Tab/`focus_first` — inside a MODAL overlay, a `Modal` or a
  modal `Drawer`, `focus_init` lands on the bar and chords answer
  with no ritual). A chord/digit switch re-anchors focus on the host
  root so the next chord is never dead after the focused node died
  with its page.
- **Digit jumps** ride the shortcut table (never capture): a focused
  text input keeps its digits; declared labels surface in
  keymap-help.

## canvas — Canvas & vector strokes

The sub-cell vector layer (extensions 0420): the dot-grid math the
charts always used privately, promoted to public API so diagram
extensions (`abstracttui-graph`, mermaid) and app draw closures stop
re-deriving it. `Sparkline`/`LineChart` lines, `BarChart` bars and
`Progress` fills all draw through this layer today — the promotion
kept their rendered cells byte-identical (test-pinned).

```rust
use abstracttui::base::Point;
use abstracttui::canvas::DotCanvas;
use abstracttui::prelude::*;

fn trace(cx: Scope, samples: Signal<Vec<(f32, f32)>>) -> View {
    let t = use_theme(cx).get().tokens;
    let ink = t.chart(0); // resolve tokens at build time, as always
    dyn_view(cx, move |_| {
        let pts = samples.get();
        Element::new()
            .style(LayoutStyle::default().grow(1.0))
            .draw(move |canvas, rect| {
                let mut dots = DotCanvas::braille(rect.w, rect.h);
                for w in pts.windows(2) {
                    let c = (0.5 * (w[0].0 + w[1].0), 0.5 * (w[0].1 + w[1].1));
                    dots.bezier_quad(w[0], c, w[1], 0.25);
                }
                dots.blit(canvas, Point::new(rect.x, rect.y), ink);
            })
            .build()
    })
}
```

- **The dot-space model**: a `DotCanvas` covers a cell rect with a
  finer grid — `DotMode::Braille` is 2x4 dots per cell (a WxH panel =
  a 2Wx4H dot canvas), `DotMode::Quadrant` 2x2 (universal glyph
  coverage where braille fonts are unreliable — the same degradation
  rationale as the image mosaic; the mode enum is `#[non_exhaustive]`,
  sextant is a known candidate). Dot (0,0) is top-left; strokes clip
  at the grid edge, never panic.
- **Primitives**: `set`/`clear`/`get`, `line` (Bresenham — far
  off-grid endpoints are pre-clipped so a panned diagram edge costs
  O(grid), never O(length)), `polyline`, `bezier_quad`/`bezier_cubic`
  (adaptive flattening to a flatness tolerance in dot units, depth-
  bounded at 4096 segments per curve), `ellipse_arc`
  (parameter-stepped, ≤ 2048 segments). All deterministic — same
  inputs, same dots, on every platform (arcs use an in-crate
  polynomial sin/cos instead of the platform libm) — and non-finite
  inputs draw nothing, the chart sample-skip contract.
- **The cell-color rule (documented z-order)**: a terminal cell
  carries ONE fg and ONE glyph, so `blit(canvas, origin, color)`
  paints every non-empty cell in one stroke color and SKIPS empty
  cells. Overlapping grids therefore compose at cell granularity:
  later blits win overlapping cells — glyph and color both, dots
  never merge across grids. Multi-color pictures = one grid per
  color, blitted back-to-front (exactly how `LineChart` layers its
  series). `blit_styled` takes a full `render::Style` patch instead
  of a bare color, so a stroke can carry attributes and a link id.
- **Composition is free**: blits go through `ui::Canvas`/
  `ui::StyledCanvas`, so `ClippedCanvas` clipping and damage tracking
  apply — a blit into a damaged region repaints only that region.
  `clear_all()` keeps the allocation; the whole stroke + blit steady
  state allocates nothing (pinned in `tests/alloc_budget.rs`).
- **Eighth-block fills**: `fill_v`/`fill_h` draw partial gauge/bar
  fills at 8 steps per cell (the `BarChart`/`Progress` vocabulary);
  the glyph ramps `V_EIGHTHS`/`H_EIGHTHS`, the quadrant table and
  `braille_bit` are exported for callers building their own cell
  vocabularies.
- **Colors are caller-resolved** `Rgba` (the widget token rule):
  resolve theme tokens — `t.chart(i)`, `t.accent` — at view-build
  time and pass the values; the canvas layer invents no colors.

## Extensions family — sibling crates on this API

Diagram-class capability ships OUTSIDE the core crate as sibling
crates built on the public API above (ADR-0004: install only when
needed, no cargo features, no private hooks). Each crate carries its
own rustdoc — this guide does not duplicate it; the family guide with
selection advice and worked examples is
[graphs-and-diagrams.md](graphs-and-diagrams.md).

- [`abstracttui-graph`](https://docs.rs/abstracttui-graph) — graph
  auto-layout (`GraphDesc -> Layout`: `layered` sugiyama-lite,
  `force` bounded seeded placement, `grid` labeled fallback; honesty
  markers for broken cycles and degradations) and `GraphView` (cards,
  canvas-stroke edges, selection/pan/tooltips, zero idle).
- [`abstracttui-mermaid`](https://docs.rs/abstracttui-mermaid) —
  honest-subset mermaid: an exhaustive spelling table (the contract,
  shipped verbatim in the crate docs), flowcharts/flat-state compiled
  onto `abstracttui-graph`, solverless sequence diagrams, atomic
  fallback to the verbatim code fence with a named reason and a
  mermaid.live escape link.