aamp 0.1.6

Rust library for Nintendo parameter archive (AAMP) files
Documentation
Check_{}
Name_{}
Value{}
State_{}
_{:02}
.{:02}
{:02}
{:02}/
[{:03}]
{:03}
_{:04}
{:04}
AI_{}
Action_{}
AfterImage_{}
AngleCenter{}
AnglePower{}
AngleWidth{}
ao{}
Approach_{:02}
Area_{:04}
Arm_{}
ASName{}
AtkBodyName{}
atlas_texture{}
bake_area_light_rig{}
bake_dl_intensity{}
bake_dl_light{}
bake_pl_rig{}
bake_pl_rig_illumi{}
bake_sl_rig{}
bake_sl_rig_illumi{}
BaseAxis{}
Behavior_{}
b_{}
Blade{}.
BlendMode{}
BlurReduce{}
BodyParam_{}
bone_{}
Btn{}
Btn{}_L
Btn{}_R
cast_only_group{}
CategoryDefine_{}
CenterPosAlphaPow{}
CenterPosAlphaRate{}
CenterPos{}
CenterPosScalingPow{}
CenterPosScalingRate{}
ChargeLv{}
cJobQueueType_CalcDL{}
ClimateDefines_{}
Cloth_{}
CloudPat0_{}
CloudPat2_{}
CloudSpd_{}
CoBodyName{}
CollisionInfo_{}
color{}
Color{}
ColorReduce{}
config_{:02}
connection_curve_{}
connection_linear_{}
ContactPointInfo_{}
cubemap_unit_{}
custom_pass{}
_{}
/{}
.{}
{}
ふきだし[{}]
Damage{:02}
Data0{}
Data1{}
DefArt_{:02}
deferred_shading_model{}
depth_shadow_cascade_num_{}
depth_shadow_clip_plane_{}
depth_shadow_far_{}
depth_shadow_offset_far_{}
depth_shadow_offset_near_{}
depth_shadow_parameter_{}
depth_shadow_refvalue_threshold_{}
depth_shadow_use_uniform_mtx_{}
DgnObj_IbtMapTriangle_A_{:02}
dif_expand_{}
dif_light_{}
{}_NX
Dungeon{:03}
{}段目までに制限
レベル{}表示の閾値
EdgeRigidBody_{}
EdgeScaleRate{}
ElectricBall{}
EntitySensorName{}
EnvAttribute_{}
env_obj_set_template_{:02}
EnvPalette_CdanAddFog{}
EnvPalette_{}
EquipItem{}
ExcludeAtkName{}
EyeSet_{:02}
eZl{}
Fairy_{:02}
Form_{}
GiantArmor{}
gi{}
GroundCheckRagdollRbName{}
group{}
GuardianLegType{}
Hit_Chain{}
HookBase_{}
HookPos_{}
illuminantinfo_{}
ImpactImpulseInfo{:02}
ImpulseObj{:02}
IndefArt_{:02}
instance_{}
intensity{}
Intensity{}
IronBall_{}
IronBall{}
IronPile{}
IsEnableAngleOcclusion{}
IsEnableDraw{}
IsEnableEdgeScaling{}
IsEnableOccludedAlpha{}
IsEnableOccludedDec{}
IsEnableOccludedScaling{}
IsEnableOctagon{}
IsEnableRotate{}
IsEnableRotateInv{}
IsEnableRotatePos{}
IsGet_MemoryPhoto_{:03}
IsPlayed_Demo{:03}_0
IsQuarter{}
IsSizeZoom{}
Item{:03}
ItemAdjustPrice{:03}
ItemAmount{:03}
ItemLookGetFlg{:03}
ItemName{:02}
ItemName{:03}
ItemNum{:02}
ItemNum{:03}
ItemProbability{:02}
ItemSort{:03}
Jump_{:02}
Kaitengiri_{}
Kaitengiri_{}_L
Leave_{:02}
light{}
LightMap{}
Loc_{:02}
Location_MapTower{:02}
Locator_{}
LossParam{}
L>{}
Lv.{},
main_bone_{}
MapTower_{:02}
material_{}
material{}
MaterialName{}
material_special{}
mesh_instance{}
model_{}
model{}
ModelMatrialName{}
Move_Gear{}
MusicDefine_{}
name{}
N_Capture_{:02}
near{:02}
NecklaceClothParticle2Idx{}
NecklaceClothParticleIdx{}
Necklace{}
NecklaceTgtName{}
NecklaceWeaponIdx{}
N_Heart_{:02}
ObjNecklaceClothParticleIdx{}
output_double_{}
output_single_{}
Pa_Ancient_{:02}
Pa_AppDungeonBtn_{:02}
Pa_Btn_{:02}
Pa_File_{:02}
Pa_IconElect_{:02}
Pa_IconSmoke_{:02}
Pa_Image_{:02}
Pa_Item_{:02}
Pa_Name_{:02}
Pa_Num_{:02}
Pa_Page_4x5_{:02}
Pa_Pin_{:02}
Pa_RecipeIcon_{:02}
PartChangeOdds{}
PartImpulseInfo{:02}
PartsKey{}
Pa_SensorBox_00/Pa_Btn_{:02}
Pa_SlideBtn_{:02}
Pa_SpeedUp_{:02}
Pa_SpeedUpEx_{:02}
Pa_SpIcon_{:02}
Pa_StampBox_00/Pa_Btn_{:02}
P_Capture_{:02}
Piano_0{}
P_Icon_{:02}
Position{}
PrCloud_{}
PrCloudV0_{}
PrCloudV1_{}
PreASName{}
PreJumpAttack{}
probe{}
projection_shadow_{}
pull_{}
PunchAimPosL{}
PunchAimPosR{}
push_{}
Query_{}
RagdollBodyName{}
receive_group{}
ReceiveObj{:02}
reduce_{}
ref_expand_{}
RefTexName{}
Remains_{}
Restart_{:02}
Return_{:02}
RigidBodyName{}
rigid_c_{:02}
Rigid_Up_{}
Rotate_B_{:03}
Rotate_C_{:03}
Rotate{}
RotatePosRate{}
RotOffset{}
ShadowClone_Bullet_{}
ShadowClone_{}
shadow_unit_{}
shape_{:02}
ShapeParam_{}
ShockWave{}
ShootActorKey{}
Size{}
SkyPalette0_{}
SkyPalette2_{}
Spine_{}
SpineNode_{:02}
State{}
submat_{}
Success_{:02}
support_bone_{}
Table{:02}
tail{:02}
talk{:03}
T_CrossKey_{:02}
TexPattern{}
Texture2Idx{}
TextureIdx{}
TextureInfo{}
T_IconCrossKey_{:02}
T_IconPlusMinus_{:02}
tool{}
T_PlusMinus_{:02}
_{}
-{}
unit_{}
UseFlag{:02}
UserData{}
UserPass{}
UserQueue{}
Vacuum{}
vertex_{}
Water_Break_{}
WeakPoint{:02}
WeakPoint{}
WeakPointNode{}
WeaponIdx{}
WeatherInfluence_{}
WinParam{}
WorkerSupport[{}]
Worry_{:02}
冒険手帳(縦{})
脚[{}]
色[{}]
パラメータ表示設定[{}]
雲レイヤー{}