aada 0.1.1

纯 Rust 的 2D 骨骼动画引擎,兼容 Spine 4.x 导出格式(JSON + atlas)。求解到分层 Mesh 与各 Mesh 渲染设置为止,之后交给渲染器。
Documentation
# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
#
# When uploading crates to the registry Cargo will automatically
# "normalize" Cargo.toml files for maximal compatibility
# with all versions of Cargo and also rewrite `path` dependencies
# to registry (e.g., crates.io) dependencies.
#
# If you are reading this file be aware that the original Cargo.toml
# will likely look very different (and much more reasonable).
# See Cargo.toml.orig for the original contents.

[package]
edition = "2024"
rust-version = "1.85"
name = "aada"
version = "0.1.1"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "纯 Rust 的 2D 骨骼动画引擎,兼容 Spine 4.x 导出格式(JSON + atlas)。求解到分层 Mesh 与各 Mesh 渲染设置为止,之后交给渲染器。"
documentation = "https://docs.rs/aada"
readme = "README.md"
keywords = [
    "spine",
    "skeleton",
    "animation",
    "2d",
    "skinning",
]
categories = [
    "game-engines",
    "multimedia",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/wefcdse/aada"

[features]
bevy_reflect = ["dep:bevy_reflect"]
default = []

[lib]
name = "aada"
path = "src/lib.rs"

[dependencies.bevy_reflect]
version = "0.17"
features = ["glam"]
optional = true

[dependencies.functional_trait]
version = "1.2"

[dependencies.glam]
version = "0.30"

[dependencies.serde]
version = "1"
features = ["derive"]

[dependencies.serde_json]
version = "1"