[package]
edition = "2024"
rust-version = "1.85"
name = "aada"
version = "0.1.1"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "纯 Rust 的 2D 骨骼动画引擎,兼容 Spine 4.x 导出格式(JSON + atlas)。求解到分层 Mesh 与各 Mesh 渲染设置为止,之后交给渲染器。"
documentation = "https://docs.rs/aada"
readme = "README.md"
keywords = [
"spine",
"skeleton",
"animation",
"2d",
"skinning",
]
categories = [
"game-engines",
"multimedia",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/wefcdse/aada"
[features]
bevy_reflect = ["dep:bevy_reflect"]
default = []
[lib]
name = "aada"
path = "src/lib.rs"
[dependencies.bevy_reflect]
version = "0.17"
features = ["glam"]
optional = true
[dependencies.functional_trait]
version = "1.2"
[dependencies.glam]
version = "0.30"
[dependencies.serde]
version = "1"
features = ["derive"]
[dependencies.serde_json]
version = "1"