a2ui-egui 0.2.1

egui immediate-mode GUI backend for A2UI (Agent to UI)
Documentation

egui backend for A2UI.

Translates an A2UI component tree (the flat id → ComponentModel map owned by [a2ui_base::model]) into egui immediate-mode widgets and bridges egui interactions back to the framework-agnostic interaction layer in a2ui_base.

Unlike the ratatui backend (immediate-mode painting on a character grid with a manual measure pass) and the Slint backend (retained-mode, forced into a flat index-array + bounded-depth Node0..N chain because Slint can't recurse), egui is native-recursive and auto-layouts: the walker in [walker] recurses directly into a &mut egui::Ui, with no build.rs and no measure pass. Interactive components (TextField/Slider/CheckBox/…) use real egui widgets, bridged to the data-model-as-source-of-truth via the persistent [edit_state::EditBuffers] map.

Everything here lives behind the backend cargo feature, which pulls in the egui + eframe runtime. Without it this crate is an empty shell (it compiles with no dependencies beyond a2ui-base), keeping the workspace's default build light.