mod append;
mod control;
mod menu;
mod tab;
mod widget;
use append::Append;
use control::Control;
use menu::Menu;
use tab::Tab;
use widget::Widget;
use adw::TabView;
use gtk::{gio::SimpleAction, Box};
use std::sync::Arc;
pub struct Bar {
widget: Arc<Widget>,
}
impl Bar {
pub fn new_arc(
action_tool_debug: SimpleAction,
action_tool_profile: SimpleAction,
action_quit: SimpleAction,
action_tab_append: SimpleAction,
action_tab_close: SimpleAction,
action_tab_close_all: SimpleAction,
action_tab_page_navigation_base: SimpleAction,
action_tab_page_navigation_history_back: SimpleAction,
action_tab_page_navigation_history_forward: SimpleAction,
action_tab_page_navigation_reload: SimpleAction,
action_tab_pin: SimpleAction,
view: &TabView,
) -> Arc<Self> {
let control = Control::new_arc();
let tab = Tab::new_arc(view);
let append = Append::new_arc(action_tab_append.clone());
let menu = Menu::new_arc(
action_tool_debug,
action_tool_profile,
action_quit,
action_tab_append,
action_tab_close,
action_tab_close_all,
action_tab_page_navigation_base,
action_tab_page_navigation_history_back,
action_tab_page_navigation_history_forward,
action_tab_page_navigation_reload,
action_tab_pin,
);
Arc::new(Self {
widget: Widget::new_arc(
control.gobject(),
append.gobject(),
menu.gobject(),
tab.gobject(),
),
})
}
pub fn gobject(&self) -> &Box {
&self.widget.gobject()
}
}