use gtk::{
gio::SimpleAction,
glib::{uuid_string_random, Variant},
prelude::{ActionExt, ToVariant},
};
pub enum Position {
After,
End,
Number(i32),
}
const POSITION_AFTER: i32 = -1;
const POSITION_END: i32 = -2;
impl ToVariant for Position {
fn to_variant(&self) -> Variant {
match self {
Position::After => &POSITION_AFTER,
Position::End => &POSITION_END,
Position::Number(value) => value,
}
.to_variant()
}
}
const DEFAULT_POSITION: Position = Position::End;
const DEFAULT_REQUEST: String = String::new();
const DEFAULT_IS_PINNED: bool = false;
const DEFAULT_IS_SELECTED: bool = true;
const DEFAULT_IS_ATTENTION: bool = false;
const DEFAULT_IS_LOAD: bool = false;
pub struct Append {
pub simple_action: SimpleAction,
}
impl Default for Append {
fn default() -> Self {
Self::new()
}
}
impl Append {
pub fn new() -> Self {
Self {
simple_action: SimpleAction::new_stateful(
&uuid_string_random(),
None,
&(
DEFAULT_POSITION,
DEFAULT_REQUEST,
DEFAULT_IS_PINNED,
DEFAULT_IS_SELECTED,
DEFAULT_IS_ATTENTION,
DEFAULT_IS_LOAD,
)
.to_variant(),
),
}
}
pub fn activate_default_once(&self) {
let (position, request, is_pinned, is_selected, is_attention, is_load) =
state(&self.simple_action);
self.change_state(
DEFAULT_POSITION,
Some(DEFAULT_REQUEST),
DEFAULT_IS_PINNED,
DEFAULT_IS_SELECTED,
DEFAULT_IS_ATTENTION,
DEFAULT_IS_LOAD,
);
self.simple_action.activate(None);
self.change_state(
position,
request,
is_pinned,
is_selected,
is_attention,
is_load,
);
}
pub fn activate_stateful_once(
&self,
position: Position,
request: Option<String>,
is_pinned: bool,
is_selected: bool,
is_attention: bool,
is_load: bool,
) {
let (_position, _request, _is_pinned, _is_selected, _is_attention, _is_load) =
state(&self.simple_action);
self.change_state(
position,
request,
is_pinned,
is_selected,
is_attention,
is_load,
);
self.simple_action.activate(None);
self.change_state(
_position,
_request,
_is_pinned,
_is_selected,
_is_attention,
_is_load,
);
}
pub fn change_state(
&self,
position: Position,
request: Option<String>,
is_pinned: bool,
is_selected: bool,
is_attention: bool,
is_load: bool,
) {
self.simple_action.change_state(
&(
position,
if let Some(request) = request {
request
} else {
DEFAULT_REQUEST
},
is_pinned,
is_selected,
is_attention,
is_load,
)
.to_variant(),
);
}
pub fn connect_activate(
&self,
callback: impl Fn(Position, Option<String>, bool, bool, bool, bool) + 'static,
) {
self.simple_action.connect_activate(move |this, _| {
let (position, request, is_pinned, is_selected, is_attention, is_load) = state(this);
callback(
position,
request,
is_pinned,
is_selected,
is_attention,
is_load,
)
});
}
}
pub fn state(this: &SimpleAction) -> (Position, Option<String>, bool, bool, bool, bool) {
let (position, request, is_pinned, is_selected, is_attention, is_load) = this
.state()
.expect("Expected (`position`,`request`,`is_pinned`,`is_selected`,`is_attention`,`is_load`) state")
.get::<(i32, String, bool, bool, bool, bool)>()
.expect("Parameter type does not match (`i32`,`String`,`bool`,`bool`,`bool`,`bool`) tuple");
(
match position {
POSITION_AFTER => Position::After,
POSITION_END => Position::End,
value => Position::Number(value),
},
if request.is_empty() {
None
} else {
Some(request)
},
is_pinned,
is_selected,
is_attention,
is_load,
)
}