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#![allow(dead_code)] use std::env; use std::thread; use std::time::Duration; pub(crate) const DEFAULT_COLD_STORY_COOLDOWN_MS: u64 = 5_000; pub(crate) const DEFAULT_WARM_STORY_COOLDOWN_MS: u64 = 1_000; pub(crate) fn env_u64(name: &str, default: u64) -> u64 { env::var(name) .ok() .and_then(|value| value.parse::<u64>().ok()) .unwrap_or(default) } pub(crate) fn sleep_ms(ms: u64) { if ms > 0 { thread::sleep(Duration::from_millis(ms)); } } pub(crate) fn story_repetitions(env_name: &str, default: usize) -> usize { env::var(env_name) .ok() .and_then(|value| value.parse::<usize>().ok()) .filter(|value| *value > 0) .unwrap_or(default) }