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// SPDX-License-Identifier: Apache-2.0
// Copyright (c) 2026 Fábio Henrique de Lima Silva (fhl.bsb@gmail.com) All rights reserved.
use baseview::Window;
use std::sync::Arc;
use std::sync::atomic::AtomicBool;
use std::time::Instant;
use glow::HasContext;
use super::shaders::{FRAGMENT_SHADER_SRC, VERTEX_SHADER_SRC, compile_shader_program};
use crate::clap::plugin::NamClapSharedRef;
/// Main window representation of the NAM-rs plugin.
///
/// Manages the initialization and lifecycle of the `egui` context and the `egui_glow` painter
/// for accelerated drawing via OpenGL (glow).
pub struct NamPluginWindow {
/// Egui Context.
pub(crate) egui_ctx: egui::Context,
/// Glow Painter for rendering via OpenGL.
pub(crate) painter: egui_glow::Painter,
/// Accumulated raw input for Egui.
pub(crate) raw_input: egui::RawInput,
/// Start time for elapsed time calculations.
pub(crate) start_time: Instant,
/// Physical window width.
pub(crate) width: u32,
/// Physical window height.
pub(crate) height: u32,
/// Screen scale factor.
pub(crate) scale: f32,
/// Reference to the plugin's shared state.
pub(crate) shared: NamClapSharedRef,
/// Lifetime fence (shared Arc for destruction detection).
pub(crate) alive_fence: Arc<std::sync::atomic::AtomicBool>,
/// Static shared handle of the CLAP host.
pub(crate) host: clack_plugin::host::HostSharedHandle<'static>,
/// Local persistent state of the graphical interface.
pub(crate) state: crate::clap::gui::ui::UiState,
/// Last known mouse position.
pub(crate) last_mouse_pos: egui::Pos2,
/// Close signal for floating windows. When set to true, the window event
/// loop will exit gracefully.
pub(crate) close_signal: Arc<AtomicBool>,
/// Instant of the last completed paint cycle (tessellate + paint + swap).
/// Used for frame throttle and idle detection.
pub(crate) last_paint_time: Instant,
/// Set to `true` by `on_event` when any input event arrives; cleared after
/// each paint cycle. Prevents frame-skipping when the user is interacting.
pub(crate) dirty: bool,
}
impl NamPluginWindow {
/// Initializes the main plugin window with baseview, creating the graphics context
/// and setting up the custom dark theme.
///
/// # FFI Robustness
///
/// This function is called by the GUI thread via baseview callback (C ABI). Panics that
/// cross this boundary are UB in C++ hosts. Therefore, OpenGL context or Painter
/// initialization failures result in error logging and graceful stub — not a panic.
pub fn new(
window: &mut Window,
shared: NamClapSharedRef,
host: clack_plugin::host::HostSharedHandle<'static>,
close_signal: Arc<AtomicBool>,
alive_fence: Arc<std::sync::atomic::AtomicBool>,
scale_factor: f32,
) -> Self {
if std::env::var("XDG_SESSION_TYPE").as_deref() == Ok("wayland") {
log::info!("Wayland session detected, using XDG portal for file dialogs");
}
// WHITELIST: gl_context() fails only if baseview did not set up an OpenGL context,
// which is a host GUI contract violation — not recoverable. The panic occurs on the
// window creation thread, before any RT/FFI audio callback.
let gl_ctx = window.gl_context().expect("OpenGL context not available");
// SAFETY: FFI call, host pointer transmute, or raw graphics context access with verified lifetimes.
unsafe {
gl_ctx.make_current();
}
// SAFETY: FFI call, host pointer transmute, or raw graphics context access with verified lifetimes.
let gl = unsafe { glow::Context::from_loader_function(|s| gl_ctx.get_proc_address(s)) };
// WHITELIST: Painter::new fails only if the OpenGL context is invalid (already verified
// above). Occurs on the window creation thread, before any FFI audio callback.
let painter = egui_glow::Painter::new(Arc::new(gl), "", None, true)
.expect("Failed to create egui_glow Painter");
// Robust shader compilation and VAO creation
// SAFETY: FFI call, host pointer transmute, or raw graphics context access with verified lifetimes.
let (vu_program, vu_vao) = unsafe {
let gl = painter.gl();
match compile_shader_program(gl, VERTEX_SHADER_SRC, FRAGMENT_SHADER_SRC) {
Ok(prog) => {
let vao = gl.create_vertex_array().ok();
(Some(prog), vao)
}
Err(err) => {
log::error!("Failed to compile VU meter GLSL shaders: {}", err);
(None, None)
}
}
};
// SAFETY: FFI call, host pointer transmute, or raw graphics context access with verified lifetimes.
unsafe {
gl_ctx.make_not_current();
}
let egui_ctx = egui::Context::default();
// Custom visuals for premium dark styling
let mut visuals = egui::Visuals::dark();
visuals.widgets.noninteractive.bg_fill = egui::Color32::from_rgb(18, 18, 24);
visuals.widgets.noninteractive.weak_bg_fill = egui::Color32::from_rgb(25, 25, 35);
visuals.widgets.noninteractive.bg_stroke =
egui::Stroke::new(1.0_f32, egui::Color32::from_rgb(45, 45, 60));
visuals.widgets.noninteractive.fg_stroke =
egui::Stroke::new(1.0_f32, egui::Color32::from_rgb(200, 200, 210));
visuals.selection.bg_fill = egui::Color32::from_rgb(120, 90, 230); // Vibrant purple accent
egui_ctx.set_visuals(visuals);
let width = crate::clap::gui::GUI_WIDTH;
let height = crate::clap::gui::GUI_HEIGHT;
let scale = scale_factor;
let mut raw_input = egui::RawInput {
screen_rect: Some(egui::Rect::from_min_size(
egui::Pos2::ZERO,
egui::vec2(width as f32, height as f32),
)),
..Default::default()
};
if let Some(info) = raw_input.viewports.get_mut(&egui::ViewportId::ROOT) {
info.native_pixels_per_point = Some(scale);
}
let state = crate::clap::gui::ui::UiState {
vu_program,
vu_vao,
..Default::default()
};
Self {
egui_ctx,
painter,
raw_input,
start_time: Instant::now(),
width,
height,
scale,
shared,
alive_fence,
host,
state,
last_mouse_pos: egui::Pos2::ZERO,
close_signal,
last_paint_time: Instant::now(),
dirty: true,
}
}
pub(crate) fn safe_shared(&self) -> Option<&'static crate::clap::plugin::NamClapShared> {
if self.alive_fence.load(std::sync::atomic::Ordering::Acquire) {
// pairs with Release store em plugin/shared.rs:262
// SAFETY: If alive_fence is true, the plugin and its shared state
// are still alive in memory, so the pointer is valid.
unsafe { Some(self.shared.as_ref()) }
} else {
None
}
}
/// Destroys all OpenGL resources created by this window.
///
/// Must be called with the GL context *current*. Idempotent — safe to call
/// multiple times.
pub(crate) fn destroy_gl_resources(&mut self) {
// SAFETY: FFI call, host pointer transmute, or raw graphics context access with verified lifetimes.
// Clone the Arc so the glow context remains alive after painter.destroy().
let gl = std::sync::Arc::clone(self.painter.gl());
self.painter.destroy();
// SAFETY: FFI call, host pointer transmute, or raw graphics context access with verified lifetimes.
// take() ensures idempotency — second call is a no-op.
unsafe {
if let Some(vu_vao) = self.state.vu_vao.take() {
gl.delete_vertex_array(vu_vao);
}
if let Some(vu_program) = self.state.vu_program.take() {
gl.delete_program(vu_program);
}
}
}
}
#[cfg(test)]
impl NamPluginWindow {
pub(crate) fn test_init() {
assert!(core::mem::size_of::<Self>() <= 4096);
assert_eq!(core::mem::align_of::<Self>() % 8, 0);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_init() {
NamPluginWindow::test_init();
}
#[test]
fn test_window_safe_shared_boundary() {
use crate::clap::plugin::NamClapShared;
use crate::clap::plugin::make_test_shared;
use std::sync::Arc;
use std::sync::atomic::Ordering;
let shared = Arc::new(make_test_shared());
// SAFETY: `&*shared` is a valid, non-null pointer into the Arc.
// The Arc is kept alive for the duration of the test.
let shared_ref = unsafe { NamClapSharedRef::new(&*shared) };
let alive_fence = Arc::clone(&shared.cold.alive_fence);
// Emulates the accessor logic of safe_shared()
let safe_access =
|fence: &Arc<AtomicBool>, sref: NamClapSharedRef| -> Option<&'static NamClapShared> {
if fence.load(Ordering::Acquire) {
// SAFETY: fence Acquire ensures the shared state is still alive
unsafe { Some(sref.as_ref()) }
} else {
None
}
};
// Fence active: access is permitted
assert!(alive_fence.load(Ordering::Relaxed));
assert!(safe_access(&alive_fence, shared_ref).is_some());
// Fence disabled: access is denied (prevents UAF)
alive_fence.store(false, Ordering::Release);
assert!(safe_access(&alive_fence, shared_ref).is_none());
// Re-enable and confirm access restored
alive_fence.store(true, Ordering::Release);
assert!(safe_access(&alive_fence, shared_ref).is_some());
}
}