#![warn(clippy::nursery, clippy::pedantic)]
pub const GAME_DEPENDENT_OVERLAY_PLAT: &str = "0009";
pub const GAME_DEPENDENT_OVERLAY_HG: &str = "0000";
pub const PLATINUM_BYTES: [u8; 4] = [0x43, 0x50, 0x55, 0x45]; pub const HEARTGOLD_BYTES: [u8; 4] = [0x49, 0x50, 0x4B, 0x45];
pub const SOULSILVER_BYTES: [u8; 4] = [0x49, 0x50, 0x47, 0x45];
pub const PLATINUM: &str = "Platinum";
pub const HEARTGOLD: &str = "HeartGold";
pub const SOULSILVER: &str = "SoulSilver";
pub const PREASSEMBLE_DIRECTIVE: &str = "PREASSEMBLE";
pub const PATCH_DIRECTIVE: &str = "PATCH";