[−][src]Struct Clig::maps::map::GameMap
Implementations
impl GameMap
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pub fn new(width: u8, height: u8, delimiter: char) -> GameMap
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pub fn setsize(&mut self, width: u8, height: u8)
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pub fn setdelimiter(&mut self, delimiter: char)
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pub fn create(&self)
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pub fn drawentities(&self, entities: &Vec<Entity>)
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Auto Trait Implementations
impl RefUnwindSafe for GameMap
impl Send for GameMap
impl Sync for GameMap
impl Unpin for GameMap
impl UnwindSafe for GameMap
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,