[][src]Struct Clig::maps::map::GameMap

pub struct GameMap { /* fields omitted */ }

Implementations

impl GameMap[src]

pub fn new(width: u8, height: u8, delimiter: char) -> GameMap[src]

pub fn setsize(&mut self, width: u8, height: u8)[src]

pub fn setdelimiter(&mut self, delimiter: char)[src]

pub fn create(&self)[src]

pub fn drawentities(&self, entities: &Vec<Entity>)[src]

Auto Trait Implementations

impl RefUnwindSafe for GameMap

impl Send for GameMap

impl Sync for GameMap

impl Unpin for GameMap

impl UnwindSafe for GameMap

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.