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use std::io::{self, Write};
use crate::entities::entity::*;
pub struct GameMap {
width: u8,
height: u8,
delimiter: char,
}
impl GameMap{
pub fn new(width: u8, height: u8, delimiter: char) -> GameMap {
GameMap{width, height, delimiter }
}
pub fn setsize(&mut self, width: u8, height: u8) {
self.width = width;
self.height = height;
}
pub fn setdelimiter(&mut self, delimiter: char) {
self.delimiter = delimiter;
}
pub fn create(&self) {
print!("\x1B[2J\x1B[1;1H");
io::stdout().flush().unwrap();
for i in 0..(self.width + 1) {
print!("{}", self.delimiter);
}
print!("\n");
io::stdout().flush().unwrap();
for i in 0..(&self.height+1) {
print!("{}", self.delimiter);
for j in 0..(&self.width - 1) {
print!(" ");
}
print!("{}", self.delimiter);
print!("\n");
io::stdout().flush().unwrap();
}
for i in 0..(self.width + 1) {
print!("{}", self.delimiter);
}
print!("\n");
io::stdout().flush().unwrap();
}
pub fn drawentities(&self, entities: &Vec<Entity>) {
for entity in entities {
if entity.get_pos().0 >= self.width || entity.get_pos().1 >= self.height || entity.get_pos().0 <= 0 || entity.get_pos().1 <= 0 {
return
}
}
print!("\x1B[2J\x1B[1;1H");
io::stdout().flush().unwrap();
for i in 0..(self.width + 1) {
print!("{}", self.delimiter);
}
print!("\n");
io::stdout().flush().unwrap();
let mut nonefound = true;
for i in 0..(&self.height+1) {
print!("{}", self.delimiter);
for j in 0..(&self.width - 1) {
for entity in entities {
if entity.get_pos() == (j, i) {
print!("{}", entity.symbol());
nonefound = false;
}
}
if nonefound {
print!(" ");
}
nonefound = true;
}
print!("{}", self.delimiter);
print!("\n");
io::stdout().flush().unwrap();
}
for i in 0..(self.width + 1) {
print!("{}", self.delimiter);
}
print!("\n");
io::stdout().flush().unwrap();
}
}