BREP_simulation
Motion studies for BREP assemblies, as plain data with no kernel or GPU dependency:
- model: the
simulationblock an assembly document keeps its studies in. A study has a duration, a frame rate, motors and clips. A motor is one of the assembly's distance or angle mates, driven at a constant speed or along a motion profile; everything else follows through the assembly solver. Clips are the timeline's other rows: a mate switched off, the camera moving through saved views, components hidden or made transparent, a section plane and an exploded view's steps. - sample: what a study asks for at one time: the value or suppression each mate takes, and the camera, visibility, transparency, section and explode state. The caller solves the assembly with those values.