use crate::geometry3d::{cross3, dot3, len3 as norm3, sub3};
use serde_json::Value;
use crate::engine_state::rotate_euler_xyz_f64;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum FeatureDimKind {
Linear,
Angular,
}
#[derive(Clone, Debug)]
pub struct FeatureDimAnnotation {
pub field_key: String,
pub point_a: [f64; 3],
pub point_b: [f64; 3],
pub value: f64,
pub label: String,
pub kind: FeatureDimKind,
pub center: [f64; 3],
pub axis: [f64; 3],
pub ref_dir: [f64; 3],
}
impl FeatureDimAnnotation {
pub(crate) fn linear(field_key: &str, a: [f64; 3], b: [f64; 3], value: f64, label: &str) -> Self {
Self {
field_key: field_key.to_string(),
point_a: a,
point_b: b,
value,
label: label.to_string(),
kind: FeatureDimKind::Linear,
center: [0.0; 3],
axis: [0.0; 3],
ref_dir: [0.0; 3],
}
}
pub(crate) fn angular(
field_key: &str,
center: [f64; 3],
axis: [f64; 3],
ref_dir: [f64; 3],
value: f64,
label: &str,
) -> Self {
let axis = normalize_or(axis, [0.0, 1.0, 0.0]);
let d = dot3(ref_dir, axis);
let planar = [
ref_dir[0] - axis[0] * d,
ref_dir[1] - axis[1] * d,
ref_dir[2] - axis[2] * d,
];
let ref_dir = if norm3(planar) <= 1e-9 {
arbitrary_perpendicular(axis)
} else {
normalize_or(planar, arbitrary_perpendicular(axis))
};
Self {
field_key: field_key.to_string(),
point_a: center,
point_b: center,
value,
label: label.to_string(),
kind: FeatureDimKind::Angular,
center,
axis,
ref_dir,
}
}
pub fn midpoint(&self) -> [f64; 3] {
[
(self.point_a[0] + self.point_b[0]) * 0.5,
(self.point_a[1] + self.point_b[1]) * 0.5,
(self.point_a[2] + self.point_b[2]) * 0.5,
]
}
}
#[derive(Clone, Debug, Default)]
pub struct ResolvedRefs {
pub profile_center: Option<[f64; 3]>,
pub profile_normal: Option<[f64; 3]>,
pub axis_point: Option<[f64; 3]>,
pub axis_dir: Option<[f64; 3]>,
pub plane_origin: Option<[f64; 3]>,
pub plane_normal: Option<[f64; 3]>,
pub plane_dim_length: Option<f64>,
}
pub fn build_annotations(feature_type: &str, input_params: &Value) -> Vec<FeatureDimAnnotation> {
build_annotations_with_refs(feature_type, input_params, &ResolvedRefs::default())
}
pub fn build_annotations_with_refs(
feature_type: &str,
input_params: &Value,
resolved: &ResolvedRefs,
) -> Vec<FeatureDimAnnotation> {
let transform = input_params.get("transform");
match feature_type {
"P.CU" => build_cube(input_params, transform),
"P.CY" => build_cylinder(input_params, transform),
"P.CO" => build_cone(input_params, transform),
"P.S" | "P.SP" => build_sphere(input_params, transform),
"P.PY" => build_pyramid(input_params, transform),
"P.T" => build_torus(input_params, transform),
"E" => build_extrude(input_params, resolved),
"R" => build_revolve(input_params, resolved),
"P" => build_plane(input_params, resolved),
_ => Vec::new(),
}
}
fn build_cube(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
let sx = resolve_number(params, "sizeX");
let sy = resolve_number(params, "sizeY");
let sz = resolve_number(params, "sizeZ");
let p0 = transform_point(transform, [0.0, 0.0, 0.0]);
let px = transform_point(transform, [sx, 0.0, 0.0]);
let py = transform_point(transform, [0.0, sy, 0.0]);
let pz = transform_point(transform, [0.0, 0.0, sz]);
vec![
FeatureDimAnnotation::linear("sizeX", p0, px, sx, "X"),
FeatureDimAnnotation::linear("sizeY", p0, py, sy, "Y"),
FeatureDimAnnotation::linear("sizeZ", p0, pz, sz, "Z"),
]
}
fn build_cylinder(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
let radius = resolve_number(params, "radius");
let height = resolve_number(params, "height");
let base = transform_point(transform, [0.0, 0.0, 0.0]);
let top = transform_point(transform, [0.0, height, 0.0]);
let radial = transform_point(transform, [radius, 0.0, 0.0]);
vec![
FeatureDimAnnotation::linear("radius", base, radial, radius, "R"),
FeatureDimAnnotation::linear("height", base, top, height, "H"),
]
}
fn build_cone(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
let radius_top = resolve_number(params, "radiusTop");
let radius_bottom = resolve_number(params, "radiusBottom");
let height = resolve_number(params, "height");
let base_center = transform_point(transform, [0.0, 0.0, 0.0]);
let top_center = transform_point(transform, [0.0, height, 0.0]);
let base_radius = transform_point(transform, [radius_bottom, 0.0, 0.0]);
let top_radius = transform_point(transform, [radius_top, height, 0.0]);
vec![
FeatureDimAnnotation::linear("radiusBottom", base_center, base_radius, radius_bottom, "Rb"),
FeatureDimAnnotation::linear("radiusTop", top_center, top_radius, radius_top, "Rt"),
FeatureDimAnnotation::linear("height", base_center, top_center, height, "H"),
]
}
fn build_sphere(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
let radius = resolve_number(params, "radius");
let center = transform_point(transform, [0.0, 0.0, 0.0]);
let radial = transform_point(transform, [radius, 0.0, 0.0]);
vec![FeatureDimAnnotation::linear("radius", center, radial, radius, "R")]
}
fn build_pyramid(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
let side = resolve_number(params, "baseSideLength");
let height = resolve_number(params, "height");
let half_side = side * 0.5;
let base_y = -height * 0.5;
let apex_y = height * 0.5;
let base_start = transform_point(transform, [-half_side, base_y, -half_side]);
let base_end = transform_point(transform, [half_side, base_y, -half_side]);
let base_center = transform_point(transform, [0.0, base_y, 0.0]);
let apex = transform_point(transform, [0.0, apex_y, 0.0]);
vec![
FeatureDimAnnotation::linear("baseSideLength", base_start, base_end, side, "Side"),
FeatureDimAnnotation::linear("height", base_center, apex, height, "H"),
]
}
fn build_torus(params: &Value, transform: Option<&Value>) -> Vec<FeatureDimAnnotation> {
let major = resolve_number(params, "majorRadius");
let tube = resolve_number(params, "tubeRadius");
let arc = clamp_deg(resolve_number(params, "arc"));
let center = transform_point(transform, [0.0, 0.0, 0.0]);
let major_point = transform_point(transform, [major, 0.0, 0.0]);
let tube_point = transform_point(transform, [major + tube, 0.0, 0.0]);
let axis = normalize_or(sub3(transform_point(transform, [0.0, 1.0, 0.0]), center), [0.0, 1.0, 0.0]);
let start_dir = sub3(major_point, center);
vec![
FeatureDimAnnotation::linear("majorRadius", center, major_point, major, "R"),
FeatureDimAnnotation::linear("tubeRadius", major_point, tube_point, tube, "r"),
FeatureDimAnnotation::angular("arc", center, axis, start_dir, arc, "Arc"),
]
}
fn build_extrude(params: &Value, resolved: &ResolvedRefs) -> Vec<FeatureDimAnnotation> {
let (Some(center), Some(normal)) = (resolved.profile_center, resolved.profile_normal) else {
return Vec::new();
};
let normal = normalize_or(normal, [0.0, 0.0, 1.0]);
let distance = resolve_number(params, "distance");
let back = resolve_number(params, "distanceBack");
let forward = [
center[0] + normal[0] * distance,
center[1] + normal[1] * distance,
center[2] + normal[2] * distance,
];
let backward = [
center[0] - normal[0] * back,
center[1] - normal[1] * back,
center[2] - normal[2] * back,
];
vec![
FeatureDimAnnotation::linear("distance", center, forward, distance, "D"),
FeatureDimAnnotation::linear("distanceBack", center, backward, back, "Db"),
]
}
fn build_plane(params: &Value, resolved: &ResolvedRefs) -> Vec<FeatureDimAnnotation> {
let (Some(origin), Some(normal)) = (resolved.plane_origin, resolved.plane_normal) else {
return Vec::new();
};
let offset = resolve_number(params, "offset_distance");
let base = [
origin[0] - normal[0] * offset,
origin[1] - normal[1] * offset,
origin[2] - normal[2] * offset,
];
let extent = if offset.abs() > 1e-6 {
offset
} else {
resolved.plane_dim_length.unwrap_or(1.0)
};
let handle = [
base[0] + normal[0] * extent,
base[1] + normal[1] * extent,
base[2] + normal[2] * extent,
];
vec![FeatureDimAnnotation::linear(
"offset_distance",
base,
handle,
offset,
"Offset",
)]
}
fn build_revolve(params: &Value, resolved: &ResolvedRefs) -> Vec<FeatureDimAnnotation> {
let (Some(axis_point), Some(axis_dir)) = (resolved.axis_point, resolved.axis_dir) else {
return Vec::new();
};
let Some(profile_center) = resolved.profile_center else {
return Vec::new();
};
let axis = orient_revolve_axis(axis_dir, axis_point, profile_center, resolved.profile_normal);
let vertex = closest_point_on_line(profile_center, axis_point, axis);
let start_dir = sub3(profile_center, vertex);
let angle = clamp_deg(resolve_number(params, "angle"));
vec![FeatureDimAnnotation::angular("angle", vertex, axis, start_dir, angle, "A")]
}
pub(crate) fn orient_revolve_axis(
axis_dir: [f64; 3],
axis_point: [f64; 3],
profile_center: [f64; 3],
profile_normal: Option<[f64; 3]>,
) -> [f64; 3] {
let axis = normalize_or(axis_dir, [0.0, 1.0, 0.0]);
let Some(normal) = profile_normal else {
return axis;
};
if norm3(normal) <= 1e-12 {
return axis;
}
let normal = normalize_or(normal, [0.0, 0.0, 1.0]);
let mut radial = sub3(profile_center, axis_point);
let d = dot3(radial, axis);
radial = [radial[0] - axis[0] * d, radial[1] - axis[1] * d, radial[2] - axis[2] * d];
if norm3(radial) <= 1e-12 {
return axis;
}
let c = cross3(axis, radial);
if dot3(c, normal) < 0.0 {
[-axis[0], -axis[1], -axis[2]]
} else {
axis
}
}
pub(crate) fn closest_point_on_line(
point: [f64; 3],
line_point: [f64; 3],
line_dir: [f64; 3],
) -> [f64; 3] {
let dir = normalize_or(line_dir, [0.0, 1.0, 0.0]);
let t = dot3(sub3(point, line_point), dir);
[
line_point[0] + dir[0] * t,
line_point[1] + dir[1] * t,
line_point[2] + dir[2] * t,
]
}
fn clamp_deg(v: f64) -> f64 {
v.clamp(-360.0, 360.0)
}
pub(crate) fn transform_point(transform: Option<&Value>, local: [f64; 3]) -> [f64; 3] {
let position = read_vec3(transform, "position", [0.0, 0.0, 0.0]);
let rotation_deg = read_vec3(transform, "rotationEuler", [0.0, 0.0, 0.0]);
let scale = read_vec3(transform, "scale", [1.0, 1.0, 1.0]);
let scaled = [local[0] * scale[0], local[1] * scale[1], local[2] * scale[2]];
let euler = [
rotation_deg[0].to_radians(),
rotation_deg[1].to_radians(),
rotation_deg[2].to_radians(),
];
let rotated = rotate_euler_xyz_f64(scaled, euler);
[
rotated[0] + position[0],
rotated[1] + position[1],
rotated[2] + position[2],
]
}
fn read_vec3(transform: Option<&Value>, key: &str, default: [f64; 3]) -> [f64; 3] {
crate::json_support::vec3_or(transform.and_then(|t| t.get(key)), default)
}
fn resolve_number(params: &Value, key: &str) -> f64 {
match params.get(key) {
Some(Value::Number(n)) => n.as_f64().filter(|v| v.is_finite()).unwrap_or(0.0),
Some(Value::String(s)) => s.trim().parse::<f64>().ok().filter(|v| v.is_finite()).unwrap_or(0.0),
_ => 0.0,
}
}
const SHAFT_RGB: [f32; 3] = [0.80, 0.81, 0.82];
const ORANGE_RGB: [f32; 3] = [0.961, 0.651, 0.137];
const RED_RGB: [f32; 3] = [0.902, 0.157, 0.157];
const GREEN_RGB: [f32; 3] = [0.204, 0.808, 0.267];
const SHAFT_RAD_PX: f64 = 2.2;
const CONE_LEN_PX: f64 = 16.0;
const CONE_RAD_PX: f64 = 6.0;
pub(crate) const ORIGIN_SPHERE_RAD_PX: f64 = 7.0;
pub const ANGLE_ARC_RAD_PX: f64 = 120.0;
const ANGLE_RAY_RAD_PX: f64 = 1.6;
const ARC_DEG_PER_SEG: f64 = 4.0;
const DASH_LEN_PX: f64 = 6.0;
const DASH_GAP_PX: f64 = 5.0;
const TUBE_SEGMENTS: usize = 8;
const CONE_SEGMENTS: usize = 16;
const SPHERE_RINGS: usize = 6;
const SPHERE_SECTORS: usize = 10;
pub fn leaders_buffers(
annotations: &[FeatureDimAnnotation],
world_per_pixel: f64,
) -> (Vec<f32>, Vec<f32>) {
let mut tb = TriBuf::default();
let shaft_rad = SHAFT_RAD_PX * world_per_pixel;
let cone_len = CONE_LEN_PX * world_per_pixel;
let cone_rad = CONE_RAD_PX * world_per_pixel;
let sphere_rad = ORIGIN_SPHERE_RAD_PX * world_per_pixel;
let mut origins: Vec<[f64; 3]> = Vec::new();
let mut add_origin = |tb: &mut TriBuf, a: [f64; 3]| {
if !origins.iter().any(|o| norm3(sub3(*o, a)) < 1e-6) {
push_sphere(tb, a, sphere_rad, ORANGE_RGB);
origins.push(a);
}
};
for ann in annotations {
match ann.kind {
FeatureDimKind::Angular => {
add_origin(&mut tb, ann.center);
push_angle_gizmo(&mut tb, ann, world_per_pixel);
}
FeatureDimKind::Linear => {
let a = ann.point_a;
let b = ann.point_b;
let axis = sub3(b, a);
let len = norm3(axis);
add_origin(&mut tb, a);
if len < 1e-9 {
continue;
}
let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
let cl = cone_len.min(len * 0.9);
let shaft_end = [b[0] - dir[0] * cl, b[1] - dir[1] * cl, b[2] - dir[2] * cl];
push_tube(&mut tb, a, shaft_end, shaft_rad, SHAFT_RGB);
push_cone(&mut tb, shaft_end, b, cone_rad, ORANGE_RGB);
}
}
}
(tb.positions, tb.colors)
}
pub fn append_plain_leader(
positions: &mut Vec<f32>,
colors: &mut Vec<f32>,
a: [f64; 3],
b: [f64; 3],
world_per_pixel: f64,
) {
let mut tb = TriBuf {
positions: std::mem::take(positions),
colors: std::mem::take(colors),
};
push_tube(&mut tb, a, b, ANGLE_RAY_RAD_PX * world_per_pixel, SHAFT_RGB);
*positions = tb.positions;
*colors = tb.colors;
}
#[derive(Default)]
struct TriBuf {
positions: Vec<f32>,
colors: Vec<f32>,
}
impl TriBuf {
fn tri(&mut self, a: [f64; 3], b: [f64; 3], c: [f64; 3], rgb: [f32; 3]) {
for p in [a, b, c] {
self.positions
.extend_from_slice(&[p[0] as f32, p[1] as f32, p[2] as f32]);
self.colors.extend_from_slice(&rgb);
}
}
}
fn push_tube(tb: &mut TriBuf, a: [f64; 3], b: [f64; 3], radius: f64, rgb: [f32; 3]) {
let axis = sub3(b, a);
let len = norm3(axis);
if len < 1e-9 || radius <= 0.0 {
return;
}
let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
let (u, v) = axis_basis(dir);
let ring = |center: [f64; 3], k: usize| -> [f64; 3] {
let ang = (k as f64 / TUBE_SEGMENTS as f64) * std::f64::consts::TAU;
let (c, s) = (ang.cos() * radius, ang.sin() * radius);
[
center[0] + u[0] * c + v[0] * s,
center[1] + u[1] * c + v[1] * s,
center[2] + u[2] * c + v[2] * s,
]
};
for k in 0..TUBE_SEGMENTS {
let a0 = ring(a, k);
let a1 = ring(a, k + 1);
let b0 = ring(b, k);
let b1 = ring(b, k + 1);
tb.tri(a0, b0, b1, rgb);
tb.tri(a0, b1, a1, rgb);
}
}
fn push_cone(tb: &mut TriBuf, base: [f64; 3], tip: [f64; 3], radius: f64, rgb: [f32; 3]) {
let axis = sub3(tip, base);
let len = norm3(axis);
if len < 1e-9 || radius <= 0.0 {
return;
}
let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
let (u, v) = axis_basis(dir);
let ring = |k: usize| -> [f64; 3] {
let ang = (k as f64 / CONE_SEGMENTS as f64) * std::f64::consts::TAU;
let (c, s) = (ang.cos() * radius, ang.sin() * radius);
[
base[0] + u[0] * c + v[0] * s,
base[1] + u[1] * c + v[1] * s,
base[2] + u[2] * c + v[2] * s,
]
};
let mut prev = ring(0);
for k in 1..=CONE_SEGMENTS {
let cur = ring(k);
tb.tri(tip, prev, cur, rgb); tb.tri(base, cur, prev, rgb); prev = cur;
}
}
fn push_sphere(tb: &mut TriBuf, center: [f64; 3], radius: f64, rgb: [f32; 3]) {
if radius <= 0.0 {
return;
}
let point = |ring: usize, sector: usize| -> [f64; 3] {
let lat = std::f64::consts::PI * (ring as f64 / SPHERE_RINGS as f64)
- std::f64::consts::FRAC_PI_2;
let lon = std::f64::consts::TAU * (sector as f64 / SPHERE_SECTORS as f64);
[
center[0] + lat.cos() * lon.cos() * radius,
center[1] + lat.cos() * lon.sin() * radius,
center[2] + lat.sin() * radius,
]
};
for r in 0..SPHERE_RINGS {
for sct in 0..SPHERE_SECTORS {
let p00 = point(r, sct);
let p01 = point(r, sct + 1);
let p10 = point(r + 1, sct);
let p11 = point(r + 1, sct + 1);
tb.tri(p00, p10, p11, rgb);
tb.tri(p00, p11, p01, rgb);
}
}
}
fn push_angle_gizmo(tb: &mut TriBuf, ann: &FeatureDimAnnotation, world_per_pixel: f64) {
let center = ann.center;
let axis = ann.axis;
let start = ann.ref_dir;
let radius = ANGLE_ARC_RAD_PX * world_per_pixel;
let ray_rad = ANGLE_RAY_RAD_PX * world_per_pixel;
let shaft_rad = SHAFT_RAD_PX * world_per_pixel;
let cone_len = CONE_LEN_PX * world_per_pixel;
let cone_rad = CONE_RAD_PX * world_per_pixel;
let sphere_rad = ORIGIN_SPHERE_RAD_PX * world_per_pixel;
if radius <= 1e-9 {
return;
}
let value = ann.value.clamp(-359.9, 359.9);
let value_rad = value.to_radians();
let arc_point = |t: f64| -> [f64; 3] {
let dir = rotate_about_axis(start, axis, t);
[
center[0] + dir[0] * radius,
center[1] + dir[1] * radius,
center[2] + dir[2] * radius,
]
};
let seg_count = ((value.abs() / ARC_DEG_PER_SEG).ceil() as usize).max(2);
let mut prev = arc_point(0.0);
for k in 1..=seg_count {
let t = value_rad * (k as f64 / seg_count as f64);
let cur = arc_point(t);
push_tube(tb, prev, cur, shaft_rad, SHAFT_RGB);
prev = cur;
}
let dir_end = rotate_about_axis(start, axis, value_rad);
let end_pt = [
center[0] + dir_end[0] * radius,
center[1] + dir_end[1] * radius,
center[2] + dir_end[2] * radius,
];
push_sphere(tb, end_pt, sphere_rad, ORANGE_RGB);
let sweep_sign = if value < 0.0 { -1.0 } else { 1.0 };
let tangent = normalize_or(cross3(axis, dir_end), dir_end);
let tangent = [tangent[0] * sweep_sign, tangent[1] * sweep_sign, tangent[2] * sweep_sign];
let cone_tip = [
end_pt[0] + tangent[0] * cone_len,
end_pt[1] + tangent[1] * cone_len,
end_pt[2] + tangent[2] * cone_len,
];
push_cone(tb, end_pt, cone_tip, cone_rad, ORANGE_RGB);
let ref_end = [
center[0] + start[0] * radius,
center[1] + start[1] * radius,
center[2] + start[2] * radius,
];
push_dashed(tb, center, ref_end, ray_rad, RED_RGB, world_per_pixel);
let axis_len = radius * 0.7;
let axis_a = [
center[0] - axis[0] * axis_len,
center[1] - axis[1] * axis_len,
center[2] - axis[2] * axis_len,
];
let axis_b = [
center[0] + axis[0] * axis_len,
center[1] + axis[1] * axis_len,
center[2] + axis[2] * axis_len,
];
push_tube(tb, axis_a, axis_b, ray_rad, GREEN_RGB);
}
fn push_dashed(
tb: &mut TriBuf,
a: [f64; 3],
b: [f64; 3],
radius: f64,
rgb: [f32; 3],
world_per_pixel: f64,
) {
let axis = sub3(b, a);
let len = norm3(axis);
if len < 1e-9 {
return;
}
let dir = [axis[0] / len, axis[1] / len, axis[2] / len];
let dash = (DASH_LEN_PX * world_per_pixel).max(1e-6);
let gap = (DASH_GAP_PX * world_per_pixel).max(1e-6);
let mut s = 0.0;
while s < len {
let e = (s + dash).min(len);
let p0 = [a[0] + dir[0] * s, a[1] + dir[1] * s, a[2] + dir[2] * s];
let p1 = [a[0] + dir[0] * e, a[1] + dir[1] * e, a[2] + dir[2] * e];
push_tube(tb, p0, p1, radius, rgb);
s = e + gap;
}
}
pub fn angular_chip_anchor(ann: &FeatureDimAnnotation, world_per_pixel: f64) -> [f64; 3] {
let radius = ANGLE_ARC_RAD_PX * world_per_pixel;
let value = ann.value.clamp(-359.9, 359.9);
let bisector = rotate_about_axis(ann.ref_dir, ann.axis, (value * 0.5).to_radians());
[
ann.center[0] + bisector[0] * radius,
ann.center[1] + bisector[1] * radius,
ann.center[2] + bisector[2] * radius,
]
}
pub(crate) const ARROW_HANDLE_HIT_RAD_PX: f64 = CONE_RAD_PX + 12.0;
pub(crate) fn arrow_handle_point(
ann: &FeatureDimAnnotation,
world_per_pixel: f64,
) -> [f64; 3] {
match ann.kind {
FeatureDimKind::Linear => ann.point_b,
FeatureDimKind::Angular => {
let radius = ANGLE_ARC_RAD_PX * world_per_pixel;
let value = ann.value.clamp(-359.9, 359.9);
let dir = rotate_about_axis(ann.ref_dir, ann.axis, value.to_radians());
[
ann.center[0] + dir[0] * radius,
ann.center[1] + dir[1] * radius,
ann.center[2] + dir[2] * radius,
]
}
}
}
fn normalize_or(v: [f64; 3], fallback: [f64; 3]) -> [f64; 3] {
let n = norm3(v);
if n < 1e-12 {
fallback
} else {
[v[0] / n, v[1] / n, v[2] / n]
}
}
fn arbitrary_perpendicular(direction: [f64; 3]) -> [f64; 3] {
if norm3(direction) <= 1e-12 {
return [0.0, 0.0, 1.0];
}
let seed = if dot3(direction, [0.0, 0.0, 1.0]).abs() < 0.9 {
[0.0, 0.0, 1.0]
} else {
[0.0, 1.0, 0.0]
};
let mut perp = cross3(direction, seed);
if norm3(perp) <= 1e-12 {
perp = cross3(direction, [1.0, 0.0, 0.0]);
}
if norm3(perp) <= 1e-12 {
[1.0, 0.0, 0.0]
} else {
normalize_or(perp, [1.0, 0.0, 0.0])
}
}
pub fn rotate_about_axis(v: [f64; 3], axis: [f64; 3], angle: f64) -> [f64; 3] {
crate::geometry3d::rotate3(v, normalize_or(axis, [0.0, 1.0, 0.0]), angle)
}
fn axis_basis(dir: [f64; 3]) -> ([f64; 3], [f64; 3]) {
let seed = if dir[0].abs() < 0.9 {
[1.0, 0.0, 0.0]
} else {
[0.0, 1.0, 0.0]
};
let mut u = cross3(dir, seed);
let un = norm3(u);
if un < 1e-9 {
u = [0.0, 1.0, 0.0];
} else {
u = [u[0] / un, u[1] / un, u[2] / un];
}
let v = cross3(dir, u);
let vn = norm3(v).max(1e-9);
(u, [v[0] / vn, v[1] / vn, v[2] / vn])
}