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brep_render/
style.rs

1//! Render settings (R14 — the `CADmaterials` semantics: per-kind material
2//! variants, hover color, flat-shading toggle, user-persisted overrides) and
3//! the selection/hover emphasis state (R17/R24 — name-keyed, fed by the host's
4//! `SelectionFilter`). Plain data, shared by the engine core and the wgpu
5//! renderer; JSON in/out at the R3 boundary.
6
7use std::collections::HashSet;
8
9/// sRGB color in 0..1 + alpha.
10pub type Rgba = [f32; 4];
11
12fn hex(hex: u32, alpha: f32) -> Rgba {
13    let [r, g, b] = crate::color::hex_to_srgb_f32(hex);
14    [r, g, b, alpha]
15}
16
17/// Parse `#rrggbb` / `#rgb` / `0xrrggbb` (returns None on anything else).
18pub fn parse_css_hex(value: &str) -> Option<[f32; 3]> {
19    let v = value.trim();
20    let digits = v
21        .strip_prefix('#')
22        .or_else(|| v.strip_prefix("0x"))
23        .or_else(|| v.strip_prefix("0X"))?;
24    let expand = |c: char| c.to_digit(16).map(|d| (d * 17) as f32 / 255.0);
25    match digits.len() {
26        3 => {
27            let mut chars = digits.chars();
28            Some([
29                expand(chars.next()?)?,
30                expand(chars.next()?)?,
31                expand(chars.next()?)?,
32            ])
33        }
34        6 => {
35            let n = u32::from_str_radix(digits, 16).ok()?;
36            Some(crate::color::hex_to_srgb_f32(n))
37        }
38        _ => None,
39    }
40}
41
42/// The sketcher's overlay palette as plain `0xRRGGBB` hex — the ONE place the
43/// default color literals live. [`RenderSettings`] stores each of these as an
44/// editable [`Rgba`] field (defaults derived from here via [`hex`]) and hands the
45/// sketch tessellation/overlay builders a live `SketchColors` view via
46/// [`RenderSettings::sketch_colors`], so the sketch renderer reads its colors from
47/// the display settings just like faces/edges/vertices do — no scattered constants.
48///
49/// The `constraint` green is a deliberate user directive (2026-08-22): CONSTRAINT
50/// annotations (geometric-constraint glyphs + dimension leaders/labels) read in
51/// green so they stand apart from the blue/white sketch GEOMETRY.
52#[derive(Debug, Clone, Copy, PartialEq, Eq)]
53pub struct SketchColors {
54    /// Movable geometry / point (blue).
55    pub movable: u32,
56    /// Locked geometry / point (near-white).
57    pub locked: u32,
58    /// No-mobility geometry fallback (yellow).
59    pub geometry: u32,
60    /// No-mobility point fallback.
61    pub point: u32,
62    /// Construction point (orange).
63    pub construction_point: u32,
64    /// Heuristic under-constrained point.
65    pub under_constrained_point: u32,
66    /// Selected entity — amber (the transform-gizmo accent); beats hover.
67    pub selected: u32,
68    /// Hovered entity — light blue (brighter than movable).
69    pub hovered: u32,
70    /// Draw-tool rubber-band preview (dim, so it reads as tentative).
71    pub preview: u32,
72    /// Constraint annotations — glyphs + dimension leaders/labels (green).
73    pub constraint: u32,
74    /// A constraint the solver named as part of a CONFLICT — the red of the
75    /// status bar's conflict dot, so the two readouts agree at a glance.
76    pub conflict: u32,
77}
78
79impl Default for SketchColors {
80    fn default() -> Self {
81        // The previous sketcher's theme defaults — the single source of these literals.
82        Self {
83            movable: 0x4aa3ff,
84            locked: 0xe6ebf2,
85            geometry: 0xffff88,
86            point: 0x9ec9ff,
87            construction_point: 0xffa86a,
88            under_constrained_point: 0xffb347,
89            selected: 0xffa500,
90            hovered: 0x7fd0ff,
91            preview: 0x8fa0b8,
92            constraint: 0x4ade80,
93            conflict: 0xff5c5c,
94        }
95    }
96}
97
98/// The GUI chrome theme (panels, windows, toolbar, text) — controls the egui
99/// look, NOT the 3D viewport background (that is the separate `background`
100/// setting). `Auto` follows the OS/system theme (`prefers-color-scheme` on web).
101#[derive(Debug, Clone, Copy, PartialEq, Eq)]
102pub enum ThemeMode {
103    /// Follow the system's theme preference (falls back to dark when no OS signal).
104    Auto,
105    Light,
106    Dark,
107}
108
109/// How a plain viewport click builds a MULTI-selection (the Settings "Multi-select"
110/// dropdown). Read by the app's viewport click routing — the engine's selection
111/// primitives (`select_candidate` replace / `toggle_candidate` toggle) are
112/// mode-agnostic; this only chooses which one a plain click drives.
113#[derive(Debug, Clone, Copy, PartialEq, Eq)]
114pub enum MultiSelectMode {
115    /// A plain click REPLACES the selection; Ctrl/Cmd+click adds/toggles (the
116    /// classic CAD behavior).
117    CtrlClick,
118    /// A plain click TOGGLES the item in the selection (click again to unselect)
119    /// so a multi-selection needs no modifier key; a click on empty space clears.
120    ClickToggles,
121}
122
123impl MultiSelectMode {
124    /// Every mode, in the order the Settings dropdown lists them.
125    pub const ALL: [MultiSelectMode; 2] = [MultiSelectMode::CtrlClick, MultiSelectMode::ClickToggles];
126
127    /// The human label — ALSO the serialized `multiSelect` value (the
128    /// renderQuality pattern: the dropdown and the stored JSON speak the label;
129    /// `apply_json` parses it back tolerantly).
130    pub fn label(&self) -> &'static str {
131        match self {
132            MultiSelectMode::CtrlClick => "Ctrl+Click",
133            MultiSelectMode::ClickToggles => "Click toggles",
134        }
135    }
136}
137
138/// How base face color is chosen per solid.
139#[derive(Debug, Clone, Copy, PartialEq, Eq)]
140pub enum FaceColorMode {
141    /// The app look: every face gets `face_color` (unless the solid carries a
142    /// metadata override).
143    Uniform,
144    /// The artifact look: stable name-hashed color per solid.
145    HashedBySolid,
146}
147
148/// The viewer's material palette + display toggles. Defaults are the
149/// `CADmaterials` values.
150/// Global toolbar appearance. Missing saved values migrate to Ribbon.
151#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
152pub enum ToolbarStyle {
153    #[default]
154    Ribbon,
155    Classic,
156}
157
158impl ToolbarStyle {
159    pub fn as_str(self) -> &'static str {
160        match self {
161            Self::Ribbon => "Ribbon",
162            Self::Classic => "Classic",
163        }
164    }
165}
166
167#[derive(Debug, Clone, PartialEq)]
168pub struct RenderSettings {
169    /// GUI chrome theme (egui panels/windows/toolbar/text). Defaults to `Auto`,
170    /// following the OS light/dark preference.
171    pub theme: ThemeMode,
172    /// Global UI size scale applied to the whole egui chrome via
173    /// [`egui::Context::set_zoom_factor`]. 1.0 = native size; composes with the
174    /// device pixel ratio. Clamped to `[0.5, 3.0]`.
175    pub ui_scale: f32,
176    /// Skip the startup recovery offer without restoring documents automatically.
177    /// Autosaving remains enabled for the current session.
178    pub disable_recovery_prompt: bool,
179    /// Size multiplier for the floating TEXT LABELS the app overlays on the 3D
180    /// model — the dimension-gizmo value chips (sketch + feature dimensions), the
181    /// assembly-constraint chips, and the transform gizmo's axis letters. 1.0 = the
182    /// base monospace size; the label's glyphs, its measured edit-box width, and its
183    /// chip padding all scale together (see `brep-app`'s `viewport::labels`). A
184    /// MULTIPLIER, not a point size, so labels stay consistent with each other and
185    /// the setting survives a restyle. Clamped to `[0.25, 3.0]`: 0.25 is the
186    /// smallest label that is still a LABEL rather than a smudge — a quarter of the
187    /// 12pt base monospace is a ~3.8pt glyph row inside a ~4.5pt-tall chip, which is
188    /// the point at which the double-click/drag target stops being something a
189    /// pointer can reliably land on (and it composes with `uiScale` + the device
190    /// pixel ratio, so it is not an absolute 3pt on screen). The 3.0 ceiling keeps a
191    /// user from filling the viewport with one label. Independent of
192    /// [`RenderSettings::ui_scale`], which sizes the egui CHROME (panels/toolbar)
193    /// and not the model overlay.
194    pub label_scale: f32,
195    /// Debug overlay: draw the 1px red outline of each gizmo grab handle's hit
196    /// region (arrows/leaders as capsules, balls as circles). Off by default;
197    /// toggled from Settings to inspect exactly where a drag will grab.
198    pub debug_grab_handles: bool,
199    pub background: [f32; 3],
200    pub face_color_mode: FaceColorMode,
201    /// IGNORE the model's own colours when shading (RENDER-ONLY).
202    ///
203    /// Bodies and faces carry a durable `color` metadata attribute — stamped by
204    /// a STEP import, editable in the Info window — and by default it IS the
205    /// shaded colour. Ticking this box makes the viewport fall back to
206    /// [`Self::face_color_mode`] (the uniform or name-hashed colour) as though
207    /// the model carried no colours at all.
208    ///
209    /// It is a DISPLAY switch, not an edit: the metadata store is never touched,
210    /// so unticking it brings every model colour straight back, and a document
211    /// saved with the box ticked still carries all of its colours. Defaults to
212    /// false — a coloured model shows its colours.
213    pub override_model_colors: bool,
214    /// Show the WORKBENCH ACTIONS toolbar — a second strip under the primary
215    /// toolbar with one button per feature the active workbench offers (and, where
216    /// the Constraints panel is shown, one per assembly-constraint type). Chrome
217    /// only: it never changes what the palette or context bar offer. The app
218    /// hides the strip while a sketch is being edited regardless of this flag.
219    pub show_workbench_toolbar: bool,
220    pub toolbar_style: ToolbarStyle,
221    pub face_color: Rgba,
222    pub face_selected_color: Rgba,
223    pub hover_color: Rgba,
224    pub edge_color: Rgba,
225    pub edge_selected_color: Rgba,
226    pub edge_width_px: f32,
227    /// Draw the OCCLUDED portions of edges at all — the second, depth-failing
228    /// edge pass that [`Self::hidden_edge_alpha`] dims.
229    ///
230    /// It is a whole extra pass over every edge buffer in the scene, so turning
231    /// it off is the single largest display saving the viewer has: measured
232    /// 2026-09-11 on a heavy model, frame `draw` fell 33.61 ms -> 24.76 ms
233    /// (-26%). The viewport looks materially different with it off — edges
234    /// behind a face simply are not there — which is why this is a user's
235    /// choice rather than something a performance heuristic flips. Defaults to
236    /// FALSE since the 2026-10-14 display defaults directive (the user's chosen
237    /// look: no occluded-edge pass, see [`RenderSettings::default`]); before that
238    /// it defaulted to true.
239    ///
240    /// Distinct from setting [`Self::hidden_edge_alpha`] to 0, which also skips
241    /// the pass: the alpha is how DIM the occluded edges are, this is WHETHER
242    /// they are drawn, so a user can A/B the cost without losing their dimness.
243    pub show_occluded_edges: bool,
244    /// Occluded edges render dimmed, not dropped (R17): alpha of the
245    /// depth-failing edge pass. 0 disables the pass, as does
246    /// [`Self::show_occluded_edges`] being false.
247    pub hidden_edge_alpha: f32,
248    pub vertex_color: Rgba,
249    pub vertex_selected_color: Rgba,
250    pub vertex_size_px: f32,
251    pub flat_shading: bool,
252    /// Wireframe display (R14): when true the shaded face-fill pass is skipped so
253    /// only edges draw (the CAD wireframe look; back edges show through). Does
254    /// NOT affect picking (CPU ray-based) or the overlay pass.
255    pub wireframe: bool,
256    /// Draw the shaded FACES (R14 companion): false leaves the model as its
257    /// edges and vertices alone. Independent of [`Self::wireframe`], which
258    /// swaps the shaded fill for the triangle wireframe — with faces off there
259    /// is nothing to swap, so both face passes are skipped.
260    ///
261    /// A DISPLAY switch only: picking is CPU ray-based and unaffected, so a
262    /// hidden face still selects. This exists so a presentation capture (and
263    /// the toolbar's three visibility toggles) can drop a whole class of
264    /// geometry without editing the size settings that describe how the class
265    /// is DRAWN — a zeroed `edgeWidthPx` is not "no edges", it is a
266    /// zero-width edge the user has to restore by remembering the old number.
267    pub show_faces: bool,
268    /// Draw the EDGES (both the visible pass and the dimmed occluded one).
269    /// See [`Self::show_faces`] for why this is not `edgeWidthPx = 0`.
270    pub show_edges: bool,
271    /// Draw the VERTEX points. See [`Self::show_faces`].
272    pub show_vertices: bool,
273    /// World-axis helper (R20): screen length in CSS px; 0 disables.
274    pub axis_length_px: f32,
275    /// On-screen edge length of the always-on corner ViewCube, in CSS px. Drives
276    /// BOTH the rendered mini-camera viewport AND the hit-test corner rect (they
277    /// read the same value), so the cube and its clickable region scale together.
278    /// Defaults to [`ViewCube::DEFAULT_SIZE_PX`], so the cube is unchanged until edited.
279    pub viewcube_size_px: f32,
280    pub pick_double_sided: bool,
281    /// How a plain viewport click builds a multi-selection (see [`MultiSelectMode`]).
282    pub multi_select: MultiSelectMode,
283    /// Tessellation LOD factor — the chord-tolerance multiplier behind the
284    /// "Render Quality" dropdown (see [`RENDER_QUALITY`]: 1.0 = "Medium", 0.5 =
285    /// "High"). Defaults to 0.5, the "High" level, per the 2026-10-14 display
286    /// defaults directive.
287    pub lod_factor: f64,
288    // --- Sketcher overlay palette (managed here like every other display color) ---
289    // Defaults come from `SketchColors::default()` (the single source of the
290    // literals); `sketch_colors()` re-derives a `SketchColors` view for the
291    // tessellation/overlay builders.
292    pub sketch_movable_color: Rgba,
293    pub sketch_locked_color: Rgba,
294    pub sketch_geometry_color: Rgba,
295    pub sketch_point_color: Rgba,
296    pub sketch_construction_point_color: Rgba,
297    pub sketch_under_constrained_point_color: Rgba,
298    pub sketch_selected_color: Rgba,
299    pub sketch_hovered_color: Rgba,
300    pub sketch_preview_color: Rgba,
301    pub sketch_constraint_color: Rgba,
302    pub sketch_conflict_color: Rgba,
303    /// The active UI WORKBENCH id (`"all"` / `"modeling"` / `"sheetMetal"`), a
304    /// plain string (NOT an enum) so the app-side per-file workbench registry
305    /// stays the sole owner of the valid-id set — adding a workbench never touches
306    /// this crate. This is purely a UI FILTER over feature-CREATION: it does not
307    /// affect what the history executes or renders. Default `"modeling"`. An
308    /// unknown stored id is tolerated here and validated app-side (the registry's
309    /// resolver falls back to the default).
310    pub workbench: String,
311    /// Assembly AUTO-SOLVE: when true (the default) every constraint mutation
312    /// re-solves + re-runs immediately; when false the mutation paths only
313    /// update state and the user drives the manual Solve button. Consulted by
314    /// the app's constraint-mutation path.
315    pub assembly_auto_solve: bool,
316    /// Show Constraint Graphics: the render toggle the viewport overlay lane
317    /// consumes — per-constraint leader/label graphics draw only while this is
318    /// on. Owned here so the panel toggle, persistence, and the overlay
319    /// renderer all read ONE flag.
320    pub show_constraint_graphics: bool,
321    /// The BOM's COLUMN CONFIGURATION — the raw text of the Settings panel's
322    /// Assemblies textarea (one `[*]prefix.Field` per line). Stored VERBATIM,
323    /// exactly as the user typed it: parsing, the known-field catalogue and the
324    /// `part.` / `occurrence.` vocabulary all live app-side
325    /// (`panels::bom_columns`), so adding a BOM field never touches this crate
326    /// — the same division of labour that keeps `workbench` a plain string here.
327    ///
328    /// Default EMPTY, which means "the app's shipped default configuration".
329    /// A document that was never configured therefore persists byte-for-byte as
330    /// before, and a later change to the shipped default still reaches every
331    /// user who never overrode it.
332    pub bom_columns: String,
333}
334
335impl Default for RenderSettings {
336    fn default() -> Self {
337        let sk = SketchColors::default();
338        Self {
339            // Default to Auto so the chrome follows the OS light/dark preference
340            // (egui's `ThemePreference::System`; falls back to dark when there is
341            // no OS signal).
342            theme: ThemeMode::Auto,
343            // 1.0 = native UI size (no zoom); scales the whole egui chrome.
344            ui_scale: 1.0,
345            disable_recovery_prompt: false,
346            // 1.0 = the labels' native monospace size (no scaling).
347            label_scale: 1.0,
348            // Debug grab-handle outlines are off by default (a diagnostic aid).
349            debug_grab_handles: false,
350            // The viewport look is the user's 2026-10-14 display defaults
351            // directive (a screenshot of their Settings window, every value
352            // below read from it): a slate background, a light grey-blue face
353            // colour, dark slate 1px edges with no occluded-edge pass. The
354            // selection/hover colours, the vertex colours and the whole sketch
355            // palette were already these values; vertex dots stay shown (the
356            // user's explicit follow-up to the directive).
357            background: [
358                ((0x13) as f32) / 255.0,
359                ((0x1b) as f32) / 255.0,
360                ((0x24) as f32) / 255.0,
361            ],
362            face_color_mode: FaceColorMode::Uniform,
363            face_color: hex(0xa9bdcc, 1.0),
364            face_selected_color: hex(0xffc400, 1.0),
365            hover_color: hex(0xfbff00, 1.0),
366            edge_color: hex(0x324452, 1.0),
367            edge_selected_color: hex(0xff00ff, 1.0),
368            edge_width_px: 1.0,
369            // No occluded-edge pass by default: the toggle is off AND its alpha
370            // is 0, so switching the pass back on starts from "invisible" until
371            // the user also raises the alpha (the two are independent on purpose,
372            // see `show_occluded_edges`).
373            show_occluded_edges: false,
374            hidden_edge_alpha: 0.0,
375            vertex_color: hex(0x4aff03, 1.0),
376            vertex_selected_color: hex(0x00ffff, 1.0),
377            vertex_size_px: 6.0,
378            flat_shading: false,
379            wireframe: false,
380            // Everything visible: the three toggles are a subtractive control.
381            show_faces: true,
382            show_edges: true,
383            show_vertices: true,
384            override_model_colors: false,
385            show_workbench_toolbar: true,
386            toolbar_style: ToolbarStyle::Ribbon,
387            axis_length_px: 46.0,
388            // The corner ViewCube's current on-screen size — the single source of
389            // the literal is `ViewCube::DEFAULT_SIZE_PX`, so the settings default and
390            // the widget default can never drift.
391            viewcube_size_px: brep_gizmos::view_cube::ViewCube::DEFAULT_SIZE_PX,
392            pick_double_sided: true,
393            multi_select: MultiSelectMode::ClickToggles,
394            // "High" render quality (RENDER_QUALITY: 0.5 = half the "Medium"
395            // chord tolerance) — the directive's dropdown value.
396            lod_factor: 0.5,
397            // Sketch palette: derive each Rgba from the ONE source of the literals
398            // (`SketchColors::default`) so nothing changes visually until edited.
399            sketch_movable_color: hex(sk.movable, 1.0),
400            sketch_locked_color: hex(sk.locked, 1.0),
401            sketch_geometry_color: hex(sk.geometry, 1.0),
402            sketch_point_color: hex(sk.point, 1.0),
403            sketch_construction_point_color: hex(sk.construction_point, 1.0),
404            sketch_under_constrained_point_color: hex(sk.under_constrained_point, 1.0),
405            sketch_selected_color: hex(sk.selected, 1.0),
406            sketch_hovered_color: hex(sk.hovered, 1.0),
407            sketch_preview_color: hex(sk.preview, 1.0),
408            sketch_constraint_color: hex(sk.constraint, 1.0),
409            sketch_conflict_color: hex(sk.conflict, 1.0),
410            // Default workbench: general Modeling.
411            workbench: "modeling".to_string(),
412            // Assembly: auto-solve every constraint mutation; constraint
413            // graphics shown while a document has constraints.
414            assembly_auto_solve: true,
415            show_constraint_graphics: true,
416            // Empty = the app's shipped BOM column configuration.
417            bom_columns: String::new(),
418        }
419    }
420}
421
422impl RenderSettings {
423    /// The artifact-corpus preset: byte-faithful to the slice-1 artifact look
424    /// (per-solid hashed colors, 0x101418 background, 1.6px edges in
425    /// 0x0d1030, no hidden-edge pass, no vertices, no axes, "Medium" LOD).
426    /// Every field the corpus look depends on is pinned HERE, so a change to the
427    /// app's own defaults (2026-10-14 moved the viewport colours, the edge pass
428    /// and the LOD) never shifts the corpus.
429    pub fn artifact() -> Self {
430        Self {
431            background: [
432                ((0x10) as f32) / 255.0,
433                ((0x14) as f32) / 255.0,
434                ((0x18) as f32) / 255.0,
435            ],
436            face_color_mode: FaceColorMode::HashedBySolid,
437            edge_color: hex(0x0d1030, 1.0),
438            edge_width_px: 1.6,
439            show_occluded_edges: false,
440            hidden_edge_alpha: 0.0,
441            show_vertices: false,
442            vertex_size_px: 0.0,
443            axis_length_px: 0.0,
444            lod_factor: 1.0,
445            ..Self::default()
446        }
447    }
448
449    /// Apply a partial JSON override (R3 settings entrypoint). Unknown keys
450    /// are ignored; colors are CSS hex strings.
451    pub fn apply_json(&mut self, json: &str) -> Result<(), String> {
452        let value: serde_json::Value =
453            serde_json::from_str(json).map_err(|error| format!("settings parse: {error}"))?;
454        let color = |key: &str, target: &mut Rgba| {
455            if let Some(v) = value.get(key).and_then(|v| v.as_str()) {
456                if let Some(rgb) = parse_css_hex(v) {
457                    target[0] = rgb[0];
458                    target[1] = rgb[1];
459                    target[2] = rgb[2];
460                }
461            }
462        };
463        color("faceColor", &mut self.face_color);
464        color("faceSelectedColor", &mut self.face_selected_color);
465        color("hoverColor", &mut self.hover_color);
466        color("edgeColor", &mut self.edge_color);
467        color("edgeSelectedColor", &mut self.edge_selected_color);
468        color("vertexColor", &mut self.vertex_color);
469        color("vertexSelectedColor", &mut self.vertex_selected_color);
470        // Sketcher overlay palette (same CSS-hex shape as the face/edge/vertex colors).
471        color("sketchMovableColor", &mut self.sketch_movable_color);
472        color("sketchLockedColor", &mut self.sketch_locked_color);
473        color("sketchGeometryColor", &mut self.sketch_geometry_color);
474        color("sketchPointColor", &mut self.sketch_point_color);
475        color("sketchConstructionPointColor", &mut self.sketch_construction_point_color);
476        color("sketchUnderConstrainedPointColor", &mut self.sketch_under_constrained_point_color);
477        color("sketchSelectedColor", &mut self.sketch_selected_color);
478        color("sketchHoveredColor", &mut self.sketch_hovered_color);
479        color("sketchPreviewColor", &mut self.sketch_preview_color);
480        color("sketchConstraintColor", &mut self.sketch_constraint_color);
481        color("sketchConflictColor", &mut self.sketch_conflict_color);
482        if let Some(v) = value.get("background").and_then(|v| v.as_str()) {
483            if let Some(rgb) = parse_css_hex(v) {
484                self.background = rgb;
485            }
486        }
487        if let Some(v) = value.get("edgeWidthPx").and_then(|v| v.as_f64()) {
488            self.edge_width_px = (v as f32).clamp(0.0, 32.0);
489        }
490        if let Some(v) = value.get("vertexSizePx").and_then(|v| v.as_f64()) {
491            self.vertex_size_px = (v as f32).clamp(0.0, 64.0);
492        }
493        if let Some(v) = value.get("showOccludedEdges").and_then(|v| v.as_bool()) {
494            self.show_occluded_edges = v;
495        }
496        if let Some(v) = value.get("hiddenEdgeAlpha").and_then(|v| v.as_f64()) {
497            self.hidden_edge_alpha = (v as f32).clamp(0.0, 1.0);
498        }
499        if let Some(v) = value.get("faceColorMode").and_then(|v| v.as_str()) {
500            match v.trim().to_ascii_lowercase().as_str() {
501                "hashedbysolid" | "hashed" => self.face_color_mode = FaceColorMode::HashedBySolid,
502                "uniform" => self.face_color_mode = FaceColorMode::Uniform,
503                _ => {}
504            }
505        }
506        if let Some(v) = value.get("theme").and_then(|v| v.as_str()) {
507            match v.trim().to_ascii_lowercase().as_str() {
508                "auto" => self.theme = ThemeMode::Auto,
509                "light" => self.theme = ThemeMode::Light,
510                "dark" => self.theme = ThemeMode::Dark,
511                _ => {}
512            }
513        }
514        if let Some(v) = value.get("uiScale").and_then(|v| v.as_f64()) {
515            self.ui_scale = (v as f32).clamp(0.5, 3.0);
516        }
517        if let Some(v) = value.get("disableRecoveryPrompt").and_then(|v| v.as_bool()) {
518            self.disable_recovery_prompt = v;
519        }
520        // Model-overlay label size. Clamped to the SAME [0.25, 3.0] domain the
521        // settings slider offers, so a persisted value never silently re-clamps on
522        // reload (the `viewcubeSizePx` rule).
523        if let Some(v) = value.get("labelScale").and_then(|v| v.as_f64()) {
524            self.label_scale = (v as f32).clamp(0.25, 3.0);
525        }
526        if let Some(v) = value.get("debugGrabHandles").and_then(|v| v.as_bool()) {
527            self.debug_grab_handles = v;
528        }
529        if let Some(v) = value.get("flatShading").and_then(|v| v.as_bool()) {
530            self.flat_shading = v;
531        }
532        if let Some(v) = value.get("wireframe").and_then(|v| v.as_bool()) {
533            self.wireframe = v;
534        }
535        if let Some(v) = value.get("showFaces").and_then(|v| v.as_bool()) {
536            self.show_faces = v;
537        }
538        if let Some(v) = value.get("showEdges").and_then(|v| v.as_bool()) {
539            self.show_edges = v;
540        }
541        if let Some(v) = value.get("showVertices").and_then(|v| v.as_bool()) {
542            self.show_vertices = v;
543        }
544        if let Some(v) = value.get("overrideModelColors").and_then(|v| v.as_bool()) {
545            self.override_model_colors = v;
546        }
547        if let Some(v) = value.get("toolbarStyle").and_then(|v| v.as_str()) {
548            self.toolbar_style = match v {
549                "Ribbon" => ToolbarStyle::Ribbon,
550                "Classic" => ToolbarStyle::Classic,
551                _ => return Err(format!("unknown toolbar style: {v}")),
552            };
553        }
554        if let Some(v) = value.get("showWorkbenchToolbar").and_then(|v| v.as_bool()) {
555            self.show_workbench_toolbar = v;
556        }
557        if let Some(v) = value.get("axisLengthPx").and_then(|v| v.as_f64()) {
558            self.axis_length_px = (v as f32).clamp(0.0, 512.0);
559        }
560        // ViewCube corner size — clamp to the SAME [40, 230] domain the settings
561        // slider offers, so a persisted value never silently re-clamps on reload.
562        if let Some(v) = value.get("viewcubeSizePx").and_then(|v| v.as_f64()) {
563            self.viewcube_size_px = (v as f32).clamp(40.0, 230.0);
564        }
565        if let Some(v) = value.get("pickDoubleSided").and_then(|v| v.as_bool()) {
566            self.pick_double_sided = v;
567        }
568        // The multi-select mode dropdown serializes its human label (the
569        // renderQuality pattern); match on the alphanumeric skeleton so
570        // "Ctrl+Click" / "ctrlClick" / "CTRL CLICK" all parse.
571        if let Some(v) = value.get("multiSelect").and_then(|v| v.as_str()) {
572            let skeleton: String = v
573                .chars()
574                .filter(|c| c.is_ascii_alphanumeric())
575                .collect::<String>()
576                .to_ascii_lowercase();
577            match skeleton.as_str() {
578                "ctrlclick" => self.multi_select = MultiSelectMode::CtrlClick,
579                "clicktoggles" => self.multi_select = MultiSelectMode::ClickToggles,
580                _ => {}
581            }
582        }
583        // The active UI workbench id (a plain string; the app validates it against
584        // its registry). Stored verbatim — an unknown id is tolerated here.
585        if let Some(v) = value.get("workbench").and_then(|v| v.as_str()) {
586            self.workbench = v.to_string();
587        }
588        if let Some(v) = value.get("assemblyAutoSolve").and_then(|v| v.as_bool()) {
589            self.assembly_auto_solve = v;
590        }
591        // The BOM column configuration, verbatim (see the field docs) — never
592        // normalized here, so a malformed line survives a save/reload and the
593        // panel can still point at the line the user has to fix.
594        if let Some(v) = value.get("bomColumns").and_then(|v| v.as_str()) {
595            self.bom_columns = v.to_string();
596        }
597        if let Some(v) = value.get("showConstraintGraphics").and_then(|v| v.as_bool()) {
598            self.show_constraint_graphics = v;
599        }
600        // "Render Quality" is a named dropdown (Draft…Ultra) mapping to the display
601        // LOD factor (higher quality = finer mesh = smaller factor). We store the
602        // resolved f64 so the tessellation path is unchanged.
603        if let Some(label) = value.get("renderQuality").and_then(|v| v.as_str()) {
604            if let Some(lod) = lod_from_quality(label) {
605                self.lod_factor = lod;
606            }
607        }
608        Ok(())
609    }
610
611    /// Serialize EVERY setting to the SAME camelCase / CSS-hex shape
612    /// [`apply_json`] reads, so `s.apply_json(&s.to_json())` is the identity.
613    /// This is the counterpart the settings schema serializes/persists through
614    /// (there was previously no serializer, only the partial-override reader).
615    pub fn to_json(&self) -> String {
616        serde_json::json!({
617            "theme": match self.theme {
618                ThemeMode::Auto => "auto",
619                ThemeMode::Light => "light",
620                ThemeMode::Dark => "dark",
621            },
622            "uiScale": self.ui_scale as f64,
623            "disableRecoveryPrompt": self.disable_recovery_prompt,
624            "labelScale": self.label_scale as f64,
625            "debugGrabHandles": self.debug_grab_handles,
626            "background": rgb_to_css_hex(self.background),
627            "faceColorMode": match self.face_color_mode {
628                FaceColorMode::Uniform => "uniform",
629                FaceColorMode::HashedBySolid => "hashedBySolid",
630            },
631            "faceColor": rgba_to_css_hex(self.face_color),
632            "faceSelectedColor": rgba_to_css_hex(self.face_selected_color),
633            "hoverColor": rgba_to_css_hex(self.hover_color),
634            "edgeColor": rgba_to_css_hex(self.edge_color),
635            "edgeSelectedColor": rgba_to_css_hex(self.edge_selected_color),
636            "edgeWidthPx": self.edge_width_px as f64,
637            "showOccludedEdges": self.show_occluded_edges,
638            "hiddenEdgeAlpha": self.hidden_edge_alpha as f64,
639            "vertexColor": rgba_to_css_hex(self.vertex_color),
640            "vertexSelectedColor": rgba_to_css_hex(self.vertex_selected_color),
641            "vertexSizePx": self.vertex_size_px as f64,
642            "flatShading": self.flat_shading,
643            "wireframe": self.wireframe,
644            "showFaces": self.show_faces,
645            "showEdges": self.show_edges,
646            "showVertices": self.show_vertices,
647            "overrideModelColors": self.override_model_colors,
648            "showWorkbenchToolbar": self.show_workbench_toolbar,
649            "toolbarStyle": self.toolbar_style.as_str(),
650            "axisLengthPx": self.axis_length_px as f64,
651            "viewcubeSizePx": self.viewcube_size_px as f64,
652            "pickDoubleSided": self.pick_double_sided,
653            "multiSelect": self.multi_select.label(),
654            "renderQuality": quality_from_lod(self.lod_factor),
655            "sketchMovableColor": rgba_to_css_hex(self.sketch_movable_color),
656            "sketchLockedColor": rgba_to_css_hex(self.sketch_locked_color),
657            "sketchGeometryColor": rgba_to_css_hex(self.sketch_geometry_color),
658            "sketchPointColor": rgba_to_css_hex(self.sketch_point_color),
659            "sketchConstructionPointColor": rgba_to_css_hex(self.sketch_construction_point_color),
660            "sketchUnderConstrainedPointColor": rgba_to_css_hex(self.sketch_under_constrained_point_color),
661            "sketchSelectedColor": rgba_to_css_hex(self.sketch_selected_color),
662            "sketchHoveredColor": rgba_to_css_hex(self.sketch_hovered_color),
663            "sketchPreviewColor": rgba_to_css_hex(self.sketch_preview_color),
664            "sketchConstraintColor": rgba_to_css_hex(self.sketch_constraint_color),
665            "sketchConflictColor": rgba_to_css_hex(self.sketch_conflict_color),
666            "workbench": self.workbench,
667            "assemblyAutoSolve": self.assembly_auto_solve,
668            "showConstraintGraphics": self.show_constraint_graphics,
669            "bomColumns": self.bom_columns,
670        })
671        .to_string()
672    }
673
674    /// The live [`SketchColors`] view of the sketcher palette — the tessellation /
675    /// overlay builders read their colors from THIS (via
676    /// [`crate::sketch::SketchSession::colors`]) so the display settings are the one
677    /// source of truth. Each `Rgba` is quantized back to `0xRRGGBB` the SAME way
678    /// [`rgb_to_css_hex`] serializes it, so a default settings value round-trips to
679    /// the default `SketchColors` byte-exact.
680    pub fn sketch_colors(&self) -> SketchColors {
681        SketchColors {
682            movable: rgba_to_u32(self.sketch_movable_color),
683            locked: rgba_to_u32(self.sketch_locked_color),
684            geometry: rgba_to_u32(self.sketch_geometry_color),
685            point: rgba_to_u32(self.sketch_point_color),
686            construction_point: rgba_to_u32(self.sketch_construction_point_color),
687            under_constrained_point: rgba_to_u32(self.sketch_under_constrained_point_color),
688            selected: rgba_to_u32(self.sketch_selected_color),
689            hovered: rgba_to_u32(self.sketch_hovered_color),
690            preview: rgba_to_u32(self.sketch_preview_color),
691            constraint: rgba_to_u32(self.sketch_constraint_color),
692            conflict: rgba_to_u32(self.sketch_conflict_color),
693        }
694    }
695
696    /// The settings schema WITH the current value baked into each field, as JSON
697    /// — mirrors the kernel's `feature_schemas_json` export so a UI shell (egui
698    /// here, a later `brep-ui` crate) can generate the whole form from data. The
699    /// `value` of each field is pulled live from [`to_json`], so the export
700    /// always reflects the current settings.
701    pub fn settings_schema_json(&self) -> String {
702        let current: serde_json::Value =
703            serde_json::from_str(&self.to_json()).unwrap_or(serde_json::Value::Null);
704        let fields: Vec<serde_json::Value> = settings_schema()
705            .iter()
706            .map(|field| {
707                let kind = match &field.kind {
708                    FieldKind::Color => serde_json::json!({ "type": "color" }),
709                    FieldKind::Bool => serde_json::json!({ "type": "bool" }),
710                    FieldKind::Enum { variants } => {
711                        serde_json::json!({ "type": "enum", "variants": variants })
712                    }
713                    FieldKind::Number { min, max, step } => serde_json::json!({
714                        "type": "number", "min": min, "max": max, "step": step
715                    }),
716                    FieldKind::Range { min, max, step } => serde_json::json!({
717                        "type": "range", "min": min, "max": max, "step": step
718                    }),
719                    // The feature-dialog kinds never appear in the settings
720                    // schema, but the match must stay exhaustive.
721                    FieldKind::Scalar { step } => {
722                        serde_json::json!({ "type": "scalar", "step": step })
723                    }
724                    FieldKind::BoundedScalar { min, max, step } => serde_json::json!({
725                        "type": "scalar", "min": min, "max": max, "step": step
726                    }),
727                    FieldKind::Text { read_only } => {
728                        serde_json::json!({ "type": "text", "readOnly": read_only })
729                    }
730                    FieldKind::Vec3 { step } => serde_json::json!({ "type": "vec3", "step": step }),
731                    FieldKind::Reference { filter, multiple } => serde_json::json!({
732                        "type": "reference", "filter": filter, "multiple": multiple
733                    }),
734                    FieldKind::Button { label } => {
735                        serde_json::json!({ "type": "button", "label": label })
736                    }
737                };
738                serde_json::json!({
739                    "key": field.key,
740                    "label": field.label,
741                    "group": field.group,
742                    "kind": kind,
743                    "value": current.get(field.key),
744                })
745            })
746            .collect();
747        serde_json::json!({ "fields": fields }).to_string()
748    }
749}
750
751/// Quantize an sRGB channel triple to a `#rrggbb` CSS hex string (the shape
752/// [`RenderSettings::apply_json`] parses back).
753fn rgb_to_css_hex(rgb: [f32; 3]) -> String {
754    format!("#{:06x}", rgba_to_u32([rgb[0], rgb[1], rgb[2], 1.0]))
755}
756
757/// Like [`rgb_to_css_hex`] but for an `Rgba` (the alpha is intentionally dropped
758/// — `apply_json` only overrides the rgb channels, preserving existing alpha).
759fn rgba_to_css_hex(rgba: Rgba) -> String {
760    rgb_to_css_hex([rgba[0], rgba[1], rgba[2]])
761}
762
763/// Clamp and round sRGB channels to packed `0xRRGGBB`, dropping alpha.
764/// Shared by CSS serialization and the sketch palette.
765fn rgba_to_u32(rgba: Rgba) -> u32 {
766    let q = |c: f32| (c.clamp(0.0, 1.0) * 255.0).round() as u32;
767    (q(rgba[0]) << 16) | (q(rgba[1]) << 8) | q(rgba[2])
768}
769
770/// The kind of one settings field — the closed set of widget shapes the generic
771/// form renderer knows how to emit. Plain data, NO egui dependency: the schema
772/// lives in the engine, the renderer (brep-app / a later brep-ui) walks it.
773#[derive(Debug, Clone, PartialEq)]
774pub enum FieldKind {
775    /// An sRGB color (`#rrggbb`) → a color picker button.
776    Color,
777    /// A boolean toggle → a checkbox.
778    Bool,
779    /// A closed choice → a combo box. `variants` are the JSON string values
780    /// (exactly what `apply_json` accepts / `to_json` emits).
781    Enum { variants: Vec<String> },
782    /// A bounded number → a slider / drag-value honoring `min`/`max`/`step`.
783    Number { min: f64, max: f64, step: f64 },
784    /// A 0..1 (or otherwise fractional) number → a slider honoring the bounds.
785    Range { min: f64, max: f64, step: f64 },
786    // --- extra kinds the FEATURE dialogs need (settings never use these) -------
787    /// An UNBOUNDED number (feature params carry no min/max) → a drag value.
788    Scalar { step: f64 },
789    /// A scalar text field whose numeric edits are bounded on commit. Drawing
790    /// the field never clamps or quantizes its existing value.
791    BoundedScalar { min: f64, max: f64, step: f64 },
792    /// A single-line text edit. `read_only` protects identity fields whose
793    /// renaming must also update references.
794    Text { read_only: bool },
795    /// A 3-vector (position / rotationEuler / scale) → three drag values.
796    Vec3 { step: f64 },
797    /// A reference-selection field for viewport picking. `filter` limits entity
798    /// kinds (e.g. `["SOLID"]`); `multiple` allows a list of selections.
799    Reference { filter: Vec<String>, multiple: bool },
800    /// An ACTION button (schema `"type":"button"`) → a clickable button. It binds
801    /// to no value; a click is surfaced to the caller by the field `key` (e.g.
802    /// `editSketch`), which the host acts on. `label` is the button caption.
803    Button { label: String },
804}
805
806/// One field of the settings form: the camelCase `apply_json`/`to_json` key, a
807/// human label, a UI group, and the widget `kind`. The ordered list of these
808/// (see [`settings_schema`]) fully describes the form — a UI shell generates a
809/// widget per field with no per-field code.
810#[derive(Debug, Clone)]
811pub struct SettingsField {
812    /// The camelCase key — the SAME one `apply_json`/`to_json` use.
813    pub key: &'static str,
814    pub label: &'static str,
815    pub group: &'static str,
816    pub kind: FieldKind,
817}
818
819/// The GENERAL form field — the schema element ONE form engine renders for BOTH
820/// the display-settings dialog AND the schema-driven feature dialogs. Unlike
821/// [`SettingsField`] (which uses `&'static str` because the settings schema is
822/// compile-time), this owns its strings so it can carry a per-feature schema
823/// pulled from the kernel catalogue at run time, and it carries a `path` (a
824/// chain of JSON object keys) so a field can bind to a NESTED value —
825/// `["transform","position"]`, `["boolean","operation"]` — not just a top-level
826/// key. The settings form is `path == [key]`.
827#[derive(Debug, Clone)]
828pub struct FormField {
829    /// JSON object-key chain into the document the form edits (≥ 1 segment).
830    pub path: Vec<String>,
831    pub label: String,
832    pub group: String,
833    pub kind: FieldKind,
834}
835
836impl FormField {
837    /// The last path segment — a stable per-field id for egui salting / probing.
838    pub fn key(&self) -> &str {
839        self.path.last().map(String::as_str).unwrap_or("")
840    }
841}
842
843/// The "Render Quality" dropdown levels shown in Settings, each mapped to a
844/// display-tessellation LOD factor. Higher quality = finer mesh = SMALLER factor
845/// (chord tolerance = extent · 1.5e-3 · factor). Order is coarse→fine, the order
846/// the ComboBox lists them. `lod_factor` stays the internal representation the
847/// tessellation path reads; only the SETTINGS UI/serialization speaks in levels.
848pub const RENDER_QUALITY: &[(&str, f64)] = &[
849    ("Draft", 4.0),
850    ("Low", 2.0),
851    ("Medium", 1.0),
852    ("High", 0.5),
853    ("Ultra", 0.25),
854];
855
856/// The LOD factor for a quality label (`None` if not a known level).
857fn lod_from_quality(label: &str) -> Option<f64> {
858    RENDER_QUALITY
859        .iter()
860        .find(|(name, _)| *name == label)
861        .map(|(_, factor)| *factor)
862}
863
864/// The quality label NEAREST a LOD factor — the serialization inverse of
865/// [`lod_from_quality`]. A stored factor is always one of the level values in
866/// normal use; nearest-match keeps a hand-set/legacy value mapping to a sane label.
867fn quality_from_lod(lod: f64) -> &'static str {
868    RENDER_QUALITY
869        .iter()
870        .min_by(|(_, a), (_, b)| {
871            (a - lod).abs().total_cmp(&(b - lod).abs())
872        })
873        .map(|(name, _)| *name)
874        .unwrap_or("Medium")
875}
876
877/// Lift the compile-time display-settings schema into general [`FormField`]s so
878/// the ONE `field_input` engine (which the feature dialogs also use) renders the
879/// settings panel too — a single schema-driven dialog engine, not two.
880pub fn settings_form_fields() -> Vec<FormField> {
881    settings_schema()
882        .into_iter()
883        .map(|field| FormField {
884            path: vec![field.key.to_string()],
885            label: field.label.to_string(),
886            group: field.group.to_string(),
887            kind: field.kind,
888        })
889        .collect()
890}
891
892/// The Rust-owned settings schema: the ordered list of display-settings fields,
893/// grouped, analogous to the kernel feature schemas. Adding a field here (plus
894/// its `apply_json`/`to_json` handling) makes the whole UI grow a widget for it
895/// with ZERO renderer changes.
896pub fn settings_schema() -> Vec<SettingsField> {
897    let f = |key, label, group, kind| SettingsField { key, label, group, kind };
898    vec![
899        // --- Appearance ----------------------------------------------------
900        // FIRST so the "Appearance" group renders at the TOP of the settings tree
901        // (groups are ordered by first field appearance). The GUI-chrome theme —
902        // NOT the 3D viewport background (that lives under Scene).
903        f(
904            "theme",
905            "Theme",
906            "Appearance",
907            FieldKind::Enum { variants: ["auto", "light", "dark"].iter().map(|s| s.to_string()).collect() },
908        ),
909        // A SLIDER (both `Range` and `Number` render an `egui::Slider` over the
910        // given domain) scaling the whole egui UI via `Context::set_zoom_factor`.
911        f(
912            "uiScale",
913            "UI scale",
914            "Appearance",
915            FieldKind::Range { min: 0.5, max: 3.0, step: 0.05 },
916        ),
917        // The size of the floating text labels overlaid on the MODEL (dimension
918        // value chips, constraint chips, gizmo axis letters) — a multiplier over
919        // their base monospace size, NOT a point size. Bounds MATCH the
920        // `apply_json` clamp so the slider can't set a value that re-clamps on
921        // reload. The 0.25 floor (a quarter of the base, on the 0.05 step) is the
922        // smallest chip whose click/drag target a pointer can still land on — see
923        // `RenderSettings::label_scale`. Separate from `uiScale`, which sizes the
924        // egui chrome.
925        f(
926            "labelScale",
927            "Label scale",
928            "Appearance",
929            FieldKind::Range { min: 0.25, max: 3.0, step: 0.05 },
930        ),
931        // The workbench actions toolbar (the feature-button strip under the
932        // primary toolbar). Chrome, so it sits with the other chrome settings.
933        f(
934            "showWorkbenchToolbar",
935            "Show workbench actions toolbar",
936            "Appearance",
937            FieldKind::Bool,
938        ),
939        f("toolbarStyle", "Toolbar style", "Appearance",
940          FieldKind::Enum { variants: ["Ribbon", "Classic"].iter().map(|s| s.to_string()).collect() }),
941        // --- Startup -------------------------------------------------------
942        f(
943            "disableRecoveryPrompt",
944            "Disable recovery dialog on startup",
945            "Startup",
946            FieldKind::Bool,
947        ),
948        // --- Scene ---------------------------------------------------------
949        f("background", "Background", "Scene", FieldKind::Color),
950        f(
951            "axisLengthPx",
952            "Axis length (px)",
953            "Scene",
954            FieldKind::Number { min: 0.0, max: 512.0, step: 1.0 },
955        ),
956        // The corner ViewCube's on-screen size. Bounds MATCH the `apply_json` clamp
957        // ([40, 230], centered on the 135px default) so the slider can't set a value
958        // that re-clamps on reload. Renders as an `egui::Slider`.
959        f(
960            "viewcubeSizePx",
961            "ViewCube size (px)",
962            "Scene",
963            FieldKind::Number { min: 40.0, max: 230.0, step: 1.0 },
964        ),
965        f(
966            "renderQuality",
967            "Render Quality",
968            "Scene",
969            FieldKind::Enum { variants: RENDER_QUALITY.iter().map(|(label, _)| label.to_string()).collect() },
970        ),
971        // --- Faces ---------------------------------------------------------
972        f(
973            "faceColorMode",
974            "Face color mode",
975            "Faces",
976            FieldKind::Enum { variants: ["uniform", "hashedBySolid"].iter().map(|s| s.to_string()).collect() },
977        ),
978        f("faceColor", "Face color", "Faces", FieldKind::Color),
979        f("faceSelectedColor", "Selected face", "Faces", FieldKind::Color),
980        f("hoverColor", "Hover", "Faces", FieldKind::Color),
981        f("flatShading", "Flat shading", "Faces", FieldKind::Bool),
982        f("wireframe", "Wireframe", "Faces", FieldKind::Bool),
983        f("showFaces", "Show faces", "Faces", FieldKind::Bool),
984        f(
985            "overrideModelColors",
986            "Override model colors",
987            "Faces",
988            FieldKind::Bool,
989        ),
990        // --- Edges ---------------------------------------------------------
991        f("showEdges", "Show edges", "Edges", FieldKind::Bool),
992        f("edgeColor", "Edge color", "Edges", FieldKind::Color),
993        f("edgeSelectedColor", "Selected edge", "Edges", FieldKind::Color),
994        f(
995            "edgeWidthPx",
996            "Edge width (px)",
997            "Edges",
998            FieldKind::Number { min: 0.0, max: 32.0, step: 0.1 },
999        ),
1000        f("showOccludedEdges", "Show occluded edges", "Edges", FieldKind::Bool),
1001        f(
1002            "hiddenEdgeAlpha",
1003            "Hidden-edge alpha",
1004            "Edges",
1005            FieldKind::Range { min: 0.0, max: 1.0, step: 0.01 },
1006        ),
1007        // --- Vertices ------------------------------------------------------
1008        f("showVertices", "Show vertices", "Vertices", FieldKind::Bool),
1009        f("vertexColor", "Vertex color", "Vertices", FieldKind::Color),
1010        f("vertexSelectedColor", "Selected vertex", "Vertices", FieldKind::Color),
1011        f(
1012            "vertexSizePx",
1013            "Vertex size (px)",
1014            "Vertices",
1015            FieldKind::Number { min: 0.0, max: 64.0, step: 0.5 },
1016        ),
1017        // --- Picking -------------------------------------------------------
1018        f("pickDoubleSided", "Pick double-sided", "Picking", FieldKind::Bool),
1019        // How a plain viewport click builds a multi-selection: the classic
1020        // Ctrl+Click add, or modifier-free click-toggles (click an item to add
1021        // it, click it again to remove it).
1022        f(
1023            "multiSelect",
1024            "Multi-select",
1025            "Picking",
1026            FieldKind::Enum {
1027                variants: MultiSelectMode::ALL.iter().map(|m| m.label().to_string()).collect(),
1028            },
1029        ),
1030        // --- Sketch --------------------------------------------------------
1031        // The sketcher overlay palette, editable live like every other display
1032        // color. `sketch_colors()` feeds these to the tessellation/overlay builders.
1033        f("sketchMovableColor", "Movable geometry", "Sketch", FieldKind::Color),
1034        f("sketchLockedColor", "Locked geometry", "Sketch", FieldKind::Color),
1035        f("sketchGeometryColor", "Geometry (no mobility)", "Sketch", FieldKind::Color),
1036        f("sketchPointColor", "Point", "Sketch", FieldKind::Color),
1037        f("sketchConstructionPointColor", "Construction point", "Sketch", FieldKind::Color),
1038        f("sketchUnderConstrainedPointColor", "Under-constrained point", "Sketch", FieldKind::Color),
1039        f("sketchSelectedColor", "Selected", "Sketch", FieldKind::Color),
1040        f("sketchHoveredColor", "Hovered", "Sketch", FieldKind::Color),
1041        f("sketchPreviewColor", "Draw preview", "Sketch", FieldKind::Color),
1042        f("sketchConstraintColor", "Constraint / dimension", "Sketch", FieldKind::Color),
1043        f("sketchConflictColor", "Conflicting constraint", "Sketch", FieldKind::Color),
1044        // --- Debug ---------------------------------------------------------
1045        // LAST so the "Debug" group renders at the BOTTOM of the settings tree.
1046        f("debugGrabHandles", "Debug grab handles", "Debug", FieldKind::Bool),
1047    ]
1048}
1049
1050/// A selected/hovered vertex reference: vertices have no kernel names, so they
1051/// resolve by owning solid + position.
1052#[derive(Debug, Clone)]
1053pub struct VertexRef {
1054    pub solid: String,
1055    pub position: [f64; 3],
1056}
1057
1058/// A set of entity NAMES that remembers the order they were ADDED in — the
1059/// selection's pick order.
1060///
1061/// The selection used to be a plain `HashSet`, so which of two picked faces
1062/// came out first was the hash seed's choice and differed between processes.
1063/// That is not cosmetic: an assembly Distance takes element 0 as its BASE face,
1064/// whose outward normal gives the value its sign and the arrow its direction,
1065/// so the same two picks could seed opposite constraints in two runs. Every
1066/// reader of the selection — [`EngineState::selection_json`], the context bar's
1067/// feature offers, the constraint seeder — now sees the picks in the order they
1068/// were made.
1069///
1070/// [`insert`](Self::insert) appends, and a name already in the set keeps its
1071/// place; [`remove`](Self::remove) keeps the rest in order. Toggling a name off
1072/// and on therefore moves it to the END, which is where a re-pick belongs.
1073/// Membership rides in a `HashSet` beside the order, because `contains` is
1074/// called for every face and every edge of every solid, every frame, by the
1075/// emphasis colour feed.
1076#[derive(Debug, Clone, Default, PartialEq, Eq)]
1077pub struct OrderedNames {
1078    order: Vec<String>,
1079    index: HashSet<String>,
1080}
1081
1082impl OrderedNames {
1083    /// Add `name` at the END. Returns whether it was not already there (the
1084    /// `HashSet::insert` contract), and an already-present name does NOT move.
1085    pub fn insert(&mut self, name: String) -> bool {
1086        if !self.index.insert(name.clone()) {
1087            return false;
1088        }
1089        self.order.push(name);
1090        true
1091    }
1092
1093    /// Drop `name`, keeping the order of everything else. Returns whether it
1094    /// was there (the `HashSet::remove` contract).
1095    pub fn remove(&mut self, name: &str) -> bool {
1096        if !self.index.remove(name) {
1097            return false;
1098        }
1099        self.order.retain(|n| n != name);
1100        true
1101    }
1102
1103    pub fn contains(&self, name: &str) -> bool {
1104        self.index.contains(name)
1105    }
1106
1107    pub fn clear(&mut self) {
1108        self.order.clear();
1109        self.index.clear();
1110    }
1111
1112    pub fn len(&self) -> usize {
1113        self.order.len()
1114    }
1115
1116    pub fn is_empty(&self) -> bool {
1117        self.order.is_empty()
1118    }
1119
1120    /// The names in PICK ORDER, oldest first.
1121    pub fn iter(&self) -> std::slice::Iter<'_, String> {
1122        self.order.iter()
1123    }
1124}
1125
1126impl FromIterator<String> for OrderedNames {
1127    fn from_iter<I: IntoIterator<Item = String>>(iter: I) -> Self {
1128        let mut out = Self::default();
1129        for name in iter {
1130            out.insert(name);
1131        }
1132        out
1133    }
1134}
1135
1136impl Extend<String> for OrderedNames {
1137    fn extend<I: IntoIterator<Item = String>>(&mut self, iter: I) {
1138        for name in iter {
1139            self.insert(name);
1140        }
1141    }
1142}
1143
1144impl<'a> IntoIterator for &'a OrderedNames {
1145    type Item = &'a String;
1146    type IntoIter = std::slice::Iter<'a, String>;
1147    fn into_iter(self) -> Self::IntoIter {
1148        self.order.iter()
1149    }
1150}
1151
1152/// The emphasis state (selection + hover), name-keyed like `SelectionFilter`.
1153/// Solid-level emphasis cascades to that solid's faces/edges (the
1154/// `SelectionState._applyToSolid` behavior).
1155#[derive(Debug, Default, Clone)]
1156pub struct Emphasis {
1157    pub selected_solids: OrderedNames,
1158    pub selected_faces: OrderedNames,
1159    pub selected_edges: OrderedNames,
1160    pub selected_vertices: Vec<VertexRef>,
1161    /// Selected construction datum/plane FRAMES, keyed by frame NAME (`{id}:XY`
1162    /// for a DATUM base plane, `{id}` for a PLANE feature). Datums carry no
1163    /// resident geometry, so — like the render-color feed — they emphasize purely
1164    /// by name; a selected datum is re-colored with the selection accent when the
1165    /// engine re-feeds the datum planes.
1166    pub selected_datums: OrderedNames,
1167    pub hovered_solids: HashSet<String>,
1168    pub hovered_faces: HashSet<String>,
1169    pub hovered_edges: HashSet<String>,
1170    pub hovered_vertices: Vec<VertexRef>,
1171    /// HOVERED construction datum/plane FRAMES — the hover twin of
1172    /// [`selected_datums`](Self::selected_datums), keyed the same way. Construction
1173    /// planes are ordinary pick candidates, so the pointer (and a pick-list row)
1174    /// pre-highlights one exactly like a face; the accent is applied when the engine
1175    /// re-feeds the datum planes.
1176    pub hovered_datums: HashSet<String>,
1177    /// Bumped on every change — cache key for derived GPU state.
1178    pub generation: u64,
1179}
1180
1181impl Emphasis {
1182    pub fn is_empty(&self) -> bool {
1183        self.selected_solids.is_empty()
1184            && self.selected_faces.is_empty()
1185            && self.selected_edges.is_empty()
1186            && self.selected_vertices.is_empty()
1187            && self.selected_datums.is_empty()
1188            && self.hovered_solids.is_empty()
1189            && self.hovered_faces.is_empty()
1190            && self.hovered_edges.is_empty()
1191            && self.hovered_vertices.is_empty()
1192            && self.hovered_datums.is_empty()
1193    }
1194
1195    /// Replace the whole emphasis state from the R3 JSON shape:
1196    /// `{selected: {solids, faces, edges, vertices:[{solid,position}]}, hovered: {...}}`.
1197    pub fn apply_json(&mut self, json: &str) -> Result<(), String> {
1198        let value: serde_json::Value =
1199            serde_json::from_str(json).map_err(|error| format!("emphasis parse: {error}"))?;
1200        let names = |group: &serde_json::Value, key: &str| -> HashSet<String> {
1201            crate::json_support::string_values(group.get(key))
1202                .map(str::to_string)
1203                .collect()
1204        };
1205        // The SELECTED buckets keep the order they are given: a saved selection
1206        // comes back in the order it was picked in.
1207        let ordered = |group: &serde_json::Value, key: &str| -> OrderedNames {
1208            crate::json_support::string_values(group.get(key))
1209                .map(str::to_string)
1210                .collect()
1211        };
1212        let vertices = |group: &serde_json::Value| -> Vec<VertexRef> {
1213            group
1214                .get("vertices")
1215                .and_then(|v| v.as_array())
1216                .map(|list| {
1217                    list.iter()
1218                        .filter_map(|v| {
1219                            let solid = v.get("solid")?.as_str()?.to_string();
1220                            let p = v.get("position")?.as_array()?;
1221                            Some(VertexRef {
1222                                solid,
1223                                position: [
1224                                    p.first()?.as_f64()?,
1225                                    p.get(1)?.as_f64()?,
1226                                    p.get(2)?.as_f64()?,
1227                                ],
1228                            })
1229                        })
1230                        .collect()
1231                })
1232                .unwrap_or_default()
1233        };
1234        let empty = serde_json::json!({});
1235        let selected = value.get("selected").unwrap_or(&empty);
1236        let hovered = value.get("hovered").unwrap_or(&empty);
1237        self.selected_solids = ordered(selected, "solids");
1238        self.selected_faces = ordered(selected, "faces");
1239        self.selected_edges = ordered(selected, "edges");
1240        self.selected_datums = ordered(selected, "datums");
1241        self.selected_vertices = vertices(selected);
1242        self.hovered_solids = names(hovered, "solids");
1243        self.hovered_faces = names(hovered, "faces");
1244        self.hovered_edges = names(hovered, "edges");
1245        self.hovered_datums = names(hovered, "datums");
1246        self.hovered_vertices = vertices(hovered);
1247        self.generation = self.generation.wrapping_add(1);
1248        Ok(())
1249    }
1250}
1251
1252/// The visual state of one displayed face/edge (hover wins over selected, the
1253/// `SelectionState` order).
1254#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1255pub enum EmphasisState {
1256    Base,
1257    Selected,
1258    Hovered,
1259}
1260
1261impl Emphasis {
1262    pub fn face_state(&self, solid: &str, face: &str) -> EmphasisState {
1263        if self.hovered_solids.contains(solid) || (!face.is_empty() && self.hovered_faces.contains(face)) {
1264            EmphasisState::Hovered
1265        } else if self.selected_solids.contains(solid)
1266            || (!face.is_empty() && self.selected_faces.contains(face))
1267        {
1268            EmphasisState::Selected
1269        } else {
1270            EmphasisState::Base
1271        }
1272    }
1273
1274    pub fn edge_state(&self, solid: &str, edge: &str) -> EmphasisState {
1275        if self.hovered_solids.contains(solid) || (!edge.is_empty() && self.hovered_edges.contains(edge)) {
1276            EmphasisState::Hovered
1277        } else if self.selected_solids.contains(solid)
1278            || (!edge.is_empty() && self.selected_edges.contains(edge))
1279        {
1280            EmphasisState::Selected
1281        } else {
1282            EmphasisState::Base
1283        }
1284    }
1285
1286    pub fn vertex_state(&self, solid: &str, position: [f64; 3], tol: f64) -> EmphasisState {
1287        let matches = |refs: &[VertexRef]| {
1288            refs.iter().any(|r| {
1289                r.solid == solid
1290                    && (r.position[0] - position[0]).abs() <= tol
1291                    && (r.position[1] - position[1]).abs() <= tol
1292                    && (r.position[2] - position[2]).abs() <= tol
1293            })
1294        };
1295        if matches(&self.hovered_vertices) {
1296            EmphasisState::Hovered
1297        } else if matches(&self.selected_vertices) {
1298            EmphasisState::Selected
1299        } else {
1300            EmphasisState::Base
1301        }
1302    }
1303}
1304
1305