1use crate::color::solid_color_srgb;
18use crate::scene::RenderScene;
19
20pub mod line_art;
21
22pub const RENDERER: &str = "brep-thumb/1";
26
27pub const SIZE: u32 = 256;
29
30const SUPERSAMPLE: u32 = 2;
32
33const FILL: f64 = 0.9;
35
36const EDGE: [f32; 3] = [0.10, 0.11, 0.13];
38
39#[derive(Debug, Clone, Default)]
41pub struct Body {
42 pub positions: Vec<[f32; 3]>,
43 pub normals: Vec<[f32; 3]>,
44 pub indices: Vec<u32>,
45 pub colors: Vec<[f32; 3]>,
47 pub edges: Vec<Vec<[f32; 3]>>,
49}
50
51#[derive(Debug, Clone, Default)]
53pub struct Capture {
54 pub bodies: Vec<Body>,
55}
56
57impl Capture {
58 pub fn triangles(&self) -> usize {
59 self.bodies.iter().map(|b| b.indices.len() / 3).sum()
60 }
61
62 pub fn is_empty(&self) -> bool {
63 self.triangles() == 0
64 }
65}
66
67pub fn capture(scene: &RenderScene) -> Capture {
70 Capture { bodies: scene.solids().iter().filter(|s| s.visible).filter_map(body_of).collect() }
71}
72
73pub fn body_of(solid: &crate::scene::SolidDisplay) -> Option<Body> {
77 let mesh = &solid.mesh;
78 let base = solid.color_override.unwrap_or_else(|| solid_color_srgb(&solid.name).map(|c| c as f32));
79 let mut body = Body { positions: mesh.positions.clone(), normals: mesh.normals.clone(), ..Body::default() };
80 for (tri, idx) in mesh.indices.chunks_exact(3).enumerate() {
81 let face_index = mesh.face_ids.get(tri).map(|&f| f as usize);
82 if face_index.is_some_and(|f| !solid.visibility.is_face_visible(f)) {
83 continue;
84 }
85 let face = face_index.and_then(|f| solid.faces.get(f));
86 body.indices.extend_from_slice(idx);
87 body.colors.push(face.and_then(|f| f.color_override).unwrap_or(base));
88 }
89 body.edges = solid
90 .edges
91 .iter()
92 .enumerate()
93 .filter(|(i, e)| !e.centerline && solid.visibility.is_edge_visible(*i))
94 .map(|(_, e)| e.polyline.clone())
95 .collect();
96 (!body.indices.is_empty()).then_some(body)
97}
98
99pub type Basis = ([f64; 3], [f64; 3], [f64; 3]);
102
103fn iso_basis() -> Basis {
106 let k = 1.0 / 3f64.sqrt();
107 let back = [k, k, k];
108 let up_world = [0.0, 1.0, 0.0];
109 let right = normalize(cross(up_world, back));
110 let up = cross(back, right);
111 (right, up, back)
112}
113
114use crate::geometry3d::cross3 as cross;
115
116use crate::geometry3d::dot3 as dot;
117
118fn normalize(v: [f64; 3]) -> [f64; 3] {
119 let n = dot(v, v).sqrt();
120 if n > 0.0 { [v[0] / n, v[1] / n, v[2] / n] } else { v }
121}
122
123fn f64s(p: [f32; 3]) -> [f64; 3] {
124 [p[0] as f64, p[1] as f64, p[2] as f64]
125}
126
127struct Projection {
130 right: [f64; 3],
131 up: [f64; 3],
132 back: [f64; 3],
133 center: [f64; 3],
134 scale: f64,
135 half: f64,
136}
137
138impl Projection {
139 fn fit(capture: &Capture, pixels: u32, basis: Basis) -> Self {
140 let points = capture.bodies.iter().flat_map(|body| body.indices.iter().map(|&i| f64s(body.positions[i as usize])));
143 Self::fit_points(points, pixels, basis, FILL)
144 }
145
146 fn fit_points(points: impl Iterator<Item = [f64; 3]>, pixels: u32, (right, up, back): Basis, fill: f64) -> Self {
148 let (mut lo, mut hi) = ([f64::INFINITY; 2], [f64::NEG_INFINITY; 2]);
149 for p in points {
150 let (x, y) = (dot(p, right), dot(p, up));
151 lo = [lo[0].min(x), lo[1].min(y)];
152 hi = [hi[0].max(x), hi[1].max(y)];
153 }
154 if !(lo[0] <= hi[0]) {
155 lo = [0.0; 2];
156 hi = [0.0; 2];
157 }
158 let extent = (hi[0] - lo[0]).max(hi[1] - lo[1]).max(1e-12);
159 let mid = [(lo[0] + hi[0]) * 0.5, (lo[1] + hi[1]) * 0.5];
160 let center = [
161 right[0] * mid[0] + up[0] * mid[1],
162 right[1] * mid[0] + up[1] * mid[1],
163 right[2] * mid[0] + up[2] * mid[1],
164 ];
165 Self { right, up, back, center, scale: pixels as f64 * fill / extent, half: pixels as f64 * 0.5 }
166 }
167
168 fn project(&self, p: [f64; 3]) -> [f64; 3] {
169 let d = [p[0] - self.center[0], p[1] - self.center[1], p[2] - self.center[2]];
170 [self.half + dot(d, self.right) * self.scale, self.half - dot(d, self.up) * self.scale, -dot(d, self.back) * self.scale]
171 }
172}
173
174pub fn render_png(capture: &Capture, size: u32) -> Option<Vec<u8>> {
177 let rgba = render_rgba(capture, size)?;
178 encode_png(&rgba, size, size).ok()
179}
180
181pub fn render_png_from(capture: &Capture, size: u32, basis: Basis) -> Option<Vec<u8>> {
184 let rgba = render_rgba_from(capture, size, basis)?;
185 encode_png(&rgba, size, size).ok()
186}
187
188pub fn render_rgba(capture: &Capture, size: u32) -> Option<Vec<u8>> {
190 render_rgba_from(capture, size, iso_basis())
191}
192
193pub fn render_rgba_from(capture: &Capture, size: u32, basis: Basis) -> Option<Vec<u8>> {
195 if capture.is_empty() || size == 0 {
196 return None;
197 }
198 let n = size * SUPERSAMPLE;
199 let w = n as usize;
200 let projection = Projection::fit(capture, n, basis);
201 let mut depth = vec![f32::INFINITY; w * w];
202 let mut color = vec![[0f32; 4]; w * w];
203 let (right, up, back) = (projection.right, projection.up, projection.back);
206 let key = normalize([
207 -0.45 * right[0] + 0.6 * up[0] + 0.66 * back[0],
208 -0.45 * right[1] + 0.6 * up[1] + 0.66 * back[1],
209 -0.45 * right[2] + 0.6 * up[2] + 0.66 * back[2],
210 ]);
211 for body in &capture.bodies {
212 let screen: Vec<[f64; 3]> = body.positions.iter().map(|&p| projection.project(f64s(p))).collect();
213 for (tri, idx) in body.indices.chunks_exact(3).enumerate() {
214 let [a, b, c] = [idx[0] as usize, idx[1] as usize, idx[2] as usize];
215 let (pa, pb, pc) = (screen[a], screen[b], screen[c]);
216 let normal_at = |i: usize| -> [f64; 3] {
217 match body.normals.get(i) {
218 Some(&n) if n != [0.0; 3] => normalize(f64s(n)),
219 _ => {
220 let (wa, wb, wc) = (f64s(body.positions[a]), f64s(body.positions[b]), f64s(body.positions[c]));
221 normalize(cross([wb[0] - wa[0], wb[1] - wa[1], wb[2] - wa[2]], [wc[0] - wa[0], wc[1] - wa[1], wc[2] - wa[2]]))
222 }
223 }
224 };
225 let shade = |n: [f64; 3]| -> f32 {
226 let n = if dot(n, back) < 0.0 { [-n[0], -n[1], -n[2]] } else { n };
228 (0.34 + 0.56 * dot(n, key).max(0.0) + 0.10 * dot(n, back).max(0.0)) as f32
229 };
230 let (sa, sb, sc) = (shade(normal_at(a)), shade(normal_at(b)), shade(normal_at(c)));
231 let rgb = body.colors[tri];
232 fill_triangle(&mut depth, &mut color, w, [pa, pb, pc], [sa, sb, sc], rgb);
233 }
234 }
235 let bias = 2.5f32;
238 for body in &capture.bodies {
239 for line in &body.edges {
240 for seg in line.windows(2) {
241 let (p, q) = (projection.project(f64s(seg[0])), projection.project(f64s(seg[1])));
242 draw_segment(&mut depth, &mut color, w, p, q, bias);
243 }
244 }
245 }
246 let s = SUPERSAMPLE as usize;
248 let out_w = size as usize;
249 let mut out = vec![0u8; out_w * out_w * 4];
250 let inv = 1.0 / (s * s) as f32;
251 for y in 0..out_w {
252 for x in 0..out_w {
253 let mut acc = [0f32; 4];
254 for dy in 0..s {
255 for dx in 0..s {
256 let c = color[(y * s + dy) * w + x * s + dx];
257 for k in 0..3 {
259 acc[k] += c[k] * c[3];
260 }
261 acc[3] += c[3];
262 }
263 }
264 let alpha = acc[3] * inv;
265 let o = (y * out_w + x) * 4;
266 if acc[3] > 0.0 {
267 for k in 0..3 {
268 out[o + k] = ((acc[k] / acc[3]).clamp(0.0, 1.0) * 255.0).round() as u8;
269 }
270 }
271 out[o + 3] = (alpha.clamp(0.0, 1.0) * 255.0).round() as u8;
272 }
273 }
274 Some(out)
275}
276
277fn fill_triangle(depth: &mut [f32], color: &mut [[f32; 4]], w: usize, p: [[f64; 3]; 3], shade: [f32; 3], rgb: [f32; 3]) {
279 let area = (p[1][0] - p[0][0]) * (p[2][1] - p[0][1]) - (p[2][0] - p[0][0]) * (p[1][1] - p[0][1]);
280 if area.abs() < 1e-12 {
281 return;
282 }
283 let min_x = p.iter().map(|q| q[0]).fold(f64::INFINITY, f64::min).floor().max(0.0) as usize;
284 let max_x = (p.iter().map(|q| q[0]).fold(f64::NEG_INFINITY, f64::max).ceil() as i64).min(w as i64 - 1);
285 let min_y = p.iter().map(|q| q[1]).fold(f64::INFINITY, f64::min).floor().max(0.0) as usize;
286 let max_y = (p.iter().map(|q| q[1]).fold(f64::NEG_INFINITY, f64::max).ceil() as i64).min(w as i64 - 1);
287 if max_x < 0 || max_y < 0 {
288 return;
289 }
290 let inv_area = 1.0 / area;
291 for y in min_y..=max_y as usize {
292 let cy = y as f64 + 0.5;
293 for x in min_x..=max_x as usize {
294 let cx = x as f64 + 0.5;
295 let w0 = ((p[1][0] - cx) * (p[2][1] - cy) - (p[2][0] - cx) * (p[1][1] - cy)) * inv_area;
296 let w1 = ((p[2][0] - cx) * (p[0][1] - cy) - (p[0][0] - cx) * (p[2][1] - cy)) * inv_area;
297 let w2 = 1.0 - w0 - w1;
298 if w0 < 0.0 || w1 < 0.0 || w2 < 0.0 {
299 continue;
300 }
301 let z = (w0 * p[0][2] + w1 * p[1][2] + w2 * p[2][2]) as f32;
302 let i = y * w + x;
303 if z >= depth[i] {
304 continue;
305 }
306 depth[i] = z;
307 let s = w0 as f32 * shade[0] + w1 as f32 * shade[1] + w2 as f32 * shade[2];
308 color[i] = [rgb[0] * s, rgb[1] * s, rgb[2] * s, 1.0];
309 }
310 }
311}
312
313fn draw_segment(depth: &mut [f32], color: &mut [[f32; 4]], w: usize, p: [f64; 3], q: [f64; 3], bias: f32) {
315 let steps = ((q[0] - p[0]).abs().max((q[1] - p[1]).abs()).ceil() as usize).max(1);
316 for i in 0..=steps {
317 let t = i as f64 / steps as f64;
318 let (x, y, z) = (p[0] + (q[0] - p[0]) * t, p[1] + (q[1] - p[1]) * t, (p[2] + (q[2] - p[2]) * t) as f32);
319 for (dx, dy) in [(0i64, 0i64), (1, 0), (0, 1), (1, 1)] {
320 let (px, py) = (x.floor() as i64 + dx, y.floor() as i64 + dy);
321 if px < 0 || py < 0 || px >= w as i64 || py >= w as i64 {
322 continue;
323 }
324 let k = py as usize * w + px as usize;
325 if z - bias <= depth[k] {
326 color[k] = [EDGE[0], EDGE[1], EDGE[2], 1.0];
327 }
328 }
329 }
330}
331
332fn encode_png(rgba: &[u8], width: u32, height: u32) -> Result<Vec<u8>, String> {
334 brep_gizmos::raster::encode_png(rgba, width, height, png::ColorType::Rgba)
335}
336
337pub fn embedded_png(png: &[u8], size: u32, status: &str) -> serde_json::Value {
339 use base64::Engine;
340 serde_json::json!({
341 "mimeType": "image/png", "data": base64::engine::general_purpose::STANDARD.encode(png),
342 "width": size, "height": size, "renderer": RENDERER, "status": status,
343 })
344}
345
346pub fn empty_embedded(status: &str) -> serde_json::Value {
348 static EMPTY: std::sync::OnceLock<Vec<u8>> = std::sync::OnceLock::new();
349 let png = EMPTY.get_or_init(|| encode_png(&vec![0; (SIZE * SIZE * 4) as usize], SIZE, SIZE)
350 .expect("a fixed-size in-memory PNG can be encoded"));
351 embedded_png(png, SIZE, status)
352}
353