use crate::color::solid_color_srgb;
use crate::scene::RenderScene;
pub const RENDERER: &str = "brep-thumb/1";
pub const SIZE: u32 = 256;
const SUPERSAMPLE: u32 = 2;
const FILL: f64 = 0.9;
const EDGE: [f32; 3] = [0.10, 0.11, 0.13];
#[derive(Debug, Clone, Default)]
pub struct Body {
pub positions: Vec<[f32; 3]>,
pub normals: Vec<[f32; 3]>,
pub indices: Vec<u32>,
pub colors: Vec<[f32; 3]>,
pub edges: Vec<Vec<[f32; 3]>>,
}
#[derive(Debug, Clone, Default)]
pub struct Capture {
pub bodies: Vec<Body>,
}
impl Capture {
pub fn triangles(&self) -> usize {
self.bodies.iter().map(|b| b.indices.len() / 3).sum()
}
pub fn is_empty(&self) -> bool {
self.triangles() == 0
}
}
pub fn capture(scene: &RenderScene) -> Capture {
Capture { bodies: scene.solids().iter().filter(|s| s.visible).filter_map(body_of).collect() }
}
pub fn body_of(solid: &crate::scene::SolidDisplay) -> Option<Body> {
let mesh = &solid.mesh;
let base = solid.color_override.unwrap_or_else(|| solid_color_srgb(&solid.name).map(|c| c as f32));
let mut body = Body { positions: mesh.positions.clone(), normals: mesh.normals.clone(), ..Body::default() };
for (tri, idx) in mesh.indices.chunks_exact(3).enumerate() {
let face_index = mesh.face_ids.get(tri).map(|&f| f as usize);
if face_index.is_some_and(|f| !solid.visibility.is_face_visible(f)) {
continue;
}
let face = face_index.and_then(|f| solid.faces.get(f));
body.indices.extend_from_slice(idx);
body.colors.push(face.and_then(|f| f.color_override).unwrap_or(base));
}
body.edges = solid
.edges
.iter()
.enumerate()
.filter(|(i, e)| !e.centerline && solid.visibility.is_edge_visible(*i))
.map(|(_, e)| e.polyline.clone())
.collect();
(!body.indices.is_empty()).then_some(body)
}
pub type Basis = ([f64; 3], [f64; 3], [f64; 3]);
fn iso_basis() -> Basis {
let k = 1.0 / 3f64.sqrt();
let back = [k, k, k];
let up_world = [0.0, 1.0, 0.0];
let right = normalize(cross(up_world, back));
let up = cross(back, right);
(right, up, back)
}
use crate::geometry3d::cross3 as cross;
use crate::geometry3d::dot3 as dot;
fn normalize(v: [f64; 3]) -> [f64; 3] {
let n = dot(v, v).sqrt();
if n > 0.0 { [v[0] / n, v[1] / n, v[2] / n] } else { v }
}
fn f64s(p: [f32; 3]) -> [f64; 3] {
[p[0] as f64, p[1] as f64, p[2] as f64]
}
struct Projection {
right: [f64; 3],
up: [f64; 3],
back: [f64; 3],
center: [f64; 3],
scale: f64,
half: f64,
}
impl Projection {
fn fit(capture: &Capture, pixels: u32, (right, up, back): Basis) -> Self {
let (mut lo, mut hi) = ([f64::INFINITY; 2], [f64::NEG_INFINITY; 2]);
for body in &capture.bodies {
for &i in &body.indices {
let p = f64s(body.positions[i as usize]);
let (x, y) = (dot(p, right), dot(p, up));
lo = [lo[0].min(x), lo[1].min(y)];
hi = [hi[0].max(x), hi[1].max(y)];
}
}
let extent = (hi[0] - lo[0]).max(hi[1] - lo[1]).max(1e-12);
let mid = [(lo[0] + hi[0]) * 0.5, (lo[1] + hi[1]) * 0.5];
let center = [
right[0] * mid[0] + up[0] * mid[1],
right[1] * mid[0] + up[1] * mid[1],
right[2] * mid[0] + up[2] * mid[1],
];
Self { right, up, back, center, scale: pixels as f64 * FILL / extent, half: pixels as f64 * 0.5 }
}
fn project(&self, p: [f64; 3]) -> [f64; 3] {
let d = [p[0] - self.center[0], p[1] - self.center[1], p[2] - self.center[2]];
[self.half + dot(d, self.right) * self.scale, self.half - dot(d, self.up) * self.scale, -dot(d, self.back) * self.scale]
}
}
pub fn render_png(capture: &Capture, size: u32) -> Option<Vec<u8>> {
let rgba = render_rgba(capture, size)?;
encode_png(&rgba, size, size).ok()
}
pub fn render_png_from(capture: &Capture, size: u32, basis: Basis) -> Option<Vec<u8>> {
let rgba = render_rgba_from(capture, size, basis)?;
encode_png(&rgba, size, size).ok()
}
pub fn render_rgba(capture: &Capture, size: u32) -> Option<Vec<u8>> {
render_rgba_from(capture, size, iso_basis())
}
pub fn render_rgba_from(capture: &Capture, size: u32, basis: Basis) -> Option<Vec<u8>> {
if capture.is_empty() || size == 0 {
return None;
}
let n = size * SUPERSAMPLE;
let w = n as usize;
let projection = Projection::fit(capture, n, basis);
let mut depth = vec![f32::INFINITY; w * w];
let mut color = vec![[0f32; 4]; w * w];
let (right, up, back) = (projection.right, projection.up, projection.back);
let key = normalize([
-0.45 * right[0] + 0.6 * up[0] + 0.66 * back[0],
-0.45 * right[1] + 0.6 * up[1] + 0.66 * back[1],
-0.45 * right[2] + 0.6 * up[2] + 0.66 * back[2],
]);
for body in &capture.bodies {
let screen: Vec<[f64; 3]> = body.positions.iter().map(|&p| projection.project(f64s(p))).collect();
for (tri, idx) in body.indices.chunks_exact(3).enumerate() {
let [a, b, c] = [idx[0] as usize, idx[1] as usize, idx[2] as usize];
let (pa, pb, pc) = (screen[a], screen[b], screen[c]);
let normal_at = |i: usize| -> [f64; 3] {
match body.normals.get(i) {
Some(&n) if n != [0.0; 3] => normalize(f64s(n)),
_ => {
let (wa, wb, wc) = (f64s(body.positions[a]), f64s(body.positions[b]), f64s(body.positions[c]));
normalize(cross([wb[0] - wa[0], wb[1] - wa[1], wb[2] - wa[2]], [wc[0] - wa[0], wc[1] - wa[1], wc[2] - wa[2]]))
}
}
};
let shade = |n: [f64; 3]| -> f32 {
let n = if dot(n, back) < 0.0 { [-n[0], -n[1], -n[2]] } else { n };
(0.34 + 0.56 * dot(n, key).max(0.0) + 0.10 * dot(n, back).max(0.0)) as f32
};
let (sa, sb, sc) = (shade(normal_at(a)), shade(normal_at(b)), shade(normal_at(c)));
let rgb = body.colors[tri];
fill_triangle(&mut depth, &mut color, w, [pa, pb, pc], [sa, sb, sc], rgb);
}
}
let bias = 2.5f32;
for body in &capture.bodies {
for line in &body.edges {
for seg in line.windows(2) {
let (p, q) = (projection.project(f64s(seg[0])), projection.project(f64s(seg[1])));
draw_segment(&mut depth, &mut color, w, p, q, bias);
}
}
}
let s = SUPERSAMPLE as usize;
let out_w = size as usize;
let mut out = vec![0u8; out_w * out_w * 4];
let inv = 1.0 / (s * s) as f32;
for y in 0..out_w {
for x in 0..out_w {
let mut acc = [0f32; 4];
for dy in 0..s {
for dx in 0..s {
let c = color[(y * s + dy) * w + x * s + dx];
for k in 0..3 {
acc[k] += c[k] * c[3];
}
acc[3] += c[3];
}
}
let alpha = acc[3] * inv;
let o = (y * out_w + x) * 4;
if acc[3] > 0.0 {
for k in 0..3 {
out[o + k] = ((acc[k] / acc[3]).clamp(0.0, 1.0) * 255.0).round() as u8;
}
}
out[o + 3] = (alpha.clamp(0.0, 1.0) * 255.0).round() as u8;
}
}
Some(out)
}
fn fill_triangle(depth: &mut [f32], color: &mut [[f32; 4]], w: usize, p: [[f64; 3]; 3], shade: [f32; 3], rgb: [f32; 3]) {
let area = (p[1][0] - p[0][0]) * (p[2][1] - p[0][1]) - (p[2][0] - p[0][0]) * (p[1][1] - p[0][1]);
if area.abs() < 1e-12 {
return;
}
let min_x = p.iter().map(|q| q[0]).fold(f64::INFINITY, f64::min).floor().max(0.0) as usize;
let max_x = (p.iter().map(|q| q[0]).fold(f64::NEG_INFINITY, f64::max).ceil() as i64).min(w as i64 - 1);
let min_y = p.iter().map(|q| q[1]).fold(f64::INFINITY, f64::min).floor().max(0.0) as usize;
let max_y = (p.iter().map(|q| q[1]).fold(f64::NEG_INFINITY, f64::max).ceil() as i64).min(w as i64 - 1);
if max_x < 0 || max_y < 0 {
return;
}
let inv_area = 1.0 / area;
for y in min_y..=max_y as usize {
let cy = y as f64 + 0.5;
for x in min_x..=max_x as usize {
let cx = x as f64 + 0.5;
let w0 = ((p[1][0] - cx) * (p[2][1] - cy) - (p[2][0] - cx) * (p[1][1] - cy)) * inv_area;
let w1 = ((p[2][0] - cx) * (p[0][1] - cy) - (p[0][0] - cx) * (p[2][1] - cy)) * inv_area;
let w2 = 1.0 - w0 - w1;
if w0 < 0.0 || w1 < 0.0 || w2 < 0.0 {
continue;
}
let z = (w0 * p[0][2] + w1 * p[1][2] + w2 * p[2][2]) as f32;
let i = y * w + x;
if z >= depth[i] {
continue;
}
depth[i] = z;
let s = w0 as f32 * shade[0] + w1 as f32 * shade[1] + w2 as f32 * shade[2];
color[i] = [rgb[0] * s, rgb[1] * s, rgb[2] * s, 1.0];
}
}
}
fn draw_segment(depth: &mut [f32], color: &mut [[f32; 4]], w: usize, p: [f64; 3], q: [f64; 3], bias: f32) {
let steps = ((q[0] - p[0]).abs().max((q[1] - p[1]).abs()).ceil() as usize).max(1);
for i in 0..=steps {
let t = i as f64 / steps as f64;
let (x, y, z) = (p[0] + (q[0] - p[0]) * t, p[1] + (q[1] - p[1]) * t, (p[2] + (q[2] - p[2]) * t) as f32);
for (dx, dy) in [(0i64, 0i64), (1, 0), (0, 1), (1, 1)] {
let (px, py) = (x.floor() as i64 + dx, y.floor() as i64 + dy);
if px < 0 || py < 0 || px >= w as i64 || py >= w as i64 {
continue;
}
let k = py as usize * w + px as usize;
if z - bias <= depth[k] {
color[k] = [EDGE[0], EDGE[1], EDGE[2], 1.0];
}
}
}
}
fn encode_png(rgba: &[u8], width: u32, height: u32) -> Result<Vec<u8>, String> {
brep_gizmos::raster::encode_png(rgba, width, height, png::ColorType::Rgba)
}
pub fn embedded_png(png: &[u8], size: u32, status: &str) -> serde_json::Value {
use base64::Engine;
serde_json::json!({
"mimeType": "image/png", "data": base64::engine::general_purpose::STANDARD.encode(png),
"width": size, "height": size, "renderer": RENDERER, "status": status,
})
}
pub fn empty_embedded(status: &str) -> serde_json::Value {
static EMPTY: std::sync::OnceLock<Vec<u8>> = std::sync::OnceLock::new();
let png = EMPTY.get_or_init(|| encode_png(&vec![0; (SIZE * SIZE * 4) as usize], SIZE, SIZE)
.expect("a fixed-size in-memory PNG can be encoded"));
embedded_png(png, SIZE, status)
}