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FrameParams

Struct FrameParams 

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pub struct FrameParams<'a> {
    pub camera: &'a Camera,
    pub width: u32,
    pub height: u32,
    pub dpr: f32,
    pub settings: &'a RenderSettings,
    pub emphasis: &'a Emphasis,
    pub world_per_pixel: f64,
    pub overlay: Option<&'a WidgetOverlay>,
}
Expand description

Everything a frame needs beyond the scene buffers.

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§camera: &'a Camera§width: u32

Physical pixel size of the target.

§height: u32§dpr: f32

Device pixel ratio (CSS px → physical px) for line/point widths.

§settings: &'a RenderSettings§emphasis: &'a Emphasis§world_per_pixel: f64

World units per CSS pixel (for the screen-sized axis helper).

§overlay: Option<&'a WidgetOverlay>

In-scene overlay widgets: transform gizmo, ViewCube, datum / dimension / curve visuals. None on the artifact/headless path.

Auto Trait Implementations§

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impl<'a> Freeze for FrameParams<'a>

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impl<'a> RefUnwindSafe for FrameParams<'a>

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impl<'a> Send for FrameParams<'a>

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impl<'a> Sync for FrameParams<'a>

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impl<'a> Unpin for FrameParams<'a>

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impl<'a> UnsafeUnpin for FrameParams<'a>

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impl<'a> UnwindSafe for FrameParams<'a>

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